Arboreal Grazer

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Oathbreaker Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
War of the Spark (WAR) Common

Combos Browse all

Arboreal Grazer

Creature — Beast

Reach

When Arboreal Grazer enters the battlefield, you may put a land card from your hand onto the battlefield tapped.

Browse Alters

Arboreal Grazer Discussion

lagotripha on White and Green cards to ...

15 hours ago

I've been wondering about reclaimer with Ranger of Eos / Ranger-Captain of Eos alongside Steppe Lynx / Arboreal Grazer / Elvish Pioneer / Sakura-Tribe Scout / Skyshroud Ranger powered by Life from the Loam .

The big battle is Chalice of the Void on one, which makes something like Qasali Pridemage mandatory maindeck, Anafenza, the Foremost and teeg do a lot to help protect the deck from a lot of the combos currenlty floating around but when you are already a little light on slots because you need a land count it starts looking real sketchy.

There is the option of going naya and looking to Scapeshift out of the game, but that quickly becomes a combo list.

ScionsStillLive on ELDRAZITRON

1 week ago

Or instead of Llanowar Elves , you could try Arboreal Grazer . You can also try Growth Cycle .

KamiMakz on Behind Enchanted Trees

1 month ago

Outstanding deck Sjorpha! I don't know if you're still trying to keep it up to date, but I'll still make a few suggestion for the sake of discussion and getting your opinion. My deck is also a bit more budget minded so my suggestions might also reflect that...

You are right that Behind the Scenes and skulk gives these Doran decks and alike a whole new dimension. I also thought that Vigilance could be equally powerful. Imagine being able to attack, block and then use convoke? Maybe something like Brave the Sands ?

How about Forbidding Watchtower for some land tech?

Did you notice Arboreal Grazer could be a potentially advantageous replacement or doubling for Birds of Paradise ? Bigger body and his ramp, although lost if you skip a land drop, 1) doesn't precludes you to attack, 2) survives the body and 3) he counts double to Chord of Calling .

Also would you consider Jeskai Barricade a good option to avoid a spot removal? It lets you replay Treefolk Harbinger or an eventual Arboreal Grazer . Unlike Selfless Spirit or Spellskite you can keep it in hand. And since you have 2 Assault Formation it might attack if its needed.

And what do you think of Tangle Angler ? This ugly thing could be a two turn clock alternative win con and a repeatable removal.

Funkydiscogod on Arboreal grazer and Bounce lands

1 month ago

And with just a tap ability like Walking Atlas , you can Retreat to Coralhelm to create an arbitrary number of landfall triggers.

I can see one possible use: during a Warp World combo, if you use an Eternal Witness to return a Wooded Foothills from your graveyard to your hand, your Arboreal Grazer can put it on the battlefield. This is a thing the old Elvish Pioneer couldn't do, because it only allowed basic land.

Since it enters tapped, this doesn't net you any more mana, just more permanents. So, I don't think this is a very good plan.

Sarkhan420X on Arboreal grazer and Bounce lands

1 month ago

probably not very good imo. you'll still have to return a land to your hand when you put a bounce land into play with Arboreal Grazer . and you'll only be able to continue using its effect if you keep drawing lands. other mana ramp is more reliable.

Spairut on Arboreal grazer and Bounce lands

1 month ago

Arboreal Grazer is a card that with blink mechanics like Ephemerate can make u drop lots of lands and i think with Bounce lands like Selesnya Sanctuary will make a huge advantage that Bounce lands didnt have before what do you guys think?

LadyZ on Omnath, All You Can Eat Lands

1 month ago

Cards I'd cut:

- Mana Geode , Gruul Locket , Gruul Cluestone . You're going to want to run land based ramp. the only mana rocks I'd put in are Sol Ring and maybe Gruul Signet

- Deface . It looks decent, but you won't really run into many creatures with defender unless you play against Arcades, the Strategist . More often than not it will end up being a weaker, less flexible Vandalblast

- Elvish Rejuvenator . Searching the top 5 cards, there's a pretty decent chance he whiffs. if you want creatures to search your deck for lands, maybe replace with Wood Elves , Pilgrim's Eye , Solemn Simulacrum

- Arboreal Grazer . Putting lands from your hand into play isn't really that useful, in a 100 card deck there's a good chance you don't get him when he's useful.

If you'd like, I can give you more suggestions for cards to add, those are the cards I know for sure I'd cut. Best of luck, I'm more than happy to help where I can

77hi77 on Omnicience Combo Deck

1 month ago

Hey Everyone!

Brand new user here, brand new player (been toying with MTG Arena to figure out builds I want to invest in).

I've been playing around with Omniscience . I've seen the build that combos it with Overflowing Insight to make the opponent deck out, but that just doesn't seem fun to play with or against. Instead, I've been trying to play as many big creatures as possible and win the same turn in comes out.

Here's where I'm struggling: Omniscience is a big card, so I know the deck needs to ramp quickly. I also know I need to have a constant inflow of cards into my hand. Also fine. The problem is that, when I put together the ramp cards and the drawing engines, there isn't really any room in the deck for anything else. I can fit a few big hitters, and not much to protect me until turn 5+ when I can get all of this out. Here's what I'm running right now on Arena:

CREATURE

4x Arboreal Grazer

2x Llanowar Elves

2x Druid of the Cowl

1x God-Eternal Oketra

1x God-Eternal Bontu

1x Goring Ceratops

1x Zetalpa, Primal Dawn

1x Torgaar, Famine Incarnate

1x Ghalta, Primal Hunger

ENCHANTMENT

2x Gift of Paradise

2x New Horizons

1x Omniscience

SORCERY

2x Open the Gates

2x Divination

2x Sleep

3x Blood Divination

1x Finale of Revelation

INSTANT

2x Growth Spiral

ARTIFACT

1x Arcane Encyclopedia

2x Mana Geode

PLANESWALKER

1x Jiang Yanggu, Wildcrafter

2x Samut, Tyrant Smasher

LAND

8x Island

8x Forest

1x Hinterland Harbor

2x Simic Guildgate

4x Woodland Stream

The idea is to ramp, draw cards, get Samut, Tyrant Smasher out so all my big hitters have Haste and take the game the turn they come on. I know I'm doing something inefficiently, I just don't know what. Any help would be really appreciated here.

Thanks!

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