Arcane Melee

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2013 (C13) Rare
Avacyn Restored (AVR) Rare

Combos Browse all

Arcane Melee

Enchantment

Instant and sorcery spells cost 2 less to cast.

Arcane Melee Discussion

SideBae on (KFC) Kefnet's Full Control

1 month ago

So I'm not entirely sure how you play to win with Laboratory Maniac or Jace, Wielder of Mysteries . All the builds I've had with those cards use Demonic Consultation or Tainted Pact to exile their library, but I'm not sure how you plan to do that here outside using Sensei's Divining Top . I'm assuming I'm missing something. However, I've found that usually only one of those effects is necessary, so I'd consider cutting one of them (probably the Laboratory Maniac , as Jace, Wielder of Mysteries has applicability even if you're not going off).

Typically in EDH, I try to run around 33 or 34 lands. I've never been impressed with Halimar Depths , mainly because it ETBs tapped and blue has better top-deck manipulation in the form of Brainstorm , Ponder , Preordain and the like. So Halimar Depths is another card I'd consider cutting.

I've never been impressed with the card Dream Cache . It rearranges the cards in your hand, but it doesn't provide any card advantage for three mana; if it were one or even two mana, I'd consider it. But as things stand, I recommend cutting it. Portent is another card I'd cut. The delayed draw is really significantly worse than an immediate draw, and I don't think you need all of the possible one-mana cantrips.

Most of your instant spells have only or in their mana cost; therefore, redundant cost-reducers don't do much. Baral, Chief of Compliance and Sapphire Medallion are an excellent cards, but I don't think Primal Amulet  Flip or Curious Homunculus  Flip are quite good enough. I do see that Capsize gets a BIG bonus from several cost-reducers, but I don't think that's quite a good enough reason to run as many as you do. Arcane Melee would be my first card to cut, simply because it's symmetrical, and you're effectively ramping your opponents. I suggest running ramp like Coldsteel Heart , Sky Diamond and Mind Stone , as these tend to be cheaper than cost-reduces and the first two generate blue mana. These have the added bonus of being rocks to use with the dramatic scepter combo.

I think you're running slightly too much spot removal. Kasmina's Transmutation is good, as are all of your bounce spells, but I think running more than 3 or 4 is too much. So I'd suggest cutting Into the Roil or Blink of an Eye . Typically, trading one-for-ones in EDH isn't great, as you usually have three opponents.

I don't think you need Beacon of Tomorrows AND Nexus of Fate . I suggest cutting Beacon of Tomorrows .

I'd cut Rise from the Tides . I feel like just having a Talrand, Sky Summoner is good enough for this effect, and Rise from the Tides creates the tokens tapped for more mana than it's typically worth. Similarly, you may want to cut Docent of Perfection  Flip.

I'd cut Rewind . Four mana is a lot to leave up at the end of your turn, especially since mono-blue doesn't exactly have an abundance of ramp magic. You have plenty of two-mana counters.

I don't think you need to run both Archaeomancer and Call to Mind . Which to cut is a meta call, as Call to Mind is easier to cast, but Archaeomancer provides a body to block with.

Swiftfoot Boots is a card I'd consider cutting. I don't think your general, while powerful, is going to draw the same amount of removal as Arcum Dagsson or Zur the Enchanter , so I think your counter-magic should be enough to protect you.

Generally, in combo decks, you want to focus in on the combo and tutoring it out. Whir of Invention and Reshape are worth considering as methods to tutor out Isochron Scepter ; I see you already have a lot of ways to tutor the Dramatic Reversal . I advise cutting out the cards in your deck that are not focused in on fetching and resolving that combo, as these will speed up your deck and make you a more potent threat earlier in the game.

Nasser_inside1 on Izzet (U/R)

2 months ago

Arcane Melee is a great addition to this deck.

wisegreenbean on KEFNOOT

3 months ago

Sensei's Divining Top seems like an auto-include in your top-deck hero style deck.

Learn from the Past is a lil sketchy...I thought you were a mill deck? ;) Grave hate is gud but you can just be running Relic of Progenitus effects. The synergy upsides are nais but not worth running a meh card.

Arcane Melee seems like an overcosted mana rock on average. You aren't storming off, on average.

Ashnod's Altar is an somewhat odd include in your super low creature count deck??? Putting Kefnoot into your library might be an ok if ballsy move sometimes but idk if it's worth such a dedicated sac outlet. You only have like 3 token generators...

Not to be a degenerate sicko mode boi but...no Laboratory Maniac or new jace maniac?

WorldEnd3r on Nezahal, Primal Tide

5 months ago

99LandOTK Thanks for the suggestions! I had considered Sol Ring as it was on the list of EDH staples for ramp but I didn't think of checking for cheaper moderate/heavy play cards. I also didn't notice that Arcane Melee applied to other players. I put Blighted Cataract in just to be a more interesting land without actually looking at the mana cost, so I'll be sure to get rid of it. I might keep Stormtide Leviathan though, if anything else just play after a wipe (I'll look at adding cards that grant islandwalk).

99LandOTK on Nezahal, Primal Tide

5 months ago

You have a lot of really expensive stuff (mana wise), so be careful about aggro in your playgroup since it sadly seems you'd be blown clean out of the water. I'm not sure about what your budget is, but Sol Ring is always a nice addition to all EDH decks. Additionally, a basic Counterspell can be less than a dollar depending on the version, and is another blue staple.

I'm not too sure about Arcane Melee . It helps your opponents too, and you do not have that many instants and sorceries to benefit from it, especially since to cast it you would have most of the mana you'd need to cast the rest.

As for creatures, they're just really expensive to cast. Quicksilver Amulet can help with that, but isn't really budget. Maybe a used copy? Light to moderate play cards are typically fine (by my standards) especially on a budget. Belbe's Portal naming whatever you have the most of in your hand could also be good, kinda-budget with a used copy, though it is an older card as well. Hmm.. Clone is also a versatile card to help with CMC issues.

Overall, your deck seems good but slow. Which was your intention, but just be wary of aggro.

Cards to cut (suggestions): Blighted Cataract - really expensive draw, colorless not too useful

Stormtide Leviathan - most of your stuff would no longer be able to attack

Good Luck and take my advice with a grain of salt, I really enjoy combo decks and my playstyle is based on this.

Natalbee on Ima Smash them Ankles Yo

5 months ago

You could probably get away running Yidris, Maelstrom Wielder as your General, splashing blue for things like Swarm Intelligence and Arcane Melee .

Also Bonus Round looks cool.

kappa2583 on Supreme Sun

6 months ago

I appreciate your input, Kjartan; and I like your suggestions. Unfortunately, I did overlook the text on Arcane Melee. I was thinking of adding the Urza lands (replacing other lands) to help with a little Mana ramp.

Kjartan on Supreme Sun

6 months ago

Arcane Melee doesn't look that useful here.

It mostly only helps you cast specifically turn 6 Approach of the Second Sun and it also helps your opponents.

Don't see Thassa, God of the Sea here either.

You attck so little and have so little devotion that she's basically just a scry engine for 3 mana. I think you can do better + She's great trading material.

You don't need 28 lands either. Especially since you already have some card-draw. 24-ish should do you better.

I also think you should get a couplem of cheaper counterspells, like Mana Leak or if you get a full four copies, Rune Snag.

Maybe a value card like Jace, Architect of Thought to take advantage of being a slow deck (He's around $2)

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Arcane Melee occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%