Irresistible Prey

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conspiracy: Take the Crown (CN2) Uncommon
Rise of the Eldrazi (ROE) Uncommon

Combos Browse all

Irresistible Prey

Sorcery

Target creature must be blocked this turn if able.

Draw a card.

Irresistible Prey Discussion

Juha on Merry Merrow 3.0

5 months ago

A got to do some modern competetive gameplay with this deck and made some notes:

  1. Contrary to expectations the deck didn't generate very many tokens.
  2. I would have liked to have more removal.
  3. Deck could be faster and more interactive.
  4. Duress doesn't hit a target everytime.
  5. Opponent will sideboard gravehate and also maybbe combo distrubtion.

The changes I made:

Removed: 1x Merrow Bonegnawer , 1x Irresistible Prey , 1x Renegade Tactics , 1x Raven's Crime and 1x Rakdos's Return .

Inserted: 2x Young Pyromancer , 2x Fungal Infection and 1x Dark Salvation .

These changes seem pretty good. I'm looking forward for the next FnM, or similar, event!

Darth_Savage on

2 years ago

You will empty your hand quickly with this deck and most of the time your creatures trade 1 for 1, problem is you don't have a way to restock your hand and you are very vulnerable to sweepers.

For the first issue, green isn't known for it's card draw, still Mask of Memory or Infiltration Lens could help, failing that Irresistible Prey or Warriors' Lesson. Whatever you decide, replace Pathway Arrows and Viridian Longbow the interaction is cool, but slow.

The second issue doesn't have a perfect answer as black sweepers use -n/-n effects normally and blue returns to hand, however Heroic Intervention will stop destroy effects and targeted removal...

TheVectornaut on Damien Dhark

2 years ago

robgould339, I think it entirely depends on your gameplan. If you're going for a more competitive deck, reanimator is the more powerful archetype. The deck doesn't really need deathtouch creatures to operate though, so it might be easier to start from scratch. By contrast, the deathtouch plan is weaker, but it is much more likely to thrive in a casual environment and will probably cost much less to build. As mentioned, I don't even think graveyard recursion is necessary in such a deck. I'd rather rely on card draw to keep fuel in the engine. Harvester of Souls, Harmonize, Shamanic Revelation, Phyrexian Arena- that sort of thing. Combining the strategies isn't awful, I just don't think it's altogether that necessary.

I'd probably stick to the deathtouch gameplan if I was building the deck since thematic homebrews are more my style. I'd probably run all the small guys, seeing as you only need 1 damage for deathtouch to work. Typhoid Rats, Ambush Viper, Deathmist Raptor, Vampire Nighthawk. Having a few beaters on the high end certainly doesn't hurt. Wurmcoil Engine was one really strong option that slipped my mind. Then, I'd just want ways to exploit deathtouch. Pathway Arrows + Glissa, the Traitor, Lure, Irresistible Prey + Agent of the Fates- anything in that ballpark.

kobold_koenig on Dinosaurs are the Best

2 years ago

Hey, I built a dinosaur-themed deck a while ago as well, and I really like what you've done with your deck. I'm especially pleased to see how different our decks are, considering the small pool of cards out there that feature dinosaur-like creatures in the art. As I can see that you really appreciate this sort of flavour, I'd be honoured if you'd check out my deck and give me your two-cents. You gave me the idea to consider Irresistible Prey since it has great synergy with deathtouchers, but I'm having trouble including it in mine from a flavour standpoint (my raptors aren't supposed to be the prey). Here it is, if you're interested: Dinopocalypse (Dinosaur-Flavour Gruul Casual)

Yashima on All things Wolven

3 years ago

So, after looking through 'Take The Crown' there were 7 reprinted cards and a single new wolf creature card that caught my eye as being possibly useful for wolven decks.

Fang Of the pack The only new wolf creature in the set.

Irresistible Prey Using this to trigger a Silverfur Partisan + Zada, Hedron Grinder combo could be really strong.

Burn Away Good sideboard card for any deck really, end's delirium decks on the spot.

Gruul War Chant Maybe a good late game sweeper card if you can get a few strong flipped wolve's out.

Beast Within Imagine turning a freshly summoned Emrakul, the Promised End into a 3/3 beast. sound good for a sideboard.

Flame Slash Cheap Removal.

Lace with Moonglove Looks really damn good with Silverfur Partisan + Zada, Hedron Grinder , Giving your whole board deathtouch and spawning token's.

Berserk Another great card for the combo, Wipe out everything with Silverfur Partisan + Zada, Hedron Grinder

If anything else from the set stands out to you please share :)

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