Jhoira of the Ghitu

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Mind vs Might (DDS) Mythic Rare
Modern Masters (MMA) Rare
Future Sight (FUT) Rare

Combos Browse all

Jhoira of the Ghitu

Legendary Creature — Human Wizard

, Remove a nonland card in your hand from the game: Put four time counters on the removed card. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter from that card. When the last is removed, play it without paying its mana cost. If it's a creature, it has haste.)

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Jhoira of the Ghitu Discussion

SteelSentry on What legend should become a ...

1 day ago

I wouldn't mind seeing Teysa become a planeswalker, but I doubt she would leave Ravnica. I'm trying to think of a character that would both be a cool planeswalker and actually leave their home plane. Jhoira of the Ghitu would also be a cool walker.

Qolorful Hanna might be a tad too dead to be a planeswalker, but I could honestly see Gerrard becoming one if they did Weatherlight crew.

Flyheight on Ramos's And His Amazing Technicolor Dreamcoat

6 days ago

No Fetches in the mana base?

So you said you're looking for cuts, here are some cards I particularly LIKE from your list (in no particular order):

Creatures (16):

Atraxa, Praetors' Voice, Coiling Oracle, Corpsejack Menace, Deathrite Shaman, Intet, the Dreamer, Maelstrom Archangel, Maelstrom Wanderer, Mercurial Chemister, Prime Speaker Zegana, Rashmi, Eternities Crafter, Thrasios, Triton Hero, Vorel of the Hull Clade, Weaver of Currents, Winding Constrictor, Yidris, Maelstrom Wielder, Yore-Tiller Nephilim

Non-Creatures (28):

Maelstrom Nexus, Mirari's Wake, Pernicious Deed, Flesh / Blood, Hull Breach, Merciless Eviction, Slave of Bolas, Unexpected Results, Villainous Wealth, Abzan Charm, Jund Charm, Naya Charm, Sphinx's Revelation, Trap Essence, Chromatic Lantern, Door to Nothingness,Dragon Arch, Legacy Weapon, Lightning Greaves, Planar Bridge, Prismatic Geoscope, Sensei's Divining Top, Sol Ring, Thran Dynamo, Vedalken Orrery, Ajani, Mentor of Heroes, Nicol Bolas, Planeswalker, Sarkhan Unbroken

Other cards I really like that you might want to consider (20):

Chromanticore, Trace of Abundance, Kiora's Follower, Wargate, Derevi, Empyrial Tactician, Knotvine Mystic, Gilder Bairn, Kiora, Master of the Depths, Captain Sisay, Ral Zarek, Karametra, God of Harvests, Ghave, Guru of Spores, Crystallization, Cavern Harpy, Fleetfoot Panther, Ivorytusk Fortress, Reyhan, Last of the Abzan, Duneblast, Congregation at Dawn, Bring to Light

If you relax your gold and artifact only restriction you can get a couple more fun toys (4):

Hardened Scales, Doubling Season, Primal Vigor, Kalonian Hydra

Cards I see on your list that I have seen others suggest, that I think are ok, but not necessarily as awesome as above:

Creatures (3):

Jhoira of the Ghitu, Selvala, Explorer Returned, Teneb, the Harvester

NonCreatures (5):

Bounty of the Luxa, Fires of Yavimaya, Guided Passage, Mortify, Nissa, Steward of Elements

Other cards I've seen others use, but I'm not quite as hot on (8):

Safewright Quest, Bituminous Blast, Ashen Rider, Zhur-Taa Druid, Putrefy, Supply/Demand, Tamiyo, Field Researcher, Evil Twin

DrukenReaps on In the Lab of the Mad Scientists

1 week ago

Wow. There is a lot of insanity here, love it. I'm afraid I probably won't have much to add to this... But here it goes.

Jhoira of the Ghitu- great chaos card and allows for some extremely crazy turns if you set up right. You could have your biggest and craziest spells all come out in the same turn lol.

Dualcaster Mage, Kess, Dissident Mage- recast some of the crazy.

Ral Zarek- The only planeswalker that seems very chaosy.

Indomitable Creativity, Mind's Dilation, Enter the Infinite, Hive Mind, Omniscience- big dumb silly things that could work here.

Swarm Intelligence- cause why not?

Clone Legion- you don't have many creatures but maybe your opponents do?

AkrosTheClear on R/U Enchantment Tutoring

1 week ago

Hey guys, I am revamping my Jhoira of the Ghitu deck and I am getting a lot of cards that would go great with the enchantment Eye of the Storm. Getting it out onto the battlefield is not a problem (suspension), but what is a problem is getting it into my hand. This card is definitely a win-con for me so I ask you guys what can I do, if anything, that will get me that card into my hand?

Odysseus_97 on In the Lab of the Mad Scientists

3 weeks ago

I am in the middle of rebuilding my own EDH Chaos deck replacing Jhoira of the Ghitu with Arjun, the Shifting Flame just as you did. My new chaos deck will draw a lot of inspiration from this build. Have to say i have fallen in love with this chaos build of yours wished i had seen it before building the one i have now.

But now that i am retooling the deck, i find some cards that have done some good work and thought i would list them.

Faithless Looting: Might work pretty well in this deck, it lets you draw cards and filter your selection and you can cast it later from your graveyard when you might need a trigger from Arjun, the Shifting Flame

Curse of Verbosity & Curse of Opulence: As the chaos player i often am the target for "Not making the game fun" the curses can help by giving people rewards for attacking other ones than you. The ramp is always nice in commander, also for us with our expensive hard cast cards. The blue gives card draw which will refill our hand and make a larger draw amount occur when triggering Arjun, the Shifting Flame.

Furnace of Rath: Same as Dictate of the Twin Gods 1 less mana, but no flash, just a suggestion.

Pandemonium: A pretty fun enter the battlefield trigger for every creature.

Sands of Time: Dont know how many tap abilities you have in this deck. But this card is one i really love for people always considering every tap they make during their turns.

Fatespinner: Sadly only works on our opponents, but honestly we will almost always skip combat in our turns anyway. Another fun card, can see why it wont fit but sadly its really fun.

Silent Arbiter: Good way to keep yourself alive if becoming the target, and good way to see some swarm decks becoming completely shut down. Silent Arbiter is a decent blocker itself with the 5 toughness which can keep you safe.

Illicit Auction: I think the auction cards are really fun.

Price of Glory: In my old deck there were almost no instant speed cards, there is a good amount in here so this might be a nonbo, but still worth mentioning.

Meekstone: This might be really good in this deck, you only have 7 creatures and only 3 with power greater than 2. And non of those creatures need to be untapped.

Confusion in the Ranks: Another exchange control of special types of cards.

Riptide Laboratory: This is good protection for wizards for board wipes or things like it, this effect is only protection for your commander, but it is a pretty important piece so it might be worth to consider.

Pendrell Mists: A good way to slow down your opponents big army of creatures. You will have a low amount of creatures, making it cheap for you to keep them around.

Mana Breach: Not sure how this will work, haven't really got to playtest it, but seems pretty fun.

Fevered Visions: There seem to be a little card draw theme, maybe this will be there as a small win condition or just a way to help with giving out damage.

Archwizard on [List - Multiplayer] EDH Generals by Tier

3 weeks ago

I have 2 suggestions for tier edits that most people probably won't care about, but I think there's justification for the edits.

  1. Arcanis the Omnipotent: I think he is a viable candidate for tier 2.5. I say this because his play style is very comparable to Azami's play style and they both usually win by grinding out card advantage and comboing off. Obviously, Arcanis is generally a turn slower than Azami because you can't tap him instantly, but I think he'd be a good fit in tier 2.5 because he outclasses much of tier 3 already.

  2. Jhoira of the Ghitu: I think she should be moved down to tier 3. I really love her as a card, but she has the same problems that Kaalia has. You need to run a decent number of inefficient cards in Jhoira so you can actually abuse her and then on top of that you need to have them in hand and wait another 4 turns just to cast your card from suspend. Sure, there are ways of decreasing the amount of time your card spends in suspend, but then you have to find those cards too and it just becomes a waiting game that you can't win against most decks. You don't have enough card advantage to win the long game and you aren't fast enough to win a short game.

Anyways, I dunno if anyone else cares enough to have an opinion about these commanders. Just my thoughts on their placement.

AkrosTheClear on Does Mizzix of the Izmagnus ...

4 weeks ago

I have a Jhoira of the Ghitu EDH deck and I recently put in a Mizzix of the Izmagnus. Someone told me that while mizzix is suspended I will still be getting experience counters every time I cast an instant or sorcery. Is this correct?

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