Ill-Gotten Inheritance

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Oathbreaker Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ravnica Allegiance (RNA) Common

Combos Browse all

Ill-Gotten Inheritance

Enchantment

At the beginning of your upkeep, Ill-Gotten Inheritance deals 1 damage to each opponent and you gain 1 life.

, Sacrifice Ill-Gotten Inheritance: It deals 4 damage to target opponent and you gain 4 life.

Browse Alters

Ill-Gotten Inheritance Discussion

Battlecry1986 on Orzhov Lifeweaver

1 week ago

I 100% agree with cutting Zealots. I understand it feels bad on T8 when you run out of gas, but there are plenty of other ways to generate Card Advantage without drawing cards. Graveyard Marshal , Midnight Reaper , and Isareth the Awakener come to mind although none of them are "vampires" so prolly not the most optimal fit. Maybe Oathsworn Vampire could fit a similar role... MAYBE

Ill-Gotten Inheritance is an excellent draft card but isn't really constructed playable.

Prison Realm would be an excellent upgrade over Luminous Bonds It takes creatures with passive abilities completely off the board has the added benefit of hitting walkers and the scry can help setup your next draw.

Radiant Destiny and Vanquisher's Banner are both solid Anthem Effects you could look at. Likewise Unbreakable Formation if cast as a Sorcery leaves counters behind.

All in all there is only so far you can take a deck like this and I would be careful investing too much cash-ola. The deck seems to be suffering from a bit of an identity crisis.

What store are you doing the FNM thing at? Maybe i could swing by.

wept_cash1985 on Orzhov Lifeweaver

2 weeks ago

ok i see what you are saying, i have the Sorin, Vengeful Bloodlord but don't have the oath. i had no clue on the conclave tribunal. nice! i did pretty dece with it on fnm but i need to update i removed the zelots and the champion i thought they slowed down the deck but i was sitting there turn 8 with no cards in hand. really bad situation. i need to get her going quick or build up a solid defense. i tried Ill-Gotten Inheritance and used it as a win a few times but i think it is more of a side board card. thank you for the tips man

CalmChip on Mardu Control

1 month ago

So what is the match up of this deck against RDW, Esper Control or Nexus deck?

Also, having Dreadhorde Invasion seems a bit weird without any other Amass cards. Maybe Widespread Brutality to sweap the board? not more mana intensive than Bedevil which you already run and can also pump your Zombie for the lifelink to trigger.

Imo, I would remove -2 Ill-Gotten Inheritance -3 Theater of Horror , +1 Chandra, Fire Artisan +4 Widespread Brutality . I really doubt the Theater always function at its prime (Not having to pay its activated ability to play cards). Also keep in mind that not being able to cast the card with Chandra plus one is no big deal, as you effectively just looked at the bottom of your library instead of drawing.

Arkan_Dreamwalker on Captivated Audience

1 month ago

Well, Gorenar, few if any changes actually. The deck was built

  1. To deal fairly well with basically every archetype, with the sideboard optimizing it against almost any deck. (Mill is easily the biggest weak point, as this is a slow deck with no colors to shuffle the graveyard back in. But after all, mill will always be an uncommon archetype.)
  2. And
  3. It was built not only with what was the current metagame in mind, but also War of the Spark, having an abundance of planeswalker hate in the mainboard, which was perfectly viable since they also doubled as creature (and artifact) removal, and put pressure on likely the most powerful deck in Standard, Esper Control.

That said, I am currently experimenting with Blast Zone and Angrath's Rampage . I am also likely replacing The Eldest Reborn in the sideboard with The Elderspell , as not only is this the honeymoon phase where everyone is trying out the thirty-six new planewalkers, but also I believe that many of the new planeswalkers are here to stay, there being easily twenty of them which are very playable and greatly enhance the decks they go into, and some, like Jace, Wielder of Mysteries , even creating entirely new deck archetypes. The Eldest Reborn theoretically does more, but the opponent often has a land to discard, and the third phase of the saga is usually pointless, as since the deck runs no creatures or planeswalkers, the opponent will often have some Vraska's Contempt or such sitting in their hand doing nothing, and will instantly remove the stolen creature or planeswalker. And with so many planeswalkers and even superfriend decks running around right now, the opponent will keep their most dangerous planeswalker that you most wanted to get rid of (one of the issues with Angrath's Rampage ) whereas The Elderspell will just get rid of all of them. Also at 2 mana it is much harder to Syncopate or Spell Pierce , and can be cast in the same turn as other spells more easily.

Indeed, there are so may planeswalkers running around that I am considering running one or two Elderspells maindeck, but the idea of running something which cannot target more than one type of card grates me, as the only cards in the current build which do that are Lava Coil , Cry of the Carnarium , and Ritual of Soot which have just too much utility against too many decks not to run mainboard. But it is looking like The Elderspell will have enough targets to be worth putting in.

Angrath's Rampage is amazing, but since it is sacrfice, it does run its risk if the opponent has more than one of the card type you are trying to remove. That said, with so much removal in the deck, it should often be reasonably easy to leave just the one indestructible or hexproof creature alive, and then make the opponent sack it. Of course, we already have Vraska's Contempt to deal with indestructible, and Detection Tower to deal with hexproof, but more options doesn't hurt. It also works against planeswalkers and artifacts, both of which are much more relevant since War of the Spark.

Ob Nixilis's Cruelty , Price of Betrayal , Liliana's Triumph , Deliver Unto Evil , Bolt Bend , and Finale of Promise , are also under consideration.

There are also some planeswalkers which would go nicely into the deck or sideboard, such as Ashiok, Dream Render , Davriel, Rogue Shadowmage , and even Liliana, Dreadhorde General , as well as of course Angrath, the Flame-Chained . Kaya, Bane of the Dead and Tibalt, Rakish Instigator could be great in the sideboard.

However, (especially in best of one) there is a strong utility to making commonly run removal cards into completely dead topdecks for the opponent, and if they cannot sideboard all of it out in best of three, it make our sideboarding much better then theirs. So putting planeswalkers in would open us to up to casts of Vraska's Contempt etc. which would otherwise be absolutely dead, so I am very against putting planeswalkers in the deck, especially with Angrath's Rampage and such being run by people now.

This may well be the only creatureless and planeswalkerless deck run in Standard, (Well actually, I do know of one other.) and the surprise value of this is not to be underestimated.

I would say that the God-Eternals and Dreadhorde Invasion seem to make the deck slightly less viable, as they put a heaver strain on our removal, what with the God-Eternals surviving being exiled, and Dreadhorde Invasion providing a constant threat and us having no enchantment removal. (I haven't designed an alternate Mardu build yet, which I feel will be both less fun and more viable.) Ugin, the Ineffable presents a fresh issue, as he can destroy Captive Audience or Ill-Gotten Inheritance to prevent us winning, and has such a good +1 and that I expect to see him run.

All in all, not too much change though.

So, stay tuned for updates.

DerektheRed on Oloro - commander

1 month ago

In general, my feedback is that you have too many one-shot lifegain effects for small amounts (1-3 life). These don't do enough - you have to have multiple other cards on board before they really help you/hurt others.

Cards to cut:

- Angel of Mercy - Angel of the Dawn - Angel of the God-Pharaoh - Seraph of the Suns - Serra Angel - Urgoros, the Empty One - Vampire Sovereign - Dark Ritual - Healing Grace - Fountain of Renewal - Manalith - Prowler's Helm - Behind the Scenes - Ill-Gotten Inheritance - Trespasser's Curse - Dovin Baan

A few cards to think about adding:

- Herald of War - (one of) Aegis Angel / Deathless Angel / Angelic Arbiter - Blood Baron of Vizkopa - Greed - Commander's Sphere - Alhammarret's Archive - Comeuppance

Last, I'll just note that Oloro is already not a beloved commander, and you're playing a lot of counter magic. You might want to think about inserting some W/U pillowfort, cause everyone is going to be coming for you.

Optimator on Love at First Bite

2 months ago

Not sure if it's an upgrade, but Ill-Gotten Inheritance is funny. On-flavor with Karlov, too. Not sure it's better than Fountain of Renewal

Khazrax on War of the Spark - Grixis Control

2 months ago

Wouldn't Disinformation Campaign be a really good choice for a cruel control style deck? Especially with how often we're surveiling? Perhaps even Ill-Gotten Inheritance ?

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Ill-Gotten Inheritance occurrence in decks from the last year

Standard:

All decks: 0.06%