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Grip of Amnesia
Counter target spell unless its controller removes his or her graveyard from the game.
Draw a card.
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Grip of Amnesia Discussion
3 months ago
Mill is tough in any format, but in a format as fast as Pauper, it's going to be really tough unless you can combo out some really big mill or have some way to survive for a long time. This deck does neither at the moment.
Your land-destruction sub-theme isn't doing a lot for you. It's high CMC and not very effective as your opponent can just tap different lands to avoid the tax.
Counterspell is better than Psychic Strike. The 1 CMC less is 10x more useful than the 2x mill. Grip of Amnesia might be okay in the sideboard against graveyard specific decks, but it does absolutely nothing to any deck that doesn't rely on the graveyard. They will just exile the graveyard they don't use every single time. Pauper has lots of good counter spells. Daze, Counterspell, Deprive, etc. Arcane Denial has a lot of synergy with this deck too, it may be worth running 4x of alongside 4x Counterspell for your control suite.
To fix some of the decks shortcomings, while keeping the premise of U/B Mill Control, I'd start by adding 4x Jace's Erasure. This card passively mills, mills more when you use draw spells (netting you double advantage) and stacks to become very difficult to deal with. You'll want to run 3-4x Muddle the Mixture to search out Jace's Erasure to ensure it's always on the field. It's also a solid counterspell as well, so it fits your control narrative.
Then you want to add some cantrips to help you filter through your deck and mill your opponent at the same time. I'd start with 4x Thought Scour, 4x Brainstorm, 4x Ponder. Brainstorm has the benefit of drawing 3, forcing 3 triggers on Jace's Erasure, even though you ultimately only draw 1. Ponder works with Brainstorm to let you shuffle away cards that you don't need right now. Thought Scour draws and forces them to mill at least 3 if Erasure is in play. 3-4x Mulldrifter gives you an option for a blocker or attacker while also drawing you cards. 1-3x Whirlpool Rider is also a solid card, as it can let you draw multiple cards triggering Jace each time.
As for removal, you'll want to run a few different cards. Diabolic Edict and Geth's Verdict are both solid, though I'd lean toward Edict due to the easier casting cost. Another option is Ghastly Demise, but I wouldn't run more than 1-2 of these. It lets you chose the target for removal and gets better as you fill up your graveyard with cantrips.
As for lands, I'd recommend just running 4x Evolving Wilds, 4x Terramorphic Expanse and the rest just basic Islands and Swamps. The two fetch land will help fill your graveyard for Diabolic Edict and also provides 8 shuffles to use with Brainstorm to allow you to really control what cards are on top of your library.
If we were to take all of this and put it into a deck, it might look something like this:
Mill: 4x Jace's Erasure
Now you've got a deck that controls the board state through great counterspells and removal, while constantly taking double advantage of drawing with Jace's Erasure. All you have to do is counter, destroy, draw, win.
10 months ago
Welcome to Mono Blue Talrand Control. I will first recommend you check out the following link for some deck ideas... Talrand
To answer your description question, you don't want counterspells that give you opponents an option, as they will always choose what benefits them most. Grip of Amnesia is a no go. Dream Fracture is fine.
Runechanter's Pike can be a win condition.
You are going to want some more cantrips like Preordain to build your army quickly. Misdirection is a great card when you're tapped out to protect Talrand, it has saved me more times than I can count.
My deck Tisk Tisk Talrand is a highly tuned competitive deck you could take a look at to get some more ideas of ramp, protection, control, card draw, etc....
Since you are a budget player and are not trying to counter everything, another good deck to look at is Bennie and the Jets, one creature in edh? this will be fun and Talrand and His Minions of Flying Doom
If you want more suggestions about specific cards to put in or take out, let me know. All the best!
1 year ago
Grip of Amnesia seems like a weak counterspell. most of the time all you would get is one card draw. Serpent Generator is also pretty mana heavy for what it does. Is there a way to get more copies of Biovisionary besides just Rite of Replication? all 3 of those could be traded out.
If you want more snakes you could look at creatures with "Changeling".
If you're serious about using Infect something like Psionic Gift is pretty funny.
1 year ago
Alchemist's Refuge flash in things.
Cyclonic Rift every blue deck should run this
Wirewood Symbiote is great for elf decks..saves your creatures, and boosts your activated abilities
Viridian Corrupter never hurts to blow up stuff.
Krosan Grip For when your opponent is about to go off.
Overwhelming Denial I can see this card being good in this deck...You'll almost never get to cast it for its surge cost on the opponents turn, but it's great for protecting your stuff.
Reality Shift Unconditional exile...yes please.
Coastal Piracy essentially a second Bident of Thassa
Creeping Renaissance Great to recover after your huge army gets wiped.
Beast Within Price is low due to a recent printing and goes in every green deck ever!
I would reconsider the following cards:
Abjure too conditional. It would suck to not have a blue permanent when you need to counter something.
Aeon ChroniclerKinda slow and expensive. You may be better off running other card draw.
Quiet Contemplation is a cool card, but only triggers on non-creature spells. How consistently are you able to tap something down?
Grip of Amnesia is too conditional. consider Syncopate or Swan Song. Swan Song has the political synergy with Edric. "I give you a creature, now swing at our opponent for value!"
Some "non-budget" recommendations:
Upgrade your manabase, first with a Breeding Pool
Eternal Witness recursion...Good with bounce effects, which you're running a lot of
Arachnogenesis It supports your "go-wide" theme and is usually a one-sided Fog (your creatures kill theirs).
Song of the Dryads Unconditional removal in green. So good in Commander.
1 year ago
Grip of Amnesia seem situationally good for against graveyard matters decks.
Other than that, I think I'm gonna playtest this on Untap and perhaps work towards building it. Cheers.
1 year ago
Phyrexian Tyranny was in one of the early iterations of this deck, then I realized I'd be myself drawing quite a lot if things go well. as such it gave up it's slot.
the other suggestions are either out of my budget (very limited budget, yes) or can't bump out a card for a slot.
thanks a bunch for your suggestions and your decks (if you check revision history you will see I grabbed quite a few from looking at your choice deck)
1 year ago
I didn't know about Perplex really cool counter with transmute- its going in mine. Another option counter you may like is Grip of Amnesia- this choice won't be so hard for some decks but if they're doing graveyard stuff it should make them really think.
Cards in your colors that I've found to be strong choices-
Rhystic Study- a 1 mana tax that will help you draw alot
Phyrexian Tyranny- good way to drain the table but beware it draws a lot of table hate to you.
Painful Quandary- table hate galore but strong in the late game
Vile Consumption- generally less hated than mogis or tyranny but the 1 life adds up.
Abyssal Gatekeeper- a good way to deter attackers as they'll lose a creature as will everyone else.
Noxious Vapors- screws over artifact heavy decks and mono colored decks.
Infernal Offering- political edict that also reanimates. Make a few friends or enemies.
Custody Battle- this card is amazing on commanders unless you have a global sac choice in play. they are forced to give their commander away and once its under an opponent control everyone can just pass the commander around away from the owner.
1 year ago
Before I begin I want you to ask yourself if you want to build this deck more control focused or extra turn focused. Each has their own upside, but in my opinion the control focused build is a lot more competitive and consistent. As a person who has been running Azami, Lady of Scrolls almost exclusively for about 2 years now and has piloted both Temporal Azami and Control Azami, I think I can say I know what I'm talking about. From the looks of this list currently, it looks like you're leaning more towards extra turns. Whatever you do, don't try to make your list into a hard control / extra turn hybrid because it won't work well.
Definite cuts you should make:
Cards you may want to consider cutting once you make this list more competitive:
Venser, Shaper Savant(cut this if you decide to go control focused)
Glen Elendra Archmage(cut this if you decide to go control focused)
Cards mentioned in the comments you should NOT run:
Blue Sun's Zenith (Only run this if you REALLY need an alternative wincon)
Cards mentioned in the comments that you should run.
Jace, the Mind Sculptor (Only if you are going with a hard control build, not extra turn build)
Dig Through Time(For control focused list)
Fact or Fiction(For control focused list)
Cards that I think are good that you should run:
These are my suggestions for now, if you have any questions I'll be happy to explain.