|Commander / EDH||Legal|
Printings View all
|Duel Decks: Mind vs. Might (DDS)||Mythic Rare|
|Modern Masters (MMA)||Rare|
|Future Sight (FUT)||Rare|
Combos Browse all
Jhoira of the Ghitu
Legendary Creature — Human Wizard
, Remove a nonland card in your hand from the game: Put four time counters on the removed card. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter from that card. When the last is removed, play it without paying its mana cost. If it's a creature, it has haste.)
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Jhoira of the Ghitu Discussion
4 weeks ago
Lets say I used Jhoira of the Ghitu to suspend Apocalypse. If I were to cast Timecrafting on someone else's turn to remove the remaining counters, would Apocalypse be casted after Timecrafting resolves? If not when would it be able to be casted? If I did it with a creature would it be the same thing?
1 month ago
Jhoira, Ascended Master
Legendary Planeswalker- Jhoira
+1 Create a 1/1 Colorless construct creature token with ": Remove a time counter from a suspended permanent."
0 Until your next turn you may draw a card whenever an artifact enters the battlefield under your control.
-1 Exile an artifact from your hand: Put 3 time counters on the exiled artifact. If it doesn't have suspend it gains suspend.
-7 Put all artifacts in suspend onto the battlefield under your control. You may create a 1/1 thopter creature token for each artifact put onto the battlefield this way.
Jhoira, Ascended can be your Commander
Challenge: We finally got an Esper zombie with C18, so make another esper commander that cares about zombies (can be a Planeswalker or creature).
2 months ago
Hey, nice deck! Let me make a few suggestions: Since you run Show and Tell, wouldn't it be nice to add cards such as It That Betrays, Omniscience, Blightsteel Colossus and other really big stuff in blue/red/colorless?
Now, why is it that you want to ramp so much whilst using Jhoira of the Ghitu in the command zone? She actually needs ramping only on turns 1 and 2, so she can go off ASAP by using her ability. After that, you will be drawing dead artifacts that won't help you win the game. Also, Jeskai Banner, Temur Banner and Obelisk of Grixis are illegal in your deck, since they contain white, green and black in their color identities, respectively.
And to abuse Jhoira's ability, consider adding expensive Global Removal, such as Obliterate, Decree of Annihilation and Jokulhaups. The thing is, for example, you set both Obliterate and Blightsteel Colossus with 4 time counters on them, try to make them resolve faster, using temporal tools, and if they would go to the stack at the same time, order the spells to resolve the Global Removal before the Beefy creature, them everybody has no lands, artifacts nor creatures, whilst you are left with a Zigagilion/Zigagilion creature.
Oh, a cheap combo possible in your deck is by adding Curiosity in order to use it with Niv-Mizzet, the Firemind, you'd draw as much as you want from your deck, and deal the same amount in damage to your opponents.
That's usually the plan of the deck. Other People consider a way more controlling approach, and use Jhoira's Ability to actually help you control the board whilst advancing your own, until you're able to combo of in some Izzet Way. I like both, if you want to hear more about it, just say so.
3 months ago
Haha fair enough then, time to do something about their mana rocks too probably.
TheGeneralAdvisor on the subject of suspend, you end up being correct. The most constructive way to point these things out is with cited references to the Comprehensive Rules, such as:
115.2f A player who has a card with suspend in their hand may exile that card. This is a special action. A player can take this action any time they have priority, but only if they could begin to cast that card by putting it onto the stack.
702.61a Suspend is a keyword that represents three abilities. The first is a static ability that functions while the card with suspend is in a player’s hand. The second and third are triggered abilities that function in the exile zone. “Suspend N—[cost]” means “If you could begin to cast this card by putting it onto the stack from your hand, you may pay [cost] and exile it with N time counters on it. This action doesn’t use the stack,” and “At the beginning of your upkeep, if this card is suspended, remove a time counter from it,” and “When the last time counter is removed from this card, if it’s exiled, play it without paying its mana cost if able. If you can’t, it remains exiled. If you cast a creature spell this way, it gains haste until you lose control of the spell or the permanent it becomes.”
I had always assumed it was an instant speed ability because it doesn't specifically say sorcery speed like most abilities do that are restricted, and because the most common way we interact with suspend is through Jhoira of the Ghitu and her ability is instant speed since it's an activated ability. Thanks for bringing it to my attention though. I guess that means that I can suspend Ith on other people's turns if I have Teferi, Mage of Zhalfir in play but not normally.
3 months ago
I've been playing for the last few weeks with my Jhoira of the Ghitu EDH, it's good for control and dropping bombs on my opponnents. But I wonder, can this Commander work well with PWs in her deck or are they just a big waste of time? Maybe: Ugin, the Spirit Dragon Ral Zarek Tamiyo, the Moon Sage
3 months ago
I too have a non competitive, non combo decklist for Breya, feel free to take a look (I warn you that is undergoing some revision): Overwhelming Machines.
4 months ago
Here's two questions: how long have you been playing with this group and do you know who they've played against before? Because honestly, that may be part of the issue.
Like everyone has that commander they have awful memories of who they just wanna get off the table as quick as possible. For example, I have awful memories of playing against my friends Jhoira of the Ghitu deck and his Momir Vig, Simic Visionary deck and now whenever I play against a deck with either of them helming it, I attack them first. Like in similar games, I've also seen Avacyn and Glissa decks get quick hated off the table even if it's like, super basic decks.
It might not be you, it might be the fact you're picking commanders the others don't wanna deal with.
4 months ago
defwalter_white, the Lightning Greaves and Swiftfoot Boots are in the deck to protect Jhoira of the Ghitu, since she's a target as soon as she hits the field. I guess it'd help if I threw a Laboratory Maniac in the fray to assist with the Enter the Infinite card. I figured that if I have my entire library in my hand, that I'd be able to come up with something to close the game out before I drew my final card. Hasn't come up in a game yet.
I try to avoid tutoring in many of my decks. Tutoring removes a lot of the variety, and with it, some of the challenge of piloting a deck. I mean, I could throw the ol' Isochron Scepter and Mystical Tutor combo in there and tutor up every spell I could want, but that kills a lot of the variability of the deck.
As for the Eldrazi, not sure if you just missed them or what, but they are definitely in the deck. I've got all of the good legendary ones in there, and a fair amount of non-legendary ones too. I think the only legendary one I'm missing is Emrakul, the Promised End, and that's because she sucks.
Mystic Remora and Rhystic Study are indeed great for card draw, but don't really fit in the theme of the deck. I've got Arcanis the Omnipotent, Jori En, Ruin Diver, Jin-Gitaxias, Core Augur, Niv-Mizzet, the Firemind, and Niv-Mizzet, Dracogenius included in the deck for card draw purposes.
Thanks a bunch for all of the suggestions! You've certainly given me plenty to consider and think about!