Creature — Treefolk Druid
When Treefolk Harbinger enters the battlefield, you may search your library for a Treefolk or Forest card, reveal it, then shuffle your library and put that card on top of it.
|Want (2)||Fishtepher , solokiller19|
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|Commander / EDH||Legal|
Treefolk Harbinger occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
Treefolk Harbinger Discussion
2 months ago
Tribal harbingers? Does this count for your list?
4 months ago
4 months ago
no Spellskite ? I always thought it was one of the better creatures to have in a Doran deck, along with the Ram and Harbinger. Heartwood Storyteller is also interesting. Grizzled Leotau is a good "toughness matters" creature but probably doesn't do enough for inclusion in an EDH deck... Also, what about Eladamri's Call ?
6 months ago
Outstanding deck Sjorpha! I don't know if you're still trying to keep it up to date, but I'll still make a few suggestion for the sake of discussion and getting your opinion. My deck is also a bit more budget minded so my suggestions might also reflect that...
You are right that Behind the Scenes and skulk gives these Doran decks and alike a whole new dimension. I also thought that Vigilance could be equally powerful. Imagine being able to attack, block and then use convoke? Maybe something like Brave the Sands ?
How about Forbidding Watchtower for some land tech?
Did you notice Arboreal Grazer could be a potentially advantageous replacement or doubling for Birds of Paradise ? Bigger body and his ramp, although lost if you skip a land drop, 1) doesn't precludes you to attack, 2) survives the body and 3) he counts double to Chord of Calling .
Also would you consider Jeskai Barricade a good option to avoid a spot removal? It lets you replay Treefolk Harbinger or an eventual Arboreal Grazer . Unlike Selfless Spirit or Spellskite you can keep it in hand. And since you have 2 Assault Formation it might attack if its needed.
And what do you think of Tangle Angler ? This ugly thing could be a two turn clock alternative win con and a repeatable removal.
6 months ago
- Land Grant allows you to keep greedy hands (one Land, w/Dork)
- It is fairly jank, haha. Very slow, unlike this next card...
- Treefolk Harbinger finds us: Lignify , Sheltering Ancient , Great Oak Guardian or Dryad Arbor (which works well in tandem with Gaea's Cradle )... So, removal, ramp, win con or mana. I suggest running it. Remember, Selvala let's us draw off fatties, so this isn't only a set up card.
- Neither are better, I hate to say. However, keep using them if you like!
- I've seen the Oasis, yeah! So, we don't use life as a resource, so having the Garden never hurts us. Lastly, it's Threshold ability is a mid-to-long game effect for us, only if needed; without being too Mana intensive (Oasis).
- Selvala does not need this. There are very few Cards here we're happy to pitch and too few Artifacts & Enchantments that truly stop us, so... Why help the rest of the board from Stax pieces?
- I ran this for a while: never had it go off successfully.
Thank you. Glad you enjoy the list and show! It will be updated once again after M20 fully releases (and the cards are made available here). I can tell you already that there is one definite update coming to the list with Veil or Summer and potentially Shared Summons. More on that later.
7 months ago
Thank you so much for your feedback! It is all really great perspective on many cards I’ve thought about or haven’t even considered for the deck.
I too, like Sylvan Advocate and have yet to really punch anyone in the face with his +2+2 land pump but I cannot wait. Seems like overall great value, especially as a druid.
The feedback i probably appreciate the most is what you’ve said about Craterhoof Behemoth and Decimator of the Provinces . It’s, for lack of a better word, comforting to hear that they aren’t needed for a few reasons... 1) because it’s a relatively “easy” and common way for decks like this to win like and it’s cool to not have to depend on that as much. I may still keep End-Raze Forerunners in as the only creature to supply that kind of ability.
I will have to play some games with Paradox Engine before I decide to take it out. I hear you about the how big of a target it is but I feel like it’s one of those cards that can be that card—a gamechanger. Especially with the recursion I have in Restock and Revive to have it get some second chances.
I really like your point about Helix Pinnacle . It seems really really awesome, but you’re right, how practical is it really? Probably not very often to not at all.
I also hear you on the druids... I actually have Woodfall Primus , Treefolk Harbinger and Voyaging Satyr floating around and I will put them in for sure. I like what they can bring to the table. I still need to get my hands on Priest of Titania .
And wow, I also have Throne of the God-Pharaoh and that kind of synergy never clicked in my head before. So thank you! I’m also going to try that one out.
I will also get my hands on Benefactor's Draught and Mobilize . I really like those suggestions as well as taking out Restock for Wildest Dreams . Roar of Challenge over Bloodscent makes complete sense to me as well, as does Harmonize over shapers.
Thanks so much for the comment!
7 months ago
First of all, I like the animated lands subtheme! Sylvan Advocate is spicy. Being able to get wrath'd only to swing out with your lands next turn is the type of EDH we play for.
Win Cons: I saw that you want a Craterhoof Behemoth or Decimator of Provinces, but you don't need either! Most of your mana comes from dorks. If you tap down your team to cast a Craterhoof, you can't swing with your pumped Druids. As a general rule, never do fair things with Paradox Engine . If you aren't comboing out with it immediately, expect it to eat a Naturalize before next turn. Helix Pinnacle is another trap card. Without infinte mana, it's a painfully slow wincon. Even if you generate 12+ mana a turn, that's still an 8 turn clock, assuming no one can get rid of Pinnacle or wrath your mana production away. I even played it with Quest for Renewal and it's still too slow. A few overruns is all you need (Kamahl, Triumph of the Hordes, Pathbreaker Ibex, etc.) If all else fails, you can beat down with a big trampler by itself.
Druids: Don't play bad Druids for the sake of staying on theme. There are 179 Druids in Magic at time of writing, and I believe that only 25-30 of them are worth considering. At least trim some of the more niche ones to make room for 1cmc dorks that tap for . If you want to go big, you need reliable mana, not just neat synergies on turn 6. You also should add in the swiss army knife that is Treefolk Harbinger . It finds lands, Lignify , or Woodfall Primus depending on what you need. Priest of Titania is powerhouse, as is Voyaging Satyr to untap a Nykthos or flipped Growing Rites of Itlimoc.
Other Options: If you like Primal Order, Throne of the God-Pharaoh is another incremental damage source. Benefactor's Draught is the second best "doubler" after Vitalize, because it has a secondary mode of drawing a ton of cards on an opponent's turn for 2 mana. That card is a few dollars now, but Mobilize is a decent budget replacement. Wildest Dreams is a strict upgrade over Restock . Bloodscent is not good but can be cheaply replaced by Declare Dominance or Roar of Challenge . Harmonize is great as far as monogreen draw goes, and will on average draw you more cards than Shaper's Sanctuary.
I've been playing Seton for a few years now so feel free to message me with any other questions. I could talk about this deck for hours. I sometimes do.
7 months ago
Part of the reason doran is chosen for 'toughness matters' lists is Treefolk Harbinger - reliable access to doran with minimal investment, which doubles as mana fixing in a pinch. Murmuring Bosk is also pretty spectacular if your treefolk count is high enough to support it.