Tempting Licid

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Tempting Licid

Creature — Licid

(Green), Tap: Tempting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay (Green) to end this effect.

All creatures able to block enchanted creature do so.

DreadKhan on Goose Mother Voltron

4 months ago

Mark of Sakiko or Bear Umbra might do some work, mostly to enable you to play a lot more stuff? Belt of Giant Strength seems synergistic, it stacks with your +1 counters. Crystal Shard is a pretty good way to get your Commander back in hand, but it can also be used to punish any player who dares use all their mana up (some players are really bad at tracking stuff like this, depending on the playgroup). Rogue's Passage is an interesting way to guarantee the survival of your Goose. If you want more mass removal I have had some luck with Mass Manipulation, it's hard to cast but the effect is pretty strong if you steal more than 1 thing.

I'm not sure if your Goose gets big enough or not, but Tempting Licid is a decent Lure effect, and you can technically attach it to an opponent's creature that attacks (and remove it after blockers are declared) to either wipe out blockers (letting you/others get in) or get a creature killed, you can also use it to put a Lure on something you don't care about so The Goose can get in unblocked (you can save the Licid).

When it comes to ramp and fixing, I find 2 colour decks are extremely forgiving, and having one of those colours be Green makes it even easier to build. One of the annoyances of Enemy Pair decks (like Simic) is that their aren't as many dual lands to choose from, but their are still a few budget range dual lands that come with basic land types, these really pop with stuff like Nature's Lore, which can find a non-Basic Forest, enabling you to get your colours quickly and consistently, but IMHO it's really hard to not hit your colours in a Simic deck. It's really annoying that the only 'budget' typed dual I can think of is Breeding Pool, but that's a long way from budget, and you're only in 2 colours.

If you like +1 counters and drawing cards you might enjoy Generous Patron, if you're desperate you can give your own stuff the counters, but if you want cards you can do so (and still have a body). Another card that might be generally useful is Skullwinder, you can use this to generate political leverage, possibly getting to choose what the opponent will actually get back. Cultural Exchange is an obscure card that can very much take over a game if you time it right, ideally you use it after people have already wiped and hopefully don't have another at the ready. Mass Diminish might be better than Frogify, note that it lasts until your next turn and affects all of a player's creature, yet still comes with Flashback to boot. This is very good with something like Tempting Licid. Transmogrifying Wand might not look very good, but being able to remove the 3 most annoying creatures for a grand total of only 6 mana is pretty sweet, it's also a great deterrent piece once it's out and still has counters, people can't play key creatures until it's dealt with or out of counters. Return of the Wildspeaker is a good way to refill your hand, it's among the best of it's kind, but Momentous Fall is better if you're being wiped or something.

Rhadamanthus on Can Licids Target Opponent's Stuff?

5 months ago

Yes, you can do that. Because Tempting Licid's ability just says "target creature" and doesn't say anything specific about who controls it, that means it can target creatures controlled by any player.

And yes, because the Licid's ability doesn't specify any restrictions on when it can be activated or when you can pay mana to end the effect, that means you can do it any time you'd normally be allowed to activate an ability.

DreadKhan on Can Licids Target Opponent's Stuff?

5 months ago

I assume the answer will be yes, but I'm mostly curious because of Tempting Licid, it seems like it would be played more if it could? I know Zur can fetch up an Aura which can be attached to an opponent's permanent, so I assume that if the card doesn't say you can't you probably can?

To go a bit further, I wonder if their is any reason I can't activate Tempting Licid in response to an attack by an opponent, then detach it after blockers are declared but before damage, meaning I could just keep doing it?

Thank you!

Hi_diddly_ho_neighbor on Sekki, Ghost Piñata

1 year ago

The deck is looking pretty tight, but I have some more thoughts on how to address your "pre-Sekki" concerns.

Farhaven Elf is a worse Wood Elves, but it's still ramp and an effective speed bump against and early attack.

Woodland Bellower isn't a bad inclusion since it can come down before Sekki and tutor up creatures like Tempting Licid, Ulvenwald Tracker, and Champion of Lambholt before Sekki comes down a turn or two later. You could also consider other creature tutors like Worldly Tutor and Green Sun's Zenith.

Thaumatic Compass  Flip isn't a ramp spell per-say, but it does guarantee your land drop for the turn and can turn into a better Maze of Ith to keep you alive until Sekki drops.

You could consider some of the cycling green lands like Tranquil Thicket as additional sources of card draw in the land slot. Play them as lands when you need them or just aggressively cycle them to dig deeper.

I also like Bushwhack as a fight spell/land grab.

As always, awesome deck!

Niko9 on Lure Spells

1 year ago

Not modern for sure, but there was a time with Tempting Licid and Sylvan Basilisk were a combo. Can't think of newer examples but it's a really cool effect and I'm excited to see what people mention.

1empyrean on Chevill, Chevalier Chevreuil

2 years ago

IHATENAMES, I used to run Bow of Nylea and I found that it was decent, but rarely as impactful as I'd like given most of my creatures and the tokens I make already have deathtouch. I ended up swapping it out for Wand of Orcus.

I deliberately chose not to rely on combat based effects, and that is why I don't have more lure effects. I will say that while looking at lure effects, I realised Tempting Licid might be a great fit for the deck. So I will try and figure out what can be swapped out for it.

I may eventually add Pathbreaker Ibex, but it is very similar to Blossoming Bogbeast. Since my focus isn't combat in most cases, I decided to only keep one, and I picked the Bogbeast because It costs one less mana and gives me life. Craterhoof Behemoth is a card I'd run if I had more focus on token generation.

Thanks for the suggestions, even if I'm not exactly taking any of them.

Spell_Slam on Deathtouch Squared

2 years ago

I am not sure if your deck is slow enough for even Viridian Longbow to be effective. Wouldn't you rather have 1-of effects that are more efficient? I thinking Ram Through and Rabid Bite . Blizzard Brawl and Ancient Animus I could also get behind.

I like where you're going with Tauting Elf. Wouldn't more Lure effects be effective at pushing through more combat damage? Lure itself is playable, but there are other potential cards that do similar things that could be effective as well. I'm thinking Tempting Licid (turn it back into a creature after blocks) and Nemesis Mask .

Argivian_Archaeologist on Jimmy's Jadzi | Game Knights #44

2 years ago

Jangling Automaton + Tolarian Entrancer + Tempting Licid = steal your team. Is there anything else?

Maybe the Game Knights deck builders like to include one crazy, jank, longshot combo just in case it pops off on camera?

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