Gift of the Deity


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eventide (EVE) Common

Combos Browse all

Gift of the Deity

Enchantment — Aura

Enchant creature

As long as enchanted creature is black, it gets +1/+1 and has deathtouch. (Whenever it deals damage to a creature, destroy that creature.)

As long as enchanted creature is green, it gets +1/+1 and all creatures able to block it do so.

Gift of the Deity Discussion

Bloodsucker1211 on The Prime Vampire

1 month ago

KingOfMist I also saw,some really cool cards for my Rayami deck here. Bloodforged Battle-Axe , Gift of the Deity , and Mask of Riddles are all incredibly good. Endless Scream seems amazing too!

xaarvaxus on Slimey boy commander.

2 months ago

Some lands to look at: Exotic Orchard , Fetid Pools , Sunken Hollow , Temple of Mystery [pairs well with the bounce lands for double the scrying opportunities], Opulent Palace [I'd replace Rupture Spire with this, at least it doesn't cost you mana and it gives you all 3 of your colors]. Obviously if you can afford or are willing to spend on shocklands they would be the best upgrades [within reason].

You can probably safely cut a land or two and add green ramp cards like Nature's Lore , Rampant Growth , Farseek and Cultivate / Kodama's Reach .

Please, please, please replace Manalith with literally any other mana rock. Commander's Sphere , Darksteel Ingot have the same cost and do something else or have an additional benefit. Fellwar Stone should be able to siphon at least 2 of your colors from the field. Or cut to fit in another green ramp spell listed above.

You're really logjammed at the 5 CMC slot. I'd swap out a few for some cheaper spells so you are reliably casting spells on turns 1-3. Gift of the Deity is one I'd cut as it is pretty expensive for what it does and like all auras, increases your risk of getting 2 for 1'd. I don't know if you're built around Dralnu enough to run him.

carpecanum on Half life ..... golgari edition

6 months ago

Fireshrieker and Grappling Hook . Odious Trow for the Gift of the Deity combo. Blessing of Leeches so Virtus can attack even if he isn't unblockable.

He_Who_Hungers on Thantis Total War

10 months ago

Love this deck... Thantis was a really cool card and I think this type of deck is the best way to play him.

Some ideas:

He_Who_Hungers on Sisters of stone death my personal deck.

11 months ago

Came here mainly to upvote for SoSD. Love the card. And the gorgon creature type in general.

In the way of suggestions I don't have much, since this is obviously a sort of personal deck. Some ideas though:

  • You could consider adding Hythonia the Cruel to play off the Gorgon synergy and possibly get a big swing in with the Sisters.

  • Gift of the Deity sort of plays off the same mechanics as the sisters and might also just clear a way by itself

  • You could consider Status // Statue as an alternative for Putrefy (or an addition alongside it)

BlueBat93 on Thantis, Sower of Ligma

1 year ago

To me you seem somewhat low on lands. The overall strategy of the deck might just work out, but 28 lands seems pretty low to me. Consider cutting stuff like Gift of the Deity, Fists of the Demigod and Grave Pact, Dictate of Erebos. To me they don't seem to be essential for your strategy.

sleeper_agent007 on Toxic Love [Pharika Budget Enchantress]

1 year ago

Looks good, man. I have been working on my own version of Pharika Enchantress. Here are some ideas:

Color fixing / Ramp

  • Abundant Growth fixes mana and draws 2 with an enchantress in play.
  • Fertile Ground, Overgrowth are classic aura ramp.
  • Elemental Resonance in any deck that plays a green God from Theros.
  • Draw

  • Mourning, Whipsilk are draw engines in your deck.
  • Bequeathal two cards for 1 mana.
  • Casting of Bones fits the theme and let's you dig deep.
  • Phyrexian Arena, Dark Tutelage, Underworld Connections, Greed provide steady card draw throughout the game.
  • Fruit of the First Tree as a flavorful alternative to Harmony?
  • Creatures

  • Curse of Disturbance free armies are good.
  • Druid's Call on Pharika would also be good.
  • Verdant Embrace can be even better.
  • Genju of the Fens is a mana sink that dodges sorcery speed mass removal that could also help you close out the late game.
  • Power boost

  • Exoskeletal Armor, Nighthowler, Herald of Torment, Eternal Thirst give you a significantly better chance at winning with commander damage.
  • Removal

  • Gift of the Deity is a one sided wrath every turn if Pharika is online.
  • Lingering Death gets rid of Avacyn, Eldrazi, and other annoying indestructible things.
  • Nyx Infusion is a flavor win.
  • Traveling Plague moves fast in a multiplayer game.
  • Toolbox

  • Shade's Form is one of those hidden gem cards. Mana sink or Mind Control. Not bad for three mana.
  • Spreading Algae can act as TechEdge on crack. I mean, I see Urborg in like 90% of my games. Algae will do some work.
  • Unnatural Hunger not great against token armies but can be solid against other decks.
  • Dr.Careca on Survival of the Fittest

    1 year ago

    Dude, 3x enlarge is too much for that CMC (u should cut at least one), 3x Naturalize is also needless in main deck (u can move one or even two to the sideboard), 4x Rogue Passage is also an exaggeration as u won't be able to activate more than two of them on the same turn (and will feel in need of green mana), the timberland guides should give room to an "antheem/lord" card (Creakwood Liege), look at Wilt-Leaf Liege and Gift of the Deity and maybe splashes to white and black. Those Carven Caryatids and branchwalkers don't seem to fit either, I think u should move them out. All said, i'd suggest u to trade 2x Rogue Passages for 2x Colored lands (or nonbasics w/ better abilities) and remove those eleven cards making room for antheems/lords and more useful cards (even singles, to give more strategy varieties and even more fun/unpredictability). (Sorry my poor english, I'm brazilian).

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