Commune with Nature

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Common
Tenth Edition (10E) Common
Champions of Kamigawa (CHK) Common

Combos Browse all

Commune with Nature

Sorcery

Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Set Price Alerts

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Commune with Nature Discussion

Alkadron on Howlpack alpha brawl

2 weeks ago

Also: maybe drop a bit of the removal for some digging? With constant Immerwolf access, the werewolf cards actually get real good, but there aren't a lot and you gotta draw them. Stuff like Gift of the Gargantuan and Commune with Nature can be a big help in these situations. I especially like Gift of the Gargantuan 'cause it can put two cards in your hand, Seek the Wilds 'cause it's real hard to whiff, and Vessel of Nascency 'cause you can use it without contributing to the two-spells-a-turn-makes-your-creatures-suck issue.

Savage Silhouette , Withstand Death , Sheltering Word , and Serpent Skin can help keep the Immerwolf around as well, which seems important.

legendofa on The Void of Mass Confusion and to Many Words

2 weeks ago

I would add some cards that help you find creatures. Since the deck is based around Odric, it can kind of fall apart if you don't draw him. Also, if you draw multiples of Odric, they're dead cards in hand as long as one's on the battlefield. I don't know what kind of budget you have, but try taking out some cards that only offer one ability ( Mesa Unicorn , for one) and 1-2 Odrics, and add something like Collected Company or Growing Rites of Itlimoc  Flip, or Commune with Nature or Enshrined Memories as cheaper options.

rdean14 on rdean14

3 weeks ago

My comment got deleted, so, I just wanted to say the deck needs better recursion, suggested Evolution Charm , and Card selection, suggested Incubation / Incongruity or Commune with Nature , if you already have them. I was also encouraging Kitchen Finks as at least a sideboard against burn aggro strategies like my own. Reckless Rakdos (Current) The recursion is good for Inquisition of Kozilek , Drill Bit , and on board removal, assuming you can't avoid it, which will occur sometimes.

rdean14 on Brother, That Looks... Infected

3 weeks ago

My comment got deleted, so, I just wanted to say the deck needs better recursion, suggested Evolution Charm , and Card selection, suggested Incubation / Incongruity or Commune with Nature , if you already have them. I was also encouraging Kitchen Finks as at least a sideboard against burn/aggro strategies like my own. Reckless Rakdos (Current) The recursion is good for Inquisition of Kozilek , Drill Bit , and on board removal, assuming you can't avoid it, which will occur sometimes.

rdean14 on Brother, That Looks... Infected

3 weeks ago

This deck doesn't match up with burn. I tested it out, and it just kept having to trade pump spells for bolts, shocks, and was stuck taking a lot of damage, while paying a lot of life. Kitchen Finks would help a lot, as this deck often could get to lethal by turn 4, but wasn't quite surviving that long. The incidental life gain, and blocker will help against Monastery Swiftspear , Vexing Devil , Insolent Neonate , and Ghitu Lavarunner , among other quick red critters common in burn strategies.

This deck deals itself a lot of damage, and that's risky. Also, I find very few good draws, Incubation / Incongruity would help a whole lot, or Commune with Nature if you already have it. Odds that you get an infect creature in your top 12 is pretty good, and playing those odds seems better than having to mulligan until you get an infect creature.

This deck seems extremely linear, and, in my Rakdos burn deck, I'd just add Inquisition of Kozilek from the side board. The deck needs recursion, Evolution Charm seems the best option for that, given the third ability's evasion.

HeroJason on Devoted Quillspike

3 weeks ago

Might replace one of the Commune with Nature with a Collected Company .

tumorman73 on Jumbo Tron

1 month ago

Oddly enough, melira does not actually combo with Devoted Druid. Melira says that you creatures can't have -1/-1 counters put on them, and because part of the activation cost of druid is to put a -1/-1 counter on it, you cannot untap it. However your not totally screwed, Vizier of Remedies does go infinte with druid because it replaces the -1/-1 counter. So if you want the combo to work, you should probably add white for Vizier of Remedies. Then if you add Duskwatch Recruiter  Flip wins the game with infinite mana. You just activate its ability until you find a ballista and it kills right there. You can also add cards like Collected Company, Commune with Nature, and Chord of Calling to assemble the combo much more consistently. If you add these cards then all you need to win in the deck is Devoted Druid, Vizier of Remedies and Devoted Druid so you only technically have to run 1 ballista as the pay off to kill. Doing that allows you to cut out all of the big creatures that are normally clunky in a hand and replace them with value and toolbox creatures like Birds of Paradise, Eternal Witness, Knight of the Reliquary, Kitchen Finks, Scavenging Ooze, and Tireless Tracker. And because you now have access to white you can play Path to Exile to have some removal, and Shalai, Voice of Plenty to protect the combo. Hope this could help a little!

seshiro_of_the_orochi on Ravnica Allegiance: Spoilers and Speculation

1 month ago

cdkime: so we have Commune with Nature and Rapid Hybridization on one card. That is pretty powerful indeed. The naming is terrible though.

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Commune with Nature occurrence in decks from the last year

Modern:

All decks: 0.01%

Commander / EDH:

All decks: 0.0%