Forgestoker Dragon


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Hero Legal
Tiny Leaders Legal
Heirloom Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Magic Duels Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Born of the Gods (BNG) Rare
Promo Set (000) Rare

Combos Browse all

Forgestoker Dragon

Creature — Dragon


: Forgestoker Dragon deals 1 damage to target creature. That creature can't block this combat. Activate this ability only if Forgestoker Dragon is attacking.

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Recent Decks

Forgestoker Dragon Discussion

Randomsome1 on Here Be Dragons

3 months ago

RubyStrings Thank you for all these suggestions! Oracle of Mul Daya is definitely better, but my budget is running low and I want to try and keep the deck as tribal as possible.

I will look at taking out Crucible of Fire for Quicksilver Amulet and Broodmate Dragon for Scalelord Reckoner. they shouldn't affect too much except adding some more white, which I think my current mana base can handle. Would Consign to Dust and/or Primeval Light suffice for enchantment/artifact hate? I know one is slow, but I would love you thoughts on these.

Currently, I see Indestructible as a big possible threat, mostly Blightsteel Colossus so Utter End and Anguished Unmaking are great suggestions!

I feel like Steel Hellkite Siege Dragon Forgestoker Dragon Ryusei, the Falling Star Scourge of Valkas Deathbringer Regent Silumgar, the Drifting Death and Dragon Tempest give me a lot of pseudo wipes. I was looking to Merciless Eviction at some point because Indestructable is always a problem.

With all the ramp I have, Dragonstorm has been a game ender with Dragon Tempest and/or Ramos, Dragon Engine. I usually grab Scourge of Valkas, Broodmate Dragon, and whoever else I need for the situation. Usually it storms 3 times.

I would love a Bloodstained Mire, Wooded Foothills and Verdant Catacombs. Right now I'm running Rocky Tar Pit, Mountain Valley, and Bad River for budget reasons. I also want to put it a Cavern of Souls for Ancient Ziggurat

Into the Wilds really ramps! That is awesome, thank you for telling me!

You definitely seem more experienced then me so I hope keep bouncing ideas back and forth. This is SUPER helpful!

TheMadRocketeer on Ruric Thar, May I?

1 year ago

I really need to add the Fierce Empaths here. This deck is all about getting Ruric Thar, the Unbowed onto the field as soon as possible and doing nice effects through creatures alone. While, as of this posting, Fierce Empath can find me only 7 cards (2x Forgestoker Dragon, 2x Inferno Titan, and 3x Ruric Thar, the Unbowed), these represent half of the current set of beaters in the deck and generally are the cards I most want to make sure I find. Just getting Ruric Thar, the Unbowed out ASAP is already worth the inclusion of Fierce Empath. Another advantage I see in doing this is that it would possibly allow me to move 1 each of Forgestoker Dragon and Inferno Titan to the sideboard, dropping the mana curve a bit, though that may be a bad idea.

The deck could use help to more quickly find the creatures and land it needs, and it could use improved ramp to be able to do more than one big thing at a time.

Maybe Frontier Siege for improved ramp? Maybe Outpost Siege for draw? Neither is a creature, though.

Now, how to make room?

  • Remove Embermaw Hellion? It's nice, but it may be sort of an unnecessary damage-more card in this line-up.
  • Wickerbough Elder is my only artifact or enchantment removal, but it's just 1 card of 60, and therefore unlikely to show up in a given game anyway, so it's a candidate for deletion, probably.
  • Dense Foliage stays for sure. That thing's been incredible. Worth a 6 point hit, even, it it comes to it. I'd include 1 more if I owned another.
  • What else?
  • Thoughts?

    freddiepeddi on

    1 year ago

    Version 1.3 is here!

    In this version i removed a copy of each temple from the cube to encourage the use of mono colored and duo colored decks rather then 3 colored ones. I swapped out the temples in favour for:

    Destructive RevelryAshen RiderEphara's EnlightenmentNessian Game WardenForgestoker DragonDreadbringer LampadsAerie Worshippers3x Unknown Shores

    This To give all colours an equal amount of cards since i added Chained to the rocks before and also buff some of the color combinations that is currently struggeling. I added in The 3 unknown shores for additional fixing that also works better with aggro decks since they where a bit slow with the temples.

    The last change I made was to remove Font of Fortunes In favor for Divination since blue barely uses enchantments and to give the red blue deck an extra tool!

    -Logician on

    1 year ago

    Hey! You've got some cool choices in here that I haven't seen in a while. However, I would try to shift your focus from some of these cards to cards with generically more value.

    Before doing anything, however, I must recommend looking at your banned cards listed, including Upheaval and Prophet of Kruphix. These two cards are banned in EDH and should be removed immediately if you're serious about playing EDH.

    Here are the weakest cards in your deck:

    Some great choices you've made!

    Cards you should try and get ahold of.

    Good luck with the deck!

    AvacynAngelofHope on Angels Demons Dragons 2016 Kaalia, of the vast

    1 year ago

    i would suggest getting rid of Forgestoker Dragon for Balefire Dragon its a good boardwipe when you're able to give it doublestrike. Kaalia's Having a Party is my deck if you need ideas. also maybe Sorin Markov for reducing life totals from 40 to 10

    CardScience on Disgusting Clumsy Lizards v2

    2 years ago

    Ok, now for the dragon options. The key things to remember here:

    • Dragons are the theme and we're looking to use dragon options wherever possible, but it isn't a "tribal" deck. We aren't including random dragons just to meet a quota, and dragons are big enough and our combos lethal enough that we don't really care for tribal support effects. The synergy is in the individual effects of the cards and how we can abuse them with Scion, not the creature type.

    • As combos go, Scion is incredibly reliable. You will always be casting it when you have mana (since it's your commander), you can always use its ability (usually multiple times a turn at full mana) and you will always have access to the target you want (assuming it's not in your hand or yard already). What this means is our dragon toolbox doesn't need a lot of redundancy. If your best way to punish someone for not blocking a Scion attack is Moltensteel Dragon + Skithiryx, then you don't really need 4 more dragons whose purpose is "kill someone on hit", especially since we're running a bunch of recursion. Ideally every dragon we include should give you an optimal response to a specific situation.

    Since these dragons all have different uses, I'll lay out the uses of the most obvious inclusions before listing some possible second-stringers.

    If you want to kill someone who can't block Scion

    If you want to kill any number of players who can't block fliers

    If you happen to draw Bitter Ordeal and feel like winning the game instantly

    If you happen to draw any Curiosity effect and feel like killing someone instantly

    If you need to see some more of your deck in a hurry

    If you need to remove some number of random permanents

    If you need to negate potential flying blockers

    If your Scion is being targeted with removal

    If your Scion is about to die

    If you need your Scion to do more combat damage this turn


    Discoduck on Dragon's Onslaught

    2 years ago

    I'd definitely add some good control stuff to protect yourself and keep your opponents in check for the first six turns or so - since you're playing blue and white, this won't be a problem.

    Day of Judgment and any mass removal you like should be in here, as has been said. It's great to have a reset button if your opponents have you under their heel.

    Detention Sphere is excellent against ridiculously huge token armies if that's something you worry about.

    Ghostly Prison, Propaganda, Windborn Muse, that sort of thing are really worth the slots in a deck that needs to stall for a few turns, and they'll keep most people going after other players all game unless you're rocking everybody.

    Counterspells and draw. Ponder and Preordain are super useful in this format, and there is also crazy stuff like Mind Unbound.

    The list goes on for control, just find stuff you like and put it in. You want more all-encompassing stuff than Ghostly Touch or Debter's Pulpit. Sleep, for example, can spell instant/ imminent doom for that player when you have enough dragons out.

    As far as dragons go, I love them, and you have some good ones in here - but I think you need to drop some of the smaller ones and go for big, nasty dragons that make people nervous and end them quickly.

    Utvara Hellkite and Dragonmaster Outcast are terrors.

    Pristine Skywise has the stats you want, and can also survive any red sweepers you put down (Blasphemous Act, Chain Reaction, Starstorm, stuff like that should be in here as well as any white wrath effects you enjoy). I think that alone should make it a shoe-in in a dragon deck of these colors.

    Forgestoker Dragon can make sure your commander lands a hit, and Thundermaw Hellkite lets your entire team of fliers punch through. Scourge of Kher Ridges can clean up enemy ground forces. Sunscorch Regent can get huge in multiplayer and get some some life cushioning to boot. Dragonlord Ojutai is good utility. The list goes on - you just need stuff that makes more of an impact on the board imo. Go bigger!

    Last thing, Crucible of Fire and Dragon Tempest are practically auto-includes in any dragon deck. Trust me, they clean house.

    PS: Insurrection often wins you the game in one turn late game, even if you have no dragons out at all.