Pemmin's Aura


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Scourge (SCG) Uncommon

Combos Browse all

Pemmin's Aura

Enchantment — Aura

Enchant creature

: Untap enchanted creature.

: Enchanted creature gains flying until end of turn.

: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.)

: Enchanted creature gets +1/-1 or -1/+1 until end of turn.

Pemmin's Aura Discussion

ObIviom on Sygg, Freed from Control

1 week ago


Thank you for your input on the deck, Honestly the land base is gonna go through some changes as my budget frees itself a little bit more, and I'll be adding shocklands and the like to make the deck a bit faster, Evolving Wilds was just a filler card for a land. Also, the Ambassador Laquatus combo with infinite colorless was mostly put into the deck purely because it was a combo I've never had in a deck and I wanted to try it out, thinking about changing the cards out for Pemmin's Aura and Puresight Merrow as they would work better for the deck, HOWEVER, I don't know if Ambassador Laquatus would be worth keeping in the deck at that point, and I'm at a loss for what I want to replace him with.


Sorry for having only one comment to answer two comments, I was a tad late on my reply haha. Anyhow, thank you so much for checking out the deck! I have been thinking about adding Pemmin's Aura for a week or so now, and just haven't figured out how i want to my cuts, thank you for the suggestion!

nlaz123 on Sygg, Freed from Control

1 week ago

Pemmin's Aura might be a good include as well. It is another untap effect and can protect the creature with the shroud ability.

ObIviom on Neptunes Wrath (merfolk tribal)

3 weeks ago

Hi! Im here curious for my own reasons because this deck seems pretty similar to my first draft of my Sygg, Freed from Control Originally i was going to put in cards like Quicksilver Fountain , Spreading Seas , Sea's Claim in the deck, however i decided to take more of a control/combo route and ditched the idea of slamming people with thicc Merfolk. I was just curious, what kind of meta are you playing this in, and does it perform well still? Also VERY interested in Pemmin's Aura , does it synchronize well with the rest of the deck?

Klancik on Emry Lurker of the Win cEDH

1 month ago

Pemmin's Aura and Freed from the Real are great untap effects with infinite mana as well

Warxuaroz on Thrasios/Kydele Combo Control

1 month ago

Freed from the Real and Pemmin's Aura plus a potential Arixmethes, Slumbering Isle or Bloom Tender if within budget (in addition to Gyre Engineer ).

Maybe Laboratory Maniac as a substitute for Jace, Wielder of Mysteries ?

Umbral Mantle also works with Viridian Joiner , Priest of Titania or Gyre Sage .

Some better counterspells would fit nicely as well.

K1ngMars on Hail to the King, Baby

1 month ago

Nice deck! I'd like to point out some things:

  • Building a mana base for 5 color deck's without spending a lot of money is difficult. I'd say the biggest improvement your deck can see is going from slow taplands and temples to Check Lands and Shocks. This can be done over time, so don't worry. But you can also go the cheesy route and put more basic lands instead, of course distributed in the proper way depending on our colour needs. It's not ideal, but it's certainly faster.

  • The most efficient way to win with Kenrith is to produce infinite mana and proceed to kill your opponents with a combination of Kenrith's abilities. One neat infinite mana combo is Faeburrow Elder / Bloom Tender + Freed from the Real / Pemmin's Aura . The "/" represent interchangeable pieces. The combo doesn't provide infinite blue mana, unfortunately, but you could still go to infinite life, grow infinitely big your creatures and swing or else...

Danteswill02 on B/U Phenax mill wall EDH

2 months ago

Okay so thanks for commenting Fallerup Voltaire26 so in playing mill decks obviously there is a problem of cards with when something goes to grave put it back in library and exile is needed for that issue but what i tried to do is when i go off and they have those couple cards that wont go in grave in trying to make them draw those cards into there death with Jace's Archivist Windfall Jace Beleren Forced Fruition . Now i agree with potentually dropping jace for combo pieces with Tunnel Vision . I absolutely love the thought of Bitter Ordeal in this didnt know about that card. The sadist requires 3 black sources and until I nearly hit the full kicker price would i really have the three black. Im trying to play as many blue mana sources for the Freed from the Real or Pemmin's Aura combos along with most the spells needing blue. Though dont get me wrong i understand how powerful that exile would be and ill be thinking about it for a bit. As for the rain over discovery I play against artifacts so being able to make them return like a Mycosynth Lattice (if its the biggest like it is if he's rushing me) when he tries to Hurkyl's Recall is solid. if you look at the number of three drops i really want out on turn three Notion Rain would feel like a turn set back compaired to doing it for one less card and keeping 2 life on turn 2 that has less options to play for that turn. As for the Fleet Swallower i just have no idea where to put him

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Pemmin's Aura occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%