Bring to Light

Legality

Format Legality
Tiny Leaders Legal
Limited Legal
Frontier Legal
Vintage Legal
Modern Legal
Highlander Legal
Block Constructed Legal
Standard Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battle for Zendikar (BFZ) Rare

Combos Browse all

Bring to Light

Sorcery

Converge — Search your library for a creature, instant, or sorcery card with converted mana cost less than or equal to the number of colors of mana spent to cast Bring to Light, exile that card, then shuffle your library. You may cast that card without paying its mana cost.

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Bring to Light Discussion

franjimen421 on Budget Living End - No Fetches or Shocks!

8 hours ago

Bring to Light. does require more blue, but worth it.

cmsrDPM on Ramos Maelstrom Ultimatum

22 hours ago

I'm running a very similar deck (I do include Yidris, Maelstrom Wielder: for Bring to Light). I would like to try Experiment Kraj cause more mana sounds fun.

One suggestion I do have is Demand, you can find any card you need and it can be found with Bring to Light.

franjimen421 on Modern Competitive Living End

1 day ago

MrSilk yes, it would.

EPrototype - great deck, don't listen to the haters. also, have you considered Bring to Light? you might find some helpful information abuot that here http://tappedout.net/mtg-questions/bring-to-light-and-living-end/

good job!

franjimen421 on The Budget End

1 day ago

Bring to Light to get out living end? doesn't see a lot of play but might be excellent here.

also lets you play the end whenever you want to (as long as it is exiled with bring to light), giving you the option to bring to light -> sustaining end until you need it!

Flyheight on Ramos's And His Amazing Technicolor Dreamcoat

4 days ago

No Fetches in the mana base?

So you said you're looking for cuts, here are some cards I particularly LIKE from your list (in no particular order):

Creatures (16):

Atraxa, Praetors' Voice, Coiling Oracle, Corpsejack Menace, Deathrite Shaman, Intet, the Dreamer, Maelstrom Archangel, Maelstrom Wanderer, Mercurial Chemister, Prime Speaker Zegana, Rashmi, Eternities Crafter, Thrasios, Triton Hero, Vorel of the Hull Clade, Weaver of Currents, Winding Constrictor, Yidris, Maelstrom Wielder, Yore-Tiller Nephilim

Non-Creatures (28):

Maelstrom Nexus, Mirari's Wake, Pernicious Deed, Flesh / Blood, Hull Breach, Merciless Eviction, Slave of Bolas, Unexpected Results, Villainous Wealth, Abzan Charm, Jund Charm, Naya Charm, Sphinx's Revelation, Trap Essence, Chromatic Lantern, Door to Nothingness,Dragon Arch, Legacy Weapon, Lightning Greaves, Planar Bridge, Prismatic Geoscope, Sensei's Divining Top, Sol Ring, Thran Dynamo, Vedalken Orrery, Ajani, Mentor of Heroes, Nicol Bolas, Planeswalker, Sarkhan Unbroken

Other cards I really like that you might want to consider (20):

Chromanticore, Trace of Abundance, Kiora's Follower, Wargate, Derevi, Empyrial Tactician, Knotvine Mystic, Gilder Bairn, Kiora, Master of the Depths, Captain Sisay, Ral Zarek, Karametra, God of Harvests, Ghave, Guru of Spores, Crystallization, Cavern Harpy, Fleetfoot Panther, Ivorytusk Fortress, Reyhan, Last of the Abzan, Duneblast, Congregation at Dawn, Bring to Light

If you relax your gold and artifact only restriction you can get a couple more fun toys (4):

Hardened Scales, Doubling Season, Primal Vigor, Kalonian Hydra

Cards I see on your list that I have seen others suggest, that I think are ok, but not necessarily as awesome as above:

Creatures (3):

Jhoira of the Ghitu, Selvala, Explorer Returned, Teneb, the Harvester

NonCreatures (5):

Bounty of the Luxa, Fires of Yavimaya, Guided Passage, Mortify, Nissa, Steward of Elements

Other cards I've seen others use, but I'm not quite as hot on (8):

Safewright Quest, Bituminous Blast, Ashen Rider, Zhur-Taa Druid, Putrefy, Supply/Demand, Tamiyo, Field Researcher, Evil Twin

nuperokaso on Living End Highlander (100 Card Singleton)

3 weeks ago

Now that Amonkhet with its new cycling cards was released, this deck can be significantly improved. I have tested your decklist as it was, and then made following changes:

  1. Obviously add new cycling creatures, such as Archfiend of Ifnir or Greater Sandwurm.
  2. Removals like Murder or Ichor Slick in this deck are bad, because they add creatures into your opponent's graveyard, which makes your Living End worse. You need to focus on removal which disables the creature on the battlefield, puts it into library or exiles it, such as Chaos Warp or Song of the Dryads.
  3. Turns out that this deck has much better manabase than it seems - mainly because of all the land-cycling creatures (Igneous Pouncer), which can search for dual lands such as Cinder Glade. Thus it is easily possible to play four colors. Adding blue will improve your changes of going off with additional cascade card Shardless Agent and tutors like Bring to Light.
  4. Replace Flayer of the Hatebound with Ogre Battledriver. As previous comment says, Flayer of the Hatebound doesn't work with Living End. So instead of damage, you'll have haste.
  5. Replace All Hallow's Eve with Twilight's Call - it's $100 cheaper.
  6. Add Emrakul, the Promised End as a backup plan - turns out that the deck has a lot of tutors, never misses a land-drop thanks to all that cycling, and has many card types in the graveyard. Emrakul is enough to win all alone.

multimedia on Ramos the Voltron Spellslinger

4 weeks ago

Hey, you asked for my advice. Consider narrowing down to a couple of strategies and cutting the rest? An important question is, how is the deck going to function if you don't have Ramos in play? Don't count on having his mana at all times. I would start by cutting a lot of the good stuff bombs and additional combats; you don't need these cards. They may be fun, nice to envision casting them with Ramos's mana, but they aren't practical. I would also cut the wheels or consider adding some options which can take advantage of getting cards out of the graveyard.

My suggestions are:

Other than Progenitus my suggestions will decrease the avg. CMC of this deck and allow you to focus on the more important cards rather than playing so many high casting cost cards which will be a hindrance much more than a strength in games where you don't have Ramos in play.

Playing tutors is better than playing so many good stuff bombs. It's better to play only a few good stuff bombs and then use the tutors to tutor for them directly when you want them. Tutors can help at all times in a game. In the early game to get cards that can help to cast Ramos and power him up and then later to find the bombs you want to use Ramo's mana with.

Charms are very good with Ramos, but more importantly they're good when Ramos isn't in play because they give so many options. They're also excellent with cascade.

Prismatic and Joiner are additional Chromatic Lantern effects. This effect is very important for the deck to function without Ramos's mana.

Kess is amazing with tutors and charms being able to cast them a second time from the graveyard.

Good luck with your deck.


Darksch81 on Yidris, Cascade Lord

1 month ago

I've made some changes:

Added Chainer's Edict, Hunting Wilds, Ranger's Path, Sylvan Primordial, Mwonvuli Beast Tracker, (soon Fierce Empath), Flametongue Kavu, Bring to Light, Cinder Glade, Eternal Witness

Removed:

Explosive Vegetation, Artisan of Kozilek, Thrasios, Triton Hero, Rupture Spire, Gamekeeper, Simic Signet, Far Wanderings, Ancient Excavation, Frenzied Fugue

And the deck goes better. Sometimes I don't need to cast Commander because the deck works all alone like a mana ramp deck for big spells who can break game for their own.Leave some comments or suggestions for the deck. I'd like to add a Baral's Expertise or Rishkar's Expertise but I don't know how to remove

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