Double Negative

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Double Negative

Instant

Counter up to two target spells.

Rhadamanthus on Double Negative counter two successive …

2 years ago

Sorry, for some reason I missed the "up to" in Double Negative's text. I thought it was much more narrow than it actually is.

Polaris on Double Negative counter two successive …

2 years ago

Just a note: Double Negative targets "up to two" spells, so you can cast it with only a single target. In fact, I'd you're really feeling frisky, it's one of the few counterspells you can cast with no targets at all. It won't do anything of you do, but you can cast and resolve it that way.

Rhadamanthus on Double Negative counter two successive …

2 years ago

Double Negative can only be used to counter two spells that are on the stack right now, not ones that were cast previously or haven't been cast yet. This is because a spell with targets needs all of its targets chosen at the time it's cast, otherwise it can't be cast at all. You'll only be able to cast Double Negative if there are at least two spells currently on the stack available to target.

The expansion set that Double Negative was first printed in, Alara Reborn, also introduced the Cascade mechanic. So at the time, the most common situation for being able to use Double Negative was against a spell with Cascade and the bonus spell that the Cascade trigger had just put onto the stack.

9-lives on Double Negative counter two successive …

2 years ago

Does Double Negative work in that if by the opponent, say a creature spell, one spell is cast, then another, if you cast Double Negative, it will count as against both? Or is the only way it works is with instant speed, considering that instant speed is so-called instant?

Tyrant-Thanatos on Storm Scale: Theros and Theros: …

3 years ago

I agree with MaRo about strive too. Boring, expensive ability that requires a lot of set up to get the most of it.

But that's only because they chose to design the cards that way. The ability itself does not inherently create these problems. Consign to Dust didn't have to cost to cast and an additional per extra target. I'd hesitate to reduce the primary casting cost to avoid a strictly-better Naturalize (though those already exist now so whatever I guess), but per extra target!? FFS that could have easily been and the card would be fine imo. Maybe if you're trying to be conservative about it. But is just absurd. And this is a consistent issue with these cards, and it's not a problem with the ability itself, it's a problem with the design philosophy that was in play when they designed them. I mean Nature's Panoply come on

Honestly the 5 strive cards IMO we are missing are Strive Mind Control, Polymorph, Flicker, recurr from GY and targetted sacrifice

Creature destruction? Damage? -X/-X? Protection? "recur from GY" can be done various ways on various targets. Artifacts, creatures, instant/sorcery, to hand, to battlefield, etc. The only Strive Bounce spell only targeted Enchantments ffs.

Cards like Double Negative, Swift Silence, and Summary Dismissal have been printed, so I see no reason a goofy Strive Counterspell couldn't have been made.

Either way, they're definitely in a position where bringing this back is unlikely. You're not going to excite people with the return of a mechanic that floundered the way this one did, regardless of if it was an issue with the core concept of the mechanic or the design and implementation of it.

tpmains on Double Masters Speculation

3 years ago

I think that they're going to really play up the "double" gimmick. Brothers Yamazaki, Desolation Twin, Double Negative, Evil Twin, Splinter Twin, Twins of Maurer Estate

ocannon on Eureka, A Combo!

4 years ago

No prob! I've never actually seen Distant Memories before, I might have to pick up a couple! Seems like it would be really fun and political. And that makes sense about being hesitant to cut the cards that trigger your commander. I'd think about cutting Galvanoth, I always try to play him but 5 mana for a creature that the odds are wont get a good trigger your next upkeep isnt worth it imo. ALso Izzet Chronarch, or Archaeomancer if you want to keep the izzet colours. Chemister's Trick, Charisma, Grip of Amnesia (for a better counterspell such as Counterflux), Cerebral Vortex, Nivix Guildmage, Arcane Melee, Thoughtflare. Also not sure how you take advantage of Aetherflux Reservoir? Maybe a cut.

Some cards that you might want to consider swapping your izzet creatures for are: Double Negative, Essence Backlash, Expansion / Explosion, Ionize, Magefire Wings, Suffocating Blast. Have fun brewing! I've definitely been doing alot of it over the last couple weeks haha

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