Bring to Light
Converge — Search your library for a creature, instant, or sorcery card with converted mana cost less than or equal to the number of colors of mana spent to cast Bring to Light, exile that card, then shuffle your library. You may cast that card without paying its mana cost.
|Have (2)||metalmagic , DudeMan1031|
Printings View all
|Battle for Zendikar (BFZ)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Bring to Light occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Bring to Light Discussion
2 months ago
So, what I'm thinking so far:
First, Tron isn't Plan A. It's a B-Plan that can be used to help cheat out the bigger cards that we otherwise couldn't cast. Think of it more of tacking Tron lands to a reanimation strategy.
Second, I think it should be a toolbox type deck. Trying to keep it low on colors, which will restrict it a bit, but it should be able to function rather well as a toolbox control tron reanimator list, which sounds odd but I think it can be mathed out.
2 months ago
Bring to Light does actually get a kicked Rite of Replication. Bring to Light says "you may [b]cast[/b] that card without paying its mana cost." When you cast it for 0 mana, you can still pay the kicker.
I think Eerie Interlude would help a lot since it 1) offers protection from boardwipes, 2) can be used on your opponents' turns after combat, 3) combos GREAT with Archaeomancer, and 4) has to be countered or discarded when you don't have the mana.
2 months ago
What do you guys think about Mythos of Brokkos?
The two of then works really well alone and have utility for the deck.
I need you to get to a conclusion.
2 months ago
Color pie breaks are weird, and they mostly exist because WotC wants to push boundaries. Pushing boundaries is fine, but in some cases they go overboard.
See, Beast Within is not an insanely powerful card in most formats. It would never be Standard playable, other than as a Sideboard card to allow Green to deal with Planeswalkers. Except in Standard, you just add blue and steal whatever's bothering you or add black and use Assassin's Trophy.
Where Best Within shines is formats where there are huge permanents that can singlehandedly win the game. I, for one, always prefer my opponent having a 3/3 than a Karn or Ugin or Eldrazi Titan. That's why it's good in EDH -- everybody is running giant game ending permanents. Beast makes sure Green is able to help out in the 'kill the guy with the OP board state' game. Without it, green wouldn't be much worse, but with it, it gives Green the ability to be more than "mana and John Cenasaurus", if only with one card. Beast doesn't break EDH, it helps it stay less broken, and it's not even all that amazing. is still a decent amount in EDH. It's like 1 mana in Modern, or 5 in Standard.
The opposite end of the spectrum is Veil of Summer. On the surface it's a "hey, maybe we can give green some control hate". In practice, it's Dismiss for that is restricted to Blue/Black instants and sorceries. 3 mana discount but the downside is it only hits half the color pie? It was maindeckable in 2 formats.
Another note is this: it's not hard to add another color if you have the $$ for the manabase. If you need a counterspell, you can splash blue for Spell Pierce any day. If you're a mono color deck, it's easy. A two color deck? Great, now you're 3 colors and out $50 for lands. Already 3 colors? Oh, well maybe it's a little more difficult.... At 4 colors you either don't try or you're already that color, and at 5 you're playing Humans or Slivers or Bring to Light. Color pie breaks don't really mean that the game is broken -- in fact, color pie breaks are often better for the budget player because they don't have to invest as much into lands.
2 months ago
theXact Yes, being able to tap my fetches for mana is the main purpose but it also allows Bring to Light to find 4 cmc targets. Recently I have been thinking about replacing Urborg with a basic mountain for several reasons. I cut down the mountain count for Fabled Passage, Prismatic Vista, and Field of the Dead. A couple people in my playgroup run Golos, Tireless Pilgrim decks and when an Urborg hits the board they will search out Cabal Coffers. Dryad of the Ilysian Grove provides the same utility and then some so I don't think Urborg will be missed.
Glad you love the deck! I hope your creation serves you well!
5 months ago
Bring to Light may be pretty good, Fight to the Death , when revealed, serves to say "wanna make a big attack? ban plan." Flower / Flourish or Safewright Quest is good two-color mana fixing. Putrefy and Mortify are both pretty strong. Thrash / Threat is pretty all right creature removal if Niv is out. I am partial to Archon of Valor's Reach - I just like the card. Armadillo Cloak is def all right if Nivvy's your main wincon. Artifact Mutation and Aura Mutation are awesome, as is Hull Breach . I know one of my friends has a Kresh the Bloodbraided deck that would be utterly demolished by a Backlash . Bedevil is absurdly versatile removal. Blightning has a special place in my heart for taking any deck that doesn't know how to draw cards directly out of the game. Mostly a 60 cards, 20 life thing tho. Boros Charm can fizzle a removal spell, or it can make Niv into a really big meat stick. Burning-Tree Shaman and Cindervines are absolute murder for spellslinger decks. Casualties of War might help with those planeswalkers you seem to want to make disappear. Cauldron Haze is an... unconventional way to eat a removal spell. Clan Defiance is pretty all right, though it is an X spell that doesn't just kill a player directly. Countersquall is a good not- Negate , as is Dovin's Veto . Curse of Chains is a cool removal spell. Deathsprout is removal and ramp. A bit costly but Murder and Rampant Growth combined (minus one mana) is worth considering for casuals like me. Debtors' Knell can be a nice finisher.
Defiler of Souls is one of my favorite cards of all time. I just love playing colors and I like turning downsides into upsides.
Despark and Deputy of Detention (not to mention the D-Sphere itself) is pretty good removal. Destructive Revelry is pretty good removal as well. Dimir Doppelganger would fuck a reanimator deck six ways from Sunday. Divinity of Pride is a big, lifelinking threat. Djinn Illuminatus is sneakily very strong. Imagine duplicating all your removal spells as many times as you bother to pay for them. Domri's Ambush is even more good removal (this time creature removal). Dragonlair Spider is just quite good at making tokens. Dreadbore kills two relevant types. Dromoka's Command is sweet removal but not many of its other options are relevant. Dueling Grounds is Mirri, Weatherlight Duelist (or Mirri is Dueling grounds- whatever). Both are awesome pillow fort. Escape to the Wilds draws cards. The color-matters auras from Eventide and Shadowmoor are strong with Niv and also on-theme.
Fossil Find alluded to graveyard order... in a 2008 set... huh.
Identity Crisis just discards your opponent's... everything. Ionize is a pretty all right counterspell. Justice Strike , another pet card of mine, is just very a flavorful removal spell. Mindleech Mass is crazy cool. Mirari's Wake is a really conventionally strong card. Mistmeadow Witch is more expensive and more timely Soulherder (fizzles removal!). Mnemonic Betrayal is just a gem. Mystic Snake and Frilled Mystic are both counterspells. Necrogenesis makes tokens and screws up reanimation. Palliation Accord is pretty freaking pillow forty. Pillory of the Sleepless , Anguished Unmaking , and Vindicate are more solid Orzhov removal. Plasm Capture isn't great, I don't think, but it feels like a card that has some wild stories attached to it, don'tcha think? Rakdos's Return seems like another really fun spell. I want to make a RB casual Rack deck. Silumgar's Command is a good card. Thought Erasure is a perfectly suitable discard spell. Trygon Predator is good. Wheel of Sun and Moon ensures that every card in your deck is just a few Niv triggers away.
And BAM, I've looked through every two-color card in Magic. There we go. That's what stood out to me, but I find that many players are more competitive than I am and therefore have different definitions of what a good card is. Feel free to take some or none of my advice. All would likely prove disastrous for your deck- a lot of the cards I suggested were removal.
7 months ago
In Modern, Niv-to-Light has a similar shell. Bring to Light essentially lets you run 8 copies of Niv-Mizzet Reborn since it can tutor it and then cast it without paying the mana cost. Most of the cards used in that deck are legal in Pioneer, see: https://www.mtggoldfish.com/articles/much-abrew-niv-to-light-modern-magic-online
I'd cut Arboreal Grazer for almost any mana dork, be it Gilded Goose or Elvish Mystic the Grazer is a woeful top deck and while an okay blocker, it won't win you the game. Even running 4x Attune with Aether is a better choice as you have other ways to leverage the energy. Somewhere in your 75 I'd say you want Kambal, Consul of Allocation against spell heavy decks like Prowess or Izzet Phoenix. Domri, Anarch of Bolas can make your creatures uncounterable, much like Teferi, Time Raveler but Domri is far easier for your deck to cast, since it is base green.
Hope this helps, good luck with your brew.
7 months ago
I did think of some of those cards, specially Sneak Attack and Selvala's Stampede being the cheaper ones (this deck does not have a ton of ramp). However, I opted for the dirtbag route, focusing a lot the ways of cheating big creatures and play more tutors. Actually, this deck has a lot of something I love, which is tutoring for the right tutor. Example: you Merchant Scroll into Bring to Light into Hypergenesis . Or you Merchant Scroll into Muddle the Mixture and transmute into Oath of Druids ! :D
That being said, I might still add Stampede, it's a really good card! I don't like that Sneak Attack exiles the creature in multiplayer. And Aminatou's Augury and Tooth and Nail are expesive manawise, but really good. I don't know!
I'm glad you liked the list and thanks a lot for commenting! :D