Treefolk Harbinger

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Lorwyn (LRW) Uncommon

Combos Browse all

Treefolk Harbinger

Creature — Treefolk Druid

When Treefolk Harbinger enters the battlefield, you may search your library for a Treefolk or Forest card, reveal it, then shuffle your library and put that card on top of it.

Treefolk Harbinger Discussion

KamiMakz on Behind Enchanted Trees

1 month ago

Outstanding deck Sjorpha! I don't know if you're still trying to keep it up to date, but I'll still make a few suggestion for the sake of discussion and getting your opinion. My deck is also a bit more budget minded so my suggestions might also reflect that...

You are right that Behind the Scenes and skulk gives these Doran decks and alike a whole new dimension. I also thought that Vigilance could be equally powerful. Imagine being able to attack, block and then use convoke? Maybe something like Brave the Sands ?

How about Forbidding Watchtower for some land tech?

Did you notice Arboreal Grazer could be a potentially advantageous replacement or doubling for Birds of Paradise ? Bigger body and his ramp, although lost if you skip a land drop, 1) doesn't precludes you to attack, 2) survives the body and 3) he counts double to Chord of Calling .

Also would you consider Jeskai Barricade a good option to avoid a spot removal? It lets you replay Treefolk Harbinger or an eventual Arboreal Grazer . Unlike Selfless Spirit or Spellskite you can keep it in hand. And since you have 2 Assault Formation it might attack if its needed.

And what do you think of Tangle Angler ? This ugly thing could be a two turn clock alternative win con and a repeatable removal.

DragonLordJippy on The Stampede - Selvala, Heart of the Wilds

1 month ago

XaiLo

  1. Land Grant allows you to keep greedy hands (one Land, w/Dork)
  2. It is fairly jank, haha. Very slow, unlike this next card...
  3. Treefolk Harbinger finds us: Lignify , Sheltering Ancient , Great Oak Guardian or Dryad Arbor (which works well in tandem with Gaea's Cradle )... So, removal, ramp, win con or mana. I suggest running it. Remember, Selvala let's us draw off fatties, so this isn't only a set up card.
  4. Neither are better, I hate to say. However, keep using them if you like!
  5. I've seen the Oasis, yeah! So, we don't use life as a resource, so having the Garden never hurts us. Lastly, it's Threshold ability is a mid-to-long game effect for us, only if needed; without being too Mana intensive (Oasis).
  6. Selvala does not need this. There are very few Cards here we're happy to pitch and too few Artifacts & Enchantments that truly stop us, so... Why help the rest of the board from Stax pieces?
  7. I ran this for a while: never had it go off successfully.

Thank you. Glad you enjoy the list and show! It will be updated once again after M20 fully releases (and the cards are made available here). I can tell you already that there is one definite update coming to the list with Veil or Summer and potentially Shared Summons. More on that later.

McToters on Do you even lift, bro?!

2 months ago

VTMan72

Thank you so much for your feedback! It is all really great perspective on many cards I’ve thought about or haven’t even considered for the deck.

I too, like Sylvan Advocate and have yet to really punch anyone in the face with his +2+2 land pump but I cannot wait. Seems like overall great value, especially as a druid.

The feedback i probably appreciate the most is what you’ve said about Craterhoof Behemoth and Decimator of the Provinces . It’s, for lack of a better word, comforting to hear that they aren’t needed for a few reasons... 1) because it’s a relatively “easy” and common way for decks like this to win like and it’s cool to not have to depend on that as much. I may still keep End-Raze Forerunners in as the only creature to supply that kind of ability.

I will have to play some games with Paradox Engine before I decide to take it out. I hear you about the how big of a target it is but I feel like it’s one of those cards that can be that card—a gamechanger. Especially with the recursion I have in Restock and Revive to have it get some second chances.

I really like your point about Helix Pinnacle . It seems really really awesome, but you’re right, how practical is it really? Probably not very often to not at all.

I also hear you on the druids... I actually have Woodfall Primus , Treefolk Harbinger and Voyaging Satyr floating around and I will put them in for sure. I like what they can bring to the table. I still need to get my hands on Priest of Titania .

And wow, I also have Throne of the God-Pharaoh and that kind of synergy never clicked in my head before. So thank you! I’m also going to try that one out.

I will also get my hands on Benefactor's Draught and Mobilize . I really like those suggestions as well as taking out Restock for Wildest Dreams . Roar of Challenge over Bloodscent makes complete sense to me as well, as does Harmonize over shapers.

Thanks so much for the comment!

VTMan72 on Do you even lift, bro?!

2 months ago

First of all, I like the animated lands subtheme! Sylvan Advocate is spicy. Being able to get wrath'd only to swing out with your lands next turn is the type of EDH we play for.

Win Cons: I saw that you want a Craterhoof Behemoth or Decimator of Provinces, but you don't need either! Most of your mana comes from dorks. If you tap down your team to cast a Craterhoof, you can't swing with your pumped Druids. As a general rule, never do fair things with Paradox Engine . If you aren't comboing out with it immediately, expect it to eat a Naturalize before next turn. Helix Pinnacle is another trap card. Without infinte mana, it's a painfully slow wincon. Even if you generate 12+ mana a turn, that's still an 8 turn clock, assuming no one can get rid of Pinnacle or wrath your mana production away. I even played it with Quest for Renewal and it's still too slow. A few overruns is all you need (Kamahl, Triumph of the Hordes, Pathbreaker Ibex, etc.) If all else fails, you can beat down with a big trampler by itself.

Druids: Don't play bad Druids for the sake of staying on theme. There are 179 Druids in Magic at time of writing, and I believe that only 25-30 of them are worth considering. At least trim some of the more niche ones to make room for 1cmc dorks that tap for . If you want to go big, you need reliable mana, not just neat synergies on turn 6. You also should add in the swiss army knife that is Treefolk Harbinger . It finds lands, Lignify , or Woodfall Primus depending on what you need. Priest of Titania is powerhouse, as is Voyaging Satyr to untap a Nykthos or flipped Growing Rites of Itlimoc.

Other Options: If you like Primal Order, Throne of the God-Pharaoh is another incremental damage source. Benefactor's Draught is the second best "doubler" after Vitalize, because it has a secondary mode of drawing a ton of cards on an opponent's turn for 2 mana. That card is a few dollars now, but Mobilize is a decent budget replacement. Wildest Dreams is a strict upgrade over Restock . Bloodscent is not good but can be cheaply replaced by Declare Dominance or Roar of Challenge . Harmonize is great as far as monogreen draw goes, and will on average draw you more cards than Shaper's Sanctuary.

I've been playing Seton for a few years now so feel free to message me with any other questions. I could talk about this deck for hours. I sometimes do.

lagotripha on Zur's Walls

2 months ago

Part of the reason doran is chosen for 'toughness matters' lists is Treefolk Harbinger - reliable access to doran with minimal investment, which doubles as mana fixing in a pinch. Murmuring Bosk is also pretty spectacular if your treefolk count is high enough to support it.

Inkmoth on Yeva Draw-Grow

4 months ago

Yeah, Goldfishing this deck is pretty annoying when its premise hinges on what other people do. However, I am delighted to hear you're trying it out. Please keep us posted on your results!!

But yeah, Pioneer is pretty bad. I just wanted to see what it would yield because any card that brings out a land would also remove Blighted Woodland from the deck, which I am working on getting rid of without closing a window. Let me know how Treefolk Harbinger works out, I used to have him in Yisan and he was great there.

Let us know if you struggle in a particular match up and what was it that hurt you the most.

CyborgAeon on Yeva Draw-Grow

4 months ago

Elvish Pioneer , eh? That's terrible outside of the combo xD; but if you feel like it - please let me know how it goes.

I'm personally gathering pieces for this list so I can test it out at my LGS. Goldfishing is one thing, but often it's nothing the same as a game (especially in a reactive list).

I was thinking of sliding in a Treefolk Harbinger to tutor for Lignify / Great Oak Guardian as there's often plenty of things that need to become seed (plus I found one in a box of random cards).

Magraal on Yeva Draw-Grow

4 months ago

Argothian Elder goes infinite with Maze of Ith during combat, or Wirewood Lodge + either Nykthos or Cradle outside of combat.

Elvish Guidance turns any land into a Cradle, which goes great with Arbor Elf .

Copperhorn Scout gives a mana boost mid-combat, allowing you to drop a surprise Craterhoof Behemoth .

Eladamri, Lord of Leaves can be held in the hand until the moment someone tries to kill your elves, then dropped at instant speed to counter the spell/ability. Note that this shuts off Wirewood Lodge so Temur Sabertooth can be necessary to get him back off the field. Heroic Intervention provides a similar effect for the same cost, but only once (unless you have ewit shenanigans ready).

Elvish Harbinger is one of the best tutors going for elfball decks.

Ezuri, Renegade Leader is another infinite mana outlet that wins games.

Heritage Druid gives you the ability to tap elves for mana on the turn they come down, and pairs up with Lys Alana Huntmaster really well.

Joraga Warcaller can be played early as a minor lord to keep your weenies alives, then bounced and re-played later when you have a surplus of mana.

Krosan Restorer is a far better version of Voyaging Satyr even though it costs 1 more.

Loaming Shaman is great grave-hate that can also double up as recursion if you've got the draw engine started.

Nullmage Shepherd will make artifact / enchantment based decks scoop on the spot.

Patron of the Orochi untaps itself every turn along with every other creature you control (but also every green creature and forest at the table).

Realm Seekers often comes down as a huge beater, and tutors up any land at instant speed.

Skyshroud Poacher will win you the game unless it is immediately removed. Best elf tutor ever printed.

Treefolk Harbinger topdecks you a forest on turn 1, also tutors up Lignify if necessary.

Ulvenwald Tracker removes nasty threats, especially in conjunction with Vigor .

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Treefolk Harbinger occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%