Bring to Light


Format Legality
Limited Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

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Set Rarity
Battle for Zendikar (BFZ) Rare

Combos Browse all

Bring to Light


Converge — Search your library for a creature, instant, or sorcery card with converted mana cost less than or equal to the number of colors of mana spent to cast Bring to Light, exile that card, then shuffle your library. You may cast that card without paying its mana cost.

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Bring to Light Discussion

LoneCrusader399 on Arixmethes

2 weeks ago

No Cultivate or Kodama's Reach?

While I get what you're going for with Bring to Light, it does seem fairly low impact in what it can tutor up from your deck.

Telling Time seems like it'd be better as Ponder, Preordain, or Rhystic Study.

Otherwise, the deck seems sweet!

MarcosTithes on Scion of the Ur-Dragon

3 weeks ago

I cannot recommend Bring to Light more in this deck. I play it in my scion deck and it is effectively another copy of living death/patriarchs bidding.

Schechefter on 240 Card Modern Battle of Wits

3 weeks ago

This seems pretty solid! If I may offer my own suggestion to maybe help with consistency, have you considered Glittering Wish? It gives you a 15 card toolbox and also allows you to find what you need a bit easier, also protects some of your combo pieces from a potential Surgical Extraction. Cards like Kitchen Finks, Bring to Light, Murderous Redcap and Wargate can all shave 1 to the side to make room for a playset.

plusARGON on Bring to Shift (Scape to Light?)

3 weeks ago

I see your point. My argument is more about adding additional targets for Bring to Light. Though, I suppose if I'm burning all those cards just to Unsummon, I'm already losing.

ruy343 on Arcades Walls and Mill

4 weeks ago

All below is for when it steps into being a Modern deck (I failed to notice that it was intended for Standard):

As with all such decks, you've got to get Arcades out onto the field, or else none of that comes together. You might consider splashing for a fourth color and using Bring to Light to get you the creature you need.

Also, I highly recommend you look at Axebane Guardian as a great source of any-colored mana, which can also allow you to play cards you just drew (after the draw via Arcades)

RedUndead40 on Scion of the Ur-Dragon

1 month ago

Scourge of the Throne fits your theme pretty well. Also you should make full use of Scion's ability by running cards like Living Death, Patriarch's Bidding, even Bring to Light to search up either of those options after dumping a bunch of dragons into the yard. Throw in a Karrthus, Tyrant of Jund or Dragonlord Kolaghan to make those mass reanimates really end games out of nowhere.

Scion is probably my favorite commander, +1 from me!

KongMing on General Tazri's Allied Forces of Awesomeness

1 month ago

Perhaps consider Eerie Interlude? It gives your field the possibility of evasion, and you the option of bouncing a select number of your creatures and not all of them. That way, you're not forced to bounce your creatures with a lot of +1/+1 counters and lose them all if you don't need to.

What about Unified Front? You're running all 5 colors, and it gives you 4 Ally ETBs if you max the Converge. This Sorcery has great synergy with stuff like Kazuul Warlord - for four mana you turn your 3/3 into an 8/8 with four 5/5 buddies. And that's assuming you don't have Hardened Scales out already...

Speaking of Converge, Bring to Light also gives you the opportunity to tutor out any of the Allies in your deck and play them for free! Not only that, you can also play Instants and Sorceries for free, too. It's like having an extra copy of all your Allies plus Patriarch's Bidding, March from the Tomb, Rite of Replication, etc., all in one! It gives you a ton of versatility as a tutor, and the ability to play the card for free when you Converge high enough makes it very mana efficient.

KongMing on Ally Something

1 month ago

Heya, nice deck! I like the offensive power it offers.

One option that might be better that Ghostly Flicker for you is Eerie Interlude. It allows you to flicker your entire field, giving you a lot of simultaneous ETB effects.

Also, do Ghostly Prison and Propaganda do much work for you? With how good of a board state this deck can get, it doesn't seem like you should be worried about too many enemy creatures swinging in. You could probably remove them to make way for other cards.

Have you thought about splashing some Green? I can think of three Green cards that might work well with this build.

First, Harabaz Druid gets you lots of mana quickly, so you can get an extra or bigger Turn 3 play. I would say add 4 and remove the 4 Expedition Envoy.

Since you have so many creatures, Descendants' Path might be a good addition. Because the deck lacks draw power, it gives you the opportunity to get more creatures on the board, and activate your Ally abilities. Phantasmal Image will whiff, though.

Finally, Bring to Light is incredibly useful because it gives you the chance to tutor for any Ally or Instant/sorcery in the deck. Bring to Light is also handy because you can add 1 copy of other situational cards that you want access to, but don't necessarily want 3 or even 2 of in the deck. For example, if you add even 1 copy of Rite of Replication to the deck, you can cast it with Bring to Light and pay the Kicker cost separately after casting it for free - great way to end the game if you have an Excavator on the field and a Druid to pay the mana.

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