|Commander / EDH||Legal|
Printings View all
|Iconic Masters (IMA)||Uncommon|
|2012 Core Set (M12)||Uncommon|
|Tenth Edition (10E)||Uncommon|
|Champions of Kamigawa (CHK)||Uncommon|
|Eighth Edition (8ED)||Uncommon|
|Seventh Edition (7ED)||Uncommon|
|Mercadian Masques (MMQ)||Uncommon|
|Classic Sixth Edition (6ED)||Uncommon|
|Fifth Edition (5ED)||Uncommon|
|Ice Age (ICE)||Uncommon|
|Fourth Edition (4ED)||Uncommon|
|Revised Edition (3ED)||Uncommon|
|Unlimited Edition (2ED)||Uncommon|
|Collector's Edition (CED)||Uncommon|
|International Collector's Edition (CEI)||Uncommon|
|Limited Edition Beta (LEB)||Uncommon|
|Limited Edition Alpha (LEA)||Uncommon|
Combos Browse all
Enchantment — Aura
All creatures able to block enchanted creature do so.
Price & Acquistion Set Price Alerts
4 days ago
You can fudge the damage some, but not to the degree you were suggesting. For the same results what you would have to do is for Cockatrice choose damage assignment order as the 3/3, then 1/2, then 5/5 and for Sengir Vampire choose damage assignment order as the 1/2, then 3/3, then 5/5. Then, during the combat damage step, first have Cockatrice assign it's combat damage, which will result in 2 marked damage on the 3/3, then have Sengir Vampire assign it's combat damage, which will be 2 to the 1/2, 1 to the 3/3 (as it already has 2 marked damage), and 1 to the 5/5. You can't switch between which creatures are assigning damage after you choose one to assign it's damage, but you can give different damage assignment orders to individual creatures within a band.
Also, if you choose to combine Cockatrice and Predator Ooze within a band, you can give Lure to Predator Ooze instead of Cockatrice. Because Predator Ooze does not have flying, more creatures will be able to block it, which will result in them blocking Cockatrice for the purposes of it's triggered ability, despite the fact they could not normally block Cockatrice (this is because of how bands attack and are blocked together).
4 days ago
Some more clarification on the Cockatrice/Sengir Vampire band. With Cockatrice having Lure on it, all of your opponents creatures with flying or reach would block the band, but none of their other creatures would. Every creature they have that could block Cockatrice has to, but this doesn't allow creatures that can't block to do so, and as the creature with Lure (and even the one without it) have flying, this greatly limits the ones able to block. You'll want Sengir Vampire to deal damage to as many blockers as possible, but it will have to assign lethal damage to each creature it hits before moving on to deal damage to the next one, so this will also limit the number of +1/+1 counters you are able to get. Because of the way banding works, you'll be deciding how combat damage is assigned by both your own attacking creatures, with the rule for lethal damage being taken into consideration, and how your opponent's blocking creatures assign damage, this time ignoring the requirement on lethal damage.
6 days ago
Banding only affects combat, it doesn't make two creatures one creature. The interaction you mentioned between Prodigal Sorcerer, Royal Assassin, and Sengir Vampire will not work. Same with the Cockatrice/Sengir Vampire interaction (Lure works the way you want it to, but the Vampire can only deal damage equal to its power, Cockatrice's damage doesn't count for its ability). Banded creatures remain completely separate except during combat, and even then, they are only joined in the sense that they can be blocked together.
6 days ago
I've been experimenting w Rhonas too. His deathtouch + indestructibe turns cards like Pounce & Lure into efficient removal (which is one of green's weaknesses). He's also a great target for things like Soul's Majesty
2 weeks ago
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2 months ago
Ga, as seguintes cartas eu aconselho a tirar: Akki Drillmaster - Voce nao tem bichao pra dar impeto; Akki Raider - Voce nao destroi lands;Akki Underling - Seu deck e rapido, nunca vai ter sete ou mais cartas na mao; Orochi Sustainer e Sakura-Tribe Scout - Voce nao precisa gerar muita mana num deck rapido; Soratami Cloud Chariot - Muito caro, foge da estrategia e o efeito e meio bosta; Kumano's Blessing, Lifegift e Seed the Land - horrvel; Blinding Powder - Nao faz sentido com o deck (voce quer matar rapido, nao controlar);NO SIDE: Dense Canopy e Sunder from Within - perfeito, os outros 3 - horrivel;
Cartas que voce pode colocar: Akki Avalanchers - aggro, warrior e fortinho, apesar de suicida; Blood Rites - poderia ser bem util com tantas criaturas;First Volley - complemento de dano e arcana para unir;Soulblast - Pode ser... Glacial Ray - dano mais apelao do PB Kamigawa (une e e barato);Goblin Cohort - muito apelaozinho, funciona com bastante criaturas;Honden of Infinite Rage e Honden of Life's Web - olhas os combinhos com um monte de criaturinhas e dano;Kashi-Tribe Elite - Protege suas cobras lendarias e ainda e um guerreiro cobra fortinho, cheio de fuleragem;Kodama's Might - Pump verde indispensavel, une em arcana ainda;Lure - Kill condition facil com tantas criaturas;Oni of Wild Places - Poderia ser um bichao pro deck;Path of Anger's Flame - Olha esse pump geral, arcano...como que tu nao coloca isso num aggro vermelho?Patron of the Akki - Patronos sao muito apeloes: este aqui e perfeito pro seu deck;Sakura-Tribe Elder - Esse cara pode atacar, bloquear e ainda pegar um land em resposta: apelaozissimo;Serpent Skin - Regenerar pode ser muito util num deck aggro; Stampeding Serow - Barato, forte, alem de voltar cobras pra mao pra combar com as Sosuke's Summons;No-Dachi - Gosto muito desta kataninha...Manriki-Gusari - Pode ser MAIN, pode ser SIDE, para aggro e muito bom;Shuko - Pumpinho rapidao;TERRENO DUPLO Pinecrest Ridge: se tem, por que nao usar? Eu usaria.
Agora voce pensa e acerta ai... faca suas escolhas, ajeite a curva pelos graficos e try again. Olhe de novo no Gatherer se achar necessario. Veja o custo total das cartas. Da pra deixar ele bem legal.
- Kamigawa Planebattle Champion: Kyoki's Army