Jeskai Barricade

Legality

Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Fate Reforged (FRF) Uncommon

Combos Browse all

Related Questions

Jeskai Barricade

Creature — Wall

Flash (You may cast this spell any time you could cast an instant.)

Defender

When Jeskai Barricade enters the battlefield, you may return another target creature you control to its owner's hand.

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Recent Decks

Jeskai Barricade Discussion

lagotripha on Trump’s Wet Dream (All Walls)

3 weeks ago

Wall tribal is real tricky when you aren't running Wall of Mulch/Wall of Roots/Overgrown Battlement (+Axebane Guardian)

Cathedral Membrane Jeskai Barricade and Wall of Tanglecord are worth a look too.

Deep Freeze is on theme.

Guardian Zendikon/Gleaming Barrier/Primal Clay/Warmonger's Chariot all aren't great, but might be worth a look.

Catalog9000 on Monument of Soul

7 months ago

Love this deck!

If you've got room for it, one of my favorite 2-drop White Creatures is Jeskai Barricade. It'd work wonderfully in this deck, I think. If you have one on the Battlefield and one in your Hand and enough lands untapped, you can combo them together several times in a row by swapping them out with each other.

I use them in a GW Karametra, God of Harvests deck lol.

5D_Phantom on

9 months ago

Since the secondary ability of Wall of Forgotten Pharaohs only works with deserts and I'm trying to modernize this deck, I found some potential replacements, as there's no point in including slow lands for a single creature.

Potential Walls


I really like Kaijin of the Vanishing Touch because of how bouncing enemy threats is a big theme of this deck, but I could also see Thing in the Ice  Flip being a replacement for both Wall of Forgotten Pharaohs as well as Striped Riverwinder though it doesn't get Hexproof. Thoughts, comments, suggestions?

Iron_Cube on That which Endures, Survives.

1 year ago

I really like Meekstone. Recently got my masterpiece and I haven't had time to play it enough. Also it's not affecting Elesh Norn because she have Vigilance. Oathsworn Giant and Brave the Sands also get my creatures Vigilance. Never really have devotion for Heliod, God of the Sun :(

I agree with you on the card draw. But not Rishkar's Expertise, because I have all low power creatures. And I have many removals... I probably need to cut some. But they are all good. Probably Vindicate because it's Sorcery but I would like to add Maelstrom Pulse... Didn't tried Jeskai Barricade but I've played with Village Bell-Ringer and Affa Guard Hound. Flash creatures were nice but one-time use only and they were not helpful when I don't have anything in play.

Thanks again for the correction. Wow. Totally missed that one. I'm french and I'm not used to write in english that much.

Chill_Casual on That which Endures, Survives.

1 year ago

I would recommend cutting Meekstone, Siege Rhino, and Unexpectedly Absent. Meekstone is great for slowing aggressors, but i feel that it may hurt you when combined with Elesh Norn, Grand Cenobite and Creakwood Liege, not to mention the creatures you're running with power greater than 2. Although Siege Rhino has excellent card value, there is probably a more fitting card you can run in the deck. Unexpectedly absent is cool, but there are better cards for removal you can run in it's place. I like your deck, the theme is clear and there is ample synergy, but you may want to consider a bit less removal and maybe some more draw power and ramp. Rishkar's Expertise, Lifecrafter's Bestiary, and Abzan Beastmaster can help with Draw. Burgeoning can help with ramp. I'd recommend a Jeskai Barricade to save a creature (and/or kill one via combat). Defense of the Heart Is a crazy tutor, I highly recommend.

dkeller4113 on Mono-White Token

1 year ago

You have a lot of blinking creatures but not a lot of creatures that will actually do damage. I would say remove the Aviary Mechanic, since Jeskai Barricade will be more useful as a wall when you have primarily 1/1s out that can't block much. Then, here are some other interesting creatures that will do more than Aviary Mechanic

Drogskol Cavalry

Dwynen's Elite

Extricator of Sin

Glint-Sleeve Artisan

Countless Gears Renegade

Hooded Hydra

Hornet Queen

Ishkanah, Grafwidow

Linvala, the Preserver

Regal Caracal

Retreat to Emeria

Spirit Bonds

Wingmate Roc

cerealkyra on Buddy system

1 year ago

Glad I could help, interested to see where the deck will go once you start playing around with it.

That being said, you're kinda running low on lands, if you want to drop a 5 drop on t5 consistently. I think you could be greedy and get away with playing 23 total, but even then you're still off the "correct" number of 25 (with the average cmc of 2.75, explained here). Should you ajust the manabase, think we could get away with a few more non-basics, if you're interested. Rogue's Passage can help get the big flyer through to seal the win, Ghost Quarter or the slightly worse Tectonic Edge can help shut down enemy lands or take decks off of colours completely, Moorland Haunt lets you recycle the dead walls into a potent, ghost-based airforce. Minamo, School at Water's Edge while worth a large sum of money, is a potent combination with Ojutai, should you choose to run a few more, the similarly pricey Celestial Colonnade can also help wreck face late in the game, but neither of the two are necessary by any means.

Wall of Omens really shines in this regard, the more cards you see in a game, the more likely you are to win. I think the overall quality of Wall/Defender creatures you are looking to play is bit low. Cathedral Membrane is one mana(dont be afraid to spend life, life is a resource to be used) and usually EXPLODES the creature unfortunate enough to be blocked by it. Dragon's Eye Sentry is pretty damn good for just 1 mana, and really highlights how bad cards like Nearheath Pilgrim (2/1s always die in combat, 2 mana is far too expensive for a card that trades with most 1/1s) are. If it's a card you love, keep it, but you could be playing MUCH better cards. Jeskai Barricade can swoop in and save one of the beaters if they should lose hexproof, let you perfectly block a massive creature(without trample) by bouncing the creature blocking it before damage or just bounce Wall of Omens for that tasty, tasty value.

If you were to run a few more Ojutai, Orator of Ojutai is a better Wall of Omens, but 4 dragons probably isnt enough, might want to research that. Stalwart Shield-Bearers makes all the walls defenders bigger, Wall of Essence has reverse lifelink, while Vertigo Spawn and its big brother Wall of Frost pin down any creature foolish enough to attack into them. And as big and seemingly unkillable as Wall of Frost is, no wall stands close to the mighty, infuriating Wall of Denial.

Here's a list of all the UW walls available in modern.

Also, I'm a little confused by the Authority of the Consuls and the Swiftfoot Boots. Authority gaining you life is neat, but your deck lays down tricky/large walls, you don't need an enchantment to slow the opponent down. What creature are the boots for, exactly? Overseer and Ojutai have hexproof, as does Shieldmate(most likely). These guys dont need haste because they come in protected and swing in later. So all we're really protecting is our disposable walls/defenders, Elspeth tokens and Nearheath Pilgrim, who isn't an incredible magic card. Boots also costing 2 mana kinda gums up the works; you want to be doing something every turn, ideally. Spending two mana on a card that needs a addition one mana to actually do anything on any turn between 2-5 doesnt seem like an awesome time.

Speaking of Elspeth, Elspeth, Sun's Champion sees great as an option if you find yourself facing a lot of big creatres; she can get rid of them while leaving your defenders in pristine condition to... defend.

Witchbane Orb feels like a sideboard card for when you're really getting beaten down by burn or Thoughtseize-style effects, and even then, those types of cards are usually cheap, so waiting til turn 4 to:

A. defend yourself from 1-2 mana spells and B. Do nothing on turn 4

doesnt seem like the greatest plan, IMO. Keep it in the Sideboard if its a card you like, by all means.

That's enough wall talk for now, 3am, must sleep.

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