|Commander / EDH||Legal|
Printings View all
|Iconic Masters (IMA)||Common|
|Rise of the Eldrazi (ROE)||Uncommon|
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Target creature gets +2/+0 and gains deathtouch until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Virulent Swipe Discussion
2 weeks ago
Responces to fools who believe attacking you can result in anything other than you're own death:
Methods of killing more fit for one of the Scarab God's boundless intellect:
1 month ago
Setting an arbitrary limitation to your deck design like all creatures have flying isn't necessarily the best way to build an efficient deck. Modern is often referred to as a turn four format, what this means is that your deck needs to be in a position to win on turn four. If I use infect as an example, Plague Stinger being pumped by Vampire's Bite is a scarier proposition than any of your threats.
That being said it might be possible to build a more efficient version of your deck, but the catch is that if someone wants a mono black deck both infect and devotion already exist as options. Still I'd like to suggest a couple of cards Bone Picker is the first, assuming you get the cost reduction it is an efficient beater. Next Virulent Swipe, on the first use it can get extra damage through, the second use is free, even if it does define the pumped creature before combat. Last, but not least Smuggler's Copter could easily find a home in an aggro list like yours, it is definitely worth considering.
I hope this helps.
2 months ago
Okay, so first off, you need to finish the playset of Inkies. They dodge removal and make your opponents choices much harder. If possible, pick up fetch lands (Windswept Heath, Verdant Catacombs, Wooded Foothills). They fuel delve, clear lands out of the deck for later turns, and make the deck more consistent. For creatures Blight Mamba is meh, I would rather play more pump spells. If possible get Noble Hierarch, they cost a hefty price tag but make the deck so much better. Now to pumps. Virulent Swipe and the like are awful in Modern. You need Blossoming Defense, because in a world without Gitaxian Probe and with Fatal Push, etc. Hexproof is highly important to keep your creatures alive. Might of Old Krosa is +4/+4 for G, so it easily replaces some of your sub optimal choices. My personal list is Blue Green, but you may be able to learn something from the primer. Deadly Neurotoxin
3 months ago
None of the cards you mentioned work with Horobi. Horobi's ability triggers when a creature becmes a target. Sudden spoiling's target is a player, , while damnation and mutilate do not target. A spell like Virulent Swipe would trigger Horobi's ability.
4 months ago
Necroskitter is super powerful with a -1/-1 counter deck
5 months ago
1 year ago
Really good decks start out with a solid idea and evolve over time and play testing. Here's some ideas based on my experience.
Cards to consider (in no particular order):
Ugin's Nexus to keep people from taking extra turns.
Goblin Welder for artifact recursion. Even if they counter something like the Nexus or Contagion Engine.
Jester's Cap is great at ripping combo decks apart by removing key components. It also works well with the Goblin Welder.
Bonehoard is better than Nightmare Lash in multi-player games as it sees everyone's graveyard.
Grafted Exoskeleton really should be in this deck to help push the infect theme and make any creature a significant threat.
Infiltration Lens, for the card drawing. The defender chooses to either take the damage or allow you to draw two cards.
Skithiryx, the Blight Dragon also should be in this list.
Kumano, Master Yamabushi as an alternate win conditions via direct damage. With the Grafted Exoskeleton it's a short game.
Fallen Ferromancer, Frostwielder, Spikeshot Goblin, or Prodigal Pyromancer to get around those pillow fort opponents.
Kaervek the Merciless to make it hurt for those combo players.
Virulent Swipe as a better creature pump spell. The rebound means you get twice the effect out of one card.
World at War is another extra combat phase card. Also rebounds.
War Elemental can get huge. When paired with a Surestrike Trident it becomes a quick way to kill a player each turn.
Loxodon Warhammer for tample and life gain. Any creature in the deck is better with a Warhammer. Spikeshot Goblin is really fun with the Warhammer.
Relic Putrescence could be fun on someone's mana artifact.
Cards to consider cutting from the list:
Anthem of Rakdos deals too much damage to you. Per Gatherer: "The first ability triggers once for each creature you attack with. If you attack with three creatures, for example, theyll each get +2/+0 and youll be dealt 3 damage." Horrible when you have multiple combat phases per turn.Talisman of Indulgence should be a Rakdos Signet so you don't take as much damage.
Lashwrithe is too conditional on your lands in play.
Nightmare Lash same problems Lashwrithe.
Thunderscape Familiar and Nightscape Familiar don't promote your theme and are not strong enough on their own to be worth having on the field. If you really need the mana reduction, you're better off with more land cards.
Scorchwalker is a mediocre creature and a crappy pump spell. There are too many better creatures.
These cards are all single creature pumps that don't help you at all if an opponent plays a Wrath of God or similar effect. One-shots are nice against a single opponent, but not in multiplayer.
Haze of Rage, Reckless Charge, Tormenting Voice, Balduvian Rage, Brute Force, Enrage, Reckless Spite.
The X mana pump spells are really bad because of the mana choices that playing them forces on you each turn. Leave mana open for the X pump spell or play another card? Not worth it.
May be worth cutting unless you don't have a better option:
Inquisitor's Flail is a maybe. This one is kinda a tough choice. I would cut it for a better card but leave it in if your budget or collection doesn't have another option.
Bonesplitter is another mediocre card that's only good if there isn't a better option.
Swiftfoot Boots and Lightning Greaves The haste is nice but they are really only good against spot removal. I would leave these in until you need to cut them to make room for better cards.
Obviously, temper these suggestions with your collection and budget. Feel free to check out my decks and let me know what you think of the ideas.