Bring to Light

Legality

Format Legality
Limited Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battle for Zendikar (BFZ) Rare

Combos Browse all

Bring to Light

Sorcery

Converge — Search your library for a creature, instant, or sorcery card with converted mana cost less than or equal to the number of colors of mana spent to cast Bring to Light, exile that card, then shuffle your library. You may cast that card without paying its mana cost.

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Bring to Light Discussion

Peanut3181 on Dragon toolbox

23 hours ago

Hey. Cool budget build of Scion. If you want to be resilient against multiple opponents and not go for the combo build I would recommend a few things...

Living Death and Patriarch's Bidding+Hypersonic Dragon. Seems ok to pay 2 at end of an opponents turn to make scion into Hypersonic and then cast Living Death or Patriarch's Bidding. I would recommend Buried Alive and Entomb. Also maybe Elixir of Immortality to prevent you from being decked. With all this reanimation going on Scourge of Valkas seems pretty good. Instant win with Rite of Replication.

For cards to take out I would recommend your protection aura's and just put in Swiftfoot Boots, it will also give you more targets for Bring to Light, then add in Belltoll Dragon, Quicksilver Dragon, or Dragonlord Ojutai. When you can tap 2 at instant speed to give Scion hexproof you don't need that much protection. You save on mana and it takes up less card slots.

I would also take out a few of your reanimate spells. I know it sounds a little silly, but you have tutors in your deck. Maybe take out a few spells that use black mana like Beacon of Unrest and Obzedat's Aid. It puts too much stress on your mana. And add in a few more ramp spells. Preferably ones that tap for multiple colors like Chromatic Lantern <---BUY THIS NOW and Darksteel Ingot, and Commander's Sphere. Nature's Lore can grab you a shock land, and Skyshroud Claim will get you to 7 mana next turn so you can cast scion and hold 2 up to protect him.

The biggest things I see overall is that you should cut back on your sorcery speed stuff. Having instant speed removal and doing things at instant speed is so key to winning commander games because you need all the information you can get before taking your turn. So I would also cut back on your enchantment removal and put in more cheap instant speed removal like Path to Exile, Cyclonic Rift

The_Besticle on Jodah EDH

2 weeks ago

You may like Bring to Light. Collective Voyage will end up hurting you quite a bit against mono decks unless you time it when opponents are tapped out. I also think you will have dead draws late game with how many basic land fetches you have.

lupin5th on Dragonic Domination

1 month ago

It's looking like you're wanting to upgrade the dragon precon, assuming you keep The ur dragon as the commander you should include the following: Lurking Predators, Descendants' Path, Thunderbreak Regent, Unclaimed Territory , Sarkhan's Triumph, Bring to Light, Exotic Orchard

I'd take out these: Curse of verbosity, Curse of bounty, Curse of opulence, Orator of ojutai, Niv-Mizzet dracogenious, Boneyard scourge, Tyrant's familiar, Teritorial hellkite.

Yesterday on Are there any attributes other ...

1 month ago

So if one were to cast a Twincast targeting a Bring to Light, the copy of the spell would have no colours of mana spent to cast it. Similarly, an overloaded Mizzium Mortars that's copied isn't overloaded.

Are there any other attributes that aren't copied over to copied spells (whether those copies are cast or otherwise)?

kamelyan on Dawn/Angel

1 month ago

Bruna, the Fading Light and Gisela, the Broken Blade would be a nice addition. I guess they're themed more for Dusk, but still.

You want another deck suggestion for your name? Karona, False God, as in corona: the outer atmosphere of the Sun, and other celestial bodies. In running this five-colour commander, you can add in the Bringer(s) of the [colour] Dawn cards. And the five colours will open you up to new possibilities, like Bring to Light and All Suns' Dawn.

Forkbeard on Sliver Overlord: Slivers Gone Wild

2 months ago

Thanks very much DieMythic, nice of you to say! This is the current paper list I'm running, but I've been taking a good long look at Unnatural Selection & Bring to Light.

I want to eventually swap BtL for Vampiric Tutor - BtL is a cute way to dig up any of the 3 5-colour sliver legends onto the battlefield, but VT is simply more efficient. I've been told a few times now that Unnatural Selection is win-more and I'm finally starting to see the light there, plus I don't really need Amoeboid Changeling redundancy. It's thematic with Overlord and a funny little trick, but I think I'll be swapping it out for another ramp (Coalition Relic or Skyshroud Claim) or control spell soon (possibly Negate).

So! That's my long winded explanation of where the deck is at right now and the 2 changes I want to make. The land base could certainly be tweaked (fetches, filters & ABUR duals), but what I've got is perfectly functional and serves me well.

Good luck with your build and let me know how it performs for you.

oliveoilonyaasscureshemorrhoid on BUG Birthing Pod Toolbox Control

2 months ago

Protean Hulk is finally unbanned! It could replace Rune-Scarred Demon because Hulk could just target Sidisi, Undead Vizier, or Bring to Light/Chord of Calling?

Mystic Snake could be replaced by Silumgar Sorcerer for a turn early to counter commanders etc/Venser, Shaper Savant to get past "can't be countered" like Supreme Verdict? Maybe Draining Whelk for a finisher, but it's rather costly.

Hope this helps

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