|Commander / EDH||Legal|
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Creatures you control get +0/+5 and gain reach until end of turn.
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Tower Defense Discussion
1 month ago
I have a few suggestions for this deck.
Sticking with mono-green, Dungrove Elder and Primeval Titan synergize immensely. You can play Dungrove as early as turn 2 with 2 Forests and a mana dork and it just gets stronger and stronger as you play. Find a way to get Prime Time out quick, going over that in a bit, and you instantly power up Dungrove with 2 forests hitting the field when Prime Time is played.
Sticking with Prime Time, his ability also works with Nykthos since it the ability states that any land card can be searched for and placed on the battlefield tapped. Mana ramping lets you get the Prime Time out faster i.e. Search for Tomorrow, Explosive Vegetation, Skyshroud Claim and Nature's Lore if you are sticking with Casual format.
I love Mwonvuli Beast Tracker for the card search ability. I stick stick with 4 of those and 1 or 2 of the bombs that you want to draw out like Rhonas or Gearhulk. In fact, make sure the only creatures you run have the searchable abilities like hexproof, reach, deathtouch and trample sans multiple Beast Trackers and mana dorks.
I like some of the creatures you have listed like the Hornet Queen because you utilize the tokens it makes AND the 3 devotion you get towards using Nykthos. A REALLY good devotion card like Khalni Hydra is a good game ender because unless it gets removed, you can literally summon anything in your deck at that point plus with running mono-green creatures, its super easy to summon with just your forests.
The only instants you should keep at this point are Giant Growth if you really want to make stuff bigger but I think a better sweeper would be Nylea, God of the Hunt. You could run 2-3 of these because it you can use it as a enchantment to give everything on your side of the field trample plus if you have the devotion (and it counts itself too) you have low costing 6/6 Indestructible which can only be removed with exile.
The true instants that every green deck will need is Beast Within for literally the best green spot removal in the game or to troll your opponent, Snakeform. Other instants are to protect your your field and your face. Heroic Intervention, Blossoming Defense, Ranger's Guile all protect your creatures from either a boardwipe or targeting with exile spells. Tower Defense is for protecting YOU from taking damage from flyers because that is one of the biggest weaknesses of mono-green. Clip Wings is good to take out big bad flyers like dragons and angels.
Rancor is ok if you aren't going to run other trample creatures or Nylea but unless its 4 of, I think its not all that great tbh.
Not sure if you want Planeswalkers but if you do, Garruk Wildspeaker is great for ramping and Garruk, Primal Hunter is good for getting card draw/creatures played and both have a win-con with their ulti. Similar win-cons are Overwhelming Stampede or Overrun.
Hopes this helps! +1
1 month ago
@Delta-117 I bought an Ikra Shidiqi, the Usurper with the intention of running her in the 99; but I lose more often to infinite combos than combat damage so the life gain wasn't relevant enough to keep :/
1 month ago
Awesome deck! I really like the idea! If you want to give your creatures something against flying like reach, you could use Tower Defense
1 month ago
Good luck running this sort of deck at FNM. Hope my suggestions will help. Leyline of Vitality, I ran this in a gruul varient of this deck from awhile ago, helps offset aggro life loss especially if its in your opening hand. Lumithread Field not anything special for your deck, however just a consideration. Shape the Sands tower defense is strictly better, but this is a single target, single mana +5 Tower Defense all +5 however 2 mana Slagwurm Armor this was a fun way to up the pressure in mine, however 3 to equip can be detrimental to your mana curve. Skinshifter while its ability costs one mana each turn, a 0/8 is awsome turn 3 when Assault Formation is out.