Commune with Nature

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Common
Tenth Edition (10E) Common
Champions of Kamigawa (CHK) Common

Combos Browse all

Commune with Nature

Sorcery

Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

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Commune with Nature Discussion

Podkomorka on Sans Black Slivers

5 hours ago

@TheTindell179 just a sneak peak at my skeleton so far. When making decks you always want to start with a solid frame to the deck with categories every deck needs like draw, ramp, removal, lands, etc. before grabbing the main meat of the deck (in this case some slivers). What's important with these categories is not so much the specific cards but the ratios. Sure there is wiggle room to switch Commune with Nature for some other draw card (which I might do, it only gets us one card so it's not card advantage) but whats important is for this deck I want around 8 spells that give me card advantage.

eyes2sky on Vitamins P, D & H

2 weeks ago

GattisonLooks like going 35 creatures might make for more consistent draws. You could also add Commune with Nature as another 'draw'. I think a few of your instants are low-impact on your overall game plan so I think you will have no problem making room. Also, Kevin!(Benevolent Bodyguard). For mana-fixing and draw maybe add Commander's Sphere, Prophetic Prism and Selesnya Cluestone.

livemagic on sliver

1 month ago

I love sliver too, Diffusion Sliver is necessary, but try to use a quick and strong strategy at first and let them in sideboard. I think 20 lands is enough, try to use Reflecting Pool, Cavern of Souls, Aether Hub and Tendo Ice Bridge. Instead of Collected Company and Commune with Nature, I think it's better use one Uncage the Menagerie, 3 Aether Vial and another one Descendants' Path. The slots that remains, fullfill with slivers. I have one deck modern sliver deck, take a look sometime.

Austin_Smith_of_Cards on Pauper Stampede

1 month ago

I think you need some more 1-drops that ramp you; currently you're only running Commune with Nature, which draws another creature, but doesn't get you ahead, which is super important considering your abundance of 4-and-5-drops. I suggest including a playset of Wild Growth, this way the mana produced still works with Imperiosaur.

seshiro_of_the_orochi on Shedding tears: Golgari Crocodile Tribal

2 months ago

Now that I have the time for it, let me give some more detailed answers:

Lame_Duck: Both your suggestions seem great. Oath is a little too expensive for "just" a filter card. Don't get me wrong, I love filter spells. I just do think Commune with Nature might be similar enough to be included instead, though the lack of going for a land is harsh. I'll still go with commune. Scarscale Ritual is insane here. That will definitely go into consideration.

shadow63: I'll be looking for some more eternals. It is propably the best croc card in existence.

flaminghome on Human Tokens

2 months ago

This deck seems really slow, which I know sucks to hear but if you're going to play modern, its the sad fact of life. i'd firstly recommend swapping out Benefaction of Rhonas for Commune with the Gods as its cheaper and swapping out Scout the Borders for Commune with Nature for the same reason. You'll also wanna take a look at your mana base, you'll end up drawing into the wrong land a bunch and most modern decks are already equiped to deal with that, so it could become a problem. I'd recommend running Brushland, Canopy Vista and/or Fortified Village, as well as some utility lands, most likely Ghost QuarterYou also arent running any protection/removal, so you might look into Fog or Path to ExileIncreasing Devotion is a bit high cost for what it does, and ite flashback will be almost impossible run without ramp.Other cards that I think might benefit you would be Anointed Procession, Soul Warden, Soul's Attendant, Strength of Arms + Sword of the Animist and you might sideboard somethings like Stony Silence, Silence, Leyline of Sanctity, Oketra's Monument as well as some ramp/protection cards.Hope some of that helps ;)good luck!

Snips500 on Avatar: The Last Earthbender

4 months ago

Ranger's Guile

Reclaim

Commune with Nature

Here are some cards that also might be good in the deck. The hexproof especially because if you invest so much to make that one dude so big and then they remove it, that would really stink so I would include it.I would also include Reclaim if it still somehow gets taken out you can Reclaim it. XD Commune with Nature is a draw but better!

DaKennyMan22 on Selvala's Big Dudes

4 months ago

@ HashMasta

Thanks again mate. I made some changes to the deck. I tried to replace some of the less relevant cards with some of your picks, it feels more consistent now. One little thing though, why use Genesis Wave over picks like Enshrined Memories or Commune with Nature or Genesis Hydra? Those cards don't put invalid cards in the graveyard like Genesis Wave does. It's probably something I'm missing so just want to know your opinion.

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