Forgestoker Dragon

Legality

Format Legality
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Born of the Gods (BNG) Rare
Promo Set (000) Rare

Combos Browse all

Forgestoker Dragon

Creature — Dragon

Flying

: Forgestoker Dragon deals 1 damage to target creature. That creature can't block this combat. Activate this ability only if Forgestoker Dragon is attacking.

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Forgestoker Dragon Discussion

jakeelephant006 on Toxic Thunder 2: The Toxic Avenger

4 months ago

Lands: Take out 2 Mountains, Stone Quarry, Cinder Barrens, and Forsaken Sanctuary and maybe the Guildgates if you want and add in at least one plains, Haven of the Spirit Dragon, any of the life gain dual lands from Tarkir... just use better duals than the strictly-worse guildgates. I have a personal issue with those lands. They insulted "Avatar the Last Airbender" once.

Creatures:

Things to pull: Ancient Hellkite works to slow, requires to much investment, and is too conditional. Forgestoker Dragon cuz it's clunky and slow compared to other things. (A lot of these suggestions will be cutting the worst of duplicate effects). Aegis Angel (above reason)? Wojek Embermage? Paragon of Open Graves cuz you don't have enough black to make its ability work. Scalding Salamander is too conditional. Either Vulshok Sorcerer or Blood Cultist. Crossbow Infantry. Stun Sniper. Painsmith because not enough artifacts.

Artifacts: That Which Was Taken cuz it's also too slow.

Randomsome1 on Here Be Dragons

8 months ago

RubyStrings Thank you for all these suggestions! Oracle of Mul Daya is definitely better, but my budget is running low and I want to try and keep the deck as tribal as possible.

I will look at taking out Crucible of Fire for Quicksilver Amulet and Broodmate Dragon for Scalelord Reckoner. they shouldn't affect too much except adding some more white, which I think my current mana base can handle. Would Consign to Dust and/or Primeval Light suffice for enchantment/artifact hate? I know one is slow, but I would love you thoughts on these.

Currently, I see Indestructible as a big possible threat, mostly Blightsteel Colossus so Utter End and Anguished Unmaking are great suggestions!

I feel like Steel Hellkite Siege Dragon Forgestoker Dragon Ryusei, the Falling Star Scourge of Valkas Deathbringer Regent Silumgar, the Drifting Death and Dragon Tempest give me a lot of pseudo wipes. I was looking to Merciless Eviction at some point because Indestructable is always a problem.

With all the ramp I have, Dragonstorm has been a game ender with Dragon Tempest and/or Ramos, Dragon Engine. I usually grab Scourge of Valkas, Broodmate Dragon, and whoever else I need for the situation. Usually it storms 3 times.

I would love a Bloodstained Mire, Wooded Foothills and Verdant Catacombs. Right now I'm running Rocky Tar Pit, Mountain Valley, and Bad River for budget reasons. I also want to put it a Cavern of Souls for Ancient Ziggurat

Into the Wilds really ramps! That is awesome, thank you for telling me!

You definitely seem more experienced then me so I hope keep bouncing ideas back and forth. This is SUPER helpful!

TheMadRocketeer on Ruric Thar, May I?

1 year ago

I really need to add the Fierce Empaths here. This deck is all about getting Ruric Thar, the Unbowed onto the field as soon as possible and doing nice effects through creatures alone. While, as of this posting, Fierce Empath can find me only 7 cards (2x Forgestoker Dragon, 2x Inferno Titan, and 3x Ruric Thar, the Unbowed), these represent half of the current set of beaters in the deck and generally are the cards I most want to make sure I find. Just getting Ruric Thar, the Unbowed out ASAP is already worth the inclusion of Fierce Empath. Another advantage I see in doing this is that it would possibly allow me to move 1 each of Forgestoker Dragon and Inferno Titan to the sideboard, dropping the mana curve a bit, though that may be a bad idea.

The deck could use help to more quickly find the creatures and land it needs, and it could use improved ramp to be able to do more than one big thing at a time.

Maybe Frontier Siege for improved ramp? Maybe Outpost Siege for draw? Neither is a creature, though.

Now, how to make room?

  • Remove Embermaw Hellion? It's nice, but it may be sort of an unnecessary damage-more card in this line-up.
  • Wickerbough Elder is my only artifact or enchantment removal, but it's just 1 card of 60, and therefore unlikely to show up in a given game anyway, so it's a candidate for deletion, probably.
  • Dense Foliage stays for sure. That thing's been incredible. Worth a 6 point hit, even, it it comes to it. I'd include 1 more if I owned another.
  • What else?
  • Thoughts?

    freddiepeddi on

    1 year ago

    Version 1.3 is here!

    In this version i removed a copy of each temple from the cube to encourage the use of mono colored and duo colored decks rather then 3 colored ones. I swapped out the temples in favour for:

    Destructive RevelryAshen RiderEphara's EnlightenmentNessian Game WardenForgestoker DragonDreadbringer LampadsAerie Worshippers3x Unknown Shores

    This To give all colours an equal amount of cards since i added Chained to the rocks before and also buff some of the color combinations that is currently struggeling. I added in The 3 unknown shores for additional fixing that also works better with aggro decks since they where a bit slow with the temples.

    The last change I made was to remove Font of Fortunes In favor for Divination since blue barely uses enchantments and to give the red blue deck an extra tool!

    -Logician on

    2 years ago

    Hey! You've got some cool choices in here that I haven't seen in a while. However, I would try to shift your focus from some of these cards to cards with generically more value.

    Before doing anything, however, I must recommend looking at your banned cards listed, including Upheaval and Prophet of Kruphix. These two cards are banned in EDH and should be removed immediately if you're serious about playing EDH.

    Here are the weakest cards in your deck:

    Some great choices you've made!

    Cards you should try and get ahold of.

    Good luck with the deck!

    AvacynAngelofHope on Angels Demons Dragons 2016 Kaalia, of the vast

    2 years ago

    i would suggest getting rid of Forgestoker Dragon for Balefire Dragon its a good boardwipe when you're able to give it doublestrike. Kaalia's Having a Party is my deck if you need ideas. also maybe Sorin Markov for reducing life totals from 40 to 10

    CardScience on Disgusting Clumsy Lizards v2

    2 years ago

    Ok, now for the dragon options. The key things to remember here:

    • Dragons are the theme and we're looking to use dragon options wherever possible, but it isn't a "tribal" deck. We aren't including random dragons just to meet a quota, and dragons are big enough and our combos lethal enough that we don't really care for tribal support effects. The synergy is in the individual effects of the cards and how we can abuse them with Scion, not the creature type.

    • As combos go, Scion is incredibly reliable. You will always be casting it when you have mana (since it's your commander), you can always use its ability (usually multiple times a turn at full mana) and you will always have access to the target you want (assuming it's not in your hand or yard already). What this means is our dragon toolbox doesn't need a lot of redundancy. If your best way to punish someone for not blocking a Scion attack is Moltensteel Dragon + Skithiryx, then you don't really need 4 more dragons whose purpose is "kill someone on hit", especially since we're running a bunch of recursion. Ideally every dragon we include should give you an optimal response to a specific situation.

    Since these dragons all have different uses, I'll lay out the uses of the most obvious inclusions before listing some possible second-stringers.

    If you want to kill someone who can't block Scion
    Show

    If you want to kill any number of players who can't block fliers
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    If you happen to draw Bitter Ordeal and feel like winning the game instantly
    Show

    If you happen to draw any Curiosity effect and feel like killing someone instantly
    Show

    If you need to see some more of your deck in a hurry
    Show

    If you need to remove some number of random permanents
    Show

    If you need to negate potential flying blockers
    Show

    If your Scion is being targeted with removal
    Show

    If your Scion is about to die
    Show

    If you need your Scion to do more combat damage this turn
    Show

    OTHER FRINGE PICKS
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