Sins of the Past

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ravnica: City of Guilds (RAV) Rare

Combos Browse all

Sins of the Past

Sorcery

Until end of turn, you may play target instant or sorcery card in your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, remove it from the game instead. Remove Sins of the Past from the game.

Sins of the Past Discussion

Yesterday on Beyond (Censored as it discerns "something")

1 month ago

What are composite prinnies?

My folders aren't very organised. [Not My Commander] is my only folder where I include other people's decks, and literally only just started doing that a few days ago. Yours is the second one I've added, so I don't really have any context for it yet. Rest assured I like the idea of your deck a lot.

Yeah, no love lost for the Worldgorger Dragon here either. It needs more than decent support in the form of reanimation and countermagic, and if your deck isn't all about that then it's not necessarily a great fit. I just mentioned it because it's an interesting card that cares about exiled stuff. I won't be offended in the least if you don't adopt a suggestion of mine, in case you're concerned about that. It's your deck, dude. I'm just here to help.

Lion's Eye Diamond is crazy expensive, money-wise. For that reason, I personally don't think it's ever worth running unless you're building at least a somewhat competitive deck, unless you just happen to have one handy. On the other hand, if you do only play casually with friends then they probably won't mind if you run a tournament-illegal version of Yawgmoth's Will – there are gold-bordered signed collector's versions available for significantly less than the regular cost (with Yawgmoth's Will on magiccardmarket ATM, it's €7.00 as opposed to the official card that's €23.95). They don't have a standard MtG back on them though, so you'll need to be using sleeves to use them.

So, Doomsday . If you don't like it, then don't run it. But as I understand it, a lot of those packages run 3-4 draw spells, Laboratory Maniac , and maybe some countermagic support. Considering this is what's in your deck ATM, I'll run with that. It's another all-in strategy and once again; if your Lab Maniac gets countered or killed before you draw the card, it pretty much means that you lose. I know a lot of people run Gitaxian Probe and other super-cheap draw spells in this package, the idea being to cast them all in the one turn and then win. If you want to stick with the Flashback theme, there's Faithless Looting and Scour All Possibilities and Echo of Eons which you already run, and then there's Deep Analysis and Think Twice . None of these is particularly expensive money-wise. Also, I know this is exactly the opposite of what you're looking for, but if Doomsday is to be a legit wincon for this deck then you might want to reconsider cutting Mirror of Fate . It's rarely an amazing card, but in this deck if things are going well, basically stands to serve as a second Doomsday, which is exactly what every Doomsday deck wants.

As for the landbase, how exactly did you want to revise it? There are a lot of interesting things to be done with lands, but I've usually just forgone those when it comes to 4+ colour mana bases (particularly if budget means running slow fetch lands like Bad River as opposed to Polluted Delta ). Urborg, Tomb of Yawgmoth is good in any deck that uses black. I know you're not running any other Slivers, but Path of Ancestry is still a decent land in 5-colour decks that aren't high-end competitive - just read it as a Command Tower that enters tapped, which is still pretty great in non-competitive EDH. If you are okay with a couple of a taplands, Grand Coliseum is also great. On the other end, Tarnished Citadel is good for mana right now if you need it.


Now, for some suggestions on Flashback and other cards to cut.

I think you have just a couple too many recursion effects for instant and sorcery spells. Cards like Pull from the Deep are pretty decent because they get you two-for-one, as in you spend one card to gain access to two.

Conversely, something like Recoup probably isn't so good - it only gives you access to one card when you cast it, and you need to have the mana available to cast it that same turn. It's not an awful card, it has Flashback which both gives it more utility than for which I'm giving it credit and also fits this deck's theme. But you have an above-average amount of recursion spells and if you are actively looking for something to cut, this'd be something I'd recommend.

I think Sins of the Past is a decent card, but not great unless you have a number of really great bombs in your deck. If you don't have a fair number of high-cost, high-impact spells to target with it, it becomes an expensive 1-for-1. Similarly, Mystic Retrieval can be good when things are going your way and it sort of fits the theme, but in the early- to mid-game it can really suck to be left with only this card in your hand. When making cuts, you'll generally want to cut the cards that, at some points of the game, do straight-up nothing. Unfortunately, Mystic Retrieval kinda fits the bill here.

All Suns' Dawn is a great recursion spell, but less good when you lean away from a few colours. Considering you already have a number of other great spells in your deck, I don't know about this one in this scenario. I think basically, you'll want a few low-end and a few high-end recursion spells.

Some cards I would cut when push comes to shove —

  1. All Suns' Dawn
  2. Creeping Renaissance
  3. Flood of Recollection
  4. Increasing Confusion
  5. Roar of the Wurm
  6. Sins of the Past
  7. The Great Aurora
  8. Tombfire
  9. Force of Rage
  10. Oracle of Dust
  11. Feldon's Cane
  12. Force of Virtue

TheACTR on Mardu Spellslinging

8 months ago

Okay, I am back! I have more suggestions for you!

Firstly, I saw that you had Sunforger as a card you would like to get and I can't stress this enough: YOU NEED SUNFORGER. With so much removal at instant speed Sunforger becomes a busted card for your deck!

As far as other suggestions, I recommend the following:

Sins of the Past is basically Yawgmoth's Will or Mizzix's Mastery but a bit more mana required to cast for a huge benefit of free casting from the graveyard.

Shreds of Sanity/Ghitu Chronicler helps get extra uses out of instants and sorceries

Comeuppance is the best rattlesnake card ever

Fire Covenant is a decent board wipe if you have life to spare or really want to shut down specific creatures. It may not work for your deck though as you already have tons of removal

Deadly Tempest Same as above in that it may not be useful to you but could potentially wreck certain opponents

Increasing Vengeance Another fork variant but castable from the bin. I would take out Fork or Reverberate for it

Torment of Hailfire Obviously a good finisher especially with the amount of redundant copy spells you have. Better than Cut//Ribbons

Batwing Brume A nice psuedo fog that potentially stings the offending opponent

Hide / Seek Some things are better tucked into the library or exiled rather than destroyed

Electrostatic Field/Thermo-Alchemist/Guttersnipe Incremental advantage that could mean the difference between a loss or win plus some board advantage

Monastery Mentor/Young Pyromancer More board presence that may or may not be what you want to be doing for your early turns

Imminent Doom/Sphinx-Bone Wand This may not be useful to you but could serve as a secondary/tertiary Sentinel Tower

cEDH_TV on Gonti: Skirge Bomb

1 year ago

Suggestions from me:

1) Cut Lens of Clarity it is cute but not good.

2) Cut Perish the Thought its not bad but there must be better options.

3) Altar of the Brood? have I missed something? Why play it?

4) Cut Evolving wilds for normal swamp or Cabal Pit.

5) Sins of the Past? is this really good. It cost a lot of mana.

6) Tainted Remedy to much of a meta card. If this cards is good vs your playgroup play it. But if you are going up vs random opponents I could cut it.

I also like how you are more focused on storm then Gonti, I think that is the right chioce. It feels like your are doing the same thing as Jeleva. Sadly I think Kess or Jeleva will do what your deck is trying to do better.

Devintakingaim on Atraxa Stax

2 years ago

I also run Hatred because of Atraxa's lifelink. Surprise kill someone and get the life back. Treasured Find and Eternal Witness will let you cast Hatred again to kill another player. Snapcaster Mage, Magus of the Will, Yawgmoth's Will, and Sins of the Past get honorable mention but I've removed them from my list since.

Kaos_Kitty on Demons Deck

3 years ago

I have a demon deck that abuses creature sacrifice by using a playset of Reassembling Skeleton so that way I can have massive demons out like Xathrid Demon and early game ones like Demonic Taskmaster and only get rewarded by other demons like Harvester of Souls and Reaper from the Abyss. I know it has drawbacks, but an early game Treacherous Pit-Dweller can really hurt an opponent. Then if they get it, just kill it. In order to run demons you have to be ready to take risks. They are high risk, high reward, but totally worth it. Also, if you really want to wreck your opponent Nightmare Incursion followed by a next turn Sins of the Past can and usually does level an opponents deck.

Groovelord on Cao Cao hates fun - Mono Black - EDH

3 years ago

Nice, I like seeing Cao Cao as a commander.

I'm kind of surprised to not see Syphon Mind here. Wit's End is kind of janky, but some decks will be able to outdraw you faster than you can nail them with a Mind Twist (and since you nearly always Mind Twist someone for their whole hand anyway, Wit's End is sometimes more efficient. Plus it's not dead with Sins of the Past, but that's another card you can take or leave.)

Biting Rain, Massacre and Drown in Sorrow (and maybe also Languish) all seem kind of weak; some better options for board wipes might be Forced March, Killing Wave, Toxic Deluge or Deadly Tempest (or Damnation if you're willing to spend the money).

It might be worthwhile to run a couple untap effects to get more out of Cao Cao. Thousand-Year Elixir is the best one, and Puppet Strings can also be used to tap your opponents' big scary guys. Probably best to just run one though, since Cao Cao is your only creature.

Maybe also cut Disrupting Scepter for Sol Ring, since you have Scepter of Fugue anyway.

DERPLINGSUPREME on concept for a high tier ...

3 years ago

okay, so I had an idea last night for a deck. please note this is NOT DECK HELP. this is a concept for a kind of deck that I think has some real potential for high level play.

first off, I am not a modern veteran. I am simply a brewer of oddities that work out sometimes.

so here's the idea: its a white/black ally deck, pretty standard. what I'm trying to do is add dredge, aristocrats and maybe even soul sisters into the mix.

These are the cards it would center around:

-Serra Ascendant as a possible win con

-Golgari Thug, Stinkweed Imp and Darkblast as dredge cards, with Golgari Thug being the most important b/c of its ability to grab back Reveillark in cases where that needs to happen. maybe a Dakmor Salvage or 2 as a just in case option.

-Immortal Servitude and March from the Tomb as mass rez spells for the dredged/sacrificed creatures, and possibly Rally the Ancestors

-Reveillark as another form of rez, but in this case it would be recurable with Golgari Thug.

-Cartel Aristocrat and Bloodthrone Vampire are our sac outlets, with bloodthrone being the better of the 2 b/c she acts as another win-con in certain situations.

-Bojuka Brigand, Hada Freeblade, Ondu Cleric, Zulaport Cutthroat and most importantly Kalastria Healer as easily recurrable win conditions with all of our sac outlets and mass rez/blink spells.

-last but not least in our lineup we would have Ghostway. This would let up trigger all of our rally abilities along with Reveillark's and also serves as protection against board wipes.

cards that are under consideration are Soul Warden and Soul's Attendant, but they aren't allies, so that's not great. Sins of the Past is a maybe b/c it would let us cast any milled March from the Tomb spells. Narcomoeba would only be a good addition if this went more towards soul sisters and aristocrats.

At any rate, please discuss what you think of the idea and what other cards could go into it and such. Any decklists made and playtested would be greatly appreciated, as I really feel this idea has great potential :)

another place to post any stuff you found and such would be the current brainstorming platform of dredge ally aristocrats (concept brainstorm).

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