Firesong and Sunspeaker


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Brawl Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Rare
Promo Set (000) None

Combos Browse all

Firesong and Sunspeaker

Legendary Creature — Minotaur

Red instant and sorcery spells you control have lifelink.

Whenever a white instant or sorcery spell causes you to gain life, Firesong and Sunspeaker deals 3 damage to target creature or player.

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Recent Decks

Firesong and Sunspeaker Discussion

DankStompy on Soul-Scar Mage + Firesong And ...

1 day ago

next time, link the cards in your question.

Soul-Scar Mage

Firesong and Sunspeaker

if a red instant or sorcery would deal damage to a creature your opponent controls while you have both out, then yes you would lose the lifelink. notice how Soul-Scar Mage says "instead". this means damage is not dealt. therefore, no lifelink.

metalmagic on Card creation challenge

6 days ago

Well I'm doing two because I was almost done with this first one when I refreshed to see freshdemon's card. This one is another possible gatewatch enemy I've wanted to see for a long time, so here you go Iamme10000.

Crucius, Compleated

Legendary Planeswalker - Crucius

+1: Any number of target creatures become artifacts in addition to their other types. Each player puts the top three cards of their library into their graveyard.

-4: Destroy all nonartifact creatures. Draw a card for each creature destroyed this way.

-9: Return all artifact cards from all graveyards to the battlefield under your control. All noncreature artifacts returned this way become artifact creatures with power and toughness equal to their converted mana cost.


The idea behind this guy is that Crucius is in fact a planeswalker as is hypothesized, and he stumbled across Mirrodin/New Phyrexia. He saw what they were doing, compleating creatures by melding them with metal, and thought their causes were similar. He then allows himself to undergo phyrexian compleation, modifying himself along the way too, so he is perfect in both his eyes and the phyrexians. Because of his planeswalking capabilities, he is now an interplanar threat and probably the head of the phyrexians.

Najet of the Fang

Legendary Creature - Viashino

: Create a 2/1 red viashino creature token, then deal damage to target creature or planeswalker equal to the number of viashino you control.

Whenever a permanent dealt damage by Najet dies this turn, you may search your library or graveyard for a Dragon card with converted mana cost equal to or less than the number of viashino you control, reveal it, and put it into your hand. If you search your library this way, shuffle it.


The naming and abilities of this guy are supposed to be reminiscent of old viashino legends Hivis of the Scale and Zirilan of the Claw, tapping to do something dealing with dragons. Hope this is along the lines of what you had in mind, though neither of those two would have been on Jund since they were printed in Mirage.

Make a duo card (like Tibor and Lumia, Gisa and Geralf, Firesong and Sunspeaker, etc.) but have it deal with milling players.

Neotrup on How many instances of life ...

6 days ago

You dealt 5 damage to 3 creautures, which caused you to gain 15 life. Then you gained 15 life. That's two instances of life gain. This is because the damage is all one instruction ("deals X damage" only appears once). That's two triggers for Firesong and Sunspeaker.

wereotter on How many instances of life ...

6 days ago

Specifically I'm looking at the interaction between Firesong and Sunspeaker and Brightflame.

Let's pose a scenario where I target a creature with Brightflame for X=3, and there are 4 other creatures in play that share a color with the creature I targeted. So I will be dealing 3 life linking damage to 5 creatures for a total of 15 damage, and the spell also instructs me to gain life equal to the damage, so gain 15 life.

However, my question is when the spell resolves have I gained 3 life 5 times and 15 life once for a total of 6 3-damage triggers from Firesong and Sunspeaker or did I gain 15 life twice for two 3-damage triggers?

smasher on USA (or RUS lol) Control Modern

6 days ago

PlatinumWare thanks for your criticism! I followed your advice concerning the lands and replaced them. Did the same for the creatures (also exchanged Enigma Drake for Spellheart Chimera, not sure about that, its a trade of trample vs the ability to survive a lightning bolt). The thing is that now without Firesong and Sunspeaker I have only 5 wincon cards in the deck instead of 7, the two Ajanis and the chimeras. I also thought Dominus of Fealty could be a threat/alt win condition as well. I am going to playtest it a bit and see how it goes, I think that more changes might be in order :)

PlatinumWare on USA (or RUS lol) Control Modern

1 week ago

I like the deck, its absolutely annoying to play against and Ajani is a real threat. Here are my two main concerns- 1) I don't the Ravnica lands that return a land and enter tapped. I would try to replace them with fetches/shocks 2) Your creatures are hard to get on the battlefield Dominus of Fealty and Firesong and Sunspeaker. If in your play-testing, your control stuff does slow your opponent down enough to get those out, ignore me. My experience is that games tend to be too fast for huge mana drops like those unless you run ramp. So my advice would be to find some creatures in the 3/4 drop range that are suited to protecting Ajani. You mentioned first strike/lifelink which is absolutely the way to go. As annoying as Firesong and Sunspeaker is, you may well be dead before you get it on the battlefield at a tournament.

ShreddedByCrows on Firesong and Sunspeaker

1 week ago

First of all, I have to say that I love the idea of your decklist! Firesong and Sunspeaker are so cool with all those ''board damaging'' spells, it seems really great. :)

But I was wondering... are you ramping quickly enough to be effective in the early/mid (and even consistent in the late) with all your manavorous spells? I think I would definitely cut some of them, the weakest ones, and run a Boros Signet and (if it fits your budget) a Mana Vault. Land Tax is also a nice staple to stabilize your mana pool if you are searching for other options.

Another card you could consider is the The Immortal Sun. You actually don't get a lot of good card advantage in Boros, and this card seems to do everything you need here (and eventually in some situations it slows down your opponents playing superfriends/control/etc. decks).

Chandra, Torch of Defiance is also a nice tool for getting some card advantage / ramp.

Mind's Eye is a nice card to get some card draw.

I don't really know why, maybe it's a fantasy of my greedy mind, but I would give a try to Authority of the Consuls in this deck, alongside some friendly not so friendly tokens generators like Assemble the Legion or Akroan Horse.

I hope this will help you a bit!

Catalog9000 on Card creation challenge

1 week ago

So there is Lava Axe, right?

And a step up is Lightning Axe, requiring either a cost of or discarding a card.

Next logical step would be...

Hellfire Axe


As an additional cost, you may pay 2 life. If you do, you may cast Hellfire Axe as though it has Flash.

Hellfire Axe deals 3 damage to you and 5 damage to target creature or Planeswalker.

The fires of Hell burn more than just flesh. They burn the soul of the ones attempting to conjure them from their raging pits.

So we go from a high-cost card to a low-cost card if you lose card advantage, down to a low-cost card that maintains card advantage if you're willing to take a hit against your own life total.

I'm sure there are some decks this can find it's way into easily (Cough Soulfire Grand Master, Firesong and Sunspeaker cough cough). However, I'm not entirely certain I did this right so I'm offering up the same challenge.

Make a vertical or horizontal cycle for a card that should have already been a cycle, or a card that helps complete one.

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