|Commander / EDH||Legal|
Printings View all
Combos Browse all
Gift of the Deity
Enchantment — Aura
As long as enchanted creature is black, it gets +1/+1 and has deathtouch. (Whenever it deals damage to a creature, destroy that creature.)
As long as enchanted creature is green, it gets +1/+1 and all creatures able to block it do so.
Gift of the Deity Discussion
1 month ago
2 months ago
Some lands to look at: Exotic Orchard , Fetid Pools , Sunken Hollow , Temple of Mystery [pairs well with the bounce lands for double the scrying opportunities], Opulent Palace [I'd replace Rupture Spire with this, at least it doesn't cost you mana and it gives you all 3 of your colors]. Obviously if you can afford or are willing to spend on shocklands they would be the best upgrades [within reason].
Please, please, please replace Manalith with literally any other mana rock. Commander's Sphere , Darksteel Ingot have the same cost and do something else or have an additional benefit. Fellwar Stone should be able to siphon at least 2 of your colors from the field. Or cut to fit in another green ramp spell listed above.
You're really logjammed at the 5 CMC slot. I'd swap out a few for some cheaper spells so you are reliably casting spells on turns 1-3. Gift of the Deity is one I'd cut as it is pretty expensive for what it does and like all auras, increases your risk of getting 2 for 1'd. I don't know if you're built around Dralnu enough to run him.
6 months ago
10 months ago
Love this deck... Thantis was a really cool card and I think this type of deck is the best way to play him.
11 months ago
Came here mainly to upvote for SoSD. Love the card. And the gorgon creature type in general.
In the way of suggestions I don't have much, since this is obviously a sort of personal deck. Some ideas though:
You could consider adding Hythonia the Cruel to play off the Gorgon synergy and possibly get a big swing in with the Sisters.
Gift of the Deity sort of plays off the same mechanics as the sisters and might also just clear a way by itself
1 year ago
To me you seem somewhat low on lands. The overall strategy of the deck might just work out, but 28 lands seems pretty low to me. Consider cutting stuff like Gift of the Deity, Fists of the Demigod and Grave Pact, Dictate of Erebos. To me they don't seem to be essential for your strategy.
1 year ago
Looks good, man. I have been working on my own version of Pharika Enchantress. Here are some ideas:
Color fixing / Ramp
1 year ago
Dude, 3x enlarge is too much for that CMC (u should cut at least one), 3x Naturalize is also needless in main deck (u can move one or even two to the sideboard), 4x Rogue Passage is also an exaggeration as u won't be able to activate more than two of them on the same turn (and will feel in need of green mana), the timberland guides should give room to an "antheem/lord" card (Creakwood Liege), look at Wilt-Leaf Liege and Gift of the Deity and maybe splashes to white and black. Those Carven Caryatids and branchwalkers don't seem to fit either, I think u should move them out. All said, i'd suggest u to trade 2x Rogue Passages for 2x Colored lands (or nonbasics w/ better abilities) and remove those eleven cards making room for antheems/lords and more useful cards (even singles, to give more strategy varieties and even more fun/unpredictability). (Sorry my poor english, I'm brazilian).
No data for this card yet.