Lure

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Uncommon
2012 Core Set (M12) Uncommon
Tenth Edition (10E) Uncommon
Champions of Kamigawa (CHK) Uncommon
Eighth Edition (8ED) Uncommon
Seventh Edition (7ED) Uncommon
Mercadian Masques (MMQ) Uncommon
Classic Sixth Edition (6ED) Uncommon
Fifth Edition (5ED) Uncommon
Ice Age (ICE) Uncommon
Fourth Edition (4ED) Uncommon
4th Edition Foreign Black Border (4EDFBB) Uncommon
Revised Edition (3ED) Uncommon
Revised Foreign Black Border (3EDFBB) Uncommon
Unlimited Edition (2ED) Uncommon
Collector's Edition (CED) Uncommon
International Collector's Edition (CEI) Uncommon
Limited Edition Beta (LEB) Uncommon
Limited Edition Alpha (LEA) Uncommon

Combos Browse all

Lure

Enchantment — Aura

Enchant creature

All creatures able to block enchanted creature do so.

Price & Acquistion Set Price Alerts

IMA

M12

10E

Ebay

Lure Discussion

RedmundR2 on Gruul Pride

6 days ago

The reason I say you need more ramp is because 1 playset of a mana dork will not support an average CMC of 2.89 in modern. You really need at least two playsets of ramp to support a large cmc like that in modern is my point, Im not saying you need to summon two creatures in one turn but rather play your bigger creatures on curve quicker. If you really want to have a theme of your opponent struggling to block your creatures you probably want to include creatures that are hard to block. I would suggest things like Steel Leaf Champion if thats the route you want to go. The strategy of 'you dont block my creatures and I punish you with pump' is most commonly done with infect, that uses quick one drops and small creatures, but with your deck the problem is by the time you most likely can drop all these 4 and 5 drop cards, youve given your opponent enough time to get resources to deal with your stuff more easily. If you are that worried about token decks, you should 100% run Pyroclasm over Lure.

Technically having cards that combo well with each other does not make a combo deck, just like having pump spells doesnt make your deck a burn deck. :)

RedmundR2 on Gruul Pride

1 week ago

I feel like your deck is begging for some more ramp. You can consider stuff like Llanowar Elves, Arbor Elf + Utopia Sprawl, Birds of Paradise etc. In modern you need to be able to have your deck either win or be in position to win by turn 4, and theres quite a few 4 and 5 drops in the deck that you wont be able to play before those turns without more consistent ramp. I also don't think Lure is necessary. Vines of Vastwood might not be necessary either as you are playing a threat nearly every turn and control decks will struggle to remove all of your threats without a board wipe regardless, which vines doesnt help with. You might want Heroic Intervention instead. I would consider adding more burn if you want to go an aggro route like Lightning Bolt. And of course for the sideboard I recommend some form of artifact removal like Naturalize, Possibly some early board control tools against aggro like Pyroclasm.

Also, i'd hardly classify this deck as a combo deck :P

He_Who_Hungers on Thantis Total War

1 week ago

Love this deck... Thantis was a really cool card and I think this type of deck is the best way to play him.

Some ideas:

----PhyRexiA---- on Death-Strike

1 week ago

LordGustav, Thanks! Will definitely try it out! I think I'll still keep a few Lure though.

LordGustav on Death-Strike

1 week ago

I would replace Prey Upon and Lure with Nature's Way because Natures way gives your creature vigilance and trample, plus makes your creature deal combat damage to an opponents creature without it dealing damage to your creature. So, you can assign one damage to the creature and trample the rest to your opponent, since your creatures have death touch. And then I would add one more Viridian Longbow. This deck is very similar to one I made not to long ago. You could get a lot of ideas from mine and the comments made on it: Rhonas and His Friends (G/B Deathtouch)

Demarge on Goreclaw, Mountain's Mauler ($30 Commander)

2 months ago

Composite Golem has a 5 color identity.

Pelakka Wurm big beats, draws you a card/gains you some life, some people says it's better than Thragtusk.

Yavimaya Dryad ramp with a weird form of evasion, on a creature as well.

Engulfing Slagwurm big beats that if given a Lure effect or maybe trample just tears through a defense.

Acidic Slime it's the green commander staple, blows stuff up.

Brutalizer Exarch it's an acidic slime only mostly better.

Triumph of Ferocity kind of another draw engine enchantment.

Harmonize draw 3 spell in green.

Stingerfling Spider flyer removal on a body.

Roaring Primadox value engine.

Deadwood Treefolk value regrowth effect.

Affectionate Indrik he's a fighter.

Unlife on Similar to Siege Behemoth

2 months ago

Thank you everyone for the suggestions.

Predatory Focus and Outmaneuver were exactly what I was looking for, Master Warcraft as well.

I hadn't considered Lure-like effects but looking at them now I will definitely try to fit a few in.

I'm not sure yet what the top end of my curve will be, but it is probably going to be something big like a Lord of Extinction or an eldrazi, so Mage Slayer may have a spot.

I hadn't thought of Varchild, Betrayer of Kjeldor but it could be a nice way to build up an army in case of a 1 sided wipe.

In terms of which direction the build is going overall, I'm not entirely sure yet. I'm thinking just a general toolbox with a whole range of answers for everything. At the moment, my saskia deck is human tribal but I just don't have fun playing it, hence the rebuild.

Thanks again for all the suggestions, f you have any others feel free to pass them on

cdkime on Similar to Siege Behemoth

2 months ago

Ochran Assassin, Lure, Breaker of Armies, Roar of Challenge, and their ilk might not do exactly what you want, but they get pretty close. By forcing your opponent to block a single creature, the remainder of your creatures can generally get by unmolested.

Odric, Master Tactician is another option, if you're going wide. Note, you can choose to not have any of their creatures block if you wish, or force their threatening creature to block something with deathtouch.

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