Braids, Conjurer Adept


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planar Chaos (PLC) Rare

Combos Browse all

Braids, Conjurer Adept

Legendary Creature — Human Wizard

At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from his or her hand into play.

Braids, Conjurer Adept Discussion

Weefy117 on Yidris, Cascading Chaos

3 weeks ago

Farycane interesting! I preemptively made the choice of excluding Thieves' Auction as well as Grip of Chaos precisely because i figured the salt would be real! So what i did was opted for a lot of group hug cards like Rites of Flourishing and Braids, Conjurer Adept to not only make other people not want to attack me, but its pseudo chaotic because its like "o shit! Whos gonna go off more?". Admittedly, i still have yet to win a game, and since my friends have a much lower budget then me so their decks arent super competitive, i could probably get away with it more then other EDH players. Nonetheless i still havent won, but its fun as hell.

triproberts12 on Alesha, Who Smiles at Everyone

2 months ago

This is a sweet idea, and a very unique deck. I don't know much about group hug decks, and I don't know how much EDHREC will help, since the recommendations for the theme will be more geared towards non-red decks, but I can tell you that the one thing you're lacking is a solid end game. The strength of group hug decks is that the hugging isn't really symmetrical. When everyone gets resources from Kynaios and Tiro of Meletis , your deck is better built to utilize the cards and mana. When everyone gets to Show and Tell with Braids, Conjurer Adept , your deck is built top-heavy. If the goal with Alesha group hug is to control the board's big threats, you need to make sure that you have a way to utilize all the minor threats that you build up. I don't think Siege-Gang Commander is going to do it. You could look up combos, such as a way to infinitely recur your Gray Merchant of Asphodel or something with Kiki-Jiki, Mirror Breaker , get tribal and rely on a massive Coat of Arms or Shared Animosity , or you could find a late-game way to leverage your graveyard or the board state, such as Immortal Servitude or Insurrection . Anyway, happy deck building!

Poonchskis on Another WU deck to lose all your friends

4 months ago

Braids, Conjurer Adept unfortunately can't play Omniscience, Braids only plays lands, artifacts, or creatures. Still a fun inclusion, adds great politics!

DRmagic2017 on What blue Commanders are the ...

8 months ago

All hail Lorthos, the Tidemaker! And his brother Tromokratis. But even Lorthos and Tromokratis bow down to Braids, Conjurer Adept.

griffstick on Suggestion for an EDH deck ...

8 months ago

Ok I will play the Devil's Advocate. I'll be the casual player. I'm more of a win by turn 6-9 type player. So I know the feeling of pulling out my mono green Multani, Maro-Sorcerer against 3 other strong decks like prosh and Edgar and animar.

So here's what I suggest. Play to a style the allows players to play. Build a deck that thrives on the late game. A deck that grinds out games.

Additionally. You might like Braids, Conjurer Adept this has blue since I think you seem to like blue but most importantly. Everyone will enjoy this style of game play. It also sounds like it would be fun and challenging for you to build around.

FancyTuesday on Steward of Solidarity + Oketra's ...

8 months ago

The M10 rules change did not change "put into play" to "cast", it changed:

  • "play" to "cast" (except in case of lands)
  • "comes into play" to "enters the battlefield"
  • "put into play" to "put onto the battlefield"

The first is play as a verb, the action of playing a spell. The others are play as a noun, meaning the space of "in play". This is an important distinction to make in appreciating the change in the rules text.

Casting is a specific game action, and now play is a distinct one used for the act of playing lands. For something to be cast you must either cast it as normal or an ability must explicitly say "cast" as part of its resolution. If an ability does not say cast and uses language like "put onto the battlefield" or "create [a token]" or "copy [a spell]" then it's not cast and will not trigger abilities looking for a "cast" event.

Braids, Conjurer Adept puts permanents onto the battlefield, none of them are cast. Acorn Catapult creates creature tokens, they are not cast. Bonus Round's copies of spells are not cast.

Elite Arcanist on the other hand creates a copy of a card which you then cast. This is a case where an ability uses the cast action.

Load more

Braids, Conjurer Adept occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%