Creature — Rhox Soldier
Sacrifice Dauntless Escort: Creatures you control are indestructible this turn.
|Want (2)||Creeds , Streyken|
Printings View all
|Commander 2016 (C16)||Rare|
|Alara Reborn (ARB)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Dauntless Escort Discussion
2 weeks ago
Hey, I love the deck! Just one question: Why no Dauntless Escort? I know it's not a spirit, but it just seems to good to pass up.
2 months ago
, thanks for the comment. I won't be adding anything too far out of budget, costing more than 3, or too many instants and sorceries, since those were the design constraints I placed on myself for this build. With my playtesting, I've found that having the right options in the graveyard is more important than having many options in the graveyard or the right options in hand. Buried Alive has been the most successful card in the deck by an extremely large margin while cards like Nyx Weaver and Chronicler of Heroes (which I had in earlier revisions) showed that more standard mill and card draw tend to underperform, respectively. So while Satyr Wayfinder was successful, I often preferred Sakura-Tribe Elder, Viridian Emissary, or Wood Elves for the speed. Also, generally speaking, I'd prefer to have more ways to protect Tayam than redundant options like Sevinne's Reclamation, and you're correct that I should add more. I'll add Selfless Spirit to the maybeboard as a non-budget stretch goal and toss in Dauntless Escort now. I also like Ramunap Excavator since I find it tough to get myself to choose a Forest out of the bin when Abzan Ascendancy or something is seducing me away. Plus, it would synergize with another of my favorite cards in Sylvan Safekeeper for more commander protection.
2 months ago
2 months ago
PourOverBro21 So I had done some more thinking about your deck and a couple things have stuck out to me.
I have no good idea on what to do with your deck. The concept of creatures and wrath effects are such opposing directions that it is really hard to know which way to go. Leaning one way or another will leave you open to different things. The best thing I can suggest for now would be to attend a couple of events as a spectator and just see what people are playing. The lgs workers may be able to give you some clues on that as well. Knowing what you'll be facing will be the easiest way to know what to plan for.
Are you opposed to a major rework of the deck. I'm thinking that it might be better to focus on creatures with a couple wraths or the opposite. I'm leaning towards the latter.
Creatures and small number of wraths: If you want to pursue this route, it might be easier to run spot removal instead of wraths. Cards like Path to Exile are format staples that enable you to keep your entire board presence while impacting theirs. Another couple options along this route would be Declaration in Stone and Winds of Abandon. If you do want to keep the full destruction wraths then cards like Aether Vial can give you some flexibility on when you put your creatures in play. This could allow you to have all your mana for a wrath and drop a Dauntless Escort for example on the same turn. Or there is always Wurmcoil Engine which could be blown up without much drawback. God-Eternal Oketra is probably also worth considering for the ability to improve your board and be recastable.
Wraths and a few creatures: In this path you could try to make grand arbiter work as more of a lockdown type card. You could compliment him with cards such as Gideon Blackblade to allow for recurring wrath protection. You could also open try things like Single Combat as a potential wrath as well. God-Eternal Oketra would not be as powerful as in the creature version, but might still be worth considering as well.
I don't have either of these ideas fully thought out but it might give you some perspective on what you could do.
4 months ago
Glad to see you're making your own first deck instead of buying a precon. If you're looking for card suggestions you might check out
Elderscale Wurm - super hard for your opponents to get rid of if your commander is out, prevents dying due to damage
Dauntless Escort - will save all your creatures (for free at instant speed) from a board wipes since those are pretty devastating to tokens and creatures
Beast Whisperer - can help with your card draw, plus it's a great card in general that's probably just gonna keep rising in price
Return of the Wildspeaker - can be used for card draw or a big smack, another great card in general that will keep going up in price
Good luck with the new deck ;)
4 months ago
Cards like Dauntless Escort and Teferi's Protection help you against verdict. Counterspells make up for other wipes. Qasali Pridemage both buffs your dmg and can be a removal. Finest Hour gives you double exalted triggers and 2 attack, Might of Oaks makes rafiq hit for 22 on its own. Cryptic Command is a Swiss Army knife as it counters, bounces, draws or even taps all potential blockers. There are quite a few cards more that do great in rafiq. Feel free to check my list for some ideas.
5 months ago
Basically you have 2 ways to go about it with your style of deck I think. Try to protect your board state and ride your early advantage to victory. Or set yourself up to bounce back after a board wipe. I'd say a combination of the two is best. For bouncing back, you not only need cards, you have nice draw engines already, but also the mana to get back on the board quickly and in force. I'd try to get more lands onto the battlefield, not with boring Cultivate or the like, but I'd recommend Azusa, Lost but Seeking, Oracle of Mul Daya, which profit from good carddraw and provide strong landramp. For protection Heroic Intervention is cheap enough that it doesn't interfere with your momentum. Teferi's Protection while providing a powerful effect, is just too expensive in your style of deck imo. I would recommend creatures for this task as well. In my Selvala deck, I have quite the different gameplan overall I think, I use Reveillark, saffi, eriksdottir, Sun Titan, Karmic Guide and Dauntless Escort as creatures that are able to disvalue board wipes because I get a lot back immediately, saving me time and mana, when for example a Saffi rescues a Sun Titan, which then gets back something useful (like a saffi:-)) It depends on how much you wanna water down your theme and the combat quality of creatures, if you want to go a similar route. Cutting will be hard, I am not a huge fan of the white finale or genesis wave, as they just put more stuff on the battlefield to get swept away. That is preference though and I can see them being awesome in many situations.
6 months ago
I looked up a few utility creatures that you might want to consider.
- Collector Ouphe: Green is the one color without creature-boardwipes, but also the only color with land ramp. Every other color has to relies on artifacts (mostly) to have a form of acceleration. The Ouphe is always greeted with eye rolling and sighs as he usually slows down at least half the decks on the table. Many greenless decks are completely screwed and can't do anything but sit there and wait to draw another land.
- Kataki, War's Wage: Does basically the same, shuts down all mana rocks.
- Thalia, Guardian of Thraben: Makes not only all boardwipes cost more, but also slows down all acceleration except for dorks (witch are all green). Not sure, if it conflicts with this deck's high number of own non-creature spells.
- Vryn Wingmare: If Thalia works really well, there is another.
- Sanctum Prelate: If you know your meta well, you might be able to turn off almost all boardwipes. The stats are quite bad tho.
- Leonin Arbiter: Definitely better in more competitive metas. Shuts down fetchlands (also your own!), ruins all fast combo decks and prevents tutoring for boardwipes.
- Aven Mindcensor: Same thing.
- Deathrite Shaman: I know this card used to be in the deck, but I think this is one of the best cards in commander, period. Depending on your meta (the amount of fetches), it always produces meta. You could also max out on your own fetches. But the most important thing is: Many decks straight up can't attempt to pull of their combo, against instant speed graveyard hate.
- Anafenza, the Foremost: I really think this card should be in the deck. Great stats, a nice attack trigger and a passive ability that cripples lots of decks just added on top (also prevents lots of combos).
- Selfless Spirit: Not a hatebear, but I don't know why this card is not in the deck.
- Dauntless Escort: Slightly worse.