|Commander / EDH||Legal|
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|Shadows over Innistrad (SOI)||Uncommon|
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Behind the Scenes
Creatures you control have skulk. (They can't be blocked by creatures with greater power.)
: Creatures you control get +1/+1 until end of turn.
Behind the Scenes Discussion
1 month ago
Outstanding deck Sjorpha! I don't know if you're still trying to keep it up to date, but I'll still make a few suggestion for the sake of discussion and getting your opinion. My deck is also a bit more budget minded so my suggestions might also reflect that...
You are right that Behind the Scenes and skulk gives these Doran decks and alike a whole new dimension. I also thought that Vigilance could be equally powerful. Imagine being able to attack, block and then use convoke? Maybe something like Brave the Sands ?
How about Forbidding Watchtower for some land tech?
Did you notice Arboreal Grazer could be a potentially advantageous replacement or doubling for Birds of Paradise ? Bigger body and his ramp, although lost if you skip a land drop, 1) doesn't precludes you to attack, 2) survives the body and 3) he counts double to Chord of Calling .
Also would you consider Jeskai Barricade a good option to avoid a spot removal? It lets you replay Treefolk Harbinger or an eventual Arboreal Grazer . Unlike Selfless Spirit or Spellskite you can keep it in hand. And since you have 2 Assault Formation it might attack if its needed.
And what do you think of Tangle Angler ? This ugly thing could be a two turn clock alternative win con and a repeatable removal.
1 month ago
Just in case you weren't aware, you're not allowed to run Behind the Scenes according to official EDH rules since it has white in its colour identity.
Among recent-ish cards that your local store is reasonably likely to have, I would recommend Neheb, the Eternal for both theme and great ramp. Having playtested against the deck it also feels like it could use more card draw, and I would recommend Erebos, God of the Dead or Arguel's Blood Fast Flip or any other Greed -variant they might have in.
Angrath's Marauders are a one-sided damage doubler with a flavour connection to Angrath.
Adaptive Automaton , Metallic Mimic and Obelisk of Urd are tribal staples and can help your minotaurs get big enough to attack through small or medium creatures. Stoneforge Masterwork is also solid. Door of Destinies and Shared Animosity are the big boys of tribal buffs, but since they're a bit older they can be harder to find, and the latter is quite expensive as well.
While a bit more pricey, Caged Sun and Gauntlet of Power (and the very expensive Gauntlet of Might ) are powerful in both boosting your mana and your creatures. Crypt Ghast only does one of the two, but costs a bit less and is slightly easier to find. (Note that the symbol is in reminder text and does not give the card a white colour identity).
I hope I've given you some ideas!
2 months ago
Don't take tappedout's competitive meter too seriously. Yes, I have used it as a kind of yardstick for my decks, but you don't play your decks in a vacuum. You play them against other decks and players. It also doesn't account for an individuals skill. You can have a 100% competitive rating on a deck and still lose to a 50% deck because that person might just be that much better at magic than you. Just some thoughts, and now to the analysis.
Honestly, I would get rid of anything that doesn't contribute to infect, proliferate or ramp.
You need 2 more land, IMO. Upgrade your landbase. You need shocks at the very least, and I would seriously recommend the filter lands.
Reaper of Sheoldred is a good inclusion since even if they get rid of it, they still get a poison counter.
Behind the Scenes is fun since most of the infect critters are low power. Plus, it can buff your board any time.
Dauthi Embrace because making your Blightsteel nigh unblockable isn't stupid.
Muldrotha, the Gravetide might be a good option in the 99 for you, and any Atraxa player, really.
3 months ago
Tap down effects can help give you an edge to get your Infect creatures in. Blind Obedience , Kismet , and Loxodon Gatekeeper are a few to consider. Behind the Scenes and Mirari's Wake can also be helpful. I would also recommend two of my favorite pump spells Berserk and Hatred to really close out a game. Cards like Guardian Project , Lifecrafter's Bestiary , Sylvan Library , and Necropotence are all major card draw engines.
3 months ago
In general, my feedback is that you have too many one-shot lifegain effects for small amounts (1-3 life). These don't do enough - you have to have multiple other cards on board before they really help you/hurt others.
Cards to cut:
- Angel of Mercy - Angel of the Dawn - Angel of the God-Pharaoh - Seraph of the Suns - Serra Angel - Urgoros, the Empty One - Vampire Sovereign - Dark Ritual - Healing Grace - Fountain of Renewal - Manalith - Prowler's Helm - Behind the Scenes - Ill-Gotten Inheritance - Trespasser's Curse - Dovin Baan
A few cards to think about adding:
Last, I'll just note that Oloro is already not a beloved commander, and you're playing a lot of counter magic. You might want to think about inserting some W/U pillowfort, cause everyone is going to be coming for you.
8 months ago
So it appears you are attempting to go very wide, in order to have maximum benefit from Vraska's emblems and the reduction down to 1 life point.
Because of this, I feel like running a playset of Behind the Scenes is absolutely crucial. You want to ensure your 1/1s and 2/2s are able to get through without problem.
Since they do not appear to get large enough to really do anything useful from Trample, I'd say remove Bow of Nylea. Trample is well and all, but if you are slinging just 1 or 2 damage, that's just going to be absorbed by blockers no problem.
I'd suggest running 2x of these minimum to maximize on your ramp potential.
I'd also suggest running perhaps one or two Hornet Queen. She has a high CMC, but with Itlimoc, you can get by. With Parallel Lives / Doubling Season in play, you get a lot of 1/1 flyers, which give you exactly what you are looking for. This also turns into 5 when you tap Itlimoc after it flips.
The deck is really good. It has a very sound idea behind it and mechanically it should work just fine. I'd focus more now on honing the deck. Trimming out some of the 1x and 2x that you don't really need or find good use for and replacing them with copies of cards that are the most essential to your gameplan.
For example, you look like you are lacking in draw. For 4 cmc there is always Harmonize. You may want to consider 2x of this. Without Vraskas or Doubling Season, you aren't going to hit your main wincon. So you need to filter to it asap.
Since this is casual, perhaps just use 4x Demonic Tutor?
I'll let other users respond and add ideas, but that's my initial input. Hope I helped :)
9 months ago
I have a deck similar to this, only I run Doran, the Siege Tower in a Tiny Leaders format. I run Season of the Witch and Behind the Scenes, along with Wall of Blood as a great kill card. This deck makes me want to revisit it and flesh it out to EDH though!
Behind the Scenes occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%