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Just ran across an excellent tutorial today. Ghave That Bitch an Infinite Combo [Primer] It goes over a ton of stuff that Ghave can do (including extensive explanations and examples) and gives a great list showing how it can all come together with balance. My deck is more kitchen-table casual in nature, so I won't be buying stuff like Doubling Season , but this is well worth the read, and I highly recommend it.
January 19, 2019 3:28 p.m.
I think I see an issue in the description of Persist in combo. It's in the following passage.
" Mikaeus, the Unhallowed has amazing synergy in Ghave Combo. Not only does he give non-humans undying so we can bring them back when we normally couldn't, but he right out combos with persist creatures because he gives them undying in addition to persist. We get to pick which order undying and persist triggers, but they still come back with both kinds of counters. This causes them to fizzle, and we can sacrifice our creature again."
As I understand the way Undying and Persist work together, the effects do not both go off each cycle. As stated, the player gets to stack them either way, but the first effect to resolve gives the second effect nothing to do, so the second effect doesn't resolve. The way to handle it is that the creature with both abilities is managed in order to have the effects go off alternately. If Persist was used the last time the creature died, use Undying this time, and vice-versa. It still works out to the same overall advantage.
Marvelous tutorial, by the way. It may well be the best I've seen anywhere to date. I plan to link to it from my I Ghave Until It Hurts deck as an illustration of how far the possibilities can be taken and how the various interactions work.
To paraphrase Patrick Henry, I regret that I have but one +1 to contribute to this excellent work. :-)
January 19, 2019 3:14 p.m.
Corpsejack Menace needs to come out of the Maybeboard into the Mainboard ASAP. It's one of the most powerful combo pieces there is with Ghave . It's right up there with Cathars' Crusade and Champion of Lambholt . That good.
This deck is really well done. :-)
January 19, 2019 2:36 p.m.
January 18, 2019 3:10 p.m.
I really like the concept of this deck. I have a few things that combine deathtouch and trample, but no all-deathtouch decks. That may need to change. :-) Evasion, such as flying and fear are nice to include in the mix, as you have. After all, the opponent may be running some deathtouch too. Your Viridian Longbow and Nature's Way go a long way to cover that base as well. Still, there's nothing like trample for a deathtoucher, as it lets you kill another critter along the way, and even against an indestructible blocker, it lets you deliver all but one power to the face or to take out several blockers if they want to line 'em up like dominos for ya.
That said, I'd try to find a place for more trample action, either in the critters themselves or in the buffs.
Some stuff I've found useful in your deck's colors:
Rabid Bite - Similar to Nature's Way but not quite as good
Larger Than Life , Wildsize - Trample + Buff
Bow of Nylea - More useful if you don't already have all deathtouchers
Champion of Lambholt , Overrun , Prowler's Helm , Rogue's Passage , Whispersilk Cloak - Evasion
Deadly Recluse - Another deathtouching early blocker, but this one has reach.
Ambush Viper - So sweet when they don't see it coming
First strike is also really nice in a deathtoucher, but if you try to have everything, it dilutes a deck too much.
Or can you . . . ? Chariot of Victory - First Strike + Trample + Haste and reusable
January 14, 2019 10:56 p.m.
It's a nice concept, but IMHO you need to drop some of the nasties in favor of more early drops. You don't need so many nasties, as by the time you can cast them, you'll have had several turns to find them. This is a good article on the subject of mana curves. - https://magic.wizards.com/en/articles/archive/beyond-basics/how-build-mana-curve-2017-05-18 - It goes beyond the usual advice to cover not just costs but when you'll actually be wanting to cast each item. Even after reducing your big mana cost cards, you'll need a lot more ramp. Avoid the trap of just stuffing in great bombs you want to put on the battlefield. In a given game, you won't see most of your deck anyway.
As to actual cards, I like
a lot. It's like
's big brother. Great value.
Cards like Typhoid Rats and Pestilent Kathari can plug up the battlefield a bit while you work on getting out a finisher or two.
January 14, 2019 7:07 p.m.
I forgot to note above that I already know I need to swap at least a couple of the Plains for Mountains . I may also need to add a land or two, but I'd rather make changes to pull the curve down a bit instead, probably.
January 11, 2019 11:55 p.m.
I'm still working on this one. It's only a couple of days old. I'd like to swap out a few of the weaker cards, shore up the 1-drops (especially creatures) some, and basically help it get out of the gate a bit more quickly. It's fun already, but it could be better. Suggestions are welcome.
January 11, 2019 11:44 p.m.
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