Novablast Wurm

Novablast Wurm

Creature — Wurm

Whenever Novablast Wurm attacks, destroy all other creatures.

Browse Alters View at Gatherer

Trade

Have (1) Forkbeard
Want (1) killergerbil

Printings View all

Set Rarity
Worldwake (WWK) Mythic Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Novablast Wurm Discussion

Spell_Slam on Rienne's Crusade

1 month ago

Earnest Fellowship is great in a multicolour-centric deck like yours. It's definitely worth including, but it will be somewhat of a nonbo with some of your targetting spells.

Supply / Demand is either a tutor or an army in a can.

Dragon Arch not only tutors, but will put the creature directly into play for you.

Archon of Valor's Reach can save you from boardwipes or spells you know your opponent might cast. Very useful to have in your deck.

Guildmages' Forum can distribute some free counters occasionally. It's not the most powerful card, but it's free value and filtering on a land.

Pillar of the Paruns is also pretty great in your manabase.

Vivid Revival seems like a great choice for card advantage in your deck, though doesn't necessarily do much when your Commander is out.

You're missing out on some multicoloured ramp creatures: Zhur-Taa Druid is such a good ramp card in multiplayer. It ends up dealing so much damage if played early. Knotvine Mystic seems to fit perfectly. You should definitely pick up a copy of Mirari's Wake.

There are a few boardwipe creatures that could interest you: Novablast Wurm and, if you want to be that guy, Realm Razer.

In terms of cuts, Asmira, Holy Avenger, Bloodshot Cyclops, Gruul Spellbreaker and Conclave Cavalier seem like a good place to start. I would start by adding more ramp since this is what you're missing most.

griffstick on Help with Long Game Voltron ...

5 months ago

You could grab Novablast Wurm and Avacyn, Angel of Hope, and keep board wiping.

You could grab Archetype of Imagination and Craterhoof Behemoth and swing for a bunch unblocked.

You could grab Leveler and Laboratory Maniac. And if you play that combo play Fractured Identity and give all your opponents a Leveler for the win.

You could grab Deadeye Navigator and Acidic Slime southbound them together and blink the fuck out of the slime.

There is so many combos that I dont know. Just do some research.

livemagic on Proteus

11 months ago

Blue_Flame Polymorph is not necessary, because it's a sorcery and 4 manas to play.

Novablast Wurm is a overkill counter against tokens deck. Noxious Revival actually is very necessary because the target is always Proteus Staff , so without it the deck doesn't work. Until now I don't needed grave hate cards, but I'll keep your suggestion, thanks for this.

Blue_Flame on Proteus

11 months ago

Not sure if you need redundancy, but if you do, Polymorph is a great way to achieve that.

Not a big fan of your sideboard, but then again, I haven't played this deck so I don't know how relevant they are. Novablast Wurm seems like overkill when you could just Proteus Staff for Emrakul and win. 4 copies of Noxious Revival seems like a bit too many. I understand why they're in there, but it's more than I'd put in a sideboard. You're currently lacking some grave hate cards, so maybe throw in some Relic of Progenitus or some Tormod's Crypt ?

Mortlocke on Wurm Tribal-Mono Green

1 year ago

This is the first Wurm deck i've ever encountered...and I must say...interesting. One pet peeve of mine however are deck pages with little to no deck description. How do you expect me to understand what you are going for here without having to study and guess at every card interaction in your deck? Ya killin' me here. Besides, you'll get a more positive reception for your deck if you add a nice detailed description. Here are some links to resources that can help you get started:

Both articles are by Epochalyptik - they gave me my start when it came to writing my own primers. BUT, moving on to the reason why i'm here...

"Open to all suggestions & questions. Will not change the tribal. its around 60% atm." - Whitehamma

Alright, i'm just going to come out and say my main suggestion - I think you should consider switching to a commander that gives you access to . Why? Because gives you access to powerful removal options - something that is a big weakness for your deck. By the way, why aren't you running Beast Within ? I digress - you have little direct removal options. Some commanders you could consider are Trostani, Selesnya's Voice or Selvala, Explorer Returned . Trostani is kind of self explanatory but Selvala can give you gross amounts of ramp earlier in the game than what your deck currently has available. Additionally there are that are worth consideration, such as Novablast Wurm or Enlisted Wurm . To summarize - mono-green wurms are severely limiting your versatility on the battlefield.

But if you intend on sticking with monogreen, here are some options that I think would be worthwhile for you to consider:

Oh, and +1 for your deck. Wurms are cool man. Chitinous approval ensues

Free_Iona on Mayael the Spirit of Chris

1 year ago

Hey man, sorry I couldn't comment until now. Love the list so far. I'm also honoured to receive the mention in the title :) Mayael the Anima is a commander I have written essays about on this site -- she is a creature-based commander that rarely will cast one from your hand, and allows you to approach the game from a draw-go style of play.

Anger is great. It works very well since there's less GY hate than enchantment hate. But Rhythm of the Wild has been very effective for me, too.

Novablast Wurm synergises with indestructible effects, probably the most famous being Avacyn, Angel of Hope , and Spearbreaker Behemoth , which is see is already in. It looks like heaps of the creatures are solid, I think what will be good is deciding what type of instant / sorcery / enchantment package you want to run. For me, I found running a lot of removal was fairly redundant, as my big creatures usually won the trade off anyway. Over time I have shifted my non creature package into a variety of cards that seek to further the win strategy of the deck. Card draw doesn't bother me too much, as I usually have a full hand, and merely Mayael into what I need. I chose over time to focus more on recursion with Creeping Renaissance and Greenwarden of Murasa . But if you double down on removal, it means your creatures will punch through more often.

A terrific budget inclusion is to run an Illusionist's Bracers . Bracers when equipped to Mayael gives you TWO activations.

Vash13 on Hazezon Muad'Dib: DUNE-Inspired EDH

1 year ago

I some one else said this but please Novablast Wurm or even Wurmcoil Engine since thats got a whole rebirth thing going on ,it needs the wurm flavor more, other than that +1 i do like the ceribral approach on flavor also

legendofa on Spy Cat (with Primer!)

1 year ago

No room for blue, unfortunately... As a suggestion, with the amount of recursion you have, Novablast Wurm might be an interesting choice if you're looking for a wipe. On a smaller but more spot removal-y scale, Bramblecrush is a pretty versatile option. Honestly, all of the cards I was going to suggest are already in here. Great idea, solid execution.

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