|Commander / EDH||Legal|
Printings View all
|Modern Masters 2015 Edition (MM2)||Common|
|Tenth Edition (10E)||Common|
|Champions of Kamigawa (CHK)||Common|
Combos Browse all
Commune with Nature
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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Commune with Nature Discussion
1 month ago
2 months ago
3 months ago
Definitely playtest with Adventurous Impulse , Commune with Nature , and Lead the Stampede to find what you like best. Both Impulse and Commune are cheaper, but will only net you one creature. With the experiences I've had with pauper elves, my opinion would be Stampede is the best of the three. Most elves decks don't run many spells or land that will have you miss value with Stampede.
3 months ago
Commune with Nature might work for you
3 months ago
Well, I would say that I think you just need to decide which deck you want to run. Do you want primarily +1 counters and beating down? Or the combo? They sort of go together, or can, but what you have now makes finding your combo pieces pretty difficult. I'd add in some quantities of spells that can find creatures like Collected Company, Commune with Nature, Adventurous Impulse, or maybe Duskwatch Recruiter Flip or Oath of Nissa. Board the Weatherlight isn't all that bad either but won't help with the infinite combo.
Renegade Rallier is pretty boss with this combo; it can grab any piece or a dig spell or a land and it can be hit by Collected Company.
Avatar gets a little worse without the +1 counter overload to back him up. Strangleroot is fine as an early ground stall with the combo.
I'd drop a Llanowar Reborn for something untapped. And also those Sunpetal Groves might often have issues with coming in tapped since only half of your lands are forests or plains. Mostly, you just have a lot of tapped lands. Canopy Vista will almost always be tapped with only 1/6 of your lands being basic and hardly any fetch lands to find them.
Just some thoughts.
3 months ago
Ok, so after playtesting and trying out various different ideas I've pretty much decided this doesn't really work. I did discover that digging cards like Ancient Stirrings and Commune with Nature and cantrips like Dissenter's Deliverance and Edge of Autumn are a really fun way to put together combos though, so I've changed to the Brood Monitor / Eldrazi Displacer combo. This is better as it has more redundancy (Emrakul's Hatcher can replace Brood Monitor and either Flayer Drone or Altar of the Brood can be the win condition). This also means that virtually all combo pieces can be found by Ancient Stirrings (except Emrakul's Hatcher but Commune with Nature can still grab that if need be).
Its quite consistent and can usually assemble the combo by Turn 5.
if you're interested you can check it out here: Colourless Brood Combo
Any further advice would be greatly appreciated. And thanks again to everyone who has helped out so far...
3 months ago
Hey, I saw you comment on my deck (Tetsuko & Doran's Assault Formation!), and I'd love to see if I can give you any tips for this deck.
As you already said in your description for this deck, Arcades, the Strategist might be a very good card for this deck, especially if you like control decks. White-Green-Blue is a very nice color combination for a control deck, and the defender creatures you are running just add onto that. Furthermore, this deck as it is now can only make your creatures with defender attack if you happen to draw Assault Formation, which means there are gonna be some games were you won't be able to get it. However, you can play around this with your big creatures.
Arcades, the Strategist also lets you draw more cards, which together with Lead the Stampede and your creatures that make mana allow you to build up a very strong board, However, you do already have Soul of the Harvest, which kinda does the same, but just costs 2 more. For that reason, even if you don't play Arcades, the Strategist, I really like your Lead the Stampedes, If you want to stay mono green you could even play something like Commune with Nature to fetch another creature.
If you're wondering what kind of creatures with defender you get access to when also going into blue and white, here are some nice options: Ludevic's Test Subject Flip can work with your mana ramping, Wall of Frost, Wall of Denial, Stalwart Shield-Bearers, Wall of Omens I really love this card together with your Carven Caryatid and Soul of the Harvest (and Arcades, the Strategist if you want to run it) since it just make you fly through your deck, Dragon's Eye Sentry, Perimeter Captain, and you get access to Rolling Stone, however between Assualt Formation and Arcades, the Strategist, you wont need it. Also you get access to some metagame staples like Path to Exile.
Perhaps a Tower Defense or Shape the Sands (or Aegis of the Heavens (its a new m19 card so tappedout wont let me link it) when playing white) could also make this deck more explosive if you want to go that route, but since you are not reliant on making your creatures with defender attack, Carnage Tyrant is a nice beater, when going into white you also get access to angels which are great late game creatures, you might even think about running card with in their mana costs, like Entreat the Angels, Quarantine Field, Secure the Wastes, Animist's Awakening, Chord of Calling, Enshrined Memories, Genesis Wave, Nissa, Steward of Elements.
Finally, I don't really like Trolls of Tel-Jilad, Terastodon, and Naya Panorama since they don't really do much. I would also up your land count to at least 20, even with all the mana acceleration. Maybe even 22-24. As for your current maybeboard, I like the Axebane Guardian, and all the other card are also good beaters except for Silklash Spider, Prey Upon your defender creatures have no power, even with Assault Formation, not 100% sure on this interaction though, and Elixir of Immortality, If you want lifegain, perhaps a Jaddi Offshoot is better?
I hope this helps you a little! I like the deck and its versatility a lot!
3 months ago
The discussion has been helpful and interesting. I'm aware the deck needs a lot of work and may not even be anything close to viable but this is the nature of combo decks in my experience. Its a fun interaction between the cards and I'd like to see if there's something I can do with it.
Rebuilding the whole thing now with Ancient Stirrings and Commune with Nature to dig for combo pieces. I'm considering Devoid Eldrazi so that Ancient Stirrings can get less whiffs and still like using Eldrazi Scions/Spawn as mana ramp. What do you guys think?