Firesong and Sunspeaker

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Rare
Promo Set (000) None

Combos Browse all

Firesong and Sunspeaker

Legendary Creature — Minotaur

Red instant and sorcery spells you control have lifelink.

Whenever a white instant or sorcery spell causes you to gain life, Firesong and Sunspeaker deals 3 damage to target creature or player.

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Firesong and Sunspeaker Discussion

theclemen on TM06 | Toxic Burn

1 week ago

Hello,

I play a similar iteration of this deck. Mine has a different cast of creatures, but I was wondering why you didn't opt for Light Up the Stage . I run four copies and it has won me a considerable number of games. Sometimes I just use it to burn land or useless cards off of my library. Consider a copy or two of Electrodominance as well. I know the verdict is out on this one still, but in my games it has been useful. I love Electrodominance into a spirit on their turn for 5, and then a Cosmotronic Wave on my own before following up with more Rakdos-y Creatures. See Judith and 2-3 copies of cards that synergize with her.

If you end up going for the Spawn of Mayhem you may want to consider Skewer the Critics as well. The life loss on your turn activates spectacle so its 3 for 1. Plus 1 tap to clip larger creatures. Another one to consider that I like is Carnival / Carnage .

Just depends how Rakdos/Spectacle you end up going. Nothing wrong with the wizard approach either. Its fun sometimes to splash white with this, run it up to 80 cards and play a copy or two of Firesong and Sunspeaker . The jank factor is high, but in more casual games, or multi-player games it can be fun.

Cheers.

jakeelephant006 on Firesong and sunspeaker,The annoying twins

1 month ago

This deck could use some more ramp, card draw, and lands. Also you have two cards too many in the list so that's a slight problem too.

Some cards to cut would be Sun Titan, Burning of Xinye, Elspeth, Sun's Champion, Great Furnace (It's strictly worse than a basic Mountain in this build as it dies to artifact removal and you have no synergy with it) and kinda Chance for Glory and Hostility. Sun Titan only returns permanents and most of your deck is instants and sorceries. I really don't think you want to destroy and of your own lands so the Burning is pretty bad. You have enough board wipe effects that also synergize with your commander and you don't have much of a token strategy going on so Elspeth seems pretty out of place. I suppose she's a potential alternate win-con, but most your deck has the ability to win off of any number of top-decks late in the game. I see how Chance for Glory is tempting, but it seems like a really niche card and I think I would rather have card draw in its place. Hostility is the card I'd like to see in action before really making a decision on. I feel like it could often just be a dead card because you'll want to be dishing out lots of damage and gaining lots of life with Firesong and Sunspeaker on the field, but I suppose it's another alternate win-con that synergizes with the deck.

I would think about adding Fateful Showdown and Khorvath's Fury since they draw cards and deal damage. Also, Magus of the Wheel if you can get your hands on one. Really and effect that either deals damage or draws more cards than you discard when you discard. Plus wheel effects are good for disrupting opponent's strategy. Rocks that draw cards like Hedron Archive, Dreamstone Hedron and Commander's Sphere are also good ideas.

I would cut the Vivids in favor of Wind-Scarred Crag and Boros Garrison or any other W/R dual land (Clifftop Retreat, Inspiring Vantage, Sacred Foundry, etc.). Then add at least two more lands.

In sum, get down to 100 cards, add more lands, ramp, and draw spells.

goldlion on Super Smash Boros | Firesong & Sunspeaker EDH

1 month ago

Litdaze - What effects will it have on tokens though? The text reads "If a non-token creature enters the battlefield and wasn't cast", not "If a token creature...". To me it reads like it has no effect on token creatures, only on creatures that are cheated in by things like Birthing Pod, Elvish Piper, Myojin of Life's Web or Yisan, the Wanderer Bard.

However, either way. Firesong and Sunspeaker decks loves tokens as dealing 2-3 damage to every creature through an X spell with 50 tokens on the battlefield is a easy boardwipe and a whole lotta life gain.

Brimstone on Deafening Clarion + Firesong and ...

1 month ago

Hello everyone! I made a Firesong and Sunspeaker edh deck and it's a blast, but sometimes I struggle to fully understand the interaction between this creature and some of my spells.

I understand that you can double up to some extent on lifesteal/effects that gain life, such as Lightning Helix however I get a little more confused when it comes to spells that effect multiple creatures/opponents, but don't have multiple targets. The most confusing of which for me (atm) is Deafening Clarion.

Can someone please explain how exactly this ability would interact if I had Firesong and Sunspeaker in play and I cast Deafening Clarion while my opponents had 5 enemy creatuers in play? (or something similar?)

Also if someone could explain to me when hitting multiple enemies causes more than one trigger of Firesong and Sunspeaker's zap ability, and when it does not trigger it, I would be very greatful!

Thx!

TypicalTimmy on Card creation challenge

1 month ago

So there's not a whole lot to go on. It seems they were the children of a man who was sacrificed by a god. Their mother fled and raised them, and they became essentially sporting champions for the Mayan type of soccer. They eventually overcame several trials and defeated what seems to be the god who killed their father, and reclaimed his remains for a proper burial. After they finished, they climbed the sky itself and became the literal physical bodies that are the sun and the moon.

I was going to make a Partner card, one white and one black, since they represent the cycle of life and death. But given that neither really seem to have an individual story flushed out, I don't think I can properly do that. So instead, I'm going to make a single Orzhov card for them, similarly to Firesong and Sunspeaker, which will be rather difficult as it has a lot to work in it.

It appears to focus on several key aspects: Excelling at something related to artifacts (In this case, their sports), defeating characters (gods and their trials), reclaiming the dead (their father), and ascending to near-god status (the sun and moon).

Since Orzhov doesn't really do artifacts all that well, I'm representing that with treasure tokens. Seems kind of appropriate.

For these reasons, I feel it may just be appropriate to make an Orzhov Flipwalker. Yes, you heard that right. An Orzhov Flipwalker that represents them in their entirety.


Hunahpu and Xbalanque

Legendary Planeswalker - Hunahpu, Xbalanque

+2 Reveal the top card of your library. If it's a land, put it onto the battlefield. Otherwise put it in your graveyard. You gain 4 life.

0 Create a colorless treasure token. It has ": Sacrifice this token: add one mana of any color."

-9 Exile up to three target creatures. Then return up to three creatures from your graveyard to the battlefield. Transform Hunahpu and Xbalanque.

4


Hunahpu and Xbalanque, Sun and Moon

() Legendary Planeswalker - Hunahpu, Xbalanque

+2 Search your library for a permanent, reveal it and put it onto the battlefield. Shuffle your library.

-7 You get an emblem with "Creatures you control get +2/+2 and have hexproof, indestructible, and flying."

-7 Target opponent gets an emblem with "At the beginning of your upkeep, sacrifice half of your nonland permanents rounded up."


So it should flip with at least 1, but more depending on how long you let it grow.


Well, I'm mentally burnt out. Wildcard.

Randomsome1 on Orim's Thunder FS/SS

2 months ago

Does the from Orim's Thunder make it a read spell, procing Firesong and Sunspeaker? I'm assuming no, but would like some reassurance

BelugaWhale217 on Black/Green Glissa Commander Deck

2 months ago

Unblockable creatures isn't the only way to deal damage however, so if you wanted to, you could run a burn commander such as Neheb, the Eternal or Firesong and Sunspeaker. I have a Neheb deck if you want to check it out Neheb the Manataur

Suns_Champion on All About EDH

2 months ago

Another great resource that I will put in Suns_Champion's Well of Ideas!

I'd like to make a suggestion for the recommended Boros commanders. Drop two of Aurelia, the Warleader. Gisela, Blade of Goldnight, or Iroas, God of Victory for:

Brion Stoutarm and Firesong and Sunspeaker.

My reasoning being that Boros has always been the color of attackattackattack and your list of commanders just helps that narrative and ignores(in my opinion) the two most interesting Boros commanders. Brion is all about sacking big creatures, not necessarily attacking, and Fire&Sun are about casting huge damage spells and gaining tons of life. Adding these two would round out the Boros lineup and give people a better idea of all the colors can do for them. Like this:

  1. flippy protection/boardwips goodstuff angel

  2. sacking big creature shenanigans + lifegain

  3. attackattackattackattack FOR THE LEGION

  4. big long-named lifelinked damage spells/sunforger control

And look, I might be a little biased, as I run both these commanders, but I like to think myself as a Boros.. Expert?.. so that's why I think you could make the swap. Anyway, love the list! Keep up the great work!

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Firesong and Sunspeaker occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Boros: 0.19%