Wren's Run Packmaster

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CM1) Rare
Commander 2014 (C14) Rare
Lorwyn (LRW) Rare
Promo Set (000) Rare

Combos Browse all

Tokens

Wren's Run Packmaster

Creature — Elf Warrior

Champion an Elf (When this creature enters the battlefield, sacrifice it unless you exile another Elf you control. When this creature leaves the battlefield, that card returns to the battlefield.)

: Put a 2/2 green Wolf creature token onto the battlefield.

Wolves you control have deathtouch.

Browse Alters

Wren's Run Packmaster Discussion

demorome on Borking Up A Storm

4 months ago

Well of Lost Dreams would be a pretty powerful inclusion in combination with your commander for the recurring card draw. Fecundity could also help with getting more draws, and getting your creatures to die isn't so complicated with a competent opponent and sending out a wolf to fight with Tolsimir. Plus, it could combo into another card suggestion, Feed the Pack , which lets you convert some of the more disposable non-token creatures into a bunch of wolf tokens. Vigor helps a ton for Tolsimir's theme of fighting stuff.

Also, I think you could do with a couple more wolves, given how well the commander synergizes with them. Master of the Wild Hunt not only summons them, but also gives you the opportunity to get another fight trigger just in case you might need it. I would additionally replace Arlinn's Wolf or something similar with Ferocious Pup due to it having token synergies.

Since you're worried about flying creatures, consider swapping something out for Gravity Well , as it more or less gets rid of the mechanic entirely. I would personally swap out Spidersilk Net for it, seeing as you won't really need it. You might also want to get rid of all those destroy flying creature spells, seeing as all you really need is for your commander to be out for you to suddenly transform a hand of wolves into a hand of removal.

Not really sure why you included the two Werewolves in this deck. They don't synergize with anything aside for Nightpack Ambusher and they're very lackluster, especially since you have to rely on your opponents not casting anything for them to be worthwhile. I much prefer the idea of having an elf subtheme instead, especially since it gives you access to an elf to champion for Wren's Run Packmaster , one of the more powerful cards you can have in a Tolsimir deck. Sure you could champion Tolsimir himself, but if you can have both of them out at the same time, you get to essentially remove any creature you want (provided it's not indestructible) whenever a wolf comes out, which will be all the time due to Packmaster's ability. Some other good elves would be Primal Forcemage to help out your wolves with fighting when they enter the battlefield, Wood Elves to replace one of your ramp spells like Rampant Growth , Reclamation Sage to replace Naturalize , and Rhys the Redeemed for even more token generation.

And, like ZendikariWol suggested, some changelings like Metallic Mimic could easily fit in the deck and provide support for the wolf tribal. But, they also double as elves, and as such can provide the best of both worlds if you decide to incorporate an elf subtheme. An example I quite like of a Tolsimir wolf/elf deck that incorporates changelings would be Wolfgain Amadeus, for reference.

Sillynx on Tolsimir Wolf Tribal

7 months ago

Here's some suggestions for some cuts or swaps.

Mayor of Avabruck  Flip is really not worth it imo, since its front side is basically useless in this deck and getting it to transform and stay transformed is way too much effort in a multiplayer commander game. You're also not getting that much out of him that you don't already get out of other cards in the deck.

Pledge of Unity and Common Bond also don't seem that great to me. I'd much rather add more anthems or stuff like Metallic Mimic than just one time counter distribution.

You can probably also cut Prey Upon , since your wolves will do enough fighting anyway.

You could consider cutting Growing Ranks . It's too slow of an enchantment imo.

Finally, here's some swaps I could recommend.

Avacyn's Pilgrim => Paradise Druid

It's 1 mana more but provides better fixing and is also an elf which you can champion with Wren's Run Packmaster

Emmara Tandris => Vigor

Why prevent damage when you can let your creatures take the damage and let them grow bigger from it?

TrashWolf95 on 7 Days To the Wolves

7 months ago

Great deck, a few suggestions I have

Wren's Run Packmaster To give all your wolves deathtouch also a good token generator Avacyn, Angel of Hope Stops your wolves been killed by damage when Tolsmir ability tiggers Emmara Tandris protects your tokens when Tolsmir ability tiggers Sword of Body and Mind The protection and 2/2 is nice and it generates wolf tokens Watchwolf Decent 3/3 for 2 Tolsimir Wolfblood Great buff card and can keep creating a token everyturn

EPICSpider23 on Edh Werewolfs

9 months ago

Big fan of Werewolves and have also looked at Eidolon of Rhetoric with the same thing in mind and I really like what you've done here. Just a couple things... - Seeing as it's not that budgeted, why didn't you include Arlinn Kord  Flip? I mean, she's a Werewolf planeswalker, that's pretty neat. - There's more Wolf or Werewolf cards that you might have missed that have some pretty hefty effects you might want to consider; Silverfur Partisan , Spirit of the Hunt and Ulrich's Kindred (I imagine this would be incredibly useful to use up mana as well because you don't want to cast too many spells). Would consider some of these over some less-synergy creatures. - Furthermore, I know it's a Werewolf deck but focusing on some Wolf tokens as well is especially useful even more so since they also get majority of the same buffs. Some that I found are: Wren's Run Packmaster , Kessig Cagebreakers , Raised by Wolves (One of my personal favourites :P), Wolfcaller's Howl , Feed the Pack and Master of the Wild Hunt (would be especially good since it won't even put your Werewolves at risk). Just remember it is your deck so you don't have to take any of my feedback at all but I do like what you've done. Happy brewing and good luck sleeving and de-sleeving all those Werewolves!

Lanzo493 on "Grandma why is your tongue green ?"

1 year ago

I'd say that you can take out 2 Voyaging Satyr and 2 Overgrowth so you can put in 4 Utopia Sprawl. Here's why. If you do the setup like that, you will have 6 creatures in your deck that can untap lands, and 6 enchantments that make your lands tap for extra mana, outside of Garruk. That's really balanced. You'll want to have more Utopia Sprawl over Overgrowth because the former costs less mana and comes down earlier in the game. You'd be surprised how much stronger a deck can be when it's made to be faster. On a side note, it'll be a great card if you ever choose to splash a second color into your deck.

On a different note, I suggest Howlpack Resurgence. As good as Wren's Run Packmaster appears, it can also be a dead card. Howl of the Night Pack is a lot more reliable if that's the kind of effect you're looking for. Privileged Position appears like a good card, but for 5 mana you want something that can kill. Triumph of the Hordes or Overrun can do that.

t3hdarkness on Selesnya Wolf Deck V1 MOAR WOLVES!

1 year ago

It looks like you could use some more card draw. Slate of Ancestry is better in decks that can use the graveyard, but it is easily reusable. Regal Force is another option.

Have you tried Wren's Run Packmaster? I think you have enough Elves to make it work.

Riptide Replicator Its not the strongest, but it is usually pretty funny.

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Wren's Run Packmaster occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%