Behind the Scenes
Creatures you control have skulk. (They can't be blocked by creatures with greater power.)
: Creatures you control get +1/+1 until end of turn.
Printings View all
|Shadows over Innistrad (SOI)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Behind the Scenes occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
Behind the Scenes Discussion
3 months ago
A couple changes I am doing to the deck:
3 months ago
Chivalry is Dead!
"Don't ask my name, it's long since I forgot
if once I had a name, a home, a wife?
No words of fame or valor is my lot,
and yet my quest continues past this life."
Doran, the Siege Tower: The basic idea of all Doran decks is the ability to turn very cheap defensive creatures like Nyx-Fleece Ram into big offensive threats, based on the idea that 3/3s for 1 and 5/5s for 2 etc is great value and hard to race for most decks. Doran also has a strong defensive quality since his ability applies to all creatures, effectively neutering strategies based on high power creatures or pumping up the power of creatures, like for example Kiln Fiend or Goblin Piledriver. A third advantage of Doran is that he and the other 16 zero power creatures in the deck can attack through Ensnaring Bridge, making this decks matchup against Lantern control and other bridge prison decks a lot better. Assault Formation acts like a backup copy of Doran that can be fetched with Zur and dodges more removal if needed, this redundancy is important since the deck is much weaker if it can't put this effect on the field.
Zur the Enchanter: Solving problems and gaining card advantage by tutoring up additional creatures and enchantments as he attacks. Also a "4/4" flying beatstick in this deck making the 4cmc much more reasonable.
Chord of Calling: Allowing us to get our creatures reactively or in opponents end step rather than tapping out, making the deck much more resilient and flexible when playing around removal, counterspells and board wipes.
Behind the Scenes: Adds a whole new synergy to the toughness strategy. Since all of our creatures have zero or very low power this card makes them unblockable by most things that could trade with them. This fundamentally changes the dynamic of going up against opposing creatures, since we can block their creatures but they often can't block ours it shifts the initiative in our favor and enables much easier lethal swings. While only a single copy, it can be fetched onto the battlefield with Zur, conveniently before blockers are declared.
This all comes together in the signature finishing move of this deck: Casting Chord of Calling on opponents end step putting Zur the Enchanter or Doran, the Siege Tower on the battlefield (assuming the other one is already in play), and then on our turn swing with everything tutoring up Behind the Scenes for an unblockable lethal blow out of nowhere.
Green fetchlands play into this as well as they can fetch Murmuring Bosk untapped with a treefolk in hand, typical turn 1 is fetch>Murmuring Bosk revealing Harbinger>play harbinger putting Doran or missing land on top.
Another strong turn 1 play is Birds of Paradise, also synergising well with Doran making it a 1/1 and ramping/fixing, and making our somewhat demanding color pie much smoother to play.
Finally Chord of Calling for 1 can be employed as a consistency engine in a pinch, fetching harbinger to put a needed card on top or fetching a bird to ramp and fix. It is however much more powerful to use the chord for more impactful creatures and should only be used in this way when no other option exists.
An unanswered Zur the Enchanter also leads to consistency all by himself since he can fetch creatures and Assault Formation as a stand in for Doran, but given the preparation needed to cast him this is more of a late game type consistency/inevitability.
Dryad Arbor: Forest doubling as a creature, can be put on the field with with fetch lands. Emergency blocker, sac fodder for edict effects, can be fetched with a Chord of Calling for 0 to get a 4th land, played from the top with Courser, fetched to the top with harbinger and so on.
Dragon's Eye Savants: A rarely played card, but he's actually the only modern legal 6+ toughness 2 drop option for this deck! All of the others (only 5 total) either have defender or needs decks built around them. It's great for this deck to have a way to survive a block/trade with Gurmag Angler, a 4/5 Tarmogoyf, Tasigur, the Golden Fang and other 5 toughness threats. The flip ability can come in handy if you have surplus mana, note that flipping morphs is a special action that can't be responded, so there is no window to bolt him, but usually this guy's job is just to be a "6/6" for 2.
Nyx-Fleece Ram: "5/5" for 2 mana that gains you life and can be tutored up with Zur, a given staple of Doran decks.
Spellskite: Already a fantastic card in many decks for protecting yourself and your permanents from all sorts of things, or to steal your opponents auras and buff spells etc. Here where it's also a "4/4" beatstick for 2 mana it's just amazing.
Selfless Spirit: Sligtly nonbo with Doran unfortunately, but the option to secure yourself against sweepers like Supreme Verdict and also protect more imprtant creatures against spot removal is very useful. Also works really well with Chord of Calling.
Courser of Kruphix: Great value and consistency engine, can be tutored with Zur, gets buffed by Doran but also able to deal some damage without him. All in all a great fit and I'd run 4 if it wasn't for the lack of 3 drop slots in the curve.
Sapling of Colfenor: Topping our curve as the only 5 drop, this badboy provides a hard to remove creature that can both hit hard and stabilize our life as well as restock the hand with creatures. Plus he can be tutored up with Treefolk Harbinger. Very useful in grindy games.
Detention Sphere: Removes just about everything and takes care of multiple copies of cards, tried and true modern staple and here it gains extra utility by being tutorable with Zur.
Aegis of the Gods: Provides protection against burn and hand disruption etc, can be tutored with either Zur or Chord.
Eidolon of Rhetoric: Stops storm and slows down other decks that likes casting a lot of spells at once, we are usually fine casting a spell per turn and can double that up with Zur activations, also a "4/4" beatstick and can be tutored with both Zur and Chord.
Everlasting Torment: Stops life gain decks and fog effects.
Ghostly Prison: Takes the edge off a lot of aggro strategies.
Nevermore: Against decks that rely on a specific card to win, Ad Naseam decks and so on.
Rest in Peace: Graveyard hate
Slaughter the Strong: One sided sweeper against decks with big creatures, since we can easily go under 4 power with all our 0/X dudes.
Spreading Seas: The most obvious land hate option for a Zur deck
Stony Silence: Artifact hate.
Aura of Silence: Artifact/enchantment hate.
Virulent Plague: Tokens.
Wheel of Sun and Moon: 2nd graveyard hate that also counters mill decks.
5 months ago
6 months ago
Nice! You might like these: Vizkopa Guildmage , Wings of the Guard , Sunbond , Conclave's Blessing , Spidersilk Armor , True Conviction , Colfenor's Urn , Cauldron of Souls , Heroic Intervention , Behind the Scenes , Evra, Halcyon Witness , Aetherflux Reservoir , Heal the Scars , Paladin of Atonement , Treefolk Umbra
8 months ago
Hey guys thank you for the suggestions!
king-saproling Thanks for pointing that out, I didn't read Behind the Scenes as well as I should have before adding it. That's a shame, although I did add Obelisk of Urd in it's place. Also totally agree with you on Icon of Ancestry , added that as well. I'll keep the rest in mind!!
carpecanum Whoa those are some neat cards. Bubble Matrix could definitely get some real good use, as would Stoneforge Masterwork . If there's anything else I end up removing from what's currently in the mix, I'll definitely be adding those two next.
8 months ago
Rats are neat! You might like these: Heirloom Blade , Coat of Arms , Kaya's Ghostform , Grim Haruspex , Mimic Vat , Graveshifter , Thousand-Year Elixir , Magewright's Stone , Black Market , Pitiless Plunderer , Pawn of Ulamog , Obelisk of Urd , Adaptive Automaton , Metallic Mimic , Icon of Ancestry
Also, sadly you can't include Behind the Scenes because it has in its text
9 months ago
Sidar Kondo of Jamuraa seems fun here. You might like these too: Behind the Scenes , Meekstone , Slagwurm Armor , Wave of Reckoning , Dusk , Gorm the Great , Solidarity , Colfenor's Urn , Conclave's Blessing
10 months ago
@Cepitore - Thanks for noticing, I have been adding creatures which has a lot of value but doesn't contribute with the deck/commander. I have revised the deck now as best as I can.
@SyrJet - I won't put any walls in this deck, it's been hard for me to remove the defender status of walls when it's time to all out attack, unlike high toughness creatures. Thanks for the suggestion though.
@Bezter - My problem with Builder's Blessing is that when my creatures doesn't have vigilance and attacks, the effect wouldn't be fully used. I have already bought Tree of Perdition and Karn, Silver Golem is an interesting choice, but I already have a lot of CMC. Thanks for the suggestion.
@i24 - it was just because i had that planeswalker, and i might as well use it. But now i have removed it, since as much as it has a lot of value, it wouldn't fit really into the deck.
@Chaseace3 - Thanks! I found some ideas in your deck, like Behind the Scenes and Trostani, Selesnya's Voice .. Although, I ultimately didn't include trostani, since I have a bit of lifelink, and that would overkill. Also it has specific mana color to cast.