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Gate to the AEther
At the beginning of each player's upkeep, that player reveals the top card of his or her library. If it's an artifact, creature, enchantment, or land card, the player may put it into play.
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Gate to the AEther Discussion
2 months ago
So, you're relying completely on Warp World, Gate to the AEther, and Knowledge Pool to put Endless Whispers and Conjured Currency onto the battlefield? Have you considered a couple shock lands, just in case you draw them? Or maybe Mindmoil to rid them from your hand?
3 months ago
Prowling Serpopard,Choke,Price of Glory,War's Toll,Omen Machine,Gate to the AEther,Conqueror's Flail,Wild Evocation,Hypergenesis... Really anything to up the chaos level has a way of really pooping on responsive decks
5 months ago
6 months ago
I want to build a passive commander deck that just toy with the game rules using cards like Confusion in the Ranks, Timesifter, Knowledge Pool, Gate to the AEther, Omen Machine, and Possibility Storm. Creatures would only be there to block, like walls and other creatures with defender- or creatures that change how things are done like Braids, Conjurer Adept. I'm not sure how many cards there are available that are like this, what would you suggest?
7 months ago
Looks like an interesting concept. The biggest problem with braids is that your opponents get to put their big thing in first and then can kill her before you get to. If you want t use her i'd look into cards like Vedalken Orrery such that you get the first trigger. Her ability is pretty strong even without the paradox haze. I feel like you will only need one or 2 triggers from her before the game swings in your favor even without 2 per turn. As such i personally would make a braids deck OR a haze deck as by focusing on one over the other you have more room for other cards. I also think you could benifit from some card selection. Serum Visions can help smooth out your draws and despite being something you can't put in with braids is probably worth it. I'd also consider being blue/green instead of monoblue. It would give you access to Birds of Paradise and/or other ramp to get your enablers down faster or to hard cast your expensive cards if the game goes long and Commune with the Gods to find either haze, braids, or a big creature. Here are a couple thoughts on specific cards:
Akroma's Memorial: it's a powerful effect but it doesn't do much by itself. If you have it in hand over a big creature, you would probably rather have a beater. If you have both, then its a win-more situation but you still already have the advantage on board.
Gate to the AEther: suffers from the same problem as braids. It is less likely for an opponent to have an answer to in in their main deck, but its also more expensive and your deck to cast. throwing in a card like Serum Visions or similar effect could help set this card up
Also this is tagged under legacy but i think you probably meant modern. Hope this helps!
7 months ago
Chaotic Fun Braids, Conjurer Adept, nice.
May I offer a sub-theme? Paradox Haze.
I offer this sub-theme purely for how explosive it could potentially be with cards like Braids, Conjurer Adept. If you had all of those Paradox Hazes out, that would be 6 upkeeps per turn. You literally dump your hand, so long as they're all non-enchantment permanents. This kind of deck makes me think Eternal Dominion would be a REALLY good card. Search your deck up to 6 times per turn, dumping out all the enchantments, including cards like Fool's Demise and False Demise. Attaching those buggers onto Braids, Conjurer Adept to keep her out and on the field because you can't cast spells after casting Eternal Dominion.
If you plan to run with this theme, I would suggest a few cards like:
Let me know what you think, and if you end up liking my idea, tag me when you make the deck!
8 months ago
Generally dragons are the biggest spells at the table. This is an odd turn for this deck that I wasn't considering.
Otherworld Atlas I have to pass on for now, but I'll make note of it.
Last Sunday I was testing out some new cards in a 4 player game. My play group is often able to deal with Zirilan of the Claw, so I decided to test out Dragonspeaker Shaman, Ruby Medallion, & added two more mana rocks including Mind Stone & Basalt Monolith.
I was attempting to cast dragons and not rely on Zirilan of the Claw as much. The result was actually pretty good! Of course, two of my victories were with Zirilan of the Claw, but I was able to participate without my general. I finally was able to use Safe Haven, but it didn't matter since the Child of Alara was countered. Still, it would have worked.
Now I have my attention turned to Quicksilver Amulet & more mana ramp. I do want to include one more Elixir of Immortality effect. I was testing the deck without Goblin Welder & Goblin Matron and soon regretted it when I dumped my Caged Sun & Steel Hellkite due to Faithless Looting.
Lastly, Combustible Gearhulk is on my radar. In a deck like this, with high CMC, either outcome of its ability would be devastating.
For now I'll continue to test. I have a few more cards on the chopping block that I may be temporarily/permanently cutting. Thanks for all of your help everyone, I greatly appreciate it!
8 months ago
You've got a point, so Gate to the AEther will be my alternate there