Pemmin's Aura

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Scourge (SCG) Uncommon

Combos Browse all

Pemmin's Aura

Enchantment — Aura

Enchant creature

: Untap enchanted creature.

: Enchanted creature gains flying until end of turn.

: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.)

: Enchanted creature gets +1/-1 or -1/+1 until end of turn.

Pemmin's Aura Discussion

BMHKain on A Primordial God needs your ...

2 weeks ago

@bushido_man96: Very well, Pemmin's Aura stays. I'm only curious if Mass Manipulation is worth keeping though... Though then again, I'm unsure of your opinion as well. In any other case; the cuts are going to be harder to do. I ponder this as I work on other things...

bushido_man96 on A Primordial God needs your ...

2 weeks ago

I don't see any issues with the cuts, if you find them to not be up to snuff. Pemmin's Aura can be a combo piece, so that's something to consider if that's how you want to win.

cdkime on Slumbering Isle: Do Not Disturb

3 weeks ago

Freed from the Real seems like a pretty good option as a somewhat worse redundancy for Pemmin's Aura

Ecthere on You Have Shnow Balls

3 weeks ago

Illusionist's Bracers , Rings of Brighthearth , Training Grounds , Freed from the Real , Pemmin's Aura

I like the listing, have you thought about adding these for greater synergy with your commander?

crash328 on Kruphix, One who X-costs Infinity itself...

1 month ago

In my Arixmethes deck i combine him with Pemmin's Aura to go infinite mana then stroke of genius or braingeyser to kill someone or dump it into a Nimbus Swimmer

K1ngMars on Phenax Mill

2 months ago

Hi, here I am back to help!

First and foremost, I'd point out the cards I would suggest to remove: Sphinx's Tutelage doesn't put enough work in, I've tried it, even though it fits the mill theme.

Gilded Lotus and Thran Dynamo are great pieces of ramp, but to ramp into what? You don't have such a high curve. Maybe consider cheaper mana rocks as Talisman of Dominance or Fellwar Stone .

Since you run Tunnel Vision , I'd also suggest Vessel of Endless Rest , Gonti, Lord of Luxury and Hinder for obvious comboing reasons.

To bring forth more graveyard interaction, I'd suggest Havengul Lich .

On the same note of Pemmin's Aura , I'd also include Freed from the Real .

If you can afford the swap, consider taking out Dread for its enchantment version No Mercy .

Be super careful of effects that exile graveyards/shuffle back (even yours), since most of your x/x creatures rely on that, and they are your main win con. Also, if graveyards are always exiled, you'd have no use of Rise of the Dark Realms ! Watch out!

In the end, I'd say your deck evolved pretty well, and I'd consider it as a consistent one now. Be sure to check out my suggestions! See ya

Flagellum on MagicalHacker

2 months ago

Hey MagicalHacker, saw your vid on EDHrec. Seems like you're "moving on up" perhaps even to the East side... Puns aside, I require your assistance or suggestion and appreciate all the help you've given me in the past. I'm stuck between commanders and plan on liquidating one of my decks that just isn't playing like I want to (that being Karametra). So the commanders that I'm contemplating is:

Marwyn, the Nuturer: elf tribal more or less. Marwyn can go infinite with just a few elves and things like Umbral Mantle or capable of generating large amounts of mana with cards like Seeker of Skybreak or Quirion Ranger ECT. Finishers would be green staples Craterhoof Behemoth or Worldspine Wurm . Maybe Ulamog, the Infinite Gyre for laughs. Generate a lot of mana and cast a huge Hurricane or Squall Line offset by beat downs or Wellwisher . Heck Killer Bees would be a funny way to kill someone... Tighter budget due to less trade then the next 2 commanders.

Feather, the Redeemed : cantrips for CA. But this would feel more like Colton. But she also seems like the flavor of the month atm but reminds me of my old Zada deck so I have most the caltrops already before the price hikes due to the hype.

Arixmethes, Slumbering Isle : not your typical commander. Uniquely a land but can still be modified by how creatures etb as well as landfall. Can generate infinite mana with Freed from the Real and Pemmin's Aura for shenanigans. Not doing sea creature tribal so finding good lists is a little harder to find. Doesn't interact with counters like typical Simic commanders but becomes a huge 12/12 beater when activated. Lots of cantrips that allow for being unblockable.

Any advice or reccomendations would be greatly appreciated!

Infactdead76 on Arixmethes doesnt give a fuq

3 months ago

I’d suggest having as many ways to pump arixmethes with the mana you generate from him as possible. Besides Pemmin's Aura , I have Kamahl, Fist of Krosa and Berserk in there, but I’d be running more if I didn’t have so many draw engines

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Pemmin's Aura occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%