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Gate to the AEther
At the beginning of each player's upkeep, that player reveals the top card of his or her library. If it's an artifact, creature, enchantment, or land card, the player may put it into play.
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Gate to the AEther Discussion
2 weeks ago
By the above I meant things like: Gate to the AEther, Pyxis of Pandemonium, Omen Machine, Indomitable Creativity, Warp World, Lurking Predators, Hypergenesis - All those are great for a high permanent, goodstuff type of deck. I love putting down a handful of permanents, and forcing my opponent to fizzle their best instants. In this kind of deck those parallel effects quickly become not-so-parallel... Although if your opponents also have a preference for permanents/creatures then it can spell trouble (my meta mostly does not).
3 months ago
Haha, YES give those blue nerds the wedgie they deserve! I'm also an expert at giving swirlies to neeerdds with their durdling-responsive, instant-heavy ways. With this type of deck random permanent forces or force cast enchantments can be hilarious. I'm a fan of Omen Machine, Wild Evocation, Gate to the AEther, I love watching some stupid counterspell get force-cast on upkeep.
5 months ago
Welcome to the Magic community and congrats on building your first deck! You can certainly build around your commander but if you would rather double down on the Lovecraft-style monster theme, consider adding some more ramp to the deck and some cards that will let you do silly things because your sea-monsters. Of course, you can't forget to add some more tentacled monsters as well. With that in mind, here are a some of my suggestions for the deck. Hope this helps and that the building goes well for you!
Cthulu's Friends: Lorthos, the Tidemaker, Fleet Swallower, Stormtide Leviathan, Sire of Stagnation, Scourge of Fleets, Stormsurge Kraken, Elder Deep-Fiend, Kederekt Leviathan, Trench Gorger, Inkwell Leviathan, Deep-Sea Kraken, Grozoth
5 months ago
I wouldn't push it any lower. It's giving free value to all opponents, which typically is at when looking at cards like Omen Machine, Gate to the AEther, and Knowledge Pool. I think 3 would make the card playable as it becomes cheap enough to try to abuse, but I wouldn't push it more than that.
7 months ago
7 months ago
Cool deck, I like the non-combo build of Sharuum. I tried to do that, but eventually I just gave in and threw a couple combos in there. A few cards I found useful:Sequestered Stash is nice for getting artifacts in the yard and then back to the hand, and it only takes up a land spot. Inventors' Fair similarly can tutor up an artifact, super useful when you have all the mana you need but nowhere to put it.Priest of Yawgmoth can be good if you ever find your graveyard and/or mana pool empty. Mana Vault is solid ram early and gets out of hand with Unwinding clock, Voltaic Key, or Tezzeret the Seeker out.Time Sieve is generally used for combos but is just generally a cool card, so if you find yourself with lots of thopters or something can be nice.Maze of Ith is just nice to hose voltron decks or avoid getting blown out by a Hellkite Tyrant.Gate to the AEther lets you repeatably get all the great permanents in your deck once you get to 8 mana. A tutor and a cheater all in one. Inefficient, sure, but when you're getting Darksteel Forge and Sphinx Sovereign it doesn't feel so bad.
These are just some suggestions based on what I run, but your deck definitely seems to be doing different things so they may or may not actually fit with yours.
10 months ago
So, you're relying completely on Warp World, Gate to the AEther, and Knowledge Pool to put Endless Whispers and Conjured Currency onto the battlefield? Have you considered a couple shock lands, just in case you draw them? Or maybe Mindmoil to rid them from your hand?
11 months ago
Prowling Serpopard,Choke,Price of Glory,War's Toll,Omen Machine,Gate to the AEther,Conqueror's Flail,Wild Evocation,Hypergenesis... Really anything to up the chaos level has a way of really pooping on responsive decks