Creature — Dragon
: Forgestoker Dragon deals 1 damage to target creature. That creature can't block this combat. Activate this ability only if Forgestoker Dragon is attacking.
|Have (2)||GeminiSpartanX , metalmagic|
Printings View all
|Born of the Gods (BNG)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Forgestoker Dragon Discussion
1 year ago
Path of Ancestry will fit really well with this deck. highly recommend finding a spot for it. personally, not a big fan of Forgestoker Dragon in this deck, the rest of what you have looks great, though.
also, not a fan of Chandra, the Firebrand. but that's just me
1 year ago
If you're just looking for cards to cut, I'd start with some of the following:
1 year ago
I like this deck a lot. I found a Lathliss, Dragon Queen in the most recent pack I opened, and it made me want to make a Commander deck out of it. I mostly play 60 card Casual, though, and this looks a lot like the deck I had in mind, translated to Casual. You seem to have covered the bases well.
As to suggestions, check out my Ruric Thar, May I? deck. It operates on a nearly all creature basis, but it's Green-Red like this one and runs Forgestoker Dragon, which would fit well here. Inferno Titan is a major player too. They combo soooo well with Nightshade Peddler to clear a path to victory or just remove the creatures that are hurting you. Ogre Battledriver can help with Haste. Orcish Lumberjack is awesome ramp, though you'd want to shift to a few more Forests if you run that.
1 year ago
Looking at this one again lately for possible upgrades. I'm considering the following changes.
The point of the changes is to get the most important elements of the deck out more quickly and reliably.
2 years ago
Lands: Take out 2 Mountains, Stone Quarry, Cinder Barrens, and Forsaken Sanctuary and maybe the Guildgates if you want and add in at least one plains, Haven of the Spirit Dragon, any of the life gain dual lands from Tarkir... just use better duals than the strictly-worse guildgates. I have a personal issue with those lands. They insulted "Avatar the Last Airbender" once.
Things to pull: Ancient Hellkite works to slow, requires to much investment, and is too conditional. Forgestoker Dragon cuz it's clunky and slow compared to other things. (A lot of these suggestions will be cutting the worst of duplicate effects). Aegis Angel (above reason)? Wojek Embermage? Paragon of Open Graves cuz you don't have enough black to make its ability work. Scalding Salamander is too conditional. Either Vulshok Sorcerer or Blood Cultist. Crossbow Infantry. Stun Sniper. Painsmith because not enough artifacts.
Artifacts: That Which Was Taken cuz it's also too slow.
2 years ago
I will look at taking out Crucible of Fire for Quicksilver Amulet and Broodmate Dragon for Scalelord Reckoner. they shouldn't affect too much except adding some more white, which I think my current mana base can handle. Would Consign to Dust and/or Primeval Light suffice for enchantment/artifact hate? I know one is slow, but I would love you thoughts on these.
I feel like Steel Hellkite Siege Dragon Forgestoker Dragon Ryusei, the Falling Star Scourge of Valkas Deathbringer Regent Silumgar, the Drifting Death and Dragon Tempest give me a lot of pseudo wipes. I was looking to Merciless Eviction at some point because Indestructable is always a problem.
With all the ramp I have, Dragonstorm has been a game ender with Dragon Tempest and/or Ramos, Dragon Engine. I usually grab Scourge of Valkas, Broodmate Dragon, and whoever else I need for the situation. Usually it storms 3 times.
I would love a Bloodstained Mire, Wooded Foothills and Verdant Catacombs. Right now I'm running Rocky Tar Pit, Mountain Valley, and Bad River for budget reasons. I also want to put it a Cavern of Souls for Ancient Ziggurat
Into the Wilds really ramps! That is awesome, thank you for telling me!
You definitely seem more experienced then me so I hope keep bouncing ideas back and forth. This is SUPER helpful!
3 years ago
I really need to add the Fierce Empaths here. This deck is all about getting Ruric Thar, the Unbowed onto the field as soon as possible and doing nice effects through creatures alone. While, as of this posting, Fierce Empath can find me only 7 cards (2x Forgestoker Dragon, 2x Inferno Titan, and 3x Ruric Thar, the Unbowed), these represent half of the current set of beaters in the deck and generally are the cards I most want to make sure I find. Just getting Ruric Thar, the Unbowed out ASAP is already worth the inclusion of Fierce Empath. Another advantage I see in doing this is that it would possibly allow me to move 1 each of Forgestoker Dragon and Inferno Titan to the sideboard, dropping the mana curve a bit, though that may be a bad idea.
The deck could use help to more quickly find the creatures and land it needs, and it could use improved ramp to be able to do more than one big thing at a time.
Now, how to make room?
3 years ago
Version 1.3 is here!
In this version i removed a copy of each temple from the cube to encourage the use of mono colored and duo colored decks rather then 3 colored ones. I swapped out the temples in favour for:
This To give all colours an equal amount of cards since i added Chained to the rocks before and also buff some of the color combinations that is currently struggeling. I added in The 3 unknown shores for additional fixing that also works better with aggro decks since they where a bit slow with the temples.