Might of Old Krosa

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Uncommon
Time Spiral (TSP) Uncommon

Combos Browse all

Might of Old Krosa

Instant

Target creature gets +2/+2 until end of turn. If you cast this spell during your main phase, that creature gets +4/+4 until end of turn instead.

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MM3

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Might of Old Krosa Discussion

Atuva on GW Aggro

1 week ago

I agree with most of evilclown5609's suggestions. However in my experience Gavony Township is a little slow compared to what I feel like this deck is wanting to do; which is beat face and beat face fast.

I'd run instant pump spells like: Phytoburst for pure pump, Vines of Vastwood for protection and pump, Predator's Strike for trample, Larger Than Life for trample and pump, Berserk to stack on top of other pumps, Might of Old Krosa for cheap pump, Mutagenic Growth for cheap pump.

I of course wouldn't run all of those, but rather some variation of one or two of them at least on the sideboard if nothing else. Definitely sideboard a couple copies of Become Immense if I thought I might be going against a mill deck because of that extra 6 damage I could get in on one swing. The main thing I'd go for is trample and try to get my opponent to waste a spell dealing with my pump spell or risk being hit for extra damage, especially if I had Voice of Resurgence out on the field. Also sideboard Dryad Militant. It's good answer for instant and sorcery recursion decks.

merflock on Modern Infect

1 week ago

Also Groundswell is quite and Might of Old Krosa is better Titanic Growth.

BodhiQL on You've never seen Infect done like this before.

1 week ago

For reference, the "blue unblockable guy" mentioned by Gracco is Blighted Agent. I kind of like the concept here of a more Control oriented approach to Infect. After the banning of Git Probe and the printing of Fatal Push, Infect became more reactive instead of the blitzy type of deck it was before. I personally play a BUG version of Infect, I'll link my deck below. I can see by your maybeboard that you're aware of these cards, however I really think they're necessary for Infect. Might of Old Krosa is probably the best aggressive pump spell in Modern, so I would try and find a home for the playset. Mutagenic Growth is free pump, which is also important for when you need to win fast. Noble Hierarch is great if you can afford it, otherwise it isn't that big of a deal. The problem is I don't know what you would cut in order to put these in. I would suggest some of the hand hate and removal spells but those are what make your deck unique so honestly I don't know. But do consider those for the future. I also think the sideboard could use a bit of work, take out some removal for silver bullet cards such as Grafdigger's Cage, Nature's Claim, etc. I also think Shapers' Sanctuary is a fantastic card against any deck with removal. I play 2 in my sideboard. Anyway, I really like this, so +1 from me.


Frankenstein's Monster- Modern Infect (Primer)

Modern BodhiQL

SCORE: 42 | 15 COMMENTS | 3181 VIEWS | IN 11 FOLDERS


TheBloopKing on sick red deck yo

2 weeks ago

I know you are trying to go for the red wins, but Glistener Elf might actually be better than Akroan Crusader. Instead of having to get to 20 damage, you only need 5 and the Elf can be used as a removal piece too. -5/-5 counters is a lot. I have been testing and working on this styled deck too. I find Might of Old Krosa is unreliable due to the +4/+4 needs to be done as a sorcery. Groundswell Works much better as you will usually have played that land. Kari Zev's Expertise is very high on your curve and with the very little land you have, it will be even harder to get to 3 mana.

You need a way for your creatures to not get removed. Blossoming Defense and Vines of Vastwood should be in that slot.

Turn 1 win seems like a stretch because you need 6 of 7 cards to be right. Odd of that happening are slim. I think the land base needs to go back to 16, and Simian Spirit Guide makes it 22 ways of mana. Personally would just get away from the turn 1 win and go towards a guaranteed turn 3 win.

Iron_eye2 on Aggro Infect deck

3 weeks ago

you can make it mono green with stuff like Might of Old Krosa, Vines of Vastwood, and Mutagenic Growth

plusARGON on Animate Pummler: A Mediocrity

1 month ago

I would take a look at some infect decks and use some of their pump tech. Pendelhaven, Might of Old Krosa, Vines of Vastwood and Become Immense are all great options. You may also consider running more card draw and selection to get Pummeler faster. Ancient Stirrings is a free include with green and Serum Visions is always good. Rogue Refiner also helps to this end. Ways to protect or recur the Pummeler would also be good. Welding Jar has gained popularity recently and you could play with the colors some and look at Ojutai's Command or Kolaghan's Command.

You don't have a sideboard, yet. But I would look Krosan Grip or other hate for the likes of Stony Silence that just turns this deck off. You may also consider some counter spells, since you're in blue.

belugawhaleonthefloor on Simic infect (turn 3 win)

2 months ago

I would add a playset of Glistener Elf as well. Probably take out the Cornucopias for them because Im not sure what purpose they play in this deck. (Its too slow and you dont reall need ramp.) Another reason for adding the Elves is because having only 8 creatures is way too risky especially since they are so weak. A lot of decks now are running playsets of Fatal Push which would just destroy all your creatures. ALSO, if you add glistener elf, youll actually be able to get a turn 2 win. Forest, Glistener Elf on turn 1, and two Groundswell or Might of Old Krosa and a Mutagenic Growth on turn two, swing for 11 infect.

Also, Invigorate is another free spell and the life gain doesnt effect poison counters, so it wont matter.

I would also recommend Unsummon over Select for Inspection. Being able to bounce a blocker is way better than being able to Scry 1.

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