Deadly Recluse

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Heroes vs. Monsters (DDL) Common
Magic 2014 (M14) Common
Magic 2013 (M13) Common
MTG: Commander (CMD) Common
2010 Core Set (M10) Common

Combos Browse all

Related Questions

Deadly Recluse

Creature — Spider

Reach (This creature can block creatures with flying.)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Deadly Recluse Discussion

Esbilon on Heaven's Gates

1 month ago

Your deck wins by having bigger and better creatures than your opponent, so you really shouldn't be in a situation where Wrath of God helps you. You might, however, be in one where Urza's Ruinous Blast does. Legendary creatures aren't too popular, and you have a good few. I would probably just cut it, though.

Moonsilver Spear is just too slow. It's 8 mana to get an angel in play, and that angel's a token which makes it weaker than just a Serra Angel .

If it works for you, keep Luminarch Ascension , but I don't expect it to be relevant very often. Maybe against mill or control decks, in principle, but I'd cut it.

Frontier Siege seems like a fun piece of jank, but not a solid part of your deck. I'd cut it.

You really want to be able to put an untapped green mana in play on turn 1, so I'd cut Blossoming Sands and Canopy Vista for something faster. Horizon Canopy is probably the best, followed by Windswept Heath , Temple Garden , and Razorverge Thicket . Unsurprisingly, that's also how they're priced.

If you go all in on dual lands (which I recommend), I would cut Flagstones of Trokair . They don't do that much if there's no straight-up land destruction in the local meta, and they can't be fetched if someone uses Ghost Quarter , Field of Ruin , Settle the Wreckage or Assassin's Trophy against you.

Deadly Recluse is a fine blocker, but all it does for you is postpone things, and what you really want to do is put your big dudes into play. I'd replace it with more ramp, or possibly card draw. Take a look at Thraben Inspector or Wall of Omens .

TheMadRocketeer on Rhonas and His Friends (G/B Deathtouch)

2 months ago

I really like the concept of this deck. I have a few things that combine deathtouch and trample, but no all-deathtouch decks. That may need to change. :-) Evasion, such as flying and fear are nice to include in the mix, as you have. After all, the opponent may be running some deathtouch too. Your Viridian Longbow and Nature's Way go a long way to cover that base as well. Still, there's nothing like trample for a deathtoucher, as it lets you kill another critter along the way, and even against an indestructible blocker, it lets you deliver all but one power to the face or to take out several blockers if they want to line 'em up like dominos for ya.

That said, I'd try to find a place for more trample action, either in the critters themselves or in the buffs.
Some stuff I've found useful in your deck's colors:
Rabid Bite - Similar to Nature's Way but not quite as good
Larger Than Life , Wildsize - Trample + Buff
Bow of Nylea - More useful if you don't already have all deathtouchers
Champion of Lambholt , Overrun , Prowler's Helm , Rogue's Passage , Whispersilk Cloak - Evasion
Deadly Recluse - Another deathtouching early blocker, but this one has reach.
Ambush Viper - So sweet when they don't see it coming

First strike is also really nice in a deathtoucher, but if you try to have everything, it dilutes a deck too much.
Or can you . . . ? Chariot of Victory - First Strike + Trample + Haste and reusable

For some more fun and games with deathtouch, check out my Death-Ray Infect (B/R). Nothing quite like giving deathtouch to a Goblin Sharpshooter . Bwa Ha Haaaa! ;-)

ruben5000 on Golgari self mill

2 months ago

I wouldn't call myself an "experienced Golgari player," but a while ago I built a deck with a similar idea in mind.

The main issue I see with your deck is that you have almost entirely creatures, with only 4 noncreature cards that aren't lands. I would recommend playing Grisly Salvage in your mainboard, 2-3 copies, as well as maybe some other cards that generate card advantage. The new Underrealm Lich is REALLY GOOD at that, but it's also an expensive card if you don't have it.

I would take out Nighthowler, just because it isn't that great and you already have a lot of cards doing similar things.

I would play a maximum of 2 copies of big finishers like Boneyard Wurm, Graveblade Marauder, or Ghoultree. You already have Splinterfright which does the same thing as the Wurm, and the others just aren't necessary because you have so many duplicates.

With the remaining 7-8 slots (after you take those out and put in the Grisly Salvages), I would recommend around 2 slots of removal other than Abrupt Decay (something like Doom Blade would be good). I mentioned draw before, and Elvish Visionary is a really good, cheap way to gain card advantage—plus, when it dies you get another creature in your graveyard. I would recommend 3 copies of Elvish Visionary and take out 1 Satyr Wayfinder.

That leaves 3-4 slots. I would actually play the Nyx Weavers, 2 copies, as they are a really good blocker and can fill up your graveyard easily.

Finally, with the last 1 or 2 slots, I would recommend Deadly Recluse What? A garbage common from a core set?? Yeah I know, but trust me, this is your best bet dealing with fliers. Flying gets underrated as a mechanic, but the second one of your buddies whips out a deck where all his little 1/1 tokens have flying, or his spirits start whacking you for 2 in the air every turn, these can slow down those attacks considerably.

So to review:

-4 Nighthowler

-2 Boneyard Wurm

-2 Graveblade Marauder

-2 Ghoultree

-1 Satyr Wayfinder

+2/3 Grisly Salvage

+2 Doom Blade

+3 Elvish Visionary

+2 Nyx Weaver

+1/2 Deadly Recluse

And that's it! Keep in mind that these are just suggestions. All of these cards can be had for about 50¢, and if you have them, I would definitely recommend Underrealm Lich instead of 1 of the Abrupt Decays, and a second copy instead of 1 of the Stitcher's Suppliers.

Have fun! I love playing around with the graveyard, and I hope these suggestions help you improve the deck!

shadow63 on Golgari

7 months ago

You only have 19 lands I'd take outAcidic Slime Disciple of Phenax Extractor Demon Kessig Cagebreakers for more lands. Some good early stuff like Deathrite Shaman Deadly Recluse Llanowar Elves and Typhoid Rats shouldb help to speed the deck up

TheMadRocketeer on Ruric Thar, May I?

8 months ago

Updated Deck - Version 1.2
The goals of this change are to speed up the casting of my best creatures by a turn or two, improve the reliability of finding the payload creatures,and decrease the mana curve a bit.

Added
3x Orcish Lumberjack - Fast mana in this deck's colors
3x Fierce Empath - Tutors the critical pieces
1x Forest - Small increase, as the Lumberjacks both help color balancing and consume Forests. May end up swapping 1 more Mountain for another Forest.

Removed
1x Wickerbough Elder - May add to sideboard
1x Embermaw Hellion
2x Fanatic of Xenagos
2x Deadly Recluse
1x Mountain

TheMadRocketeer on Ruric Thar, May I?

8 months ago

Looking at this one again lately for possible upgrades. I'm considering the following changes.

Out:
1x Wickerbough Elder
1x Embermaw Hellion
2x Fanatic of Xenagos
Two additional cards from the following list:

  • Forgestoker Dragon (keeping at least one)
  • Inferno Titan (keeping at least one)
  • Deadly Recluse
  • Tangle Angler
  • In:
    3x Orcish Lumberjack
    3x Fierce Empath

    The point of the changes is to get the most important elements of the deck out more quickly and reliably.

    SirKnightDude on Grothama, All-Devouring, All-Drawing, All-Cheating

    9 months ago

    Remove anything that doesn't say, "you may draw a card when a creature enters" or you might just deck yourself with your all-cheating. Momentous Fall, Soul's Majesty, or Life's Legacy could probably draw much better than Elemental Bond. With all the card draw this deck does, some redundancy with maximum hand size helps a lot. Spellbook, Library of Leng, Thought Vessel

    I'm thinking a Brass Squire would be a nice inclusion, especially with some of my suggestions, or just because you move a lot of equipment around. Helm of the Host, can let you copy Grothama and have it fight itself for 20 cards drawn.

    There are two big glaring weaknesses of this deck: Flyers, and removal. For removal best to worst: Beast Within, Song of the Dryads, Karn Liberated, Argentum Armor, Steel Hellkite, Spine of Ish Sah remove anything. Reclamation Sage, Acidic Slime, Bramblecrush, Woodfall Primus can slow down your opponents while building your board.

    Never go without graveyard interaction, Tormod's Crypt, Scavenging Ooze, or Relic of Progenitus will put an end to the Spore Frog + Meren of Clan Nel Toth combo, Archaeomancer + Time Warp, and other shenanigans

    Multani, Yavimaya's Avatar and Ulvenwald Hydra are both giant reach creatures that hang back on D. They can fight Grothama and live too, just be sure to Fog so they don't go attacking with 10 damage marked on them. Tornado Elemental, Whirlwind, or Hurricane can deal with your archetypal Angel, Demon, or Dragon, tribal decks. Alternatively, Deadly Recluse or Hornet Queen will make no one want to attack you

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