Dauntless Escort

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare
Alara Reborn (ARB) Rare

Combos Browse all

Dauntless Escort

Creature — Rhox Soldier

Sacrifice Dauntless Escort: Creatures you control are indestructible this turn.

Price & Acquistion Set Price Alerts

C16

ARB

Ebay

Recent Decks

Load more

Dauntless Escort Discussion

Daedalus19876 on Sidar and Tana

1 week ago

I'm going to make my comments here relatively brief, if you don't mind.

You have about zero removal or interaction, which worries me (excluding Price of Glory and City of Solitude, which are proactive). I would simply never leave home without Beast Within and Swords to Plowshares, at least.

Meekstone would be bonkers here. Might be worth picking up a copy.

Aggravated Assault but no Sword of Feast and Famine, in a mana-hungry deck? Shame on you ;)

Eldrazi Monument seems absolutely vital here. Gives you protection against board wipes, and even more evasion to boot. Speaking of protecting against board wipes, Selfless Spirit and possibly Dauntless Escort.

You seem VERY worried about counterspells here, in a (mostly) non-combo deck: you have Vexing Shusher and no less than FIVE "play only during your own turn" cards. Those largely seem like wasted spots - you're going wide, so I'd be much more worried about mass removal, no matter whose turn it is on.

Mother of Runes seems...okay? Protection is helpful, I guess, but she's more suited towards a deck that goes tall rather than wide. Speaking of going wide, True Conviction is neato, and Hazezon Tamar could fit in the 99 here.

If you're aiming hard for the Breath of Fury combo, I'd also add Idyllic Tutor for another way to find it.

And finally, for a deck that's 60-75%, you're sure investing a lot of money and using a lot of high-power cards. Might want to reevaluate how you look at what "75%" is.

Suns_Champion on I can be your angel, baby!

3 weeks ago

Hello! I see that you have 111 cards in the deck, so here's 11 possible cuts for you to consider!

Argentum Armor - Cost 12 mana to get going.

Darksteel Axe - Just okay.

Dauntless Escort - Selfless Spirit is better. You also have enough indestructible effects

Eldrazi Displacer - Sure, you have a few good ETB effects, but not enough to focus on it. You also don't have as many colorless sources of mana.

Karmic Guide - Sigarda should be your focus and she doesn't go to the yard.

Mirri, Weatherlight Duelist - Neat effect, but do you really have room for a taxes or pillowfort sub-theme? Does this win you games?

Regal Behemoth - Better ways to draw cards. Mirari's Wake does the mana thing sooner.

Thrun, the Last Troll - I think you have too many people competing for the voltron spot.

Ulvenwald Hydra - Doesn't do much at the top of your curve.

And finally, I'd say cut two lands. 39 seems like a lot.

Sweet deck friend. +1

N_ on N_

4 weeks ago

Alright I took a look.

I'll give you a list of cards I would remove and a list of cards to be considered.

Remove:

Admonition angel - hell no they get their stuff back immediately

BAneslayer

myth realized

mana bloom

skybind - I might have missed why it is in there?

wildest dreams

elvish mystic/avacyn's pilgrim - unless you are hoping to combo off in 5 turns or less I have found these little 1 mana makers to be useless, especially since your commander ramps

oran reef hydra

selvala - unless it's your general or group hug I would try to refrain giving decks card draw

Yavimaya Elder

I feel like your deck doesn't need more than karametra and the 3-5 other ramp spells. Your commander is always there and is indestructible so I feel like the cards I mentioned for removal could be swapped for stronger cards for mid-late game play.

Options!

Avacyn .... It's avacyn

Angel of Serenity - if it dies the opponents stuff goes back into hand instead of battlefield or you can get cards back from your graveyard if you exile creatures from your graveyard.

Emeria Angel is a not bad option for land fall

Rishkar's Expertise

Selvala, Heart of the Wilds

Tooth and Nail

Those were already in your maybe board and good options

Here's a bunch of ideas haha. Your deck looks like a mix of enchants and creatures mainly with some token stuff. It's mostly green, sorry

Seasons Past - better than wildest dreams

Hooded Hydra - mana sync with secondary value

Sylvan Reclamation

Krosan Grip

Ezuri's Predation

Gelatinous Genesis - Late game mana sync

Grove of the Guardian

Emeria, The Sky Ruin - getting 7 plains should be easy

Reliquary Tower

Sunpetal Grove

Dauntless Escort

Elesh Norn, Grand Cenobite

Garruk's Packleader - I didn't see how many guys with 3 or over you have

Giant Adephage

Hydra Broodmaster

Hydra Omnivore

Oracle of Mul Daya - expensive but she is good

Asceticism

Aura Shards - better in token decks but you don't have much removal

Elemental Bond

Luminarch Ascension

Martyr's Bond

Primeval Bounty

Privileged Position

Sandwurm Convergence

Glare of Subdual - better in token decks

Beastmaster Ascension

Genesis Wave - late game win con?

Bear Umbra - a form of ramp

Akroma's Memorial

Vigor - expensive but strong

Into the Wilds - since you like your ramp so much haha

Darien, King of Kjeldor - don't touch me!

Return to Dust

Storm Herd

Lifeblood Hydra - beater plus lifegain and card draw on death

Pathbreaker Ibex - it is an Overwhelming Stampede on a stick

Stonehoof Chieftain

Temur Sabertooth - send cheapies back to hand and recast for more lands or to abuse other ETB

Greater Good - might be ok, works better with power 5+

Greenwarden of Murasa - more recursion

Primordial Hydra - always scary

Aid from the Cowl - It might work with all your perms?

Pollenbright Wings

Scute Mob - Scute Mob. And Scute Mob.

Siege Behemoth

Selfless Spirit

Cathars' Crusade

Odric, Lunarch Marshal - if your commander is out attacking creatures get indestructible

Aura Mutation

KatsuShibata on Multicolor Mayhem

1 month ago

Loving your deck, and I love the Glittering Wish idea even more, sounds like a sweet deck with the inclusiomn of cards like Collected Company, I think you could also be a bit greedy and swap some of the creatures that you where using to control the board and use them as a beatdown strategy, basically change Reflector Mage and Lyev Skyknight for stuff like Rhox War Monk, Woolly Thoctar, Dauntless Escort, Jenara, Asura of War, Kitchen Finks...

Althought Collected Company sucks when using Knight of New Alara

Now, the deck gets fun when using Glittering Wish, it makes your sideboard very flexible, you can run a lot of stuff that makes sure your deck continues to beatdown uninterrupted, I'd personally think about Naya Charm, Bant Charm, Ojutai's Command, Detention Sphere, Izzet Staticaster, Dromoka's Command, Wear / Tear, Fracturing Gust, Firespout

codach on Trostani's Growth Hormones

1 month ago

Excellent choice in commander. I love my Trostani deck located here: http://tappedout.net/mtg-decks/trostani-edh-v20/

Trostani is surprisingly quite hard to build correctly reason being it does not remove any elements from your deck. For example Marath, Will of the Wild removes token production so all you need to do is ramp, draw cards and make those tokens better. But even failing that you will still have basic tokens to stall with. With Trostani who is still an awesome commander you have to build all elements into your deck.

I recommend taking all small token generators out of the deck and replacing them with quality token generators such as Crested Sunmare or Giant Adephage. Trostani loves big tokens because of her populate. If you were looking to go small tokens, I'd recommend Rhys the Redeemed as your commander. Things like Geist-Honored Monk, Trostani's Summoner, and Vitu-Ghazi Guildmage would be the ones I'd cut first. finally, Cryptolith Rite becomes bad without little creatures so I'd recommend cutting that too if you end up following my advice.

The second thing that trostani struggles with a lot is getting on the board early because big token generators tend to cost a lot of mana - e.g., Desolation Twin. If you're at a table with aggressive decks, you will likely die quickly if you don't drop something early or ramp into your late game quickly. Ramping on trostani is very important. You have a good start, but I would recommend even more. Kodama's Reach is just another Cultivate which is one of the best ramp cards in commander. Nature's Lore and Skyshroud Claim both put lands in untapped which is huge. Farseek is a nice early ramp that can grab you either a plains or a forest.

luckily, we're in selesnya and selesnya has some of the best land based ramp in the game. Lands like Myriad Landscape, Krosan Verge, and Blighted Woodland are great for ramping. While i'm on the topic of lands, i'd recommend cutting your generic tap-lands such as Tranquil Expanse, Terramorphic Expanse, Selesnya Guildgate, Blossoming Sands, Evolving Wilds, and Graypelt Refuge for just more basic lands. We're not that desperate for color fixing and it's really important to have your lands coming in untapped.

I'll finish up by making a few recommendations from my deck and some cuts i recommend as well. First, Emmara Tandris is a pretty weak card for how expensive she is. Think about what else could go in the 7cmc slot - e.g., Giant Adephage. Intangible Virtue probably isn't good enough for its minimal +1/+1. I'm not sure what your budget is, but Archangel of Thune is an absolute monster in this deck. Darien, King of Kjeldor is sweet too because if you ever take damage, you immediately get all your life back from the tokens coming out if trostani is in play. I recommend swapping out your Green Sun's Zenith for a Chord of Calling because you can instant speed in a Felidar Sovereign right before your turn to just win the game if no one has removal or is tapped out. If you don't have $60 to fork over for a Doubling Season, Primal Vigor can be a nice budget option. The downside to vigor is that it helps everyone at the table but %99 of the time it will be the most useful to you. It's also even better if you know no one in your play group plays a token/counters deck.

You mentioned in your description that this deck is weak to board wipes. I have also had problems with board clear, and I like how you've tried to combat them with cards like Heroic Intervention, Loxodon Hierarch, and Dauntless Escort. I'll have to play test some of these to see how they work.

I am by no means an expert of Trostani. I have been brewing her for a while now, but I bought my trostani deck only about a month ago. So, please take everything I say with a grain of salt. Good luck and feel free to message me with any questions you have.

Yesterday on White Green protection cards

1 month ago

Looked it up a little more just now. Dauntless Escort and Loxodon Hierarch also offer nice flexible protection. Twilight Shepherd, Ghostway, Sudden Disappearance are nice for boardwipes too, and Nim Deathmantle and Mimic Vat can also conditionally be pretty nice.

Panas on Need help for my friend

3 months ago

All colours offer something different. I have a friend who enjoys her Karametra, God of Harvests stompy deck very much. She incorporates cards like Heroic Intervention, Selfless Spirit, Dauntless Escort, and Avacyn, Angel of Hope to protect her board from boardwipes. She also included some universal hexproof in Privileged Position and Archetype of Endurance to create a soft-lock against removal to get the time she needs to Overrun us. Add some Sun Titan, Karmic Guide and Emeria Shepherd and you have a very decent package to keep/rebuild your board. Mass exile still gets through and causes lots of problems, but the density of those kind of effects is VERY low.

If your friend is afraid of boardwipes (assuming you meant that by "but he gets nuked a lot") but doesn't want to include more colours, how about shifting to Kamahl, Fist of Krosa. Threaten to turn everyone's lands into creatures if a boardwipe happens and no-one will ever play one!

As already mentioned, black is excellent for recursion as well (e.g. Meren of Clan Nel Toth), and adds the possibility of a reanimator subtheme. Because it's fun to get a Terastodon on turn 2 sometimes...

JA14732 on This Deck Hates You

3 months ago

It's definitely a very good start. Cards to keep an eye out for:

Spirit of the Labyrinth. This is a must-have for hatebears decks. Halting your opponents from card advantaging you out is insane.

Vryn Wingmare/Thalia, Guardian of Thraben/Glowrider: Why not? Use your cheaper creatures to grind out your opponent. Also tax them for trying to stop you.

Aura of Silence: Again, tax your opponents. Also has an incredible rider on it.

Lodestone Golem: Big beater? Check. Taxes your opponent? Check.

Leonin Arbiter: Tax your opponents, yet again.

Rule of Law: Preventing combos, by the books. Curse of Exhaustion also works, but is single target.

Ethersworn Canonist: Like above, except also beats for 2. A great inclusion.

Hokori, Dust Drinker: Is it a Winter Orb that beats? Sure, why not.

Samurai of the Pale Curtain: While not as amazing as he used to be, still a beater that hurts graveyard based decks.

Dauntless Escort: Because who doesn't like a repeatable Archangel Avacyn  Flip? Bonus points for use with Karmic Guide + Reveillark .

Nezumi Graverobber: Okay, stealing creatures from yards, stripping them bare AND beating down? This guy just isn't fair. Also, Faerie Macabre does well, especially if you have to get something out of a yard.

Voidstone Gargoyle: At 5 mana, less important, but he can lock your opponents out of their commander. Or a board wipe. Or really anything.

Acidic Slime: Cheap, good, repeatable, also just generally good. Did I mention that he was good?

Eternal Witness: Semi-expensive rn, but if you have to get something back, accept NO substitutes.

Qasali Pridemage: Me-ow.

Vampire Hexmage: Opponent has an annoying 'walker? Got a Walking Ballista? Hangarback Walker? They playing Atraxa? Want something dead? Welcome our Hexmage overlords!

Phyrexian Revoker: Legacy staple, also beats for 2.

Dust Elemental: Save 3 dudes, get a beater. All-in-all, a win-win.

Hushwing Gryff: While it does turn off many cards, it also turns off your opponents. Use at your own risk.

Stonecloaker: Just do it.

Oblation: Just do it.

Soul Sculptor: 'Tis but a silly card, and one that really hurts some decks. Very, very badly.

Arena of the Ancients: Opponents relying on legendary creatures? Well fear not, because this turns them all off!

Most of these cards are sub-$2, but they may be somewhat hard to find. Keep an eye out, and your deck will quickly become terrifying.

Also, maybe 5-6 more lands?

Load more