Embermaw Hellion

Embermaw Hellion

Creature — Hellion

Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)

If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.

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Trade

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Printings View all

Set Rarity
Magic Origins (ORI) Rare

Combos Browse all

Legality

Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Pioneer Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Embermaw Hellion Discussion

Jerakin on Norin, Tries to Win

2 months ago

Thank you so much for taking the time to write that up! It is super helpful.

After further consideration and hearing what you say I think you are right about Hedron Archive, with a few other mana rocks we could get it in play a lot earlier too.

Oh wow I totally missed that Ignite the Future and Light Up the Stage said until the end of your next turn! That changes a lot. Will be picking them up for sure then, especially with them being quite lite on the wallet.

I think you are right with both Etali, Primal Storm and Sunbird's Invocation too, with a bit of ramp they might both be great.

Some of my thoughts of the cuts.

Impending Disaster does serve my game plan a bit. I would put down a few enchantments/creatures that does damage as Norin blinks then remove all the lands to win me a few rounds of free damage. But it definitely makes people hate you and is worth cutting for just that reason.

Molten Vortex, agree it should go.

Pandemonium, agree it should go. What tends to happen is that I get a few bounces with Norin in but then someone else drops a bomb or 10 tokens.

Shifting Shadow, yeah I only use this one if I know what my opponents deck is capable of. But a lot of times it is too scary to use or it's a "I kill this thing I lose" but I can probably find something else to do that.

Task Mage Assembly, oh yeah I forgot I was supposed to cut this when I got got hold of a Pyrohemia.

Vicious Shadows, agree definitely too slow. I have never used it...

Forgotten Cave, well with as many lands as I used to have being able to cycle one is kind of nice xD

Great Furnace and Darksteel Citadel, plan is to use it in combination with Confusion in the Ranks and Indomitable Creativity. But yeah, not really that great of a plan.

Springjack Pasture, Agree it's so bad, have no excuse/game plan for this one.

Brimstone Mage, yeah never really managed to use it effectivly. The plan was to combo it with Embermaw Hellion and Torbran, Thane of Red Fell.

Squee, the Immortal In a perfect world he is "2RR Draw a Card and Deal 1-13 Damage to Any Target." with a repeat button, but that's so slow and at that point I am probably already dead. But tbh the main reason he is in the deck is because he looks so silly. :|

Workshop Assistant, yeah you are right

Crystal Chimes, maybe not enough. But they are kind of my game plan :|

Lotus Bloom, more often I would use it to be able to get of a surprise spell or being able to drop two things on one turn. But I do have other decks that it could do a lot of more work in.

Storm Cauldron, never actually gotten this one out (nor had it my hands) so not sure how it would pan out but I bet you are correct.

Both Uba Mask and Teferi's Puzzle Box are there to make people not be able to assemble their combos. Would be up to change them out but my meta is quite combo focused so would be nice with something to make people not being able to assemble them as easy.

Indomitable Creativity, yeah this is mainly for "funzies" used on myself it can be "okay" used on others it's either I lost or I delayed them winning a few turns. Neither really makes me win faster.

I will definitely use this as a base for when I start adding some of the recommendations you mentioned in your previous post. Again, thank you so much for taking the time to write it out.

Please let me know if you ever have some ideas or if you find a new card in your deck that you really like.

BuildingDankJankEDH on Rakdos Does Damage

3 months ago

Thank you for the cut advice. I agree with Kederekt Parasite being a good addition, I originally had that and Underworld Dreams in the deck but I have no way of making them draw cards. These would slowly do damage over time, but I like Electrickery in the deck as well. It is a very conditional card but I am with that! I am not going wide and I do not have a ton of board control/wipes. If someone is running an aggressive token deck Electrickery will pretty much save me in that situation from just being over run completely. I run Veil of Summer and Red Elemental Blast in decks and 75% of the time they are useless, but I enjoy having them just in case!

I will make some cuts and see where we end up. As for Heartless Hidetsugu it is a rounded down effect, which means even doubling the damage would only kill you if you have an even life total. If you have to round down on an odd life total it would leave you with 2 life left. I would only use him if I am sure I would not die, and with either Torbran, Thane of Red Fell or Embermaw Hellion out my opponents would die even with an odd life total due to the extra damage.

Snake_Oil on Ashling Burns Everyone

5 months ago

If you want to run Rimescale Dragon you'll need to run Snow-Covered Mountain rather than your basic Mountains. I'd say something like Embermaw Hellion instead, as it helps with your "damage addition effects".

Magebane Armor is an absolute must, as are Loxodon Warhammer and Lightning Greaves to go along with Basilisk Collar and Swiftfoot Boots -- Magebane keeps Ashling alive, while the warhammer is another source of lifelink.

The Shunt and Reverberate style effects are the best way of protecting your resources, so good job on putting them in. Same with all the draw spells, I'd think about Perpetual Timepiece and Elixir of Immortality as a means of getting things back, but it's not like this is a graveyard deck and you need to protect that space as a resource, as I say, just in case.

Right now is, I think, the cheapest Blood Moon has ever been, so strike while the iron is hot there if you can! Same (again, I think) with Braid of Fire.

I'd think about something to slot in over Retreat to Valakut and Claws of Valakut -- Might just be me, but they're two of the less synergistic choices. You could use those spots for Magebane and Warhammer, for example.

Otherwise I'd say just keep tweaking it and playing around. Use the Prof's vid to work out what synergies you want to pursue aside from damage amplification which is a good start.

Aaerys on Klothys' crusaders

8 months ago

Embermaw Hellion and Zo-Zu the Punisher might be fun to try out and they fit the budget as well. Protean Hulk is a bit more $$ but the effect is valuable considering your CMC. Overall nice build though!! :)

Sombertone on Torbran Turboslug

10 months ago

Torbran, Thane of Red Fell is my favorite deck right now. I've found it very hard to keep him out, as I run more 'all creatures' damage. He's also super hungry for mana.

I like to run Pyrohemia and Sword of Fire and Ice / Sword of Sinew and Steel to protect him. My favorite play ever with Torbran is having him, Repercussion , and Pyrohemia out. Paying a red to do 3 damage to each opposing creature and 5 damage to each opponent for each creature they control is nasty, and you only do 1 damage to you and your creatures each time. Those are the kinda things that make this deck so fun, it's just not very consistent. Maybe you've had better luck?

Have you considered Extraplanar Lens and running Snow-Covered Mountain ?

I've had good luck with Embermaw Hellion . Having another source of additive damage has been valuable on multiple occasions, but I go heavy into the doubling effects too with Furnace of Rath and Dictate of the Twin Gods .

I didn't know about Immolation Shaman ! My playgroup wants to punch me in the face when I play Harsh Mentor , I didn't know he had a lizard brother!

Today is a good day.

I definitely expected the first incarnation of this deck to play more as burn and was surprised by the stax-y vibe it has in practice.

I took a pretty hard turn from single target spells like Lightning Bolt . I haven't run into too many hard choices between hitting everything or keeping my board, but I run less creatures. There have definitely been times I've /wanted/ to have a single target spell.

Anywho, awesome deck and I hope it does well for you. I'm definitely going to see what cards I could see playing from yours that I'm not in my own.

My Torbran Here

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