|Commander / EDH||Legal|
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|Time Spiral (TSP)||Rare|
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Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
Target creature gets +5/+5 and gains shroud until end of turn. (It can't be the target of spells or abilities.)
Stonewood Invocation Discussion
3 months ago
Split second doesn't just prevent countering. It prevents all non-mana activity after the point where the split second spell is cast, whether that's buffs, counterspells, sacrifice effects, or anything else.
3 months ago
Commander / EDH*
SCORE: 1 | 11 COMMENTS | 117 VIEWS
The deck is at 100. But I'm not done yet...
Kicker Molten Disaster
Don't get the pattern? Maybe I can help you. They are cards w/ Split/Second. This means I can't cast anything to counter this, & would have to require a Mana Ability to counter it. What cards w/ Mana Abilities in all possible colors can counter these cards? We have Creatures that can't be Out-Flashed, Instants that can't be countered, & other nasty effects.
Any suggestions that can help? I'm thinking of replacing Mizzium Meddler for something that can counter this. Anything could help in this case. Thanks in advance. :)
dellam00tz on Atraxa
9 months ago
Remove: Abzan Falconer, Deepglow Skate, Tuskguard Captain, Cathars' Crusade, As Foretold, Bring to Light(maybe), Ancient Excavation, Unexpected Results(maybe), Fellwar Stone, Tangle Angler, Grim Affliction, Virulent Wound(maybe).
Include: Thassa, God of the Sea, Viral Drake, Power Matrix, Prowler's Helm, Trailblazer's Boots, Invigorate, Might of Oaks, Stonewood Invocation, Rancor, Tainted Strike, Vines of Vastwood, Might of Old Krosa.
11 months ago
If you are looking to finish of opponents with infect creatures I would recommend to do it quick and with one blow. You're really going to need some solid pump spells:
Although not really budget Skithiryx, the Blight Dragon fits your theme perfectly!
I would also run more haste enablers like:
If you're sticking with the infect theme then I would also suggest running these:
Including a secondary theme with things like "proliferate" gives you a solid plan-B if you've already managed to hit everyone with infect and they shut down your creatures. I really like the idea and I think it can be pretty strong if you manage to utilize it to it's full potential! +1
1 year ago
I notice you have Karmic Guide + Reveillark (I use this in Kaalia of the Vast Kaalia, Mirror Breaker EDH, but I use it with Goblin Bombardment. I can't seem to see a sac-outlet to utilize the combo, maybe Greater Good, the Reveillark will net you a card, but the Karmic Guide will cost you a card, but you could in theory, unburial every single 2 or less power cat to the battlefield with the Reveillark LTB trigger, and tutor through the library to find some type of wincon, maybe a Triumph of the Hordes or something? Do you have a way to abuse the synergy there?
I like the 35 lands, through testing, I've also arrived at 35 is the correct number for Arahbo, Roar of the World
I like that you can Green Sun's Zenith a Dryad Arbor (Potentially on your upgrade list), but when you draw it, it will have summoning sickness so basically the same as an enters tapped land (can't be used the turn it enters), that downside makes it less viable in my opinion anyway.
I'm still struggling with my cats, I really want a "cat" based combo, just can't find any that are truly viable. Figured out one with Temur Sabertooth, but it's not good. I put Archangel of Thune + Spike Feeder in because of the life gain / Felidar Sovereign but Spike Feeder on his own is just not a good draw. I have the creature tutors, so it's not impossible, but it's not a cat combo. I feel like Whitemane Lion should have something but so far nothing good I can come up with. Aluren is a good enabler but has terrifying downside. Maybe something with Cryptolith Rite or Felidar Guardian
1 year ago
@Tyrant-Thanatos: The reason they're worded that way is likely to prevent players asking exactly the question you inquired about here - while being fundamentally logical, it's not necessarily apparent that Hexproof is an ability of the permanent, not an effect related to the player who granted it in the first place.
That said, those effects would be powerful, but if you consider how easily they disrupt some Commander deck concepts (such as Aura-heavy Sram, Senior Edificer or Uril, the Mistwalker decks, or any equipment-based deck if you bring Protection from Artifacts in the mix), I'm not unhappy that only a few cards do those things. That's also the reason why casting Vines of Vastwood or Stave Off at an extraordinarily beneficial time is all that much better, and because they tend to be very low-costed, it's a very powerful effect as it is - imagine Mother of Runes would (in addition to it's already powerful effect of protecting up to all of your creatures, including itself) also threaten lethal damage to any opponent on the board, at any time. It's a broken card as it is, and limiting the effect to your own creatures is very sensible in my opinion. :)
Aiding you in your search, I believe Ring of Evos Isle is the only other card capable of giving Hexproof to a creature you don't control, if control over the equipped creature changes. Other than that, there are instant-speed options that grant Shround (which serves the same purpose for your intentions): Alexi's Cloak, Mage's Guile, Mystic Veil, Shell Skulkin, Stonewood Invocation, Svyelunite Priest, Veil of Secrecy, and with a bit of setup and the stars aligning even Spectral Guardian. I believe this further underlines that the difference in ease of understanding these mechanics is why there are much more cards available that grant Shround than ones giving Hexproof.
1 year ago
1 year ago
Those are both fantastic cards, the question is what to remove to make room. It's a tough decision as I've spent a lot of time honing this deck and if I were to make cuts, I think I'd opt for 1 hit combat tricks (Stonewood Invocation et al) rather than 'go wide' effects.
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