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Creature — Treefolk Druid
When Treefolk Harbinger enters the battlefield, you may search your library for a Treefolk or Forest card, reveal it, then shuffle your library and put that card on top of it.
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Treefolk Harbinger Discussion
1 day ago
As you can probably tell, the main focus in this deck is white, or more importantly creature focus. Nyx-Fleece Ram, Lagonna-Band Trailblazer, God-Pharaoh's Faithful, and a splash of Green, Treefolk Harbinger. I have given some thought to Disowned Ancestor, but it isn't really strictly better, in the sense that outlast isn't really a powerful ability and we would have to add in more black mana, which seems like a hassle, and wouldn't make the deck any better. If you would like to make this deck, I suggest sticking with white and green as the focus because they have more good toughness cards without defender. (aka a better selection.) Thanks for the suggestion anyway!
1 week ago
Haha, sorry to bring up such an old thread (and from a different website on top of that)! You're literally the only other person I could find that's made a Treefolk/Shaman mixed deck and I feel like it might have potential. Well, one that uses both Harbingers at least.
As far as cards that are both Shaman/Treefolk, there's Bosk Banneret and Leaf-Crowned Elder that might work well. Neither would dilute the deck since they're shamans as well. Just not sure if the Elder is quick enough for modern. The only non-Shaman card I'd consider adding is Treefolk Harbinger and that's to find one of the two trees, depending on the situation, or a Forest.
Or do you think the deck would perform better without Treefolk Harbinger and Leaf-Crowned Elder?
1 week ago
I have been looking at harbinger cards particularly with treefolk and elemental which has you put the selected on top of library after reveal. So I would continue along those lines but with Illusions.
2 weeks ago
Anguished Unmaking is better than Grim Contest. Unconditional- hits any nonland permanent. Opponent about to combo off with Sanguine Bond or Exquisite Blood? Not an issue, for 3 mana and 3 life, you just exiled one of them with the trigger on the stack, halting the combo in its entirety. Exile, hits more permanents, and it doesn't require you have a creature on board first. It's extremely good, and I don't recommend you go without it.
Aura Shards- you have 30 creatures. Extremely strong, as most artifact/enchantment based decks can't combo out or establish while it's on the board. It would do you a lot better than, say, Angelic Chorus, which is just life gain on casting a creature (you have Ikra and Trostani for this, you don't need more).
Get rid of the Angel's Feather, Demon's Horn, and Wurm's Tooth. They're terrible cards that aren't worth the slots they're taking up, as 1 life per spell of a specific color is slow, mediocre life gain in comparison to even Soul Warden in a 4 person Commander game. You can do better with those slots, like running Swords to Plowshares to actually kill the things that hurt you so you don't have to deal with them again.
Tree of Perdition is better than Kami of Old Stone, who is a vanilla meh creature. You can make it a 0/40 and drop someone to 13 immediately- it's a pretty solid card.
Tower Defense is better than Corrosive Gale in this deck. +5/+5 and reach is great on the defense, but a +5 attack buff for only two mana is huge when you're attacking.
I would get rid of all of your +0/+3 equipment and run global buffs, like Oathsworn Giant or Elesh Norn, Grand Cenobite who gives +2 and in the case of the former, vigilance to all of your creatures, not just one.
Wave of Reckoning is a Doran staple. Run it for sure, as it's basically a one sided board wipe with high toughness dudes.
I wouldn't exactly call this competitive, and you have a lot of room for improvement. Hopefully this helps you a little bit toward your goal though.
3 weeks ago
I would go for the 4th Treefolk Harbinger as you need more 1-drop plays, and also the 4th Doran, the Siege Tower since he gets killed on sight and you really won't mind holding one in hand. I would play a singleton Tasigur, the Golden Fang and Courser of Kruphix for utility over things like Sapling of Colfenor (you only run 20 creatures) or Tree of Perdition. Nyx-Fleece Ram can stay in the sideboard for aggro matchups (although we are pretty good against those already), you should have 4 Spellskite instead just because it is so useful against so many decks (such as Burn, Infect, Bogles, etc.) and it protects your Doran. I'd play 4 Tarmogoyf over the Skinshifters, they are just that good.
1 month ago
There are decent ideas and I'm happy you decided to make your first deck a Treefolk brew. There are however quite alot to work on here even if it's meant just for casual games. I don't know if you've ever looked into any deck building guides, but you mana curve is really important to be in line with your lands and ramp. Now your curve is super dependant on LUCK, which is not great. Unless you have consistent ways to cheat out your excessive amounts of 6 drops, you shouldn't have that many or they will clog your hand. I'll list a few semi-budget changes that will help.
Go up to full playset on Treefolk Harbinger, cause it tutors up any creature you need from your deck and that allows you to go down on the quantity of big threats.
Emerald Medallion is nice on mono color, but the heavyness really calls for more Bosk Bannerets or Medallions. Medallion is better when it's in your opening hand, since it drops topdecked Bosk to a 1-drop, but Bosk is tutorable with Harbinger (Might not matter which you run more of, so go with your gut.)
These couple swaps helps with consistency:
You don't need full playsets of any big drops if you go with 4 Harbingers.
All the greatest treefolks are ridiculously expensive, but if you ever want to invest little by little and keep your Tribal/Zoo theme, I suggest looking into my primer here Treefolkdancing my way to competitive scene!.
1 month ago
1 month ago
zephyr_chang I do agree with Tower Defense like the idea of Forbidding Watchtower. I play 3 Doran because Treefolk Harbingers get me 7 chances to see the card. However I cannot disagree more on Assault Formation: that card wins games.
The last ability on Assault Formation is a relative high cost. However wary opponents have to block or you buff for lethal (this has happened in several games I've played).
If I dump the Formations I go from 7 butt to 5 butt: that feels kinda risky.
Still thank you for the ideas.