Creatures you control get +0/+5 and gain reach until end of turn.
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Tower Defense Discussion
1 week ago
For sideboard I would definitely consider Grafdigger's Cage and/or a Damping Sphere. These cards are color-neutral and can be brought in against many decks as well as hose rivaling tribes such as the Tier2 Merfolk decks.
I hope this helps you.
1 month ago
This version with Zur the Enchanter has a little advantage against some tokens deck if you can put him on the table quick enough, because you are able to fetch a Detention Sphere getting rid for good of all of them at once. This is more of a toolbox version so the sideboard options you get on the second match usually have a better chance of really entering the battlefield.
Against classic Tron you have some tools the regular version does not have, such as Spreading Seas, Detention Sphere and Gaddock Teeg, but there is also the disavantage of no explosive attacks. Generally is not a bad match (unles Ugin, the Spirit Dragon comes in.
Also another not-so-good match I forgot to mention is mill decks, since it heavily disrupts the toolbox affect of the deck, as well as nullifies the Treefolk Harbinger usefullness.
All in all I think this is version is not necessarilly more consistent than the original Doran, the Siege Tower's Tower Defense deck (because that depends on your meta), but it is definitelly more versatile.
2 months ago
3 months ago
Alnair: Heroic Intervention is probably the best option in our colors, yeah, but if you can tutor for/power out Eldrazi Monument quickly it can also do the trick. If the boardwipes you're worried about are toughness-based like Toxic Deluge or Sweltering Suns, you could run something like Tower Defense (which also doubles as a nasty surprise for someone who thinks it's safe to hit you with fliers).
It's also easy-ish to add more strong reanimation, and reanimate your combo pieces after a boardwipe. No need to worry about losing tokens if you generate an infinite number of them next turn!
SliverKing19: As I said in my writeup, Devoted Druid+Mikaeus, the Unhallowed creates infinite ETB/LTB/-1 triggers. IF you also have Ashnod's Altar or Lightning Greaves, you can get infinite mana as a bonus :)
3 months ago
4 months ago
Another pretty major tuning pass. The main thing I found after playing this deck a few times was that it wasn't interactive enough with other players. Especially those that had any Flying creatures (I had ZERO answers to flying, other than Constant Mists!). So, in the interest of upping this interaction, I have trimmed out a good amount of the "Awaken" theme to make room for better cards, and more removal, more answers.
These cuts aren't easy to decide on... I'd really love to find a way to fit in 4-6 more lands and really lean into the Landfall theme even harder, but I'm hesitant. I have really come to love the Rude Awakening+Teleportal(overloaded) combo!
5 months ago
I have a few suggestions for this deck.
Sticking with mono-green, Dungrove Elder and Primeval Titan synergize immensely. You can play Dungrove as early as turn 2 with 2 Forests and a mana dork and it just gets stronger and stronger as you play. Find a way to get Prime Time out quick, going over that in a bit, and you instantly power up Dungrove with 2 forests hitting the field when Prime Time is played.
Sticking with Prime Time, his ability also works with Nykthos since it the ability states that any land card can be searched for and placed on the battlefield tapped. Mana ramping lets you get the Prime Time out faster i.e. Search for Tomorrow, Explosive Vegetation, Skyshroud Claim and Nature's Lore if you are sticking with Casual format.
I love Mwonvuli Beast Tracker for the card search ability. I stick stick with 4 of those and 1 or 2 of the bombs that you want to draw out like Rhonas or Gearhulk. In fact, make sure the only creatures you run have the searchable abilities like hexproof, reach, deathtouch and trample sans multiple Beast Trackers and mana dorks.
I like some of the creatures you have listed like the Hornet Queen because you utilize the tokens it makes AND the 3 devotion you get towards using Nykthos. A REALLY good devotion card like Khalni Hydra is a good game ender because unless it gets removed, you can literally summon anything in your deck at that point plus with running mono-green creatures, its super easy to summon with just your forests.
The only instants you should keep at this point are Giant Growth if you really want to make stuff bigger but I think a better sweeper would be Nylea, God of the Hunt. You could run 2-3 of these because it you can use it as a enchantment to give everything on your side of the field trample plus if you have the devotion (and it counts itself too) you have low costing 6/6 Indestructible which can only be removed with exile.
The true instants that every green deck will need is Beast Within for literally the best green spot removal in the game or to troll your opponent, Snakeform. Other instants are to protect your your field and your face. Heroic Intervention, Blossoming Defense, Ranger's Guile all protect your creatures from either a boardwipe or targeting with exile spells. Tower Defense is for protecting YOU from taking damage from flyers because that is one of the biggest weaknesses of mono-green. Clip Wings is good to take out big bad flyers like dragons and angels.
Rancor is ok if you aren't going to run other trample creatures or Nylea but unless its 4 of, I think its not all that great tbh.
Not sure if you want Planeswalkers but if you do, Garruk Wildspeaker is great for ramping and Garruk, Primal Hunter is good for getting card draw/creatures played and both have a win-con with their ulti. Similar win-cons are Overwhelming Stampede or Overrun.
Hopes this helps! +1
5 months ago
@Delta-117 I bought an Ikra Shidiqi, the Usurper with the intention of running her in the 99; but I lose more often to infinite combos than combat damage so the life gain wasn't relevant enough to keep :/