Sydri, Galvanic Genius


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Mythic Rare
Commander 2013 (C13) Mythic Rare

Combos Browse all

Sydri, Galvanic Genius

Legendary Creature — Human Artificer

: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn.

: Target artifact creature gains deathtouch and lifelink until end of turn.

Sydri, Galvanic Genius Discussion

FallenNocturne on Mairsil's Jail for Combos

4 days ago

Wow, that's a lot, haha.

I get what you're saying about the infinite mana combos, but every time I've played the deck and won, it's been with either Tree/Hateflayer or going infinite with a Walking Ballista/Torment/etc. I'm not sure how the deck would consistently win without those infinite mana combos, but at the same time you're right about the fact that they're very clunky and hard to pull together.

In terms of all the wheel effects, from what I'm gathering from you and the other posts on Reddit, it almost sounds like that's going to be the main focus of the deck. If that's the case, I'd almost be tempted to just switch my commander over to The Locust God or Niv if I went that all-in with wheel. I have to admit, I've always wanted to brew one of those two, so it could be one direction I could go.

Re: haste enablers. I mostly put Urabrask for the pillow-fort-ness but I can see how it's not the most efficient. I actually have an extra copy of Hanweir Battlements but...honestly didn't even think about it in this deck. I also stayed away from Lightning Greaves/Swiftfoot Boots since I'm flickering Mairsil so much.

I have a copy of Turn Aside that I could replace one of the counters with, and I have plenty of Negates. I just always go with Counterspell as the default...well, counter spell, but I can see how it might not be the best for every deck.

I would love to see your suggestions for replacements, since that's a loooot of cards that you're suggesting to cut, and most of them are ones I would have considered vital to the deck. Obviously most of them have to do with infinite mana combos, but the ones that stuck out the most to me though are Mischievous Poltergeist and Deadeye Navigator. Deadeye seems to be a reliable flicker effect and MP is no-mana-cost regeneration. What's the reason for cutting those?

Honestly, the more I'm reading from here and Reddit, the more I'm wondering if my original "vision" for Mairsil is actually possible. Running it as a toolbox, no-game-plays-the-same deck with lots of fun interactions/cage targets is super inconsistent and durdley, but the biggest way to make it more consistent is to cut out a lot of those interactions and funnel everything into one strategy, and tutor/blow through your deck until you find those specific cards. Mairsil just especially seems like one of those decks that's either going to flop around and do nothing, or you build it to laser focus onto one particular combo/strategy and be completely linear.

I think it just comes down to the fact that the deck has never felt great to pilot, even when I win, and I can't say that I can remember a time where I really enjoyed piloting it. I'm beginning to think I like the concept of Mairsil more than the actual execution. If that's the case, I have a few other routes I could take the deck: I've really liked Sydri, Galvanic Genius (I've played around a bit with a Sydri deck on Cockatrice) as a more dynamic combo deck, since there are a lot of fun interactions that she enables, and her combos aren't so clunky as Mairsil's - especially getting infinite mana. So that's one way I could go, or I could go all into the aforementioned wheel route with The Locust God.

But I do still want to give Mairsil a fair shot, so I'm looking forward to reading the rest of your suggestions tomorrow. Thanks for all the great advice so far!

BMHKain on BMH: Introspected, & Introverted; The UnExperience

2 weeks ago


Alright. Here's the situation. I seriously doubt Chromium, the Mutable would work good as an ESPER CMDR here. I've a lot of things to add at some point, but I'm unsure what CMDR to replace Chromium 2.0 though:

Oloro, Ageless Ascetic : We're playing powerful cards that best fit my Vorthos Deck based on "BMH: The UnExperience", if you want to poke fun at that name, not do something Orzhov () can do better w/o .

Zur the Enchanter : Don't get me wrong, he's awesome, but... just look at the number Enchantments I have already; not even enough to warrant this.

Sen Triplets : I seriously dunno how the Powerpuff Girls as Esperites would work as it just simply counts as only one opponent as a target each turn. Skip.

Sharuum the Hegemon : Remember when Breya, Etherium Shaper outclasses this creature after Commander 2016? This Sphinx is worse here as this is not an artifact manipulation deck.

Sydri, Galvanic Genius : If she were a Legendary Artifact Creature, she would be WAY better than the aforementioned Sphinx that's more incorrect than The Riddler. Even so, this is a skip for the same reasons as the Hegemon herself.

Merieke Ri Berit : Err... Why would I use this, when I plan to update this deck with one Perplexing Chimera that, when one casts something good, I trade control over such a much needed creature anyway, while Eldrazi Displacer can easily give me back my Chimera. Now I just want to protect my Displacer though....

Aminatou, the Fateshifter : Awesome Walker, unsure if she'll do any good here; though this is part Value Town, so how should I know? Opinions?

Ertai, the Corrupted : The original Ertai, Wizard Adept is far & away, the better creature, & the latter is better off as a part of the 99 (98 is Partners based...) anyway.

Varina, Lich Queen : If I wanted to make a Zombie Tribal Deck, I'd use either her, or even Thraximundar ; & exclude anything involving "Gisa the Mad"; she's a (A kitten died as I said the B word, & is censored by #CATMEGEDDON), & clearly wants to kill both Stitcher Geralf , Ludevic, Necro-Alchemist , & everything they both worked on as "Impurities" to the undead. Kaya, Orzhov Usurper , & Teyo Verada both say hi, you Mad, Necromancing, Excuse for a MTG Character. I hope you get executed by the Inquisitors of Innistrad; by Guillotine! & if anyone tries to use Ghoulcaller Gisa, even Gisa & Geralf (See? No Links because Gisa the Mad doesn't deserve this crap! :D) for Zombie Tribal decks in the future, Grimgrin, Corpse-Born & Rooftop Storm both say the exact thing Anne Robinson will say to everyone as a former game show host: (Tips head) "You suck!" (Smirks like an asshole).

/endrant, & all further use of Gisa abusing Geralf in all errata, & decks with said errata; Geralf is wiser, & more reserved anyway. I can relate to Geralf more than that Kaya-Hating Brother Killer not deserving of life anyway. :D


Yennett, Cryptic Sovereign : Finally... something. While I do have some even costs here & there, at least this seems decent as I have more odd costs. I wonder...

Dakkon Blackblade : Are you an idiot!? Blackblade Reforged is basically the same effect, just a Legendary Artifact - Equipment. Skip for damn sure! &, Gideon Jura is using it now, after he was dubbed a crap leader of the Gatewatch by Nicol Bolas, & lost his Sural & Self-Determination! I bet he now has in his blood!

Dromar, the Banisher : Why the bloody hell would anyone run Monocolors still?!

Chromium : What the hell is Rampage? How does this work, & why am I taxed to keep this MechaGodzilla wannabe incarnation of one from Core 19 that's far better?!

Halfdane & Lady Evangela : Legends sucked as a whole when it came to their Legendary Creatures. These two are no exception.

(Any Partner CMDR Duos that have a combined Identity of ): (Rips one of them to show they suck.)

Yep, that's my thoughts of all the other Esper Legends. If you have something to say that could be used in this situation in place of Chromium, the Mutable , your opinions for a better substitute is very much welcome. It's just I'm running a COMPLETELY differing deck than what Esper normally runs.

Opinions are open for debate now. Oh, & about Geralf, here's his best quote as a warning to priests (Including Gisa the Mad as a Ghoulcaller.) as he zaps hell on Innistrad:

"Let those idiot priests tremble! A new era in unlife begins here and now. Oglor, raise the lightning vane!"

You have to admit, this is Geralf at his most badass. I don't even give a crud about "Olgor" anyway. PX

mrdehring on Silas Renn & Ravos - Artifacts Matter

1 month ago

Nihil Spellbomb for graveyard decks isn't really oppressive, most graveyard decks should expect some form of hate.

Scourglass works well with your artifact commander. I agree it might be too much for creature heavy decks, but it is a slow trigger. However 5 mana repeatable wrath is a bit much. Leave it as a maybe for now.

Leave out the Mindslaver and the Ethersworn Canonist until you see you need them.

Other suggestions.

Dispeller's Capsule , for those pesky artifacts and enchantments your opponents play.

Glaring Spotlight to help you get in and also to deal with hexproof.

Orazca Relic for life gain and card draw

Giving Silas Renn, Seeker Adept double strike is interesting. Grappling Hook with deathtouch helps remove creatures.

Sydri, Galvanic Genius , especially when Darksteel Forge is in play.

Gidgetimer on Help choosing an artifact commander? ...

1 month ago

Out of curiosity, why Sen Triplets and not something that interacts with artifacts like Sydri, Galvanic Genius or Sharuum the Hegemon ?

triproberts12 on Artificer Blink

2 months ago

A word of warning: Breya is very OP, and the table will treat you as such. If your game plan is to present a nonthreatening board and survive to the lategame, you might be better off dropping the red and going with Sydri, Galvanic Genius .

Ethereal_Reaper on Goddess of Etherium (Budget)

2 months ago

I normally play a Sydri, Galvanic Genius deck. It seems you have many of the artifact combos I run, but one that's been really good for me I feel is worth slotting is Time Sieve . It easily goes infinite with Thopter Assembly , and with Breya they might mistake it for a value engine as opposed to in

xaarvaxus on Esperodin

2 months ago

Caltrops with Sydri, Galvanic Genius 's second ability could be a lot of fun though you do have to be careful because your own creatures will get pinged when they attack.

Commander's Sphere is an upgrade over Manalith as your commander can recycle the Sphere for a slow draw engine. Provides some redundancy with the Strix.

For other sac effects you could look at Morbid Curiosity , Costly Plunder , Reprocess , Reshape , and Syndicate Trafficker

Another artifact creature that begs to be recurred is Meteor Golem

And Aminatou, the Fateshifter is another blink effect on stick to keep you commander getting value from artifacts in the graveyard or just blinking ones in play.

captainamerica on Anointed Procession Deck with Cats

2 months ago

9-lives, I ask that you read this and think about it. I am well known for wanting to have my cake and eat it. This is a game, and games are meant to be fun, even if it's competitive. That being said, the following are my suggestions:

Lotus Cobra is only really good when you can get more than one landfall trigger and generate a faster tempo (generally off of "fetch lands" like Windswept Heath into an untapped land). For example: consider turn three. Two forests in play, lotus cobra, Pride Sovereign, and windswept heath in hand. You play cobra, drop a fetch, and search, opening 3 mana (if you include the untapped land) to play the sovereign.

Life total is irrelevant unless you can abuse it, or you are playing against burn (in which it is still not really relevant). Examples of abusing lifegain are Aetherflux Reservoir+Sydri, Galvanic Genius, Felidar Sovereign, and Lim-Dul's Vault. The only formats these can be achieved in are commander, highlander, or other eternal formats.

Indestructible is insane, especially because the only removal for it in modern is in white or -1/-1 counters.

Even if I'm not in aggro I would still play Fleecemane Lion, Loam Lion, and Wild Nacatl. I would do this because they are the creatures that will keep me alive in the early game, while applying pressure. for these I would take out Ajani's Pridemate and Lotus Cobra (unless you are willing to get some fetches)

The best White removal in modern is Path to Exile, which I would play over Vanquisher's Banner and Creeping Renaissance

The flaw in your argument that Renaissance is better, is that it is for your enchantments. Renaissance is not card advantage. The information is still open, it doesn't immediately expand your board presence, and can be hated out more easily than your enchantments. Rest in Peace is currently in the mainboard of multiple decks that run white. My decks play Tormod's Crypt. Hating out your graveyard is currently game 1 meta. In reality, I would not run recursion/graveyard in the main. Against this deck (assuming your recursion is in your sideboard) I would plan on ditching my graveyard hate for enchantment hate. This is because I believe that drawing my graveyard hate is a dud against your deck.

Lastly, for lands, I would add a few Temple Garden and one or two Scattered Groves

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Sydri, Galvanic Genius occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%