Firesong and Sunspeaker


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Rare
Promo Set (000) None

Combos Browse all

Firesong and Sunspeaker

Legendary Creature — Minotaur

Red instant and sorcery spells you control have lifelink.

Whenever a white instant or sorcery spell causes you to gain life, Firesong and Sunspeaker deals 3 damage to target creature or player.

Price & Acquistion Set Price Alerts



Firesong and Sunspeaker Discussion

Rabid_Wombat on Just got my first Land ...

6 days ago

Firesong and Sunspeaker is the most fun Boros Commander and you can easily put together a budget build for below $50!

strangewayshwc on Firesong And Sunspeaker EDH

3 weeks ago

These are a good looking first 41 cards, now you just need the last 59! :)

You might consider taking a look at my Firesong and Sunspeaker list! I went in the direction of protecting my creatures from damage with cards like Mark of Asylum and Light of Sanction, but going with Boros Reckoner, Spitemare, and the new Truefire Captain is a perfectly viable and valid route to take Firesong and Sunspeaker! You might also consider the infinite lifegain combo with F&S and Chant of Vitu-Ghazi. Otherwise, it looks like you're on the right track for an awesome and fun deck :)

Mahoot on Infinite Boros Dino Burn

1 month ago

Went 2 and 2 at FNM last night.

All the games I won were with with the Truefire Captain and Star of Extinction combo, except one where I laid down all of my Relentless Raptors early and got in underneath the opponent before she could do much of anything with her Gruul stompy deck. The other deck was an Izzet control/burn deck with a mill side plan. I just had to play around his counter spells and lay down the pieces while he was tapped out, or nearly tapped out.

The two I lost were against Simic Merfolk and this grody Esper Control deck. I actually did pretty ok against the control deck, getting the opponent down to around 3 health both games, but wasn't able to maintain pressure late game.

Merfolk was just too quick. After the match with Merfolk was over we played a couple more games for funsies while we waited for the round to end. I won both of them, so the first two were just kind of off, I guess.

I also built the deck on MTG Arena and it's about half and half there as well, though I have been able to hit at least one of the four card combos a few times and rely less on the two card "Win Target Game" combo.

This is the part of deck building where I struggle. How to fix the problems and tune it up.

It needs removal. I put some Justice Strikes in the sideboard. I'm considering Deafening Clarion though that would clear out my dudes same as theirs. Would be ok if I had dudes in hand to play, or a Firesong and Sunspeaker on the field (more on them later).

It also need a more solid turn three play. Treasure Map feels good on turn three cause I can play it with a mana up and start scrying on my opponent's turn right away, but having a good on-curve creature in the slot would probably be beneficial. Maybe something that can Mentor a Relentless Raptor?

Raptor Hatchling doesn't necessarily need four copies since Forerunner of the Empire tutors him up. He is a pretty ok 2 drop because it makes people think twice about blocking or swinging in because they don't want me to get a 3/3 out of the deal, but going down to two and opening up the other slots to removal or an on-curve creature would probably be better.

Firesong and Sunspeaker are kind of funny. They seem to get folks real nervous even though my deck just wants to use them to gain a butt load of life off a Star of Extinction. I'm not sure they fit in the deck, though if I run Deafening Clarion maybe it'd be ok. One-of is alright, though there's probably something better in the slot (probably not a 6 drop)

Maybe the deck needs to be an aggressive Boros build with the option to combo off. Primary plan to Boros your face off and maybe hit a dirty combo in the process?

Won't be able to go to another FNM for a few weeks. Got some work stuff coming up. I'll get some more games in on Arena and play around with some tweaks.

landofMordor on Soldier of Fortune, Boros' Final Stand

1 month ago

If you're seriously gunning for Tier 2 cEDH, you will have to compete with infinite combos, stax, etc. Listen to CommandZone's "Breaking Boros" episode to get the lowdown, but in short, you would have to cut everything but the 60 most cutthroat cards: MLD, stax, infinite Concerted Effort, no protection, no Browbeat, no damage doubling, nothing but the best Sunforger cards, no Meld or bounce or extra turns. None of those are fast enough if Prossh or Narset is just going to kill you dead on Turn 4-5. Personally, I think competitive Boros sounds about as fun as playing Galaga in a full-body cast, since you don't have the liberty to put fun cards in. I do not advise building such a risky (not to mention very expensive) deck if you're just trying to prove a point, because there are no guarantees that you'd ever win or even have fun playing it.

Of course, I don't mean to presume -- for all I know, you could be a 10-year veteran of cEDH who plays pro Modern when s/he gets bored, but at that point I'd have you ask you for help (;

On the other hand...making a Boros deck that does things besides attack could be pretty interesting. Flameshadow Conjuring, Eldrazi Displacer, and Kiki-Jiki, Mirror Breaker could be the core of an interesting Flicker deck. When I'm thinking about a theme like this, I divide my cards into enablers and payoffs. The payoffs here would be the typical W suspects like Fiend Hunter, but also Warstorm Surge, Bogardan Hellkite, Flametongue Kavu, and Dualcaster Mage. That's the direction I'd lean if you just wanted to do something creative and offbeat for a more casual or budget playgroup, or for random strangers at FNM. Or I'd make Firesong and Sunspeaker, or Brion Stoutarm, or Basandra, Battle Seraph.

Finally, to your question: both those are terrible competitively. But if you're just trying to make friends and have fun, they're great! Just depends on your goal. How competitive is your playgroup?

No, you need 3 themes, max. Once that core of the deck is good, you can experiment. But you've gotta cut it down, first. Tough love (: if it hurts to lose all your Scryfall work, copy/paste these cards into a private decklist, then start fresh. But stick to 3 themes for now(;

Feel free to hmu once you get it narrowed down a little more!

landofMordor on 4 simple favors & I'll ...

1 month ago

On Scryfall’s main page, hit “Advanced search” if you want to see every way you can search.

Copy what I put in the quotes, but not the quote marks themselves. Also put a space between criteria. Hope that helps.

Yes, I totally get that. I will be the first to brew such a deck when a janky commander comes out...the best we have now are Firesong and Sunspeaker and Brion Stoutarm, which might tickle your fancy, as well...

Yeah, I’m hoping new Commander products innovate like the Command Zone hopes, but until then, I’ll keep dreaming up custom cards(;

Geo77rey on Healing burn, burning heals

1 month ago

Mahoot I have thought of using that, tho if I do then I might as well run Truefire Captain so that 20 damages can be targeted to thier face. The deliema I am having is getting to 5 Mana but the 6th being a little hard. Could replace 1 Firesong and Sunspeaker with a Star of Extinction

Mahoot on Healing burn, burning heals

1 month ago

Cool deck! I've been kicking around ideas for a deck like this lately.

Star of Extinction can be pretty ridiculous with Firesong and Sunspeaker. Gaining you 20 life for each creature on the field when you cast it. Kind of makes it worth blowing up your own things when you're wiping 5 creatures and gaining 100 life for it.

Mahoot on Infinite Boros Dino Burn

1 month ago

I built it!

I did not get to play it at FNM tonight. I got off work late, but I stopped by my LGS and bought/traded for the pieces I still needed and put it together and was able to play against the employee at the store who was running an Abzan Land Destruction deck. We played two rounds and I nearly won with the Star of Extinction / Truefire Captain combo. I got too excited to cast it and tapped out. I should have waited one more turn, played the plains in my hand and then cast it so I could use Sheltering Light to keep the Captain from being blown up by a removal spell. I won the next game with Truefire Captain mentoring a Sky Terror. Never was able to hit my combo pieces because at the time several were missing (I had to trade for the Chance for Glorys.

I did end up clearing out 8 or 9 creatures with Star of Extinction and I was playing on the shop counter. On display beneath me was a Firesong and Sunspeaker for $2.50. I did the math and figured that if I had one of those on the field when I cast my Star of Extinction I would have ended that turn with 160 or 180 extra life... so I bought it. I am only running one as a trial for funsies, but I did go down to two Bellowing Aegisaurs and up to three Star of Extinctions to be able to maximize its potential. I don't want the deck to lose focus and get muddied up, but I think this could be an ok addition. It was certainly worth a couple bucks for me to try it out.

I am also looking at building this deck on MTG Arena. I think that this type of deck would lend itself very well to the "Best of One" format on MTG Arena. Just a few wild cards away from being able to make that happen.

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