|Commander / EDH||Legal|
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|Commander 2016 (C16)||Rare|
|Alara Reborn (ARB)||Rare|
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Creature — Rhox Soldier
Sacrifice Dauntless Escort: Creatures you control are indestructible this turn.
Price & Acquistion Set Price Alerts
|Have (12)||pskinn01 , maR2307 , Lindough , saj0219 , sonnet666 , MoJoMiXuP , twistedmage , rhinoloupe , philktoken8998 , ironax , golgarigirl , HR19|
Dauntless Escort Discussion
1 week ago
I'm going to make my comments here relatively brief, if you don't mind.
You have about zero removal or interaction, which worries me (excluding Price of Glory and City of Solitude, which are proactive). I would simply never leave home without Beast Within and Swords to Plowshares, at least.
Meekstone would be bonkers here. Might be worth picking up a copy.
Eldrazi Monument seems absolutely vital here. Gives you protection against board wipes, and even more evasion to boot. Speaking of protecting against board wipes, Selfless Spirit and possibly Dauntless Escort.
You seem VERY worried about counterspells here, in a (mostly) non-combo deck: you have Vexing Shusher and no less than FIVE "play only during your own turn" cards. Those largely seem like wasted spots - you're going wide, so I'd be much more worried about mass removal, no matter whose turn it is on.
Mother of Runes seems...okay? Protection is helpful, I guess, but she's more suited towards a deck that goes tall rather than wide. Speaking of going wide, True Conviction is neato, and Hazezon Tamar could fit in the 99 here.
And finally, for a deck that's 60-75%, you're sure investing a lot of money and using a lot of high-power cards. Might want to reevaluate how you look at what "75%" is.
3 weeks ago
Hello! I see that you have 111 cards in the deck, so here's 11 possible cuts for you to consider!
Argentum Armor - Cost 12 mana to get going.
Darksteel Axe - Just okay.
Eldrazi Displacer - Sure, you have a few good ETB effects, but not enough to focus on it. You also don't have as many colorless sources of mana.
Karmic Guide - Sigarda should be your focus and she doesn't go to the yard.
Mirri, Weatherlight Duelist - Neat effect, but do you really have room for a taxes or pillowfort sub-theme? Does this win you games?
Thrun, the Last Troll - I think you have too many people competing for the voltron spot.
Ulvenwald Hydra - Doesn't do much at the top of your curve.
And finally, I'd say cut two lands. 39 seems like a lot.
Sweet deck friend. +1
4 weeks ago
Alright I took a look.
I'll give you a list of cards I would remove and a list of cards to be considered.
Admonition angel - hell no they get their stuff back immediately
skybind - I might have missed why it is in there?
elvish mystic/avacyn's pilgrim - unless you are hoping to combo off in 5 turns or less I have found these little 1 mana makers to be useless, especially since your commander ramps
oran reef hydra
selvala - unless it's your general or group hug I would try to refrain giving decks card draw
I feel like your deck doesn't need more than karametra and the 3-5 other ramp spells. Your commander is always there and is indestructible so I feel like the cards I mentioned for removal could be swapped for stronger cards for mid-late game play.
Avacyn .... It's avacyn
Angel of Serenity - if it dies the opponents stuff goes back into hand instead of battlefield or you can get cards back from your graveyard if you exile creatures from your graveyard.
Emeria Angel is a not bad option for land fall
Those were already in your maybe board and good options
Here's a bunch of ideas haha. Your deck looks like a mix of enchants and creatures mainly with some token stuff. It's mostly green, sorry
Seasons Past - better than wildest dreams
Hooded Hydra - mana sync with secondary value
Gelatinous Genesis - Late game mana sync
Emeria, The Sky Ruin - getting 7 plains should be easy
Garruk's Packleader - I didn't see how many guys with 3 or over you have
Oracle of Mul Daya - expensive but she is good
Aura Shards - better in token decks but you don't have much removal
Glare of Subdual - better in token decks
Genesis Wave - late game win con?
Bear Umbra - a form of ramp
Vigor - expensive but strong
Into the Wilds - since you like your ramp so much haha
Darien, King of Kjeldor - don't touch me!
Lifeblood Hydra - beater plus lifegain and card draw on death
Temur Sabertooth - send cheapies back to hand and recast for more lands or to abuse other ETB
Greater Good - might be ok, works better with power 5+
Greenwarden of Murasa - more recursion
Primordial Hydra - always scary
Aid from the Cowl - It might work with all your perms?
Scute Mob - Scute Mob. And Scute Mob.
Odric, Lunarch Marshal - if your commander is out attacking creatures get indestructible
1 month ago
Loving your deck, and I love the Glittering Wish idea even more, sounds like a sweet deck with the inclusiomn of cards like Collected Company, I think you could also be a bit greedy and swap some of the creatures that you where using to control the board and use them as a beatdown strategy, basically change Reflector Mage and Lyev Skyknight for stuff like Rhox War Monk, Woolly Thoctar, Dauntless Escort, Jenara, Asura of War, Kitchen Finks...
Now, the deck gets fun when using Glittering Wish, it makes your sideboard very flexible, you can run a lot of stuff that makes sure your deck continues to beatdown uninterrupted, I'd personally think about Naya Charm, Bant Charm, Ojutai's Command, Detention Sphere, Izzet Staticaster, Dromoka's Command, Wear / Tear, Fracturing Gust, Firespout
1 month ago
Excellent choice in commander. I love my Trostani deck located here: http://tappedout.net/mtg-decks/trostani-edh-v20/
Trostani is surprisingly quite hard to build correctly reason being it does not remove any elements from your deck. For example Marath, Will of the Wild removes token production so all you need to do is ramp, draw cards and make those tokens better. But even failing that you will still have basic tokens to stall with. With Trostani who is still an awesome commander you have to build all elements into your deck.
I recommend taking all small token generators out of the deck and replacing them with quality token generators such as Crested Sunmare or Giant Adephage. Trostani loves big tokens because of her populate. If you were looking to go small tokens, I'd recommend Rhys the Redeemed as your commander. Things like Geist-Honored Monk, Trostani's Summoner, and Vitu-Ghazi Guildmage would be the ones I'd cut first. finally, Cryptolith Rite becomes bad without little creatures so I'd recommend cutting that too if you end up following my advice.
The second thing that trostani struggles with a lot is getting on the board early because big token generators tend to cost a lot of mana - e.g., Desolation Twin. If you're at a table with aggressive decks, you will likely die quickly if you don't drop something early or ramp into your late game quickly. Ramping on trostani is very important. You have a good start, but I would recommend even more. Kodama's Reach is just another Cultivate which is one of the best ramp cards in commander. Nature's Lore and Skyshroud Claim both put lands in untapped which is huge. Farseek is a nice early ramp that can grab you either a plains or a forest.
luckily, we're in selesnya and selesnya has some of the best land based ramp in the game. Lands like Myriad Landscape, Krosan Verge, and Blighted Woodland are great for ramping. While i'm on the topic of lands, i'd recommend cutting your generic tap-lands such as Tranquil Expanse, Terramorphic Expanse, Selesnya Guildgate, Blossoming Sands, Evolving Wilds, and Graypelt Refuge for just more basic lands. We're not that desperate for color fixing and it's really important to have your lands coming in untapped.
I'll finish up by making a few recommendations from my deck and some cuts i recommend as well. First, Emmara Tandris is a pretty weak card for how expensive she is. Think about what else could go in the 7cmc slot - e.g., Giant Adephage. Intangible Virtue probably isn't good enough for its minimal +1/+1. I'm not sure what your budget is, but Archangel of Thune is an absolute monster in this deck. Darien, King of Kjeldor is sweet too because if you ever take damage, you immediately get all your life back from the tokens coming out if trostani is in play. I recommend swapping out your Green Sun's Zenith for a Chord of Calling because you can instant speed in a Felidar Sovereign right before your turn to just win the game if no one has removal or is tapped out. If you don't have $60 to fork over for a Doubling Season, Primal Vigor can be a nice budget option. The downside to vigor is that it helps everyone at the table but %99 of the time it will be the most useful to you. It's also even better if you know no one in your play group plays a token/counters deck.
You mentioned in your description that this deck is weak to board wipes. I have also had problems with board clear, and I like how you've tried to combat them with cards like Heroic Intervention, Loxodon Hierarch, and Dauntless Escort. I'll have to play test some of these to see how they work.
I am by no means an expert of Trostani. I have been brewing her for a while now, but I bought my trostani deck only about a month ago. So, please take everything I say with a grain of salt. Good luck and feel free to message me with any questions you have.
1 month ago
Looked it up a little more just now. Dauntless Escort and Loxodon Hierarch also offer nice flexible protection. Twilight Shepherd, Ghostway, Sudden Disappearance are nice for boardwipes too, and Nim Deathmantle and Mimic Vat can also conditionally be pretty nice.
3 months ago
All colours offer something different. I have a friend who enjoys her Karametra, God of Harvests stompy deck very much. She incorporates cards like Heroic Intervention, Selfless Spirit, Dauntless Escort, and Avacyn, Angel of Hope to protect her board from boardwipes. She also included some universal hexproof in Privileged Position and Archetype of Endurance to create a soft-lock against removal to get the time she needs to Overrun us. Add some Sun Titan, Karmic Guide and Emeria Shepherd and you have a very decent package to keep/rebuild your board. Mass exile still gets through and causes lots of problems, but the density of those kind of effects is VERY low.
If your friend is afraid of boardwipes (assuming you meant that by "but he gets nuked a lot") but doesn't want to include more colours, how about shifting to Kamahl, Fist of Krosa. Threaten to turn everyone's lands into creatures if a boardwipe happens and no-one will ever play one!
As already mentioned, black is excellent for recursion as well (e.g. Meren of Clan Nel Toth), and adds the possibility of a reanimator subtheme. Because it's fun to get a Terastodon on turn 2 sometimes...
3 months ago
It's definitely a very good start. Cards to keep an eye out for:
Spirit of the Labyrinth. This is a must-have for hatebears decks. Halting your opponents from card advantaging you out is insane.
Aura of Silence: Again, tax your opponents. Also has an incredible rider on it.
Lodestone Golem: Big beater? Check. Taxes your opponent? Check.
Leonin Arbiter: Tax your opponents, yet again.
Ethersworn Canonist: Like above, except also beats for 2. A great inclusion.
Samurai of the Pale Curtain: While not as amazing as he used to be, still a beater that hurts graveyard based decks.
Nezumi Graverobber: Okay, stealing creatures from yards, stripping them bare AND beating down? This guy just isn't fair. Also, Faerie Macabre does well, especially if you have to get something out of a yard.
Voidstone Gargoyle: At 5 mana, less important, but he can lock your opponents out of their commander. Or a board wipe. Or really anything.
Acidic Slime: Cheap, good, repeatable, also just generally good. Did I mention that he was good?
Eternal Witness: Semi-expensive rn, but if you have to get something back, accept NO substitutes.
Qasali Pridemage: Me-ow.
Phyrexian Revoker: Legacy staple, also beats for 2.
Dust Elemental: Save 3 dudes, get a beater. All-in-all, a win-win.
Hushwing Gryff: While it does turn off many cards, it also turns off your opponents. Use at your own risk.
Stonecloaker: Just do it.
Oblation: Just do it.
Soul Sculptor: 'Tis but a silly card, and one that really hurts some decks. Very, very badly.
Arena of the Ancients: Opponents relying on legendary creatures? Well fear not, because this turns them all off!
Most of these cards are sub-$2, but they may be somewhat hard to find. Keep an eye out, and your deck will quickly become terrifying.
Also, maybe 5-6 more lands?