Jeskai Barricade

Jeskai Barricade

Creature — Wall

Flash (You may cast this spell any time you could cast an instant.)

Defender

When Jeskai Barricade enters the battlefield, you may return another target creature you control to its owner's hand.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Fate Reforged (FRF) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Jeskai Barricade occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Rules Q&A

Jeskai Barricade Discussion

zephyr_chang on Flash Dance

1 month ago

Creatures are generally small, which would not be a problem if you can keep the opponent's board clear through bounces/counterspells/removals. Problem is, you only have 4 bounces Brazen Borrower, 3 counterspells Mystic Snake, and almost no removal (other than Ice-Fang Coatl, and I don't think you are running enough snow permanents to activate deathtouch all the time). So it might be tough to get through once opponent lands a blocker or two. You will need your draws to line up very nicely. Theoretically you can return some cards to your hand with Whitemane Lion and Quickling and Jeskai Barricade to cast them again, but that would be turn 3 at the quickest, and sets your tempo back.

I also don't think Omen of the Sea is strong enough for Modern outside of a control shell. Maybe you should play some 1-CMC cantrips instead? The 2-drop slot is too crowded and you have no 1-drops, which is also quite odd for a tempo deck.

Joking101 on Chulane iCameo (cEDH Primer)

1 month ago

@jaymc1130.

Amulet of Vigor is a neat tech, but the biggest issue is that Azorius Chancery, (along with the two other bounce lands) are absolutely and entirely unplayable in cEDH. The most important turns in cEDH are the first three, so each and every mana cannot be wasted. Otherwise you will lose the game to a turn three Demonic Consultation+Thassa's Oracle or Food Chain deck. Lands that enter the battlefield tapped must offer an unbelievably powerful effect (such as Boseiju, Who Shelters All), otherwise the mana inefficiency is too significant a cost.

Beyond that, you also want to assess the function of each card outside of the combo in which it is used. Cards that are useless outside of the combo (like Laboratory Maniac or Thassa's Oracle) are not ideal to run. Many decks choose to do so because they need to win, and these are very compact, but if we can avoid it, we will.

The reason I mention this is because Jeskai Barricade and Deputy of Acquittals don't offer any value outside of the combo. In our Cloudstone Curio line, it requires fewer land requirements and fewer creature requirements; Not only that, but it requires cards that we already want to play. It doesn't make sense to play cards specifically for combos, when instead we can play combos that layer into our deck with the cards we already want to be playing.

Hopefully that explanation makes sense.

jaymc1130 on Chulane iCameo (cEDH Primer)

1 month ago

How worthwhile would the Amulet of Vigor combo line be in a Chulane deck in a competitive setting?

The line typically plays as such:

Have Azorius Chancery and Amulet of Vigor in play (or any of the other 2 mana bounce lands), cast a creature like Jeskai Barricade (there are quite a few 2cmc or less creatures that can fulfill this role), draw a card, put a different bounce land into play and return the one already in play, Amulet triggers and untaps the new bounce land, Barricade type creature returns something like Deputy of Acquittals to hand, tap the new bounce land for mana, play the returned creature, repeat loop to draw out the whole deck.

There's some difficulty in assembling the cards needed for the engine to function in my opinion, but I don't play Chulane in competitive settings and never see this concept in any Chulane decks (competitive or otherwise) and was curious if there's a reason why other than it being difficult to assemble the needed Amulet, 2 lands, 2 creatures and Chulane in a timely fashion.

DeltaMoth on Combo-Cades: The Wallmaster | EDH

6 months ago

exalted_k1d | Before I start, fine suggestions all round! Thank you! | Show and Tell , Academy Rector and Omniscience . | Now these are some spicy cards and the Rector into Omni is a spicy combo, Show Tell is a little questionable due to the advantage you're giving to your opponents however. If anything, I'd want Rector in just for the immediate value if he gets removed, Omniscience is sort of a dead draw in a late game situation where I'm looking for a combo piece.

If anything, I'd be putting Rector in, now how do I remove him...?

| Sensei's Divining Top and Sylvan Library . Actually these pieces and Scroll Rack would all be good for the deck in their various ways, I simply haven't picked them up yet! Those price points are a big factor when it comes to me affording other things like my rent, or food, or general living.

Sensei's Top specifically is a little underpowered to contest with the amount of card draw in the deck, so I'll be passing over it.

| Countermagic. Just a personal gripe? Not too into it all. I play a 1 of Counterspell until I can get my hands on a Mana Drain or a Force of Will and that's it. I even took out my Dovin's Veto for some more tutoring, I just don't like control playing at all. I know this severely 'depowers' my gameplan with far less disruption interaction, but in my current meta, not much is actually being played either - helpfully!

Thank you for the suggestions!

Metachemist | My opinions on Chulane, Teller of Tales is that he's drew back by his need for the spell to be cast and not simply cheated into play to get a draw. This turns off some of the flicker effects with Brago, King Eternal , but synergises well with the many bounce effects from things such as Jeskai Barricade and Shrieking Drake . I would probably also have to change up many of my creatures from defenders to other things, due to the fact that without Arcades, the Strategist they have little to no viable combat potential outside of having out specific 'defenders attack' cards, which makes some of my very unique mana creatures such as Axebane Guardian and Overgrown Battlement left with no viable replacement.

He can however facilitate a Bouncegine (Bounce engine) with Intruder Alarm out, so it's a good thought!

Roon of the Hidden Realm seems cool! A little expensive and outclassed by other cards at this point but he has his place. His effect can't really be helpfully combo'd as you can only do it on the same creature once per turn, however.

| Alternate Win Cons. I was actually thinking about Blue Sun's Zenith as a trade in for Pull from Tomorrow . Although it costs 1 CMC more, it can target opponents. After you clear out your library into your hand it'll also be the only card you draw, so after setting up a Flengine (Flicker Engine) or Bouncegine you can draw the card after shuffling it back and cast it again for 6000 on your next opponent. Still questioning this however.

Finale of Devastation seems utterly devastating and I'd probably be running it if I had it. Big stompy crater boy would only seal the deal but he seems a little out of place? I'd just Finale for X=14000 and swing in for massive hits. The trample trick however is helpful.

On the topic of Lab Man and Jace, they just seem a little overplayed. if I draw out my entire library I should be winning regardless - might as well do it in a flashy 'royal flush' way as opposed to a trashy 'ace-high' way.

Again, fantastic comments and helpful insight, will be amping up the Maybeboard shortly. Thank you!

gingerthewritingdog on No one can stop the wall!

7 months ago

High Alert should be in there as an extra way (besides Arcades and Assault Formation) to get your creatures attacking, Plumeveil is a great blocker but also can be a great attacker as it has flying, Wall of Denial is just all-around amazing, Grappling Sundew can deal with flyers as well as gaining indestructible for 5, and finally, Jeskai Barricade as a response to any removal spells your opponents might have.

austintayshus on

11 months ago

1-drops are great with Chulane's ability, and I think you could take advantage of with Elvish Pioneer and Essence Warden / Soul Warden / Soul's Attendant and Hedron Crab .

You could also add more creatures that bounce your own creatures and replay them for value. Maybe check out Kor Skyfisher and Whitemane Lion and Jeskai Barricade and Quickling .

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