Deadly Recluse

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Pioneer Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Heroes vs. Monsters (DDL) Common
Magic 2014 (M14) Common
Magic 2013 (M13) Common
MTG: Commander (CMD) Common
2010 Core Set (M10) Common

Combos Browse all

Related Questions

Deadly Recluse

Creature — Spider

Reach (This creature can block creatures with flying.)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Deadly Recluse Discussion

copitodenieve on Spiders!

2 weeks ago

Where's the best spider of them all?!? Deadly Recluse

kamarupa on Elephant 2.0

2 months ago

Cut this down to 60 total spells. You can move some of those cut cards into your sideboard.

Add at least 2 more lands, if not 4-6. The higher your AVG CMC, the more lands you'll need. Regarding lands, I know they're expensive - but the better the lands, the better the deck will run. If you're not already aware, All the lands in a sorted list is an amazing resource. A couple utility lands to consider: Ghost Quarter / Field of Ruin , Scavenger Grounds .

Mainboard suggestions: Generous Gift , Oran-Rief, the Vastwood , Harmonize

Swap out Druid of the Cowl for Elvish Mystic / Joraga Treespeaker . Fertile Ground / Utopia Sprawl would fit, too. Arbor Elf might be ok, but you'd have to mind your Forests. Like with land, the higher the AVG CMC, the more ramp you want. 12 ramp spells wouldn't be too many.

I'm not so sold on Goldenglow Moth, even though I am a fan. I think you'll get as much or more mileage out of good old fashioned Fog / Holy Day or even Order of the Stars . If it's lifegain you're after, Rest for the Weary . If you're trying to deal with flying creatures, then Deadly Recluse , or sideboard Plummet , or even Lingering Souls .

Sideboard Suggestions: Sundering Growth , Scavenging Ooze / Tormod's Crypt , Shalai, Voice of Plenty / Witchbane Orb / Leyline of Sanctity , Sanctimony , Pithing Needle , Elixir of Immortality

NV_1980 on Play It Again, Yisan!

2 months ago

Hello eerie343,

We gave your request a lot of thought. Our main objective was to keep the spirit of the deck the same. So we decided to try and find replacements for the more expensive cards while keeping the original thought of the replaced cards alive. Naturally this would mean we would end up with cards that are either slightly less effective at what the expensive cards do, or they have a higher CMC, or both.

Almost all replacements we have chosen cost below 1 dollar. Some of the replaced cards are cards we do not own, so we decided not to post a new deck as we only do so when we own all the cards in it. So, here is a list of the replacements we would make in order to turn this into a less expensive deck:

We were not able to find suitable replacements (i.e.: cards that would do the same thing but be slightly less effective at it) for the following cards:

So if you have any suggestions for these, please let us know. For now, we hope we helped you a bit to make a cheaper version of our deck. Have fun brewing it!

Kind regards,

Mrs. and Mr. NV_1980

NickyBolas on Rayami Keywords

2 months ago

For cuts, i'd think about removing reach creatures as that ability is worthless once you have flying already.

So:

Then I'd cut down creatures that aren't that great in their own and are just in her for redundancy like

You might also want to as m switch stronghold assassin to Attrition and run Viscera Seer as a reliable and continual sac engine.

Also, if you're feeling spicy, you can run Killing Wave . You can use it offensively to drain opponents, it just as a "sac any number of you creatures" for a single {B}, since you can cast it for X=0 and still choose to not pay for each of your creatures.

ThatOneMage on death touch fun

5 months ago

I like this iteration better, but still a few things I would change. I don't think storrev belongs in this deck. I think that would work better in a zombie recursion deck. Mabey some Deadly Recluse instead. Or Some Kodama's Reach . Upping Pharika to 2 might be a good idea. I personally like running at least 2 copies of a card. I feel like having one copy results in almost never getting to play it. Also, 72 cards is a lot. I know that it doesn't seem like much, but cutting some cards to get down to 66 or so would help consistency. You don't even have to cut all copies of a card. You can just cut a few copies.

Esbilon on Heaven's Gates

8 months ago

Your deck wins by having bigger and better creatures than your opponent, so you really shouldn't be in a situation where Wrath of God helps you. You might, however, be in one where Urza's Ruinous Blast does. Legendary creatures aren't too popular, and you have a good few. I would probably just cut it, though.

Moonsilver Spear is just too slow. It's 8 mana to get an angel in play, and that angel's a token which makes it weaker than just a Serra Angel .

If it works for you, keep Luminarch Ascension , but I don't expect it to be relevant very often. Maybe against mill or control decks, in principle, but I'd cut it.

Frontier Siege seems like a fun piece of jank, but not a solid part of your deck. I'd cut it.

You really want to be able to put an untapped green mana in play on turn 1, so I'd cut Blossoming Sands and Canopy Vista for something faster. Horizon Canopy is probably the best, followed by Windswept Heath , Temple Garden , and Razorverge Thicket . Unsurprisingly, that's also how they're priced.

If you go all in on dual lands (which I recommend), I would cut Flagstones of Trokair . They don't do that much if there's no straight-up land destruction in the local meta, and they can't be fetched if someone uses Ghost Quarter , Field of Ruin , Settle the Wreckage or Assassin's Trophy against you.

Deadly Recluse is a fine blocker, but all it does for you is postpone things, and what you really want to do is put your big dudes into play. I'd replace it with more ramp, or possibly card draw. Take a look at Thraben Inspector or Wall of Omens .

TheMadRocketeer on Rhonas and His Friends (G/B Deathtouch)

9 months ago

I really like the concept of this deck. I have a few things that combine deathtouch and trample, but no all-deathtouch decks. That may need to change. :-) Evasion, such as flying and fear are nice to include in the mix, as you have. After all, the opponent may be running some deathtouch too. Your Viridian Longbow and Nature's Way go a long way to cover that base as well. Still, there's nothing like trample for a deathtoucher, as it lets you kill another critter along the way, and even against an indestructible blocker, it lets you deliver all but one power to the face or to take out several blockers if they want to line 'em up like dominos for ya.

That said, I'd try to find a place for more trample action, either in the critters themselves or in the buffs.
Some stuff I've found useful in your deck's colors:
Rabid Bite - Similar to Nature's Way but not quite as good
Larger Than Life , Wildsize - Trample + Buff
Bow of Nylea - More useful if you don't already have all deathtouchers
Champion of Lambholt , Overrun , Prowler's Helm , Rogue's Passage , Whispersilk Cloak - Evasion
Deadly Recluse - Another deathtouching early blocker, but this one has reach.
Ambush Viper - So sweet when they don't see it coming

First strike is also really nice in a deathtoucher, but if you try to have everything, it dilutes a deck too much.
Or can you . . . ? Chariot of Victory - First Strike + Trample + Haste and reusable

For some more fun and games with deathtouch, check out my Death-Ray Infect (B/R). Nothing quite like giving deathtouch to a Goblin Sharpshooter . Bwa Ha Haaaa! ;-)

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