Firesong and Sunspeaker

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Rare
Promo Set (000) None

Combos Browse all

Firesong and Sunspeaker

Legendary Creature — Minotaur

Red instant and sorcery spells you control have lifelink.

Whenever a white instant or sorcery spell causes you to gain life, Firesong and Sunspeaker deals 3 damage to target creature or player.

Firesong and Sunspeaker Discussion

BMHKain on What to add/cut for cEDH ...

2 weeks ago

I thought the last time was the final time I converse w/ such a Dark Art, but...


cEDH Boros is so CRUEL, they'll never give up!

Commander / EDH* BMHKain

SCORE: 2 | 8 COMMENTS | 159 VIEWS


After all the times I have thought of, even w/ multiple Wincons (Even a One-Sided Helm of Obedience + Rest in Peace where everyone but you mills their library combined w/ some artifice that untaps. (BTW, I really like the Rest in Peace in Signature Spellbook: Gideon. Very well done flavor. T_T

Since I'm trying to do an infinite combo on such a duo, that's not the only combo I'd want to do. Outside of the other two combos focusing on infinite damage or even infinite Combat Phases, I've several things to address.

A: Are there any other truly competitive Boros Combos so few ever talk of that are also cEDH worthy? It's quite fine if you say no, if none; in such a case, I already have three as it is.

B: With stuff coming from War of the Spark (WAR), & Modern Horizon (MH1), I already have Prismatic Vista , & even the new Talisman of Conviction (My very conviction right now is making an archetype truly good; If so few cEDH Commanders can win before Turn Three, I'll have to try & take advantage of this fact before even those that are close to doing it also suffer. But the limits of Boros are truly high, so even if a Tier 3 can somehow beat even a Tier 2, that in itself is Manipulating Fate itself.), can you guys think of anything good from either set in Boros colors already not used yet?

C: The CMDR that will prepare for Pre-Flight, & Ultimately, shine above all others. For this list, I'll mention some things that might actually work, but I'm also mentioning everyone else in a hard decision for a CMDR for this:

* Adriana, Captain of the Guard : Was there an Aggro for cEDH? Yes, actually. Breakfast Hulk Thrasios / Tymna . Ironically, there are many variants of this trope, though the strict rule (Mostly.) is that you need Protean Hulk . Boros doesn't even have a card like that in their colors, otherwise, it actually would have such combos in mind. For this, the ol' Hulk Combo is out; unless you have a secret 4th combo that can be used here as a kind of Hulk combo; & no, we're not Naga Wizards capable of Sultai () Magic, much less stuff that might as well have in a CMDR's Color identity (We already have A Snow Creature w/ that as it is.). Regardless, anyone who has an idea for a Hulk Alternative for Boros, Post IMMEDIATELY. I'd love to put it in no matter how slow. For now...

* Agrus Kos, Wojek Veteran : Strictly worse than Adriana. Instead of tapping like mad, those in you control get +2/+0, while creatures also attacking get +0/+2. (Attacking creatures w/ defense support. (Screams Internally).) At least Adriana attacks, & the others get a bonus for attacking all the same! Again, we need a Boros Hulk Combo of some kind.

* Akiri, Line-Slinger : This one actually makes more sense than both former cards (& maybe more.). First Strike, & Vigilance means she can Attack, & Block many threats. While her toughness is relatively low; only 3, Akiri's Power, although starting at 0, increases for each artifact you control. Since this has a crapton on of them, this might actually go far; in addition to the fact this can strike, & block at the same turn. Do NOT underestimate a Kor that uses lines af if she is a Kusari-Gama Practioner...

* Anax and Cymede : Like the aforementioned Akiri, this King & Queen duo of Akros has both First Strike & Vigilance; but Heroic really hurts them more than most. Heroic requires these two to be targeted by a spell you control, not an ability. Stuff that enters play has to target these before their part of the Stack resolves; & we don't even have anything to back this up! Why can't we just act like Assassins, & murder both rulers w/o anyone noticing?

* Anya, Merciless Angel : This Angel is Automatic crap. No opponent would go near 20 just to make this Warrior of God have Indestructible, much less have a +3/+3 boost. Is this possible anywhere? The answer is no. Easily one of the worst Boros Commanders in my book; We already have better flyers anyway.

* Aurelia, Exemplar of Justice : Better than anything the Wojec Troops can even allow in, the 2nd iteration of Aurelia Flies better, gives a +1/+1 Counter on those w/ lower power; but that's not saying much, she has only 2 Power, & 5 Toughness. & while Agrus would be jealous of the fact she gives Creatures Vigilance, is opposed to a meaningless +0/+2, Aurelia is certainly no leader of a Guild that is reckless in combat for so long. If it means Mana Bleed, The Legion needs a better leader...

* Aurelia, the Warleader : Ah, OI! We already have her in the 99 via a combo! We don't need her as a Commander on her own terms!

* Basandra, Battle Seraph : Another surprisingly decent Leader of War, &... (sigh)... A sadist; but we've seen worse in Mono- alone. Anyways, She flies, Locksdown spells in combat, & even forces enemy creatures to attack; three great qualities such a CMDR needs in these colors. We now have our potential applicant Numero Dos, alongside Akiri, Line-Slinger . Is it possible this deck might have its own Dominatrix-sama? Well, we're certainly not finished here, we still have more...

* Brion Stoutarm : Easily my choice for Giant Tribal, but NOT a cEDH Commander. Lifelink is really good here, unless somebody makes you want to gain life from a card in play. Really discerning when everything a Giant Tribe Leader throws at your opponents is truly horrific as you gain life. Only one card like this also exists as a Commander in this identity. & "they" have much higher potential than this Beast; which, contrary to popular children's jokes, has a Bigger Brain than even Aminatou's head as a whole. XP

* Bruse Tarl, Boorish Herder : Where Akiri succeeds in pure raw power, & can still react, ol Bruce (Because Bruse as a name makes no sense at all.), however, is the idiot Herder that's not only an idiot, but not even a dumb fattie. He has to enter play or attack to grant ONE creature Double Strike, & Lifelink. One creature isn't going to cut it, Ally of Tazri. This is basically combat restricted; & only on your turn. What a damned waste.

(& while we're at it...)

Akiri, & Bruce as Partners (Meaning you only need to worry about 98 other garbage.) does make both Allies better than they initially were (w/ Akiri.), or will never be (w/ Bruce.). One shotting an opponent by bypassing Akiri's First Strike & converting it to Double Strike does make winning a lot easier, but we already have an infinite combat phase combo anyway, so, why the hell should I care?!

* Depala, Pilot Exemplar : Depala was never meant to be truly good, but the problem with this monstrosity is that Depala is meant as a Tribe Leader backed up w/ more Vehicualar Manslaughtering Depala should've had as a Commander. Sure, Dwarves are great here, but we're making a deck that can seriously perform, not make a Dwarf army that act like reckless idiots that do just fine on their own (Most Dwarves as of the Kaladesh Block don't have to rely on Vehicular Destruction for the most part.) Don't get me wrong, some Vehicles are awesome, but so few are truly great, & even Depala barely knows any of them; she just wants to make an army of Vehicle piloted Dwarves. Maybe a Five Vehicle Group that behaves like GoLion/Voltron, or even Daizyujin/the Dino Megazord would be fun... ^_^

* Feather, the Redeemed : This may as well go down in MTG history as the greatest Boros Commander ever. This is also a kind of Commander that says: Your mileage may vary. Since we aren't running a lot of Nonperms in comparison to the rest of this deck, this is actually useless. Good cost and all, but even recurring the few Nonperms makes this a waste. However, it does get an Honorable Mention for getting the closest so far for being of cEDH quality... ...Until you realize 2 Minotaur would love to say: Konnichi-AH!

* Firesong and Sunspeaker : Burn everything, & gain life for it. These two Minotaurs would love you playing some big burn spells in exchange for healing you if they aren't Permanents. But loves burning the crap out of anything, & is complemented by 's ability to heal as the fire settles. Regardless though, even to this day, I really wanted to find a loophole w/ these beasties in which you gain life, while your opponent gets cremated, & lasts for eternity; all w/o some ruling WotC declared, or a card that its effects don't end even after the smoldering. Anyone who can find such a card, let me know right away; I'd love to make this kind of deck... ;)

* Gisela, Blade of Goldnight : Flying, First Strike, Doubling damage from you, & even halving opposing damage, rounding up; Gisela is one of the greatest Angels in MTG History, considering her pure presence as she enters play, her overall power & Grace is a monster to beheld. But that's not saying much; Gisela has gotten significantly weaker than it originally was. Gisela #1's flaws come from a manacost you won't pay in time. & even using the wrath of Gisela is probably better off w/ Heartless Hidetsugu & a damage doubler that at least leaves you w/ one life, rounded up... As for damage, even Aurelia, the Warleader & even Kiki-Jiki, Mirror Breaker can do so much better at a faster rate.

* Iroas, God of Victory : Having a God in these colors are great. Indestructible is also good. Having a Dolmen Gate effect is amazing, & giving all your creatures Menace? The only restriction is your Devotion & Conviction to both & needs to be 7up, otherwise, it's not a creature. But if Aggro is hellish in this manner, What other Commander of The Legion would you want? This makes Iroas Boros cEDH Commander #3; alongside Akiri, Line-Slinger , & Basandra, Battle Seraph ; But I can't stress this out; Boros needs its own Hulk Combo in such colors; I don't care if it means adding artifice!

* Jor Kadeen, the Prevailer : First Strike has already been demonstrated before in very well done manner. Metalcraft will give your creatures +3/+0 as long as you have 3 or more Artifacts. No pressure, we already have a lot. & a 5/4 is not that scoffable to a degree either. There's just one problem. Jor himself; he has to be in play to use his Metalcrafting of otherwise, Phyrexian alloy. W/o one of the few Mirran Resistance members left, that boost ceases to exist. Don't get me wrong, an 8/4 is uncalled of, but that's just an idea for a really stupid fat cell massing. It's no wonder the Praetors won; how many Mirran are left?

* Kalemne, Disciple of Iroas : Just shortly after talking about Iroas himself, we have what should be a Disciple of that God. Not even close. Double Strike & Vigilange all at once is amazing; but, that is all. During Commander 2015, there were several Commanders of enemy 2 colors, some better than others. If you want to know who, I'll explain your Folly!

* Meren of Clan Nel Toth : Gains an experience counter every time a creature besides Meren you control dies. The more experience Meren has during the end step, the bigger creatures she can recur back into play!

* Mizzix of the Izmagnus : When you cast an Instant or Sorcery more than the number of experience counters, you gain one. Each counter represent one less to cast them.

* Daxos the Returned : For every Enchantment you cast, you gain an experience counter. You can create a Spirit Enchantment Creature w/ X/X where X in the number of experience counters you have.

* Ezuri, Claw of Progress : When you cast a creature with Power 2 or less enters play, you get an experience counter. At the beginning of Combat, another creature gets +X/+X, where X is the number of Experience Counters.

But what about this Giant? Hold onto your butts. It sucks. She requires to cast creatures w/ 5CMC or more to even grant you a counter of this kind. What do you get in return? Just a +1/+1 boost for each counter. While you are trying to afford to cast fatties that suck, someone might say to you about this whimp: "I beat you in 5 turns." (Your usual Commander Game.), "I beat you in 2 turns', (Now we're reaching cEDH level territory, but only slightly.) or worse: "You lose before your next turn."! Boros doesn't have time for trying to buff your creatures in such a slow speed, & neither should the God of Victory himself!

* Munda, Ambush Leader : Thought Boros Commanders were bad already? Even Tazri herself (Himself?) would relieve this imbecile of duty permanently, & feed her to the Eldrazi Swarm. Haste is alright, but all other things about this being blow. As an Ally, Munda just searches your Top 4 cards of your library to find one thing; at least one other Ally to Topdeck. The rest is put onto the bottom of your library in a random order. The Pinnacle of Dishonorable Mentions in Boros? Your pick, Boss.

* Razia, Boros Archangel : Actually, THIS is the Pinnacle of Dishonorable Mentions in the colors allotted. 8CMC basically means you'll already be too late to cast this Outcast of the Legion (Even w/ Mana Rocks, this is a very hard task, even in a Base Commander Game.)! & even if you can cast this, her abilities are truly lackluster. Flying, Vigilance, & Haste would've all been amazing, IF RAZIA WAS DAMN CHEAPER TO CAST! Even tapping her to even redirect combat damage compromises her "already awesome in these colors" Vigilance! & she can only handle 3 of that damage! Uh... I hope you don't mind, Razia-sama, but I'm going to have to Lightning Bolt your ass to nothing. SPECIAL DELIVERY!

* Tajic, Blade of the Legion : The Guildrunner of Boros Legion has some very awesome tricks. First, he's indestructible, & 2nd, if he & at least 2 others attack, he gets +5/+5. This boosts him from a meager 2/2 to a freaking 7/7. There's just one problem w/ this. The bonus isn't shared to other attackers you declare, & Tajic himself just was nominated by the Boros Legion to find an end to a certain "Implicit Maze". Just fighting w/ two others only to have you w/ all the benefits reaped to you & all others pissed at you for not having such abilities? Pass.

* Tajic, Legion's Edge : Haste actually seems to work better here, Tajic also has more potential w/ Mentor than Aurelia can ever dream of doing. Also, Noncombat Damage dealt to creatures besides Tajic are negated. Even Paying for first strike seems sound here. The only problem w/ this is that nearly all Tajic has just seem's... underwhelming... Oh well, Maybe I'm not cut up to be a Legion Cadet after all. Oh well, time to Swab the Deck; speaking of this...

* Tiana, Ship's Caretaker : Flying & First Strike in the Air sounds awesome. Being able to recur Auras, & Equipment back to your hand at the next end step is also awesome. One problem though; we already have a merciless Guild Leader w/ her own combo. Nice try, Tiana. Swab the Deck, dammit. Jhoira stated the direct order.

* Archangel Avacyn  Flip: A Flashing into Play Commander in Boros? Nice. Flying? Great. Vigilance? Is this my life I'm living? I'm doubting this. Indestructible for all you creatures, including Ava-fricken-cyn?! OMG! How can she get better than that? Well, let's kill off one of our own, (One turn later.) Holy... Avacyn is Transforming? I'm fricken loving this! She is now... Avacyn, the Purifier . S---. I'm going to have to tank that damage, & I've seen better use of damage anyway. Regardless, I actually do recommend Archangel Avacyn  Flip regardless. The Road so far? Akiri, Line-Slinger , Basandra, Battle Seraph , Iroas, God of Victory , & now Archangel Avacyn  Flip reach the best thus far, Boros' Fantastic 4; just, not the MARVEL franchise; it sucks.

* Khorvath Brightflame & Sylvia Brightspear : I might need a famous weapon to smite these two... Easily one of the Worse Duos from Battlebond, I'd rather use Akiri & Bruce over these anyday. Starting w/ Khorvath, I love the Flying & Haste thing going on thus far, but a duo where Knights & Dragons are the ultimate enemies? So why would Khorvath Brightflame, Envoy of the End give your Knights his exact abilities?! Sylvia Brightspear, Envoy of the Beginning has Double Strike, but gives Dragons the same thing. Merely just Vanilla Statistics, this is Tier 5 garbage, Envoy of Post-Time. We've already explored numerous times that Tribal Components in cEDH don't work so well. This is the last I'll say that here. Also the last thing I'll say is If anyone has an idea for a Boros Hulk Combo, let me know!

Overall: Akiri, Line-Slinger , Basandra, Battle Seraph , Iroas, God of Victory , & now Archangel Avacyn  Flip are the four candidates for this kind of deck. All that said, I just want to cut to 100 cards, find even just one more combo if needed, & at least playtest from there. If you have something to add, here, you must also suggest a cut as well, or, just simply mention a cut. I want to make the most competitive Boros can ever make, where all others failed. Wish all of us good luck.

Oh, BTW, as I'm making a Simic deck, I read Rashmi, Eternities Crafter can cast cards like Wildest Dreams nonstop. Since that card is an X-Cost, how do cards leave exile in such a way done in her colors? Kruphix would love to put her in...

Sparky93 on Champions of the Sun! Ahaaaahaaa

1 month ago

On the fence for Heartwarming Redemption over Wheel of Fortune . The new war of the spark boros card seems better because it doesnt let my opponents get a new hand and it also gains me life which triggers Firesong and Sunspeaker

SynergyBuild on cEDH Boros (RW) needs more ...

1 month ago

Let me go through your points.

  1. xD What? cEDH doesn't make you win by turn 3? Most lists can't do that, midrange combo like Kess Turns and Yisan lists aim for turns 4-5ish and use a mix of removal and hate to stop faster opponents. Control/Stax decks from Control Zur, Blood Pod, or Derevi win much later, after locking out faster combo opponents with permission, removal, stax, and hate.

It is true you need to be affecting the board state in a heavy way by turn three, but you definitely do not need to win by then.

  1. Wrong, Boros does have efficient infinite combos that do not need to spend a long amount of time to physically go through each trigger, such as the popular cEDH Aurelia, the Warleader + Helm of the Host list, using a stax-core for the list, as well as an abundance of tutors, such as Steelshaper's Gift or Stoneforge Mystic to set up the combo.

Another popular competitive viable Boros combo was using Imperial Recruiter with Recruiter of the Guard , to fetch Kiki-Jiki, Mirror Breaker , to copy the Recruiter of choice to fetch Combat Celebrant or Village Bell-Ringer to go infinite with Kiki-Jiki, Mirror Breaker .

Point is, Boros always had good win conditions that went infinite and were effectively 1-card combos too, (Just need Helm + Commander or Recruiter+what it tutors for in deck) for what it is worth.

  1. Aurelia, being a strong combo-enabler also happens to remove the argument that prior to Feather, WotC only made bad commanders that only revolve around creature-beatdown strategies or dumb tribal shenanigans.

Gisela was often used in conjunction with effects like Manabarbs for a stax-lockdown deck, Firesong and Sunspeaker is a burn-lifegain deck, very spell-focused, Brion Stoutarm was a list based around sacrifice and recursion, with lifegain synergies to boot, etc.

After this you say that "BOROS HAS YET TO DO THAT", referring to non-combat commander support, again I look to Gisela, Firesong/Sunspeaker, and Brion.


Then you bring up that tier 1 lists always go off turn 3 and you can't be competitive without that, again, BS, Yisan, Teferi, and Sisay and tier 1 decks, of which two are stax-combo hybrids that often go the stax-y control route and Yisan is midrange-y, etc.

Then you go into the 5 things you want to do to get this deck where you want. I don't see why as Aurelia is a tier 3 cEDH list anyway, but who cares.

  1. All commander decks need to be 100 cards exactly anyway to be a commander deck, this is not specific to cEDH.

  2. No, many people build budgeted cEDH decks, but just like any competitive event for standard, modern, legacy, vintage, and pauper, playing a budgeted variant will lose you games. Also, many players to do accept the use of proxies, and in competitive EDH tournaments or side events and Grand Prix's, or now Magic Fests, you can be disqualified for using proxies.

  3. That is not a rule of cEDH, while it isn't a bad suggestion, it is not necessary for the vast majority of faster combo decks, that only need to protect their combo, or for stax decks with hate that can stop threats before they are cast, or stop them from being cast, well before having a removal or counterspell up is necessary.

  4. I would suggest the old Helm of Obedience / Rest in Peace combo for the deck or a Kiki-Jiki package to play with. Running Rest in Peace as graveyard hate is often useful enough to warrant inclusion in any cEDH white list not aiming on using the graveyard for itself, and this list shouldn't so recursion based.

  5. Wrong, not that Boros has great effects, it does, but the arrogance in saying that nobody knows them is astounding to me xD.

After this you make it sound like there is a mob of cEDH players who say Boros is "forbidden". I have only heard that word said in cEDH as a reference to Forbidden Orchard xD.

Then you complain about infinite creature combos stopping you from having fun, and claim Azathoth from the Lovecraftian pantheon is the most powerful media character (must never have heard of SCP-3812), and ramble on about inane things.


Then you actually go crazy. Not about Boros, not about anything else mtg related, you literally claim you are "The only person willing to help on Earth." No joke, read it. Lunatic.

Starts quoting some BS after that, and immediately goes into talking about cuts for the list. Actually, this concerns me for BMHKain's mental health. This is some deeply disturbing stuff.

Then goes into quoting something about Tokyo, and apologizes for having some of the really weird stuff throughout.


Okay, wtf was that. You start by going on some factually incorrect assumptions about cEDH, then all Boros commanders, then all Boros combos, then on basic EDH rules like having 100 cards... then you go off the deep end, and ask about cutting cards.

Kerakis on Feather's Spell Recycling Service

1 month ago

After playing last night, I get the feeling that the deck is being pulled into too many different directions. My advice is to lean into the cantrip effects while protecting Feather and the other creatures, and try to win through combat as soon as possible. I think that the token subtheme is solid, but I'd chuck the redirect shenanigans. It would make for a good laugh when/if it finally goes off, but the combo is too fragile, too expensive, and takes up way too many card slots.

My suggestions (in no particular order):

In: 25

Maybe:

  • Purphoros, God of the Forge - On the fence with this one, but I think you have enough token generation to warrant him.
  • Twinflame - Multiple Heroic trigger and synergizes well with Purphoros
  • Spawning Breath - Puke up tokens for ramp/Purph triggers. Bonus points if you proc Heroic.
  • Assemble the Legion - Another iffy card that I'd probably only run with the Purph package. It pretty much has to be answered or it will get out of control, but it takes time.
  • Skullclamp - Plenty of tokens to draw cards off of. May already have enough card draw, if there is such a thing. Test to find out.
  • Bathe in Light - Protection for likely many of your creatures, but no card draw, and it doesn't protect against board wipes.
  • Grand Abolisher - We aren't a particularly counter-heavy meta, but I think this might warrant an include to protect from getting hit with a 2-for-1 destroy spell in response to your targeting your creature with a spell. This deck will be reliant on swinging hard every turn.
  • Duergar Hedge-Mage - We have a pretty enchantment/artifact heavy meta, but if you are fast enough, it may not matter.
  • Runaway Steam-Kin - Useful for storing up some red mana for those X spells, but there aren't many in the deck currently.
  • Vandalblast - cough Meta cough
  • Soul's Fire - Good way to finish someone off, if you can't get through easily. Might not be necessary.
  • Emerge Unscathed - Protection. The free cast is nice, but lacks the card draw.
  • Sentinel Tower - Iffy on this one, but I think you'll cast enough spells to make this valuable.
  • Graceful Reprieve - ETB triggers/"Protection". Definitely better than Gift of Immortality in this deck, but you should be able to keep your creatures alive without needing this.
  • Teferi's Protection - Dodging boardwipes is useful, but this may be unnecessary. No way of abusing Feather's ability here.
  • Gilded Lotus - Colored mana rock, but with such a low average CMC, this may not be necessary relative to the cost.
  • Fell the Mighty - Board wipe that will let you keep at least something of yours. Test to see if it is necessary. You may be able to outpace opponents without it.
  • Austere Command - Value city. Likely to be used to wipe other threats while keeping your own. Test to see if it is necessary. You may be able to outpace opponents without it.
  • Chandra's Ignition - paired with one of the spells that give protection or indestructible, and targeting a heavy hitter, you can wipe everyone else's creatures and keep your own. Might be too heavy-handed, but probably worth testing.
  • Bandage - Card draw/possible protection. The protection seems a bit weak, so I'd only add it, if you feel that you're stalling out on card draw.
  • Heal - Card draw/possible protection The protection seems a bit weak, so I'd only add it, if you feel that you're stalling out on card draw.

Out: 25

  • Crowd's Favor - Not sure that it does enough to warrant a card slot, especially without drawing you a card.
  • Galvanic Blast - Part of the cut redirect package. Little use outside of said package.
  • Liberate - Currently, the only ETB effects in the deck are Captain of the Watch and Stuffy Doll 's choose a player clause, both of which I would recommend cutting. It would synergize with the Purph package, but even still I'm not sure it warrants a spot, given all the protection you already have.
  • Lightning Bolt - Part of the cut redirect package. Little use outside of said package.
  • Lightning Strike - Part of the cut redirect package. Little use outside of said package.
  • Magnetic Theft - There are currently only two equipments in the deck, and you're unlikely to face too many equipments in our meta, since your decks make up most of the equipment in said meta.
  • Shock - Part of the cut redirect package. Little use outside of said package.
  • Authority of the Consuls - The small amount of lifegain is unlikely to be needed. The hatebear effect is too easy to play around.
  • Gift of Immortality - This card doesn't synergize with much of anything. You're better off running protection spells that Feather can return to your hand.
  • Guilty Conscience - Part of the cut redirect package. Little use outside of said package.
  • Indestructibility - With as many instants that give a creature indestructible, this card seems unnecessary and only serves to slow the deck down.
  • Pariah - Part of the cut redirect package. Little use outside of said package.
  • Shielded by Faith - With as many instants that give a creature indestructible, this card seems unnecessary and only serves to slow the deck down.
  • Boros Reckoner - Part of the cut redirect package. Little use outside of said package.
  • Captain of the Watch - There are only 3 other soldiers in the deck. She might (barely) make the cut, if you had Purphoros, but I'd likely still cut her.
  • Coalhauler Swine - Part of the cut redirect package. Little use outside of said package.
  • Fabled Hero - Basically, just a beater. I'd much rather proc the other Heroic triggers in order to get tokens to protect against forced sacrifice effects.
  • Firesong and Sunspeaker - You have 1 white spell that can trigger this, and that is if you swords your own creature. You have 6 (cut to 2 with these suggestions) red spells that will gain you life. Using Blasphemous Act to gain a bunch of life is neat, but lifegain in Commander is often negligible due to commander damage, and with so few ways of actually triggering this card at all, it definitely doesn't make the cut.
  • Stuffy Doll - Part of the cut redirect package. Little use outside of said package.
  • Truefire Captain - Part of the cut redirect package. Little use outside of said package.
  • Fire Diamond - Not terrible when you get it early, but coming in tapped is going to feel bad when you need the mana that turn.
  • Marble Diamond - Not terrible when you get it early, but coming in tapped is going to feel bad when you need the mana that turn.
  • Pariah's Shield - Part of the cut redirect package. Little use outside of said package.
  • Pearl Medallion - Not enough high CMC white cards to warrant this, especially since it doesn't discount the color cost.
  • Chain Lightning - Part of the cut redirect package. Little use outside of said package.

dragonstryke58 on FS/SS Removed on stack

1 month ago

Yes.

When Earthquake is cast, the static ability of Firesong and Sunspeaker gives all red instant and sorcery spells lifelink.

However, when Firesong and Sunspeaker are removed from the battlefield, their static ability no longer provides its effects due to Firesong and Sunspeaker no longer being on the battlefield (Rule 604.2).

Therefore, Earthquake will no longer have lifelink.

dragonstryke58 on FS/SS Removed on stack

1 month ago

Earthquake will not have lifelink when it resolves.

The first ability on Firesong and Sunspeaker is a static ability. That ability only applies as long as Firesong and Sunspeaker is on the battlefield.

604.2. Static abilities create continuous effects, some of which are prevention effects or replacement effects. These effects are active as long as the permanent with the ability remains on the battlefield and has the ability, or as long as the object with the ability remains in the appropriate zone, as described in rule 112.6.

Randomsome1 on FS/SS Removed on stack

1 month ago

I had a scenario in my playgroup that no one could agree on:

Firesong and Sunspeaker on the field, controller plays Earthquake , opponent responds by destroying FS/SS. Does Quake still have Lifelink after the removal resolves?

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Firesong and Sunspeaker occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%