|Commander / EDH||Legal|
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|Magic 2015 (M15)||Uncommon|
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Feast on the Fallen
At the beginning of each upkeep, if an opponent lost life last turn, put a +1/+1 counter on target creature you control.
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Feast on the Fallen Discussion
1 month ago
Those are some cards to also consider, I've also been looking at Brave the Sands. With which Dolmen Gate lowers the use of Iroas, God of Victory. Though Always Watching is a nice buff since I took out Feast on the Fallen. I've got a lot to consider, and thank you all for the suggestions.
4 months ago
I generally don't have trouble Dethroning people. I'm not sure if you abuse your Pain Lands and the like, but you can still Pain yourself with them to lower your Life Total on command. I often don't have a Turn 1 play, but if I Fetch+Shock myself to 37, I'll be off the Throne on Turn 1. Then I can Fetch+Shock again or just keep using my Pain Lands to get down low enough to Dethrone for awhile. I noticed that you're not running City of Brass, Ancient Tomb, Polluted Delta, Scalding Tarn, or Talisman of Dominance / Talisman of Indulgence. If the issue is money, then you do you man. However, City of Brass could easily swap for Crosis's Catacombs and you could swap the 2 Talismans in for Dimir Signet and Rakdos Signet.
As for gaining +1/+1 counters off the Throne, it seems that we both have all of the same Utility Cards: Drana, Liberator of Malakir, Feast on the Fallen, Unspeakable Symbol, Vigean Graftmage, Olivia, Mobilized for War, Sage of Fables, Mikaeus, the Unhallowed, and Metallic Mimic. I may be a bit bias on the subject since my playgroup is mainly Combo oriented. I hardly ever win through Combat as I mainly use it for Dethrone value. Everyone has a few Infinite Combos in their Deck, so not everyone is always attacking, thus allowing me to manipulate Life Totals by myself. I know that, when my playgroup was more Creature and Combat based, it was much harder to always be off the Throne and stay alive through it all.
6 months ago
@Jpegwun, I'd recommend you proxy the Deck IRL or playtest it on Cockatrice before buying-in. Marchesa has been my bae since I started playing EDH and I know that she's the perfect Commander for me. Whether she's fun or not will depend on your playstyle and your preferences.
I play Marchesa as a value Engine. You can recur creatures with ETBs to generate a bunch of value through this Engine. For Example: Baleful Strix ETBs and draws a Card. You attack with Strix to trigger Dethrone (While Marchesa is out), then sacrifice the Strix on your 2nd Main Phase. On your End Step, Strix will recur itself, netting you another Card and whatever the output of your Sac Outlet is. This Engine can be looped for as long as you can Dethrone and only gets more insane as you add in more pieces. Add Grave Pact to cause an edict effect every loop. Add Grim Haruspex to draw an additional Card each loop. Add Flayer of the Hatebound to throw around some damage each loop, etc etc. Also, remember that Marchesa will protect herself with her own ability.
The standard loop can be repeated once every round. However, if you add Vigean Graftmage, Unspeakable Symbol, Feast on the Fallen, or Olivia, Mobilized for War, you can repeat the loop on every turn, generating 4 loops of the Engine every round. There's a bunch of stuff that you can add to make the Engine more and more insane. Then finally, when you've generated a bunch of value, you Combo off using a combination of Cards from the "Combo" section of my Decklist. You create a loop where a Wizard with Persist will never die, and you generate Infinite outputs depending on the Sac Outlet being used: Mana, Damage, Mill, Draw, etc etc.
Lastly, things like Karn Liberated, Chain of Vapor, Chaos Warp, and Venser, Shaper Savant are all included so that I can hit Enchantments. My group plays hard-Stax and I need to be able to remove a Rest in Peace. You can change and remove these, along with expensive Cards like Sneak Attack and Mana Crypt to suit your playgroup's and your own needs. I also ran Bearer of the Heavens before Razaketh as a mass-enchantment boardwipe that also ends the game.
6 months ago
I forgot to suggest Expedition Map that card is important to be able to get your good lands more often. And Palace Siege is another great way to refill your hand each turn to use Greel more easily. I think Mutilate is great in your deck since you actually have very few creatures to worry about killing. Now that I'm looking for cuts maybe forget the Mind Sludge suggestion i made...because my first inclination is getting rid of 1 use discard spells like it and Duress and Persecute. They seem unnecessary with so many other repeatable discard effects in addition to your commander's ability. Other cuts and reasons... Whip of Erebos it exiles and you don't have many creatures to use, Feast on the Fallen there's more efficient ways to kill opponents, Mindcrank mill strategies don't work unless you are all in, Contamination not enough fodder to sacrifice to make it stick, Temporal Extortion opponent always chooses life every time...I guess that could be good still, Sangromancer is just a life gain spell basically, & Sewer Nemesis is okay as a big creature but the mill angle seems pointless. Cheers :D
8 months ago
Maybeboard: Bontu the Glorified, Cut, Hazoret's Favor, Never, Rags, Bontu's Monument, Pyramid of the Pantheon, Watchers of the Dead, Archfiend of Depravity, Bend or Break, Dictate of Erebos or Butcher of Malakir, Coastal Breach and Curtains' Call for multiplayer. Exhume, Eternal Dominion, Feast on the Fallen, Impact Tremors, Mogis, God of Slaughter, Purphoros, God of the Forge, Throne of the God-Pharaoh
I'll tell you what to swap later, if you're interested.
8 months ago
I have a few suggestions that I think would help speed this deck up and make it even deadlier than it already is.
Cards I think you could live without:
My first suggestion is to add 4 or 5 more land. 31 land is very low, especially for a four color build, and missing land drops will hinder your game plan significantly.
Second suggestion is to consider more mana ramp. Having great ramp is essential to a quick, efficient start. Starting off slow will usually get you killed.
Third suggestion is cards I like for this theme. Just a few badass toys for your deck to mess around with.
Fun card suggestions:
8 months ago
Karmic Justice, AEther Barrier, Archmage Ascension, Bitterblossom, Chill and High Seas (Sideboard), Spear of Heliod, Counterbalance, Curiosity, Crusade, Curse of Shallow Graves, Damping Field, Eel Umbra, Favorable Winds, Feast on the Fallen, Tainted Remedy, Flickerform, Ghostly Touch, Glorious Anthem, Gravestorm, Grim Guardian, Honor of the Pure, Infiltrator's Magemark, Legacy's Allure, Underworld Coinsmith, Luminarch Ascension, Necromancer's Magemark, Orim's Prayer, Pledge of Loyalty, Psychic Surgery, Rule of Law, Suppression Field, Telepathy, Thassa, God of the Sea, Training Grounds, War Tax, Web of Inertia.
1 year ago
@Linkizzl, Thanks for the tips! cuz Marchesa loves creatures a lot of my card draw is creature effect based. It works well with Marchesa's recursion. Here's all the card draw in the deck - Its slightly low, only 9 sources I really do need to add in Rhystic Study
Card Draw.Baleful StrixDisciple of BolasErebos, God of the DeadHarvester of SoulsMulldrifterRiver KelpieSolemn SimulacrumPhyrexian Arena(Dack Fayden is card selection cuz you draw two then discard two)(Thassa, God of the Sea lets you scry each turn which is worth about a half a card)
Things to get counters on creatures
there are a bunch of other creatures in the deck that have ways of getting counters on themselves, that i didnt list