|Commander / EDH||Legal|
Printings View all
Combos Browse all
Braids, Conjurer Adept
Legendary Creature — Human Wizard
At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from his or her hand into play.
Price & Acquistion Set Price Alerts
Braids, Conjurer Adept Discussion
2 weeks ago
1 month ago
Ooh, interesting! :) I tried to build something like this once, though it never fully came together.
My first thoughts for additions would be Braids, Conjurer Adept, Thada Adel, Acquisitor, Gather Specimens, Cultural Exchange, Reins of Power, Propaganda, Control Magic, Knowledge Pool, Hive Mind, and Eye of the Storm (if you really hate other people).
I generally don't like Frost Titan as a finisher. Your finishers are stolen from your opponents anyway.
And finally, I'm hesitant to give advice like this, but I might try running Braids, Conjurer Adept as your commander instead. It'll give you more reliable targets for your copy effects :)
Can I tag you for some help on a new deck I'm trying out? :)
1 month ago
I want to build a passive commander deck that just toy with the game rules using cards like Confusion in the Ranks, Timesifter, Knowledge Pool, Gate to the AEther, Omen Machine, and Possibility Storm. Creatures would only be there to block, like walls and other creatures with defender- or creatures that change how things are done like Braids, Conjurer Adept. I'm not sure how many cards there are available that are like this, what would you suggest?
1 month ago
So I had an idea, and I simply had to make a deck.
Commander / EDH
SCORE: 5 | 2 COMMENTS | 72 VIEWS | IN 2 FOLDERS
Basic idea is to use Braids, Conjurer Adept to let everyone get their best stuff for free, and then use cards like Control Magic to get the opponents creatures, or use cards like Undo to send them back to the hand. Really pumped about this deck, it has worked beautifully with online play and testing.
1 month ago
Quest for Ula's Temple is not going to be worth the slot with so few creatures triggering it. Even with some top-deck manipulation or proliferate/counter stuff it might not cut it. I've definitely won games with it but it's rare that it pops off. I like it in my current deck but it has a double-use as devotion for Thassa. I used to have it in a fairly creature-focused Braids, Conjurer Adept deck and it never really seemed to pull it's weight. Minus-points for not working on whales and squid, which a few of the better fatties happen to be.
1 month ago
Lilbrudder that's also what I thought as I wasn't able to include this absolutely awesome card in any other deck except Fortress of the Monarch. I'd like to keep the Rishadan Taxers in this deck though, because they are hilarious with all the land bounce, Words of Wind, Crystal Shard, Mana Web and Venser, the Sojourner. There's also Brago and Venser, Shaper Savant (Venser mostly because I have no other targeted removal and he's very flexible and works together well with the mentioned bounce and blink stuff)
I might cut Padeem because he's not really necessary here, would be just some protection against all these nasty creatures like Reclamation Sage (but Padeem doesn't profit from the bouncing and blinking). Trophy Mage is also to be tested - the cmc 3 artifacts are sometimes very important but there is a limited choice. I probably go for Tangle Wire, Crucible or Trinisphere anyway when I cast it. Including the package for a kill with infinite mana is probably to much (Basalt Monolith, Rings of Brighthearth, Power Artifact, Staff of Domination, Stroke of Genius, maybe even Metalworker) but it would totally justify Trophy mage then.
RIP/Helm is also nice (and only 2 cards), but RIP could get too much in conflict with my own graveyard recursion...
The strongest decks here are a 5c Hermit Druid deck, Venser, Shaper Savant and now probably an infect deck with Atraxa, Praetors' Voice, which isn't tuned much but infect is tough even with a low budget...and that player is probably going to invest more in this deck. There's also Teferi, Temporal Archmage, which is very annoying in multiplayer matches (if it gets into the late game) and a very expensive mono B reanimate, which creates quite a lot of chaos. Equally bad is Braids, Conjurer Adept, which is played as a group hug/control deck with a relatively high budget by the same player who has the hermit combo deck...this one helps other players to avoid quite a few of my stax pieces and then tries to win by stealing and copying the stuff of everyone. This is basically what needs to be considered at the moment but new decks are showing up once in a while. As we often play with 3, 4 or 5 people, sometimes weird commanders are unexpectedly strong with the right player and budget and classic top-tier commanders are not so much used.
2 months ago
I've been using this deck to playtest against, and I've gotten maybe 20 games in against my decks now (they're all private, don't bother looking). I have a few suggestions.
Overall, you struggle when you can't find Quest for Ula's Temple. This is just an unfortunate fact of building around a specific card, but fortunately there are numerous ways of cheating creatures into play. Here are some ideas: See the Unwritten, Quicksilver Amulet, Proteus Staff, Polymorph, Mindwrack Liege, Lurking Predators, Elvish Piper, Call to the Kindred, Braids, Conjurer Adept, and Belbe's Portal.
Your topdeck manipulation is both mediocre and only used to dig for Quest for Ula's Temple. The idea of using creatures to dig is dandy, since they trigger quest as well, but they are a bit slow, and I'm not convinced the trade off is worth it. Here are some deck manipulation options: Brainstorm, Crystal Ball, Cream of the Crop, Mirri's Guile, Scroll Rack, Sylvan Library, Soothsaying, Sensei's Divining Top, Aqueous Form and Worldly Tutor.
Here are some ways to take further advantage of topdeck manipulation: Oracle of Mul Daya, Courser of Kruphix, Druidic Satchel, Bloodline Shaman, and I'm sure there are more, but I'm falling asleep in my chair.
3 months ago
Chaotic Fun Braids, Conjurer Adept, nice.
May I offer a sub-theme? Paradox Haze.
I offer this sub-theme purely for how explosive it could potentially be with cards like Braids, Conjurer Adept. If you had all of those Paradox Hazes out, that would be 6 upkeeps per turn. You literally dump your hand, so long as they're all non-enchantment permanents. This kind of deck makes me think Eternal Dominion would be a REALLY good card. Search your deck up to 6 times per turn, dumping out all the enchantments, including cards like Fool's Demise and False Demise. Attaching those buggers onto Braids, Conjurer Adept to keep her out and on the field because you can't cast spells after casting Eternal Dominion.
If you plan to run with this theme, I would suggest a few cards like:
Let me know what you think, and if you end up liking my idea, tag me when you make the deck!