Sydri, Galvanic Genius

Legendary Creature — Human Artificer

: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn.

: Target artifact creature gains deathtouch and lifelink until end of turn.

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Sydri, Galvanic Genius Discussion

RedbeardVII on Oloro, the Ageless Wallflower Deck

3 days ago

New to Esper

I have a league coming up where I can sign up with 3 commanders, all with the same color pie set up.I do not usually play Esper, so this is a chance to let me do something different. I have decided I am going to run Zur the Enchanter, Oloro, Ageless Ascetic , and Sydri, Galvanic Genius for the league matches (a 3 month period, 2 games a week), three very different commanders, but all the same color!

I usually play super aggressive decks like Rakdos, Lord of Riots or Maelstrom Wanderer, but I was hoping to get a really good control/lifegain feel that isn't super threatening but can definitely win.

I have read a ton on Zur, and i know how to make a really wicked Sydri artifact deck, but Oloro has me absolutely stumped. He looks good and I have checked out EDHrec for some of the Esper goodstuff, but it feels like a Karlov deck, but with just a splash of blue. Am I wrong to think this is good enough or am I totally off?

Title Local Meta

I will mainly be facing 75% decks that are heavily net decked but don't have more than $400 bucks in any one deck (except maybe one of the wizrad control players)The ones I have had issues with are mainly Meren of Clan Nel Toth, Karador, Ghost Chieftain, Name any Sliver Commander, and Atraxa, Praetors' Voice.There is also a Krenko, Mob Boss deck that gets very lucky once in a while but gets shut down by mainly other players, and an Omnath, Locus of Rage that seems well put together but generally can't play for beans.

League Rules

The League rules were just posted at the LGS, infinite combo's are allowed, but have multiplicative dings on overall score for the league every time they are used. Mass Land destruction and Hand disruption are also getting dinged. Looks like they are going the "everyone has fun route", which I happen to like. Keep in mind I am aiming to win the whole thing folks, but don't want to resort to games where I have to rely on combo's or other "degenerate" tactics to do it.

Also, I might add that "you win the game" conditions do not do anything for me at my LGS, as points and packs are awarded with kills, so please keep that in mind when making any suggestions.

DVLuca on Help witH Esper control combos

3 days ago

Hi Sicohippy, a friend of mine have tried this general and whit all the support and suggestion I had for him Ertai never worked properly. I can suggest you Sydri, Galvanic Genius and Sen Triplets as a very good stax-combo esper deck. Tell me budget and playstile (mono or multy player) and I will be glad to help you.

Siq6Six on Of Hate-and-a-laugh Tales

1 week ago

Howdy! Been busy the past, uhh, hell i don't know. Missed a few FNM's, and have had a few I didn't even get to play 8. One of the guys in our group likes to play Sydri, Galvanic Genius which hoses my strategy.

How excited are you about seeing the banlist for duel? When I read it I thought about all the Vial Smasher decks you've had to contend with. I LOL'd pretty hard about it!

I'd say the Sword of Light and Shadow is an easy in. Especially now you've had an opening.

How has Pentarch Paladin worked out for you? Additional removal is always nice, but is it worth a slot over other options?

TheTindell179 on Artifact Lifegain Sydri, Galvanic Genius

1 week ago

Caltrops. Literally the best card for Sydri, Galvanic Genius. Animate it, give it Lifelink and Deathtouch, and boom you have a wall that kills anything dumb enough to attack and gains you a bit of life too. Not too bad if you ask me.

Bhaal666 on Developing Consistency within League Restrictions

2 weeks ago

oh cool multiplayer competition. I do want to mention https://edhrec.com/ in case you don't know about it, pretty good resource for finding neat things.

Well then Sydri, Galvanic Genius + Aetherflux Reservoir is pretty solid. You need to gain a bit of life as you need a minimum of 51 to pull it off but animate the reservoir then give it deathtouch lifelink, pay 50 life, do 50 damage, rinse repeat. 4 man pod means you are not hitting the 5 times per turn loop limit either. 2 card combo and half the combo is in the command zone, your LGS may frown on this as it is infinite and they wanted to discourage infinite.

Zada, Hedron Grinder likes cards like Expedite, Titan's Strength, Heat Shimmer, Balduvian Rage, Young Pyromancer basically takes these silly small useless effects in commander and makes them totally nuts. you need other creatures but red gives goblins which quickly and easily pile up. down side is if zada isnt out a good portion of your effects become useless but you have redundancy from Mirrorwing Dragon and can run a token subtheme with Purphoros, God of the Forge. I dunno if it would be competitive in multiplayer you could certainly smash one person.

Grenzo, Havoc Raiser is better for you then i was thinking since goad means they have to attack but cant attack you unless given no other options. grenzo, Bedlam, and goblin tribal will keep everybody swinging every turn and if you have enough goblins (or whatever you use) no one will be aloud to swing at you. Bonus is you can mill cards from opponents for each of your creatures that hit them and cast some stuff you mill off them.

Norin the Wary is chaotic, hilarious, and sometimes just plain cruel. etb triggers are key to this deck and norin is extremely hard to get rid of and cheap if he does die. Confusion in the Ranks, Warstorm Surge, Panharmonicon, Purphoros, God of the Forge, Grip of Chaos, Possibility Storm, Conjurer's Closet, Impact Tremors. these cards create a confusing board state so you may regret playing the deck if you are not well versed in the rules of the game, even if you are you may question your sanity. However norin would likely be the best of the red legends, the deck does like Kiki-Jiki, Mirror Breaker but does not need it so you dont need to run infinite combos. with all the chaos and all the etbs going off the deck is very disruptive and people wont always know how to deal with it.

keep in mind going mono-red has its downsides, originally I assumed 1v1 which red does fine in as it is highly aggressive. In multiplayer being mono means you lack the ability to answer some things unless you want to include less efficient things like Spine of Ish Sah

JaceTheSwagSculptor on Developing Consistency within League Restrictions

2 weeks ago

@Bhaal666: It is multiplayer as stated under the "What is the round structure?" question. Nonetheless I'm a interested in your last two suggestions, namely the mono red legends and Sydri, Galvanic Genius if your could elaborate more on how they would work for multiplayer. They sound the most interesting.

Bhaal666 on Developing Consistency within League Restrictions

2 weeks ago

1v1 matches or some kind of multiplayer thing? I'll assume 1v1 and give advice on based on that. here is a list of commanders by tier http://tappedout.net/mtg-decks/list-multiplayer-edh-generals-by-tier/ This will probably be the best place you can look for what you want.

These are commanders you could consider that I think are overlooked:

Sram, Senior Edificer: he is cheap so he gets out fast and can be replayed easily, I realize he seems like a voltron guy but you can play the auras and equipment on anything :P, white tends to lack on draw but with cheap auras and equip cards this guy makes up for it.

Memnarch doesn't need infinite mana to be powerful, just focus on mana producing artifacts and Doubling Cube you will have a lot rather quickly and steal all the cool things.

Zada, Hedron Grinder, Norin the Wary, Grenzo, Havoc Raiser are all hilarious in their own way as well as effective, grenzo can force bad attacks and mill with enough goblin tribe support.

Sydri, Galvanic Genius uses a combo that doesn't need to loop over and over. her + Aetherflux Reservoir going off once usually wins the game, although in 1v1 i guess you dont even need sydri just life gain and tutors for the reservoir.

I would generally recommend something cheap to cast so you can easily use it several times when it dies.

GS10 on Breya, Ghost in the Shell OVER 65 INFINITE COMBOS

3 weeks ago

Sydri, Galvanic Genius maybe, I don't think she is enabling any combo, just generating value. If you are winning with one of many combos, none of her abilities seem that game breaking and it's certainly better than removing ramp. I don't know if Mechanized Production really is better because sometimes it might just be too slow, or less impactful than Sydri, but if I was to test it in your deck, that's probably the one I'd cut.

At least I don't see you turning Mycosynth Lattice or Mindslaver into a 6/6 deathtouch lifelinker, and with a low curve there is not a lot of value on turning a cheaper artifact into a creature either. Maybe for one very conditional block and get rid of something big, but again, that too is a fool me once kind of trick. Unless you are using her to remove Mana Crypts and that kind of 0 mana artifacts, probably she is the weak link. I've cut Sydri and brought her back in a few times now and I am still unsure about her relevance, I think that the main thing that makes her appeal to me is that she is a cheap creature that can synergize with most of our deck, but again, she can, but most times I will choose not to because that doesn't get me anywhere.

The value of both can change from deck to deck of course, but that's something that we'll only find out by testing. At a first glance at least, I think that Mechanized Production might be more impactful than Sydri in your deck most of the times.

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