Tower Defense


Format Legality
Pre-release Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Gatecrash (GTC) Uncommon

Combos Browse all

Tower Defense


Creatures you control get +0/+5 and gain reach until end of turn.

Price & Acquistion Set Price Alerts



Have (1) Yawkcorb
Want (0)

Recent Decks

Tower Defense Discussion

B4BY3ATER on Doran, the Aegis of Abzan

1 week ago

hey, the deck looks great. Tower Defense is a cheaper Solidarity by the way.

Daedalus19876 on Toxic Relationship: Hapatra EDH | *PRIMER*

1 month ago

Alnair: Heroic Intervention is probably the best option in our colors, yeah, but if you can tutor for/power out Eldrazi Monument quickly it can also do the trick. If the boardwipes you're worried about are toughness-based like Toxic Deluge or Sweltering Suns, you could run something like Tower Defense (which also doubles as a nasty surprise for someone who thinks it's safe to hit you with fliers).

It's also easy-ish to add more strong reanimation, and reanimate your combo pieces after a boardwipe. No need to worry about losing tokens if you generate an infinite number of them next turn!

SliverKing19: As I said in my writeup, Devoted Druid+Mikaeus, the Unhallowed creates infinite ETB/LTB/-1 triggers. IF you also have Ashnod's Altar or Lightning Greaves, you can get infinite mana as a bonus :)

Trizzo2 on Competitive Doran, the siege tower (attempt one)

2 months ago

I'd throw in Tower Defense instead of Kin-Tree Invocation. Otherwise, nice deck!

J-pants on K&T Land Kings

2 months ago

Another pretty major tuning pass. The main thing I found after playing this deck a few times was that it wasn't interactive enough with other players. Especially those that had any Flying creatures (I had ZERO answers to flying, other than Constant Mists!). So, in the interest of upping this interaction, I have trimmed out a good amount of the "Awaken" theme to make room for better cards, and more removal, more answers.

These cuts aren't easy to decide on... I'd really love to find a way to fit in 4-6 more lands and really lean into the Landfall theme even harder, but I'm hesitant. I have really come to love the Rude Awakening+Teleportal(overloaded) combo!

deepon on Go Big Green

3 months ago

I have a few suggestions for this deck.

Sticking with mono-green, Dungrove Elder and Primeval Titan synergize immensely. You can play Dungrove as early as turn 2 with 2 Forests and a mana dork and it just gets stronger and stronger as you play. Find a way to get Prime Time out quick, going over that in a bit, and you instantly power up Dungrove with 2 forests hitting the field when Prime Time is played.

Sticking with Prime Time, his ability also works with Nykthos since it the ability states that any land card can be searched for and placed on the battlefield tapped. Mana ramping lets you get the Prime Time out faster i.e. Search for Tomorrow, Explosive Vegetation, Skyshroud Claim and Nature's Lore if you are sticking with Casual format.

I love Mwonvuli Beast Tracker for the card search ability. I stick stick with 4 of those and 1 or 2 of the bombs that you want to draw out like Rhonas or Gearhulk. In fact, make sure the only creatures you run have the searchable abilities like hexproof, reach, deathtouch and trample sans multiple Beast Trackers and mana dorks.

I like some of the creatures you have listed like the Hornet Queen because you utilize the tokens it makes AND the 3 devotion you get towards using Nykthos. A REALLY good devotion card like Khalni Hydra is a good game ender because unless it gets removed, you can literally summon anything in your deck at that point plus with running mono-green creatures, its super easy to summon with just your forests.

The only instants you should keep at this point are Giant Growth if you really want to make stuff bigger but I think a better sweeper would be Nylea, God of the Hunt. You could run 2-3 of these because it you can use it as a enchantment to give everything on your side of the field trample plus if you have the devotion (and it counts itself too) you have low costing 6/6 Indestructible which can only be removed with exile.

The true instants that every green deck will need is Beast Within for literally the best green spot removal in the game or to troll your opponent, Snakeform. Other instants are to protect your your field and your face. Heroic Intervention, Blossoming Defense, Ranger's Guile all protect your creatures from either a boardwipe or targeting with exile spells. Tower Defense is for protecting YOU from taking damage from flyers because that is one of the biggest weaknesses of mono-green. Clip Wings is good to take out big bad flyers like dragons and angels.

Rancor is ok if you aren't going to run other trample creatures or Nylea but unless its 4 of, I think its not all that great tbh.

Not sure if you want Planeswalkers but if you do, Garruk Wildspeaker is great for ramping and Garruk, Primal Hunter is good for getting card draw/creatures played and both have a win-con with their ulti. Similar win-cons are Overwhelming Stampede or Overrun.

Hopes this helps! +1

greyninja on Doran the Tree Man

3 months ago

@davidsays1, I did eventually get Behind the Scenes and Tower Defense in here, I just need to update the list on tappedout :)

@Delta-117 I bought an Ikra Shidiqi, the Usurper with the intention of running her in the 99; but I lose more often to infinite combos than combat damage so the life gain wasn't relevant enough to keep :/

TheSpaceDuck on Evolve

3 months ago

Awesome deck! I really like the idea! If you want to give your creatures something against flying like reach, you could use Tower Defense

stevend11 on Doran's Demolition Derby

3 months ago

Good luck running this sort of deck at FNM. Hope my suggestions will help. Leyline of Vitality, I ran this in a gruul varient of this deck from awhile ago, helps offset aggro life loss especially if its in your opening hand. Lumithread Field not anything special for your deck, however just a consideration. Shape the Sands tower defense is strictly better, but this is a single target, single mana +5 Tower Defense all +5 however 2 mana Slagwurm Armor this was a fun way to up the pressure in mine, however 3 to equip can be detrimental to your mana curve. Skinshifter while its ability costs one mana each turn, a 0/8 is awsome turn 3 when Assault Formation is out.

Load more