Radiant Fountain

Legality

Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2015 (M15) Common

Combos Browse all

Radiant Fountain

Land

When Radiant Fountain enters the battlefield, you gain 2 life.

T: Add 1 to your mana pool.

Price & Acquistion Set Price Alerts

M15

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Radiant Fountain Discussion

thijmnesoy on It Really Adds Up

2 weeks ago

oh my god this deck is boss! I saw your deck at first in the video from Seth ( https://www.youtube.com/watch?v=AfWHUFlIWV4 ) and I thought wow this deck is great! so I wanted to build a Peasant version of your deck. (Peasant is a format that's very similar to pauper but you may use 5 uncommons in total in the 75 and it has its own banlist.)

There is still work in progress but I found some really cool cards that would fit really well in the deck: Sunbond, Armadillo Cloak, Vigorous Charge and maybe Renewed Faith, Remote Farm and Radiant Fountain.

I will share my version wiht you when I finished it.

ZackB on Playing with lives (ULTRA BUDGET)

1 month ago

thank you Funkydiscogod for your suggestions and here is what I think:

  1. I am going to keep Healing Hands instead of Survival Cache because of the easy flip of Lone Rider  Flip (also I really want to keep the card icon it looks really cool )

  2. i'm also going to keep Murder because I really need to be able to kill some creatures and not have them choose what I kill.

  3. Path of Bravery can definitely find a place in this deck. It could power up some weaker creatures and could solidify my place ahead however in an effort to keep my deck "ULTRA BUDGET" I am going to put it on the maybe board.

  4. Radiant Fountain could drift into the Scoured Barrens spot because it does not tap when it enters the battlefield and it gives you two life instead of one, it could also find a spot of its own, I will have to decide later.

Thank you for your valuable insight and may all of your opponents get only creatures.

Funkydiscogod on Playing with lives (ULTRA BUDGET)

1 month ago

Ooh...I love Ultra-Budget brews.

I've always thought Heroes Remembered would make a good 1-drop for a lifegain deck, but it seems to me that for your deck, it doesn't matter how much life you gain, only that you gained life. So, quantity over quality, shall we say.

Let me recommend Survival Cache as a replacement for Healing Hands.

I feel like Path of Bravery can fit in to your deck somewhere.

And even though Murder is the best targeted kill spell, there are some life-gaining kill spells that you might consider, like Tribute to Hunger, Consuming Vapors, Feast of Blood and Midnight Charm.

You might have enough generic costs in your deck to be able to support a playset of Radiant Fountain.

Anyway, I'm just brainstorming.

VegaBoralis257 on Lifegain Enchantment

1 month ago

I like this! Ageless Entity is one of my favorite creatures, and it works wonders with another one of my favorite cards, Armadillo Cloak!

Definitely go up to a full four of Voracious Wurm. It's cheap and can hit hard early or late.

Beware against which decks you use Celestial Crusader; it buffs all white creatures, not just your own.

Look into Radiant Fountain and possibly Blossoming Sands. Sands entering tapped is lame, but it can still work for you.

MaelstromMaxima on Vomit-Inducing Vermin (Midrange mono black rats)

1 month ago

Cool deck, although in need of tuning. Disciple of Phenax doesn't do a whole lot for the mana that it costs except for giving you 2 devotion. Instead, if you want to continue on the rat theme, I would maybe add Pack Rat or Marrow-Gnawer as a finisher.
Rancid Rats is not really a great card, since its skulk + deathtouch combo is working against eachother, since you wont really want to attack with it, because you want to leave it up as a blocker. So the extra mana for the skulk is just wasted. Instead, I would consider adding either Drainpipe Vermin or Swarm of Rats.
Radiant Fountain, this card doesn't really have a place in the deck, since gaining you 2 life is not really worth it, if you are in need of black mana, since this only produces a colorless.
Murder is a good card, but there are better ones for the same cost, or less. Such as Hero's Downfall or Go for the Throat or Doom Blade.
I like the inclusion of Supernatural Stamina it's a pretty cool card that you don't see in play very often. Please keep it.

overall, I like this deck, since it includes rats.. And I like rats

Dorotheus on Join the Herd

2 months ago

It's more important to have fun with these kinds of decks than to just always make them better, but if you want to try and deal with or play against like Kuldotha, Affinity, and Tron in the pauper meta, then I'll lend some words.

If you can deal with 5/5s, 2/2s, x/1s, mass amounts of tokens, and Hexproof 1/1s ( Slippery Bogle ) you can probably deal with anything, and so if you can play around that idea of dealing with anything, then you might have a smoother time playing the deck at all.
Without being able to abuse ETBs of other lands like Radiant Fountain or untapping lands more easily, Simic Growth Chamber does not help manafixing and can accidentally send you back 2 turns in mana, or is just more tapped mana than you need. Find a way to make better use of it, or just replace it with Evolving Wilds or Terramorphic Expanse, which can also be a way to shuffle away cards when Ponder or Brainstorm sees only maybe 1 card you need. The biggest issue with cards like Auras and Giant Growth is that if someone kills a creature when you cast those on it, you'll lose 2 cards instead of 1, and are now struggling to get back in. Vines of Vastwood or Neurok Stealthsuit that I use in Ahhhh! Spiders with Clothes! could be safe cards.

Hopefully that gives you some things to think about and see for yourself where you end up with your deck :)

Beebles on Mina and Denn's Supermassive Landmass

2 months ago

Hey Jimmy_Chinchila, thanks for looking at the deck and for giving some tips!

Many of the cards you mention I have considered or tested before. But in my tweaking an balancing I've decided on other similar cards most of the time. Let me give you some thoughts I have about the cards you mention:

  • Exploration doesn't do a lot for the deck spot, as we already get our commander to do it. It's useful, but not required. Burgeoning does have that additional edge.
  • Slippery Karst is great. However, the land base in this deck is super tight. I now play the HOU desert instead because of the synergy with Scavenger Grounds and I don't have room for more cycle lands atm.
  • Animist awakening is a worse Genesis Wave or Traverse the Outlands in my experience and not worth the spot.
  • High Market is usefull, but not s useful as the other utility lands. I prefer Radiant Fountain for lifegain in this deck.
  • I used to run Oblivion Sower, but it whifs quite often. And in play it's just a big vanilla creature. I felt it wasn't strong enough in this deck.
  • The nexi are good cards, but I don't run that many ways to make them bigger. I don't see enough synergy here to make me cut existing lands
  • Buried Ruin and Tectonic Edge are useful, but again, it would be hard to find room in the deck for them. I already have 3 other lands I would to iclude ;) (see my last update)
  • talking about that update, I've just cut Sensei's Divining Top and put back in Rishkar's Expertise. Top is indeed nice, but most of the time it doesn't provide me the cardadvantage I need. It might find its way back someday, if I find something to cut for it.

Again, thanks for the tips. It shows me there is just so much cool stuff to throw in a land deck that it comes to to making difficult choices ;). Hope I've given some insight into my decion making.

Cheers!

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