Put a -1/-1 counter on target creature. When that creature is put into the graveyard from the battlefield this turn, its controller gets a poison counter.
Printings View all
|Mirrodin Besieged (MBS)||Common|
|Mirrodin Besieged: Phyrexia (MBP)||Common|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Virulent Wound Discussion
2 months ago
Some good infect cards: Contagion Clasp, Contagion Engine, Grafted Exoskeleton, Phyrexian Juggernaut, Blightwidow, Skithiryx, the Blight Dragon (if you're not on a budget), Inkmoth Nexus, Corpse Cur, Core Prowler, Virulent Wound, and Crumbling Ashes.
I hope you have fun having no friends! ;]
8 months ago
Daedalus19876 Yeah I was wondering about that change. Yeah Virulent Wound is 1cmc vs 3cmc but you do get two more snakes and possibly two dead creatures your opponent's control out of it like dorks and such. So you can potentially +3 in value from killing two creatures and making two snakes.
8 months ago
OptimalGreen: As much as I appreciate your faith in my galaxy brain deckbuilding, sometimes I just made bad decisions XD I'm still figuring out if Virulent Wound deserves the slot over Splendid Agony ...
1 year ago
A few creatures you might want to consider:
And a few other spells:
2 years ago
OK, consider the following changes. Obviously you'll need to consider the budget you want to keep with this deck. I'm looking at options to bring up the kill speed for this deck.
If you really want to hit hard and hit fast, then you need not worry about you own life total early in the game.
I know what you're going for in this deck and I think you should look at this dekc from a different perspective.
I'm not talking about play styles. I'm working with your aggressive beatdown style.
I'm talking about shifting strategies in mid-game.
In the early game you go all-out and hit as hard and fast as possible. Get the kill by turn 4 or 5.
Once you've taken out the primary threat, you shift strategies. Change your approach and work on recovery and defense, shift to a midrange gameplay.
Ditch that crappy Putrefax. The "sacrifice at the end step" is too much of a hinderance for 5 mana. It it were cheaper, maybe, but nope it is just crap.
I really like Elesh Norn, Grand Cenobite but the mana cost is too high for the early game. Not sure on this one.
I also think you should reconsider keeping the Lost Leonin since he's cheap and hits the field early. He's also a great pump target.
Better infect creatures:
Relic Putrescence - screw your mana rock.
Skithiryx, the Blight Dragon
Pump for the kill:
Invigorate - Because we don't care what their life total is.
Tainted Strike - Surprise!
Snake Cult Initiation - 3 poison counters at once.
Giant Growth, Mutagenic Growth, Titanic Growth, Might of Old Krosa - The classic pump tactic.
Let's consider toolbox utility cards:
Azorius Guildmage - Because screw your activated ability. Counter a planeswalker ability and watch the looks on their face.
Simic Guildmage - Imagine moving the Rancor or Phyresis after blockers have been declared but before the damage phase.
Prowling Serpopard - Nope, I'm gonna get my creatures.
Melira, Sylvok Outcast - Make the game one-sided.
Lightning Greaves - An additional set of Swiftfoot Boots. Yeah, I know shroud means that you can't pump, but there are ways around that.
Unburial Rites - Here it comes again.
Virulent Wound - Poison and removal.
Pistus Strike - Poison and removal.
There are some -1/-1 counters decks based around Hapatra or Atraxa. Since the infect creatures deal combat damage as whither, we can use that to our advantage.
Hapatra, Vizier of Poisons - Put those -1 counters on opponent's creatures to work making tokens.
Phyrexian Hydra - This gets just stupid with Hapatra, Vizier of Poisons.
Lands you may have missed:
I know we've talked about this in the past, but I think you should really consider getting the shock lands. A quick check of the card prices on TCGPlayer puts the shocks at about @10-15 each. Totally worth it.
Gavony Township - Proliferate!
Vault of the Archangel - Need to stay in the game a bit longer.
Boseiju, Who Shelters All - Screw your counterspell.
2 years ago
-2 Swamp +2 Memorial to Folly
2 years ago
dellam00tz on Atraxa
2 years ago
Remove: Abzan Falconer, Deepglow Skate, Tuskguard Captain, Cathars' Crusade, As Foretold, Bring to Light(maybe), Ancient Excavation, Unexpected Results(maybe), Fellwar Stone, Tangle Angler, Grim Affliction, Virulent Wound(maybe).
Include: Thassa, God of the Sea, Viral Drake, Power Matrix, Prowler's Helm, Trailblazer's Boots, Invigorate, Might of Oaks, Stonewood Invocation, Rancor, Tainted Strike, Vines of Vastwood, Might of Old Krosa.