Wren's Run Packmaster
Creature — Elf Warrior
Champion an Elf (When this creature enters the battlefield, sacrifice it unless you exile another Elf you control. When this creature leaves the battlefield, that card returns to the battlefield.)
: Put a 2/2 green Wolf creature token onto the battlefield.
Wolves you control have deathtouch.
|Have (2)||metalmagic , gildan_bladeborn|
Printings View all
|Commander Anthology (CM1)||Rare|
|Commander 2014 (C14)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Wren's Run Packmaster occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
Wren's Run Packmaster Discussion
2 months ago
Wren's Run Packmaster is a great card, but an elf synergy is needed. In this case, 3x Sylvan Ranger, 2x Wren's Run Packmaster for 3x Duskwatch Recruiter Flip, 2x Cultivate + 4x Llanowar Elves, might be ok.
2 months ago
Wren's Run Packmaster is a great card, but an elf synergy is needed. In this case, 3x Duskwatch Recruiter Flip, 2x Cultivate for 3x Sylvan Ranger, 2x Wren's Run Packmaster + 4x Llanowar Elves, might be ok.
2 months ago
Cool deck idea! I'm working on a budget wolf deck myself right now.
The other card that could help you get to Howl of the Nightpack is Wren's Run Packmaster (although you probably want to keep Sylvan Ranger as a champion target if you're going to run that). Your opponent will be less likely to attack into a bunch of deathtouch creatures, giving you more time to set up for nightpack.
Thanks for all the love over at 5dollarMTG - I'll let you know when I get my own wolf deck posted!
8 months ago
Well of Lost Dreams would be a pretty powerful inclusion in combination with your commander for the recurring card draw. Fecundity could also help with getting more draws, and getting your creatures to die isn't so complicated with a competent opponent and sending out a wolf to fight with Tolsimir. Plus, it could combo into another card suggestion, Feed the Pack , which lets you convert some of the more disposable non-token creatures into a bunch of wolf tokens. Vigor helps a ton for Tolsimir's theme of fighting stuff.
Also, I think you could do with a couple more wolves, given how well the commander synergizes with them. Master of the Wild Hunt not only summons them, but also gives you the opportunity to get another fight trigger just in case you might need it. I would additionally replace Arlinn's Wolf or something similar with Ferocious Pup due to it having token synergies.
Since you're worried about flying creatures, consider swapping something out for Gravity Well , as it more or less gets rid of the mechanic entirely. I would personally swap out Spidersilk Net for it, seeing as you won't really need it. You might also want to get rid of all those destroy flying creature spells, seeing as all you really need is for your commander to be out for you to suddenly transform a hand of wolves into a hand of removal.
Not really sure why you included the two Werewolves in this deck. They don't synergize with anything aside for Nightpack Ambusher and they're very lackluster, especially since you have to rely on your opponents not casting anything for them to be worthwhile. I much prefer the idea of having an elf subtheme instead, especially since it gives you access to an elf to champion for Wren's Run Packmaster , one of the more powerful cards you can have in a Tolsimir deck. Sure you could champion Tolsimir himself, but if you can have both of them out at the same time, you get to essentially remove any creature you want (provided it's not indestructible) whenever a wolf comes out, which will be all the time due to Packmaster's ability. Some other good elves would be Primal Forcemage to help out your wolves with fighting when they enter the battlefield, Wood Elves to replace one of your ramp spells like Rampant Growth , Reclamation Sage to replace Naturalize , and Rhys the Redeemed for even more token generation.
And, like ZendikariWol suggested, some changelings like Metallic Mimic could easily fit in the deck and provide support for the wolf tribal. But, they also double as elves, and as such can provide the best of both worlds if you decide to incorporate an elf subtheme. An example I quite like of a Tolsimir wolf/elf deck that incorporates changelings would be Wolfgain Amadeus, for reference.
11 months ago
Here's some suggestions for some cuts or swaps.
Mayor of Avabruck Flip is really not worth it imo, since its front side is basically useless in this deck and getting it to transform and stay transformed is way too much effort in a multiplayer commander game. You're also not getting that much out of him that you don't already get out of other cards in the deck.
You can probably also cut Prey Upon , since your wolves will do enough fighting anyway.
You could consider cutting Growing Ranks . It's too slow of an enchantment imo.
Finally, here's some swaps I could recommend.
It's 1 mana more but provides better fixing and is also an elf which you can champion with Wren's Run Packmaster
Why prevent damage when you can let your creatures take the damage and let them grow bigger from it?
11 months ago
Great deck, a few suggestions I have
Wren's Run Packmaster To give all your wolves deathtouch also a good token generator Avacyn, Angel of Hope Stops your wolves been killed by damage when Tolsmir ability tiggers Emmara Tandris protects your tokens when Tolsmir ability tiggers Sword of Body and Mind The protection and 2/2 is nice and it generates wolf tokens Watchwolf Decent 3/3 for 2 Tolsimir Wolfblood Great buff card and can keep creating a token everyturn