|Commander / EDH||Legal|
Printings View all
|Ultimate Masters (UMA)||Uncommon|
|Dragons of Tarkir (DTK)||Rare|
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As Living Lore enters the battlefield, exile an instant or sorcery card from your graveyard.
Living Lore's power and toughness are each equal to the exiled card's converted mana cost.
Whenever Living Lore deals combat damage, you may sacrifice it. If you do, you may cast the exiled card without paying its mana cost.
Living Lore Discussion
6 months ago
@Saljen yea I should probably give a bit of a better explanation of how the deck functions. The mana curve is a bit misleading as the decks goal is to cast most of the higher mana spells for free.
7 months ago
Coward_Token You know what, I actually removed Keeper of Keys from my physical decklist, I should update this but I've been trying to solidify what I want to change. I think that Marchesa's Decree is a great idea. I personally am going to be getting a Queen Marchesa deck soon so I don't know if I'll get it for this deck to avoid overlap, but it does do its job pretty well. On the other hand, it does mean that players draw cards from Ludevic from attacking you so it could actually cause you to take more damage than average. I'll try to update the list soon! I do agree that Keeper of Keys is too slow though, and I've been trying to make the deck more spellslinger-y with Niv-Mizzet, Parun and Living Lore , and some X mass-damage spells.
10 months ago
Sure, allow me to explain in further detail. And thanks for the comment.
Given your example given, I can see I did a poor job explaining the legality. Living Lore certainly is legal dueto its recent downshift, but Demonic Tutor is actually legal as well. For one, demonic tutor was reprinted in Duel decks anthology on Dec 5, 2014. That is within bounds. But furthermore, I think you misunderstand one of the key legality rules here.
Reanimate is also legal in the cube due to its printing in UMA. This is because the rules are that is has to be printed at uncommon or common EVER. THEN, it has to have been printed since Innistrad. So since Reanimate was printed at uncommon for most of its tenure, and then was printed again now, it becomes legal.
So, to recap:
First check: Was this ever printed at uncommon or lower. Then check: Was this printed in paper since Sep 30, 2011.
Hope that clears it up.
As for the land restrictions, I assure you that the aggro color combinations need good dual lands to draft from. It's impossible to be able to have a T1 Monastery Swiftspear into T2 Consul's Lieutenant without a painland or shockland or some other kind of untapped dual. Everything but aggro can get away with the slower, weaker mana base. But aggro cannot. In theory, I could change the land rule to ALSO only include cards from Innistrad forward, but that felt like an unnecessary hurdle for something that is crucial to game balance. I certainly don't need to run Celestial Colonnade, but I do need Sulfurous Springs.
10 months ago
There are a few construction rules that I raise my eyebrow at:
•Legal sets include all paper releases from Innistrad onward - so, you are excluding standard sets from before innistrad, but you include all masters sets, which is really weird and I have no idea why do not just ditch this arbitrary thing. For example:
- Living Lore was a rare in Tarkir, so a couple of years ago, but now it is getting an uncommon printing in UMA, so it is a viable inclusion. Demonic Tutor is being reprinted in UMA as a mythic, and even though it has an uncommon printing in earlier sets, it cannot be part of your cube?
•Lands can be of any rarity or printing - but why? Peasant cards, especially those from newer sets, do not have stringent color requirements.
Now, given that you have included supplemental sets too (which makes the exclusion of pre-innistrad standard sets even weirder), there may be the case that some cards have a bit more stringent color requirements. However, in peasent cube, 2 color only basics manabases are completely fine and three colors with peasent CIPT lands also is.
•Rules are flexible - giving yourself leeway is always nice, but on the other hand, not having strict rules makes cube building flimsy - if you can change any rule, then why have any restrictions at all?
10 months ago
11 months ago
I'm impressed that you could throw together a 3 color mana base on a budget.
I like the idea but you're asking a lot for things to fall in place consistently. First 21 lands and you want to reliably cast a 4 CMC spell. I think that you could use a little more digging. Cathartic Reunion might be a better option than Raven's Crime. Yes you lose the ability to target the opponent but you dig a little deeper. Another option although it's not as budget friendly could be Mission Briefing. The next issue is even if you get to exile a Temporal Trespass with Living Lore turn 4. You still only have a vanilla 11/11 that dies to Fatal Push so maybe something like Spellskite or Apostle's Blessing could find it's way into the 75. Apostle's Blessing also help you get through for combat damage should you choose to go that route.
1 year ago
I'd agree that you want to add redundancy to your game plan, as Lagotripha said Living Lore is a good option to do this, you could also consider Chandra, Pyromaster, though getting to the ultimate is a challenge. You might want to consider evasive spells like Distortion Strike or Slip Through Space...
I've seen a deck similar to this before Wildfire Exploits(U/R Control With a Twist) might give you some ideas...
1 year ago
As with most budget lists, focussing way in on what you are trying to do and doing just that thing is the best way to make it work. Strip out everything nonessential and see how much space you have for anything else.
Giving Wildfire Eternal haste to kick out a big sorcery as your core gameplan sounds good. You can run Living Lore, Spellweaver Helix and draw/discard as well- gameplans that try to use one creature as the lynchpin are easily disrupted, but when you have multiple options, things start looking better. Discard/draw also helps deal with the 'all my cards are stuck in my hand and I can't use them' problem.
Next step- ramping and giving them haste. Pentad Prism is a simple, manafixing, ramping artifact that leaves your mana open to cast a counterspell. It'll serve as extra generator servant copies, barring the haste enabler.
To give haste is more tricky, as you start needing to look at how much disruption you have compared to enablers compared to payoff. Expedite and Crimson Wisps are powerful options, as they don't cost cards. Hanweir Battlements is another interesting one.
Striking a balance between payoff cards (cheating a Cruel Ultimatum or Wildfire usually wins), disruption (Roast, vapor snag, Repeal, Mana Leak etc) and draw/discard (Cathartic Reunion, Faithless Looting, Tormenting Voice, Collective Defiance etc is tricky.
Which is why its your job. Look at lists that try to do similar things (cast 2-3 cards for a big payoff), and copy their proportions of cards until you have a mix that feels good. Playtest, playtest playtest. You'll have an FNM crushing list in no time.
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