Embermaw Hellion

Legality

Format Legality
Vintage Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Frontier Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Magic Origins Rare

Combos Browse all

Embermaw Hellion

Creature — Hellion

Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)

If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.

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Embermaw Hellion Discussion

Rzepkanut on Neheb Damage Ramp

1 week ago

Hey I was tinkering around with a decklist for this guy and came across some stuff i don't see here...mainly some more ways to damage people, mana sinks, and big red goodstuff... Firebrand Archer, Koth of the Hammer, Embermaw Hellion, Warchief Giant, Astral Cornucopia, Stalking Vengeance, Blade of Selves, Mizzix's Mastery, Mind's Eye, Batterskull, Warstorm Surge, Sizzle, Thran Dynamo, Slagstorm, Dream Pillager, Scroll Rack. Happy gathering!!

Athraithe on Prossh EDH

4 months ago

Id swap out hellrider for something you can abuse better. Hellrider is a better form of Embermaw Hellion, which isnt a very powerful card in its own right. Maybe add in some sort of token generator? Verdant Force is decent. Ive always found battledriver to be a drop early game. If i dont get it early game in my ruric thar deck, ill let him sit for discard fodder. Early game he is a beast

olliequeen42 on Stop that Uril

5 months ago

+1 just for using one of my favorite cards Embermaw Hellion

beninator on Everybody Huuurrrrrrts!!!

6 months ago

You may already be aware, but Repercussion becomes a win con if you have no creatures and cast Blasphemous Act. Everlasting Torment and Embermaw Hellion would also be a good fit for this deck. Koskun Falls and No Mercy could be good ways to keep damage you take to a minimum.

TheMadRocketeer on Ruric Thar, May I?

6 months ago

I really need to add the Fierce Empaths here. This deck is all about getting Ruric Thar, the Unbowed onto the field as soon as possible and doing nice effects through creatures alone. While, as of this posting, Fierce Empath can find me only 7 cards (2x Forgestoker Dragon, 2x Inferno Titan, and 3x Ruric Thar, the Unbowed), these represent half of the current set of beaters in the deck and generally are the cards I most want to make sure I find. Just getting Ruric Thar, the Unbowed out ASAP is already worth the inclusion of Fierce Empath. Another advantage I see in doing this is that it would possibly allow me to move 1 each of Forgestoker Dragon and Inferno Titan to the sideboard, dropping the mana curve a bit, though that may be a bad idea.

The deck could use help to more quickly find the creatures and land it needs, and it could use improved ramp to be able to do more than one big thing at a time.

Maybe Frontier Siege for improved ramp? Maybe Outpost Siege for draw? Neither is a creature, though.

Now, how to make room?

  • Remove Embermaw Hellion? It's nice, but it may be sort of an unnecessary damage-more card in this line-up.
  • Wickerbough Elder is my only artifact or enchantment removal, but it's just 1 card of 60, and therefore unlikely to show up in a given game anyway, so it's a candidate for deletion, probably.
  • Dense Foliage stays for sure. That thing's been incredible. Worth a 6 point hit, even, it it comes to it. I'd include 1 more if I owned another.
  • What else?
  • Thoughts?

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