Creatures you control get +0/+5 and gain reach until end of turn.
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Tower Defense Discussion
1 day ago
TreeSiege 2.0 been playing Doran since the invention of Modern, that's my take. Haven't been playing as much lately, prefer to spend my saturdays running until I bleed for some reason. Not up to date on the current meta, but this thing had some really good games.
I love Tower Defense .
1 week ago
Ikra Shidiqi, the Usurper is not a Treefolk, but she can definitely help you out; your high-toughness creatures will give you lots of life when they swing. Tower Defense gives you protection from flyers, and if you have Assault Formation on the field, it essentially gives all of your guys +5/+5 until the end of the turn for 2 at instant speed, which is insane. Behind the Scenes is basically a cheaper (and sometimes better) version of Cover of Darkness for this deck. Orchard Warden is essentially doubling your lifegain here, which is always good. Black Poplar Shaman is one of the better black Treefolk, up there with Fendeep Summoner. I'd recommend Harmonize, Sign in Blood, and Read the Bones for card draw and Brave the Sands to make your Treefolk wall even more impenetrable. Also, if you want more tribal boosts, consider cards like Metallic Mimic.
Now for cards that you can afford to take out! Maelstrom Pulse is not really great here for two reasons: 1, it's expensive, and 2, it's not ideal for Commander since every deck can only run one of each card. The removal that you already have should be plenty. Argothian Treefolk is really not that great unless you have a friend or person in your playgroup who always runs artifacts, and even then, it's a little too specific to be worth a spot in your deck. Black Oak of Odunos is okay, but it can probably be removed to make room for stronger cards. Tilling Treefolk is like Argothian Treefolk; too specific to be useful in these circumstances.
Good luck in your deckbuilding endeavors!
1 week ago
Tower Defense, and I would say 3 assault formation and 1 tutelage, although tutelage is capable of working in multiples.
4 weeks ago
The Great Deku Tree is what I had been playing, I too grind out games but keep pressure on pretty well, and have potential to ohko, but not Tower Defense style. I spec it as being the counter to Ensnaring Bridge decks if they really start to muddle the meta, but I don't have a strong enough card base on mtgo yet so I don't play on there too much. I haven't tried adapting to the new meta yet, I'm trying to pin down where it will settle first before I decide on changes.
4 weeks ago
Oh man, don't apologize for constructive critisism. It's not like you said "Your deck sucks" :D But yeah there is a lot to break down with a deck I haven't played in a while, but I'll try.
Dungrove Elder has been the MVP even before Fatal Push, that's for sure. A definite playset. As for the venues, I don't actually own this on fully paper yet (Got a few cards to sell from mm17 though) and my whole meta is what is played on mtg:o tournament practice. There are insanely strong decks played there and this still fared close to 50/50 winrate at the later stages of testing. This list also revolves heavily on Treefolk Harbinger tutoring and anti-noncreature. Chord and CoCo might be okay as 1ofs. I've tried both for a bit. I also have a playset of paths so thats not the reason I don't include them, It's just that I can combo the Cribs when needed. Ooze was in the original SB but I just preferred Rest in Peace or Relic of Progenitus for gravehate and make the combat damage happen with just treefolk. I also tried Assaul Formations for a long time but just decided to take them out since I'm not running Birds or Tower Defense. This list doesnt swing otk's, but rather grind it out every game. Spellskite has been on my to get list for a long time and Selfless Spirit looks really nice too. I also have to admit, that I have a strong bias towards treefolk tribal, ever since I decided to make them work a long time ago :) Really appreciate your time and thoughts!
1 month ago
Welcome to mtg, dude! my first concern is the mana base, if you down have any pain lands (Llanowar Wastes, Caves of Koilos, Brushland), Sandsteppe Citadel should your only land that comes in tapped. good land count though, usually mtg decks have a 33% of lands, but I would consider more swamps and less plains, with forests staying high (especially with the Verdant Automaton's activated ability). I would take out Renegade Map, it does mana fix, but it doesn't ramp (consider Wayfarer's Bauble, Expedition Map for a good nonbasic land, or Sakura-Tribe Elder). And for combos: consider Barren Glory with Renounce, Spy Kit with Cornered Market/ Rememberance/ Pack Hunt. Also consider Tower Defense, Ranger's Guile, Heroic Intervention, Blossoming Defense, maybe Bonds of Mortality if you put in more removal, Young Wolf, Ghave, Guru of Spores. And if you like abzan colors, check out Fungal Growth. Plus I prefer the commander format over standard, there's lass turn 0 win assholes with Leyline of Anticipation, Lotus Petal, Mana Crypt, Show and Tell, Omniscience, Enter the Infinite. Hope this helps! If you or anyone else needs more help or have any questions, I'm always here.
1 month ago
There might actually be something here since cards that boost toughness tend to be cheaper than those that boost power. Shape the Sands + Twisted Image is sort of like an instant speed Phytoburst, just as an example. Arena Athlete seems to be the strongest target given the likelihood of blockers. Akroan Crusader could have synergy with wider effects like Tower Defense and Triton Tactics though. How you get the mana to work out is another question entirely.
Also, am I missing something with Endless One or is it just a throw-in?
1 month ago
Gives evasion for big butts:
Locks down high powered creatures:
Mostly one-sided wraths:
Ideally, low CMC and high toughness critters reign with Doran. Vigilance is also amazing. Try to avoid plain vanilla creatures as tempting as they may be. Exceptions being Indomitable Ancients and Kami of Old Stone.