Pemmin's Aura

Pemmin's Aura

Enchantment — Aura

Enchant creature

: Untap enchanted creature.

: Enchanted creature gains flying until end of turn.

: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.)

: Enchanted creature gets +1/-1 or -1/+1 until end of turn.

Browse Alters View at Gatherer

Trade

Have (0)
Want (1) Suicune

Printings View all

Set Rarity
Scourge (SCG) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Pemmin's Aura occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Pemmin's Aura Discussion

tappedin117 on Under the sea, please don't kill me!

5 days ago

I do understand you dislike infinites as expressed with Freed from the Real , however Pemmin's Aura on Arixmethes is bonkers. Not only do you get infinite green mana, but you can also one shot people out of nowhere for commander damage with the +1/-1 ability! That's assuming you've set up to do it safely, of course.

Serpent of Yawning Depths is also a decent new toy for connecting with big damage in the "Tribe"

SynergyBuild on The Ice Queen

4 weeks ago

Heidar, Rimewind Master is what you are looking for. Don't worry about bouncing your opponent's threats and countering them. Go for broke: Cast Stasis , then on the end-step before your turn, bounce it. Untap and recast it for the lock. Winter Orb and Static Orb also work!

What else to bounce? Perplexing Chimera can be a beast. Use Heidar in response to Mulldrifter 's sacrifice clause and bam! Two extra cards a turn. Solemn Simulacrum works with it too!

Abuse these cards with other copies like Tradewind Riders or with Aphetto Alchemist effects for more value! Magewright's Stone , Thousand-Year Elixir , Rings of Brighthearth , Illusionist's Bracers , Pemmin's Aura , Freed from the Reel, etc.!

NoopyNolife on Big Fish Don't Cry - First Draft

1 month ago

Thanks for your response plainsrunner. Yes, Pemmin's Aura is probably the best payoff I'm gonna find; but I'm already running that, and would like to have a few more options :)

plainsrunner on Big Fish Don't Cry - First Draft

1 month ago

The best use for infinite mana is built into Pemmin's Aura already: pump your commander up to 21 power, give it flying and shroud, then swing for lethal with commander damage.

Valius on Phenax: You Don't Need Those

1 month ago

Oh and one more that I think is kind of under appreciated is Siren of the Silent Song . Between Phenax and untapping shenanigans from Pemmin's Aura and Freed from the Real (other good cards include Puppet Strings , Staff of Domination , and Umbral Mantle - the latter having the added benefit of increasing Toughness) and the amount of work Siren can do with milling and discarding is pretty incredible.

SynergyBuild on Oracle Core

1 month ago

Would the Isochron/Reversal, and the Faeburrow Elder / Bloom Tender / Freed from the Real / Pemmin's Aura combos be featured in this maybeboard?

hkhssweiss on hkhssweiss

1 month ago

sam171z

Having access to five colors, there are so many different ways of getting infinite mana. Cloudstone Curio / Temur Sabertooth + Dockside Extortionist , Isochron Scepter + Dramatic Reversal / Benefactor's Draught , Bloom Tender / Faeburrow Elder + Freed from the Real / Pemmin's Aura , Deadeye Navigator + Peregrine Drake / Palinchron , High Tide + Palinchron , Grand Architect + Pili-Pala .

There are definite ways, its just choosing your combo and choosing what type of ramp effects that will synergize with your deck package and layering enough cards where they aren't considered dead cards when you draw them.

hkhssweiss on Tuvasa of the Eternal Aeon | Primer

1 month ago

DivineKhaos, I would have to disagree with you there on Instill Energy being one of the weaker cards. Having that haste and pseudo-vigilance can be game breaking, not only that it also has interaction with Faeburrow Elder and Bloom Tender allowing you to double tap them for mana. Instill Energy is one of those rare cards that gives us haste without access to artifacts and red.

Flickering Ward is also one of those double duty cards that has more than one use. While it's great if you have Sigarda's Aid or Leyline of Anticipation out to flash and cantrip off of Tuvasa every turn. It's other use is for ending the game. In conjunction with Blind Obedience and infinite mana from Bloom Tender / Faeburrow Elder and Pemmin's Aura you go into infinite extort and drain everyone's life. This also incidentally can lead to infinite draws with an enchantress out which is why we add in Abundance as well so you can prevent yourself from decking out.

There are a couple hidden synergies and reason behind some cards I run, which is why I find Tuvasa always so refreshing to play. You have answers to a majority of the situation and while the deck is simple that anyone can play it, piloting it to it's maximum potential does include playing it through many many games and seeing what works and what doesn't work. Also accidentally hitting an infinite and decking myself out may have warranted the inclusion of certain cards :P

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