|Commander / EDH||Legal|
Printings View all
|Mirrodin Besieged (MBS)||Common|
|Mirrodin Besieged: Phyrexia (MBP)||Common|
Combos Browse all
Put a -1/-1 counter on target creature. When that creature is put into the graveyard from the battlefield this turn, its controller gets a poison counter.
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Virulent Wound Discussion
2 weeks ago
-2 Swamp +2 Memorial to Folly
2 months ago
dellam00tz on Atraxa
3 months ago
Remove: Abzan Falconer, Deepglow Skate, Tuskguard Captain, Cathars' Crusade, As Foretold, Bring to Light(maybe), Ancient Excavation, Unexpected Results(maybe), Fellwar Stone, Tangle Angler, Grim Affliction, Virulent Wound(maybe).
Include: Thassa, God of the Sea, Viral Drake, Power Matrix, Prowler's Helm, Trailblazer's Boots, Invigorate, Might of Oaks, Stonewood Invocation, Rancor, Tainted Strike, Vines of Vastwood, Might of Old Krosa.
5 months ago
Dam son, I love Steady Progress I didn't even think about trying to add more infect counters by adding blank counters to the players infect count. You could also use Virulent Wound to add a few extra counters.
I'd also agree on cutting Strider Harness. It seems kinda janky and too slow. I can see how it can help power out an extra 2 points of infect off a speedy evasive creature tho. There is also Viridian Longbow, it's just about as slow, but only adds a single counter per shot.
You should check out my infect build I think you'd like some or all of what I've got going on
SCORE: 1 | 17 VIEWS | IN 1 FOLDER
Also do you know of any other cards like Steady Progress that might work well? Maybe we could brew a kinda controlling grindy poison counter deck that doesn't even run any creatures?
6 months ago
Now debiting if I should keep it at 64 or if I can take the Virulent Wound and 2 lands or 2 of something to make it down to 60. I don't think 64 will make a big difference but in a deck that needs a specific set of cards to win its very iffy.
6 months ago
The deck looks interesting. Have never seen a mono-black infect deck. That being said I think the needs some more Infect cards to make it work on that front. Most infect decks aim to ambush the opponent into loosing.
You may want to look at what cards you need to play x4 of and push them up. Right now you have a lot of x2 and x3 meaning the deck will not be as constant.
Cards I do not like in the build:
Crumbling Ashes Dose not do enough, you will find it to be too slow.
Virulent Wound This card needs to kill the creature the turn you play it in order to give the player a poison token. WAY to inconstant.
Shimian Specter Looks out of plays. I know you are using it to control your opponent but it is slow and I think you can replace it with better Infect or better hand removal cards.
Hope this quick review helps.
7 months ago
10 months ago
First thing, your deck is in standard, but you're not playing standard legal cards. I assume you meant modern? You should change it.
your deck has some really expensive cards for an infect deck. Black gets access to a few proliferate cards.
Replace Spread the Sickness with 4x Grim Affliction. You put on the counter, then proliferate, killing anything with toughness 2 or less for 3 mana. The prolif effect is cheaper, and thus faster. Since you're playing mono-black, which doesn't have access to the same type of pump, you want more prolif. Also, if one of your infect creatures gets blocked, you can prolif the counters on what they blocked. I think 99% of the time it's a better card. Replace the Phyrexian Digester and the Guardians of Meletis with Core Prowler. It's another infect creature, and if it dies, then you get to prolif. Replace the Blackcleave Goblins with 2 more Ichor Rats, since they have a better etb trigger. Replace the Dark Favor and Deviant Glee with 4x Unholy Strength. 1 for 2 on 4 cards is better than one card being 2 for 3, and 3 cards at 1 for 2. Unholy Strength is also cheaper in dollar amounts.