Commune with Nature

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Common
Tenth Edition (10E) Common
Champions of Kamigawa (CHK) Common

Combos Browse all

Commune with Nature

Sorcery

Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

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Commune with Nature Discussion

jordybear2002 on ManaQueen

2 weeks ago

Hello there! So I would LOVE to help you out! Ok so as you have read the MOST and I mean ABSOLUTE MOST lands you can have is 40 and higher that is just not needed. In slivers or just making slivers form your sliver queen try getting cards like when a creature enters the battlefield and things like that and be careful of cards that so when you cast a creature spell instead of when a creature enters the battlefield. Artifacts - Keep Ashnod's Altar Chromatic Lantern Gilded Lotus Sol Ring Lands - Keep Canopy Vista Command Tower Dark Depths Flagstones of Trokair Gaea's Cradle Nykthos, Shrine to Nyx Pillar of the Paruns Thespian's Stage VesuvaInstants - Enlightened Tutor Vampiric TutorSorceries - Channel the Suns Commune with Nature Demonic Tutor Restore Sylvan Scrying Time of Need Vindicate Creatures - Auriok Champion Courser of Kruphix Essence Warden Hangarback Walker Joiner Adept Linvala, Keeper of Silence Soul's Attendant Soul Warden Urborg ElfEnchantments - Defense of the Heart Exquisite Blood gravepact Land Tax Sanguine Blood Tranquil Grove Ok so those are the cards that I would keep for starters. Cards like Azusa, Lost but Seeking Exploration and Explore will definitely help you out with your land. Plus cards like Authority of the Consuls Thalia, Heretic Cathar and Ghostly Prison help you out early game to get ahead of everybody. Also I know what I said about the whole creatures entering the battlefield and all that but actually Zendikar Resurgent will be a HUGE help for mana and card draw if you got creature which is my assumption. Also Protean Hulk Tishana, Voice of Thunder and Seal of the Guildpact just for extra support. And plus if you want some just plain fun do Sheoldred, Whispering One, Equilibrium, Rhystic Study, and Unexpected Results. Hope this helps!!!!!

DangoDaikazoku on Advertise your MODERN deck!

1 month ago

Hey Icbrgr

I really like your take on a Tibalt, the Fiend-Blooded deck. Making him viable was a task I have attempted once and failed miserably at. I understand your distaste in Delirium and Madness effects too because they are just terribly inconsistent since you're going to be discarding at random with Tibalt. However, I can't help but feel that something like Flamewake Phoenix could earn a spot in here. I know you want to keep the deck mono-red too, but Claim is a really fun card to recur your creatures. It's really funny when your opponent decides to take 4 from Vexing Devil and you follow it up with a Claim to bring it back.

Also Flyboarg,

Try to offer some advice on the previous deck before you post yours. First off, Tangle is not modern legal, so you should cut that and perhaps Fog would be an appropriate replacement. You can also cut down on some lands especially since you're running Birds of Paradise. Typically, sitting between 20-24 lands is a healthy number and I would recommend cutting Mosswort Bridge altogether as well as a single Nykthos, Shrine to Nyx since you don't want multiple copies of it in your hand considering it can't cast any of your creatures without already developing a board state, maybe add another Birds of Paradise in its place and then add forests for the rest of the lands. I don't think you'll need Evolution Charm and you can instead add more copies of Commune with Nature. You could probably get away with cutting Juvenile Gloomwidow altogether unless you feel like flying is a big issue in your playgroup/meta since it only really serves as a blocker, and if so just bump up your two-cost copies to playsets. Hope this helps!

Podkomorka on Sans Black Slivers

3 months ago

@TheTindell179 just a sneak peak at my skeleton so far. When making decks you always want to start with a solid frame to the deck with categories every deck needs like draw, ramp, removal, lands, etc. before grabbing the main meat of the deck (in this case some slivers). What's important with these categories is not so much the specific cards but the ratios. Sure there is wiggle room to switch Commune with Nature for some other draw card (which I might do, it only gets us one card so it's not card advantage) but whats important is for this deck I want around 8 spells that give me card advantage.

eyes2sky on Vitamins P, D & H

3 months ago

GattisonLooks like going 35 creatures might make for more consistent draws. You could also add Commune with Nature as another 'draw'. I think a few of your instants are low-impact on your overall game plan so I think you will have no problem making room. Also, Kevin!(Benevolent Bodyguard). For mana-fixing and draw maybe add Commander's Sphere, Prophetic Prism and Selesnya Cluestone.

livemagic on sliver

4 months ago

I love sliver too, Diffusion Sliver is necessary, but try to use a quick and strong strategy at first and let them in sideboard. I think 20 lands is enough, try to use Reflecting Pool, Cavern of Souls, Aether Hub and Tendo Ice Bridge. Instead of Collected Company and Commune with Nature, I think it's better use one Uncage the Menagerie, 3 Aether Vial and another one Descendants' Path. The slots that remains, fullfill with slivers. I have one deck modern sliver deck, take a look sometime.

Austin_Smith_of_Cards on Pauper Stampede

4 months ago

I think you need some more 1-drops that ramp you; currently you're only running Commune with Nature, which draws another creature, but doesn't get you ahead, which is super important considering your abundance of 4-and-5-drops. I suggest including a playset of Wild Growth, this way the mana produced still works with Imperiosaur.

seshiro_of_the_orochi on Shedding tears: Golgari Crocodile Tribal

5 months ago

Now that I have the time for it, let me give some more detailed answers:

Lame_Duck: Both your suggestions seem great. Oath is a little too expensive for "just" a filter card. Don't get me wrong, I love filter spells. I just do think Commune with Nature might be similar enough to be included instead, though the lack of going for a land is harsh. I'll still go with commune. Scarscale Ritual is insane here. That will definitely go into consideration.

shadow63: I'll be looking for some more eternals. It is propably the best croc card in existence.

flaminghome on Human Tokens

6 months ago

This deck seems really slow, which I know sucks to hear but if you're going to play modern, its the sad fact of life. i'd firstly recommend swapping out Benefaction of Rhonas for Commune with the Gods as its cheaper and swapping out Scout the Borders for Commune with Nature for the same reason. You'll also wanna take a look at your mana base, you'll end up drawing into the wrong land a bunch and most modern decks are already equiped to deal with that, so it could become a problem. I'd recommend running Brushland, Canopy Vista and/or Fortified Village, as well as some utility lands, most likely Ghost QuarterYou also arent running any protection/removal, so you might look into Fog or Path to ExileIncreasing Devotion is a bit high cost for what it does, and ite flashback will be almost impossible run without ramp.Other cards that I think might benefit you would be Anointed Procession, Soul Warden, Soul's Attendant, Strength of Arms + Sword of the Animist and you might sideboard somethings like Stony Silence, Silence, Leyline of Sanctity, Oketra's Monument as well as some ramp/protection cards.Hope some of that helps ;)good luck!

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