Jeskai Barricade

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Fate Reforged (FRF) Uncommon

Combos Browse all

Related Questions

Jeskai Barricade

Creature — Wall

Flash (You may cast this spell any time you could cast an instant.)

Defender

When Jeskai Barricade enters the battlefield, you may return another target creature you control to its owner's hand.

Jeskai Barricade Discussion

KamiMakz on Behind Enchanted Trees

2 days ago

Outstanding deck Sjorpha! I don't know if you're still trying to keep it up to date, but I'll still make a few suggestion for the sake of discussion and getting your opinion. My deck is also a bit more budget minded so my suggestions might also reflect that...

You are right that Behind the Scenes and skulk gives these Doran decks and alike a whole new dimension. I also thought that Vigilance could be equally powerful. Imagine being able to attack, block and then use convoke? Maybe something like Brave the Sands ?

How about Forbidding Watchtower for some land tech?

Did you notice Arboreal Grazer could be a potentially advantageous replacement or doubling for Birds of Paradise ? Bigger body and his ramp, although lost if you skip a land drop, 1) doesn't precludes you to attack, 2) survives the body and 3) he counts double to Chord of Calling .

Also would you consider Jeskai Barricade a good option to avoid a spot removal? It lets you replay Treefolk Harbinger or an eventual Arboreal Grazer . Unlike Selfless Spirit or Spellskite you can keep it in hand. And since you have 2 Assault Formation it might attack if its needed.

And what do you think of Tangle Angler ? This ugly thing could be a two turn clock alternative win con and a repeatable removal.

austintayshus on God Eternal Oketra [Beginner in Magic]

1 week ago

Looks like a fun deck! I have a few suggestions.

I think the power of Oketra comes from casting small creatures to make a large force of 4/4 zombies. I would encourage you to make most (maybe about 80%) of your creatures 2-3 drops. Also, creatures with flash can be good to surprise your opponents with. I would recommend

  • Masako the Humorless never tried her out in a deck but she has flash and a very interesting second ability that I think you could take advantage of. It's kind of like vigilance?

  • Alms Collector it's fun to surprise someone who casts Blue Sun's Zenith for 5 and they only get one card out of it, haha.

  • Jeskai Barricade also seems like a lot of fun

  • Oreskos Explorer can help you ramp a bit. Since you're playing mono-white, it is highly likely that all three other players will have more lands than you.

  • Thraben Inspector is very cheap and can help you draw a card later in the game.

Speaking of card draw, mono-white has a big problem drawing cards, so I would add Mentor of the Meek into your main board. With Mentor, I'm only counting about 7 card draw effects, most of which are conditional or one-time use. I'd encourage you to add a few more, recurrable card-draw effects like Skullclamp and Conqueror's Galleon  Flip and Mind's Eye and The Immortal Sun .

Hope this helps! Also, may I ask why you are looking for discard effects for this deck?

multimedia on Arcades

3 months ago

Hey, looks good, nice start. Is this one of your first Commander decks you've made? Really nice pull on the IMA packs especially since you only bought two packs and got the best/most valuable card in the whole set :)

Arcades can benefit a lot from creatures who have defender who can make ramp. These help to make mana to be able to play Arcades faster which helps your overall deck because you want Arcades on the battlefield before you can really get going in the game. If you draw them when you don't need ramp then that's fine because they still draw you a card because they have defender.

Battlement and Guardian can make a lot of ramp because they both care about how many creatures with defender you control. As you play more defender creatures the better their ramp becomes. Either one can for instance trigger a lot of activations for Assault Formation .

Wall of Blossoms is good, it's a green Wall of Omens . Wall of Denial and Geist of the Archives are three drop flying defender creatures and Denial is among the best Walls in Commander. Jeskai Barricade has flash and it can bounce another creature with defender back to your hand so you can play it again and draw again with Arcades.

Reveillark is good reanimation with Walls since they have 0 power. Lark also combos with Barricade for lots of reanimation since Lark triggers when it leaves the battlefield this includes bouncing it with Barricade. Arcades cares about when a defender creature ETB (enters the battlefield) therefore if you reanimate defender creatures you get to draw for each one that enters. Brave the Sands is good with Walls, vigilance with Arcades lets Walls attack and also defend.

Budget lands ($4 or less each) to consider adding:

If you like some of these suggestions I offer help to make cuts. Good luck with your deck.


TypicalTimmy on Random Favorite Cards

3 months ago

zenzen10165 I use to run a Selesnya deck that had a playset of Oblivion Sower in it. I had him and Avenger of Zendikar as my big cannons, and I would use Jeskai Barricade to blink them back into my hand to play them over and over again.

A dirty trick I use to do is have out Suture Priest (I didn't have access to Soul Warden or Soul's Attendant at the time) and blink one Jeskai Barricade with another, gaining tons of life in the process.

With Karametra, God of Harvests on the field, I'd be able to literally pull all lands out. Keep in mind Avenger of Zendikar 's ability - coupled with Retreat to Kazandu .

Yeah. This deck pissed off quite a few people. I was in a 1v1v1 match with it and got well over 100 life. In one turn, both opponents opened up with a full swing: Gruul Hydra and 5C Dragons (Using those Khans morph Dragons). I was dealt a staggering 80+ damage by the time it got back to me, and I just shrugged it all off and did it all over again.

With Cryptolith Rite on the field, I could literally blink whatever I wanted out just... God. I need to rebuild that deck, for real. It was insane.

K4m4r0 on Nobody has the intention of building a Wall

5 months ago

PluralkumquatThank you for you suggestions. The only card I would consider adding is Jeskai Barricade , because it offers a good protection for Arcades an I think it is really good. The other ones are eiter too expensive mana wise or have too much power like mentioned by thcue and Mitrian. The deck is focused on getting as much defenders out as fast as possible for the best mana/toughness value. Sylvan Caryatid is not bad at first sight but it wouldn't help much with ramping and in the late game its toughness is too low for . The best thing which can happen is to oneshot an opponent and every single point of toughness is important. I use Fog Bank to shut down a lot of commanders and their abilities in my meta. Maybe I'll remove it in the future because some of those commanders were disbanded.

thcue Thank you for you comment and continuous support.

MitrianThank you for your comment and clarifications. I personally like Wall of Omens and Wall of Blossoms , because they always helped me to get back some cards in my hand after discarding abilities or after I have drawn a lot of non-defenders. If you want to get rid of them, best replacement cards would be Murmuring Phantasm and Wall of Deceit . Those are the only 2 cmc cards left with the highest toughness (well except for Wall of Shards but I don't like to be responsible for enemy advantage).

Mitrian on Nobody has the intention of building a Wall

5 months ago

Lackluster defenders maybe, but we have them for attacking too. Cantripping walls are nice, but I think things like Wall of Omens and Wall of Blossoms are the minimum toughness and maximum CMC thresholds for the ones that are only cantrips and nothing else. Remember, we're drawing for every defender anyway (in most cases), so the focus has to be on more than just the draw. As thcue mentioned, keeping wall power at 1 or 0 matters for some combos, not the least of which is Tetsuko , who is an absolute all-star here. 0/3 walls aren't terrible, but we want higher toughness for the bigger 'grenade' when we attack. Jeskai Barricade is the only one in your list I'd consider adding, as it's a good protection card. THe other three aren't improvements to the existing game plan, in my opinion.

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Jeskai Barricade occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%