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Grip of Amnesia
Counter target spell unless its controller removes his or her graveyard from the game.
Draw a card.
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Grip of Amnesia Discussion
2 months ago
Hmm, I would drop Cancel for Scatter to the Winds for the extra functionality, if you eventually include Forbidden Orchard awakening it with Alarm out can produce infinite untaps and give a now milled opponent infinite 1/1 creatures.
Grip of Amnesia should be dropped in favor of Summary Dismissal or almost any other counter, it's too unreliable. If you replace it with Delay and counter a commander you can Disallow the final trigger that casts a suspend spell and leave it in Exile forever.
Havengul Lich would be useful.
Propaganda is worth a look.
and Cyclonic Rift as soon as you can afford it.
4 months ago
pigskinlover, thank you for taking the time to suggest Dawn Charm! However, the fact that it can be played in nonblue decks is not enough to balance out the downside that it only can counter a very small category of spells. See the sixth point under "What this list doesn't include" in the description.
KayneMarco, thank you for taking the time to suggest Dash Hopes and Rebuff the Wicked! However, the fact that they can be played in nonblue decks is not enough to balance out the fact that Dash Hopes will rarely counter the spell it's targeting due to the alternate effect and that Rebuff the Wicked only can counter a very small category of spells. See the last point and the sixth point under "What this list doesn't include" in the description, respectively. That last point was newly added because it was something I forgot to include, so thank you for helping me refine the list's parameters :)
SaltySpecula, thank you for taking the time to suggest Perplex and Grip of Amnesia! However the fact that they both have a way to cause the counterspell to fail besides paying mana means that they are unable to counter spells that would result in winning the game except in very specific scenarios. See the last point under "What this list doesn't include" in the description. It was newly added because it was something I forgot to include, so thank you for helping me refine the list's parameters :)
4 months ago
8 months ago
Mill is tough in any format, but in a format as fast as Pauper, it's going to be really tough unless you can combo out some really big mill or have some way to survive for a long time. This deck does neither at the moment.
Your land-destruction sub-theme isn't doing a lot for you. It's high CMC and not very effective as your opponent can just tap different lands to avoid the tax.
Counterspell is better than Psychic Strike. The 1 CMC less is 10x more useful than the 2x mill. Grip of Amnesia might be okay in the sideboard against graveyard specific decks, but it does absolutely nothing to any deck that doesn't rely on the graveyard. They will just exile the graveyard they don't use every single time. Pauper has lots of good counter spells. Daze, Counterspell, Deprive, etc. Arcane Denial has a lot of synergy with this deck too, it may be worth running 4x of alongside 4x Counterspell for your control suite.
To fix some of the decks shortcomings, while keeping the premise of U/B Mill Control, I'd start by adding 4x Jace's Erasure. This card passively mills, mills more when you use draw spells (netting you double advantage) and stacks to become very difficult to deal with. You'll want to run 3-4x Muddle the Mixture to search out Jace's Erasure to ensure it's always on the field. It's also a solid counterspell as well, so it fits your control narrative.
Then you want to add some cantrips to help you filter through your deck and mill your opponent at the same time. I'd start with 4x Thought Scour, 4x Brainstorm, 4x Ponder. Brainstorm has the benefit of drawing 3, forcing 3 triggers on Jace's Erasure, even though you ultimately only draw 1. Ponder works with Brainstorm to let you shuffle away cards that you don't need right now. Thought Scour draws and forces them to mill at least 3 if Erasure is in play. 3-4x Mulldrifter gives you an option for a blocker or attacker while also drawing you cards. 1-3x Whirlpool Rider is also a solid card, as it can let you draw multiple cards triggering Jace each time.
As for removal, you'll want to run a few different cards. Diabolic Edict and Geth's Verdict are both solid, though I'd lean toward Edict due to the easier casting cost. Another option is Ghastly Demise, but I wouldn't run more than 1-2 of these. It lets you chose the target for removal and gets better as you fill up your graveyard with cantrips.
As for lands, I'd recommend just running 4x Evolving Wilds, 4x Terramorphic Expanse and the rest just basic Islands and Swamps. The two fetch land will help fill your graveyard for Diabolic Edict and also provides 8 shuffles to use with Brainstorm to allow you to really control what cards are on top of your library.
If we were to take all of this and put it into a deck, it might look something like this:
Mill: 4x Jace's Erasure
Now you've got a deck that controls the board state through great counterspells and removal, while constantly taking double advantage of drawing with Jace's Erasure. All you have to do is counter, destroy, draw, win.
1 year ago
Welcome to Mono Blue Talrand Control. I will first recommend you check out the following link for some deck ideas... Talrand
To answer your description question, you don't want counterspells that give you opponents an option, as they will always choose what benefits them most. Grip of Amnesia is a no go. Dream Fracture is fine.
Runechanter's Pike can be a win condition.
You are going to want some more cantrips like Preordain to build your army quickly. Misdirection is a great card when you're tapped out to protect Talrand, it has saved me more times than I can count.
My deck Tisk Tisk Talrand is a highly tuned competitive deck you could take a look at to get some more ideas of ramp, protection, control, card draw, etc....
Since you are a budget player and are not trying to counter everything, another good deck to look at is Bennie and the Jets, one creature in edh? this will be fun and Talrand and His Minions of Flying Doom
If you want more suggestions about specific cards to put in or take out, let me know. All the best!
1 year ago
Grip of Amnesia seems like a weak counterspell. most of the time all you would get is one card draw. Serpent Generator is also pretty mana heavy for what it does. Is there a way to get more copies of Biovisionary besides just Rite of Replication? all 3 of those could be traded out.
If you want more snakes you could look at creatures with "Changeling".
If you're serious about using Infect something like Psionic Gift is pretty funny.
1 year ago
Alchemist's Refuge flash in things.
Cyclonic Rift every blue deck should run this
Wirewood Symbiote is great for elf decks..saves your creatures, and boosts your activated abilities
Viridian Corrupter never hurts to blow up stuff.
Krosan Grip For when your opponent is about to go off.
Overwhelming Denial I can see this card being good in this deck...You'll almost never get to cast it for its surge cost on the opponents turn, but it's great for protecting your stuff.
Reality Shift Unconditional exile...yes please.
Coastal Piracy essentially a second Bident of Thassa
Creeping Renaissance Great to recover after your huge army gets wiped.
Beast Within Price is low due to a recent printing and goes in every green deck ever!
I would reconsider the following cards:
Abjure too conditional. It would suck to not have a blue permanent when you need to counter something.
Aeon ChroniclerKinda slow and expensive. You may be better off running other card draw.
Quiet Contemplation is a cool card, but only triggers on non-creature spells. How consistently are you able to tap something down?
Grip of Amnesia is too conditional. consider Syncopate or Swan Song. Swan Song has the political synergy with Edric. "I give you a creature, now swing at our opponent for value!"
Some "non-budget" recommendations:
Upgrade your manabase, first with a Breeding Pool
Eternal Witness recursion...Good with bounce effects, which you're running a lot of
Arachnogenesis It supports your "go-wide" theme and is usually a one-sided Fog (your creatures kill theirs).
Song of the Dryads Unconditional removal in green. So good in Commander.
1 year ago
Grip of Amnesia seem situationally good for against graveyard matters decks.
Other than that, I think I'm gonna playtest this on Untap and perhaps work towards building it. Cheers.