|Commander / EDH||Legal|
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|Commander Anthology (CMT)||Rare|
|Commander 2014 (C14)||Rare|
|Promo Set (000)||Rare|
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Wren's Run Packmaster
Creature — Elf Warrior
Champion an Elf (When this creature enters the battlefield, sacrifice it unless you exile another Elf you control. When this creature leaves the battlefield, that card returns to the battlefield.)
: Put a 2/2 green Wolf creature token onto the battlefield.
Wolves you control have deathtouch.
Price & Acquistion Set Price Alerts
|Have (10)||ironax , Atavistic , gildan_bladeborn , Big-Foot , raymaverick97 , thetechzombie , SketchyScribbler , duff87 , Reliva , mziter501|
Wren's Run Packmaster Discussion
1 day ago
ZendikariWol: I agree to some degree, most of the elves are there as support.
Elvish Archdruid is really good ramp, even with the low elf count.
Ezuri, Renegade Leader is in there mainly as a kind of protection for my commander. I have already considered getting rid of him.
I don't really like Primal Vigor since my playgroup has many decks with token and counter strategies.
6 days ago
3 weeks ago
Me when I hear music autoplaying (hint, don't do it :P)
That aside, why no anguished unmaking over Utter End? it's better and still feels on theme.
Needs more Wren's Run Packmaster. On theme AF.
4 months ago
Nissa Revane, Nissa, Voice of Zendikar, Regal Force, Wren's Run Packmaster, Second Harvest, Beastmaster Ascension, Primal Vigor,Fierce Empath,Akroma's Memorial,Praetor's Counsel,Triumph of the Hordes,Vigor,Parallel Lives,Garruk Wildspeaker
Few of these came to mind.
6 months ago
If you go through the linked article he explains a lot of the wheres and whys, first develops it into elf deck, then a better deck with more money, then finally "take out the worst 15 elves and put these in" which is the land stuff.
Elves kept: Caller of the Claw; Elvish Archdruid; Elvish Harbinger; Essence Warden; Fierce Empath; Immaculate Magistrate; Imperious Perfect; Joraga Warcaller; Lys Alana Huntmaster; Oracle of Mul Daya; Wellwisher; Wren's Run Packmaster; Yeva, Nature's Herald.
Elves lost: Arbor Elf; Birchlore Rangers; Elvish Mystic; Elvish Visionary; Ezuri, Renegade Leader; Farhaven Elf; Heritage Druid; Joraga Treespeaker; Llanowar Elves; Priest of Titania; Reclamation Sage; Timberwatch Elf; Titania's Chosen; Wirewood Channeler; Wood Elves.
Collective Unconscious got kicked for Shamanic Revelation, and Swiftfoot Boots for Lightning Greaves, just personal preference. The fella was cost conscious so I added to the manabase (Gaea's Cradle, Wooded Foothills, Windswept Heath, Verdant Catacombs and Misty Rainforest (basically the Forest Fetchlands and Cradle).
6 months ago
So, I've been taking in all of these suggestions and trying to narrow things down as far as which cards I'd like in the deck. So, these are the cards I'm considering, how much of each, and why. From there, maybe you guys can help me narrow things down..?
2 Wren's Run Packmaster and 2 Howl of the Night Pack has been a good combo, allowing me to get a lot of deathtouch creatures to block with, or to to discourage enemies from attacking while I build up my elves.
2 Jagged-Scar Archers gets even better with more elves on the field. It'd be a great (and so far, only) defense against any flying, able to deal damage without taking any if needed.
2 Overwhelming Stampede. This. This has actually won me the game many times, giving all of my creatures a great temporary buff and trample, allowing my damage to actually go through.
4 Elvish Archdruid can give me a lot of mana to work with, with an added buff to all elves as well!
2 Ambush Commander pairs greatly with a lot of cards, getting a lot more tokens onto the field. The only 'danger' of this card is the enemy having a board wipe or taking out the lands otherwise, which has happened to me once or twice.
2 Wellwisher. One game, I had two of these out and reached about 100+ life. That was pretty fun.
2 Bramblewood Paragon gives a lot of creatures a good buff, as well as the all-important trample condition.
3 Elvish Promenade gives me a lot of tokens to work with, which helps for both blocking and building things up.
3 Elvish Mystic, 3 Llanowar Elves, and 2 Heritage Druid help greatly with accquiring mana; but with 4 Elvish Archdruid, I don't want too much of these cards, otherwise I'll have more than I need and less cards to actually cast from these guys.
2 Ezuri, Renegade Leader could provide me with both a nice buff and an easy way to regenerate creatures. Great card all-in-all for the cost.
2 Dwynen's Elite gets me another token when casting it. Pretty good, but a lot of other things also give me more tokens as well.
3 Elvish Visionary helps me with card draw, giving me a little more to work with.
Eladamri, Lord of Leaves is a great card, but it seems a little too expensive for my taste, heh.
So, this is my thought process so far as I try to narrow everything down. Thoughts, if any..?
7 months ago
7 months ago
Savageborn Hydra to manasink, Craterhoof Behemoth and Siege Behemoth for lethal.
Nissa, Vastwood Seer Flip comes in as a creature. Greenwarden of Murasa and Eternal Witness for recursion.
If you get more ETB elves you can do Wren's Run Packmaster for a mana outlet. Examples: Elvish Harbinger, Farhaven Elf, Wood Elves, Reclamation Sage, Oracle of Mul Daya (I know you have a couple already)
Look into the LEVEL UP cards from a few years ago or Level up cards from recent Commander Releases for good mana sinks.