Spawn of Mayhem

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Spawn of Mayhem

Creature — Demon

Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

Flying, trample

At the beginning of your upkeep, Spawn of Mayhem deals 1 damage to each player. Then if you have 10 or less life, put a +1/+1 counter on Spawn of Mayhem.

mememan3310 on Need Deck Help, Getting Back …

1 year ago

Hey there you two, thanks for responding! I have changed it to be default now, but that is a good trick to know!

As for your suggestions, Blue, yeah Sheoldred, the Apocalypse is fantastic, I see why it's an expensive card. As for Desecration Demon, I may need you to sell me on it a bit. I just filled in my 4 mana drops on my curve with Gonti, Lord of Luxury and Rankle, Master of Pranks as card draw, but I'm open to suggestions for that slot. However, it seems like Spawn of Mayhem would be a better flying beatdown creature for the same mana or less (with Spectacle), right?

Also, I have 4x of both Vampire Nighthawk AND Nighthawk Scavenger, that's the core of the deck, those two as well as Vampire of the Dire Moon and Gifted Aetherborn.

I really like the sound of mono black devotion, what would that look like? What cards go into it? I assume Gray Merchant of Asphodel is a 4x of as a finisher, but what else?

multimedia on Rakdos, Lord of Riots Demon Tribal

1 year ago

In my last comment suggested a lot of cards to add, now here's some cards to consider cutting. For cards to consider cutting I would start with all the lower mana cost nonDemon creatures. I would simply replace these with other lower mana cost cards that can better enable Rakdos without attacking and reduce creature mana costs without attacking.

Rather than playing a lot of single creature removal spells, rely more on Demons who can destroy or remove creatures? Especially Demons who have repeatable removal effects. You could cut many creature removal spells and replace them with more draw.

Searing Spear, Shock, Disintegrate can target a player to make them lose life, but you have Lightning Bolt for that and you can make opponent lose life better ways then playing single burn spells. Some budget single removal spells are helpful such as Chaos Warp and Feed the Swarm because these spells can remove an enchantment, Warp any permanent. When attacking is important to your game plan these can remove Ghostly Prison, Propaganda and others.


Rakdos can only reduce the mana cost of creatures therefore play very few noncreature high mana cost spells or spells that require a lot of mana to be useful. Spells that need a lot mana paid to make them decent is not really what you want when playing many high mana cost creatures. Could cut these for more draw and ramp.

Rolling Earthquake is a budget spell like this that's worth playing because you can control how much damage each creature is going to take, most Demons including Rakdos have high toughness. You could cut a few of the lesser Demons.

Master of the Feast is really bad card in multiplayer Commander because only your opponents draw. Awaken the Sky Tyrant, Wretched Confluence and Seal of the Guildpact are subpar for the mana costs.


In my last comment I recommended adding a lot of loot effects for draw. Loot is excellent with Blood Speaker and Speaker is a good reason to play Demon tribal since it's a tribal tutor that can be repeatable, return to your hand from your graveyard. Rakdos can reduce Speaker's mana cost to only 1 mana, making it a mana efficient way to repeatedly tutor for Demons.

Loot can be an enabler for reanimation and recursion which are helpful effects to have with Demons. Reanimation is a way to get Demons onto the battlefield without having to cast them, a backup for when Rakdos is disrupted. Recursion is getting Demons back into your hand or casting them from your graveyard. Patriarch's Bidding can reanimate all Demons in your graveyard. Persist and Exhume can reanimate for only two mana.

Chainer, Nightmare Adept has interaction with looting, getting Demons into your graveyard to cast them using Rakdos mana cost reduction. If you discard a Demon using Chainer's ability you can cast that same Demon giving it haste to attack. Rakdos also gains haste from Chainer when he's cast from the Command Zone. Any creature you reanimate gains haste from Chainer.

Chainer has excellent interaction with creatures who can sac themselves for value such as Magus of the Wheel and Doomed Necromancer. With Chainer these creatures gain haste when cast from your graveyard allowing them to tap and activate their abilities right away. Doomed Necromancer can reanimate even at instant speed. Chainer is good with Blood Speaker as discard outlet that can keep coming back to your hand.


Some more budget Demons to consider adding:

Some budget land upgrades to consider:

Temple of the False God is not a good land when you have no land ramp. It will not tap for mana until at least turn five and that's if you make all your land drops. Even if playing green and land ramp such as Cultivate I still wouldn't play Temple of the False God, it's just not a good enough land in the early turns of a game.

ThisIsMyAccount on 101% Mono Black Burn

1 year ago

Pain's Reward deck? lol

For real though, I think Cast Down not hitting legendary creatures is sort of a big deal because of Ragavan, Nimble Pilferer and Omnath, Locus of Creation seeing so much play. Maybe Bloodchief's Thirst, Murderous Rider, Profane Command, or Dismember fit the budget?

Then, I would say you want a more creature focused deck if you're playing Zulaport Cutthroat or to just drop that card for more spells like Smallpox or something. I think playing more creatures along with Warlock Class could be fun, though. You could throw in Ruthless Ripper, Vicious Conquistador, Spawn of Mayhem, and maybe even Reaper's Talisman to just be really aggro with the creatures.

Finally, I think Soot Imp and/or Killing Wave could work for the sideboard.

keizerbuns on Harrison's Life Spend Deck

1 year ago

Thanks for the suggestions kamarupa!

Solemnity would be a really cool and although I’m not sure how it would prevent me from spending my life, it would prevent me from using my Font of Agonies and from putting counters on my Spawn of Mayhem.

I do really like Spoils of the Vault but I feel like there’s a very high chance that I would just end up killing myself with it way too often. I could give it a try though.

I agree that Dismember is a better removal spell than Rage Extractor, I just really like rage extractor.

Thanks for the comment! I appreciate the help :D

Drellino on Cult of the Forgotten Gods

2 years ago

i don't know if are good advices but have you think about Spawn of Mayhem or Mogis, God of Slaughter or Rakdos, Lord of Riots? I Spawn is good, maybe only 1 or 2 copies of Mogis or Rakdos. Malfegor maybe it's too much, but i'll put it in, as a finisher.

Arievilo on Hell's Gates

2 years ago

Hey zapyourtumor ! Thanks for the great tips already added some to the deck here.

I replaced Fetid Imp with Scourge of the Skyclaves . It fits the cheap creature place better and is a demon so not only helps the priests to summon more demons but also helps with Mark of the Oni . I also think he goes great with Vexing Devil , Blood Crypt and Spawn of Mayhem . Dark Confidant would be perfect but it is too expensive. Even the scourge is a bit expensive to add to the physical deck right now but I'll save up for it and in time I will get it, maybe someday I'll get my hands in some of that dark wizard.

About Mark of the Oni I understand what you are saying but I love the card. It is really fun to play with it so I'll not remove it despite the drawback it has. Regarding Grim Return it is also just a fun card if I get to combo with Archfiend of Depravity (or Desecration Demon you suggested and cast it on my opponent's end turn to take over one of his creatures, or combine it with removal to take one of his creatures for me, so that being said I liked the ideia of having Sin Prodder because, besides the draw help, it seems like a easy way to help me cast Rakdos, Lord of Riots and goes well with it later either.

Thanks for the tip about Lightning Bolt , fits better in the deck than Go for the Throat . I just don't quite understand why you prefer Fatal Push to terminate. As I see it is just +1 mana cost for a more solid removal but I might be missing something so if you could detail more on your thoughts about it I would appreciate it.

Finnally, after altering the virtual version of the deck I finished with 22 lands. Kind of on the fence on keeping the 3rd Rakdos, Lord of Riots or the 2nd Lord of the Void instead of a 23rd land card. What do you think?

I had Master of Cruelties in the main deck at first because I really like it too. Thanks again for your suggestions, really appreciate it

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