Charisma

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mercadian Masques (MMQ) Rare

Combos Browse all

Related Questions

Charisma

Enchantment — Aura

Enchant creature

Whenever enchanted creature deals damage to a creature, gain control of the second creature for as long as Charisma remains on the battlefield.

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Charisma Discussion

Smellygoat11 on Let the politics begin!~

4 months ago

8bitmadness: Mystic Decree has too high of a mana cost :(

FlabbyGabby: Spirit Mantle seems fun enough, but several of my cards revolve around opponents choosing which creature to block Zur with! This is why I have cards like Hyena Umbra, Blessing of Leeches, and Charisma!

WithengarUnbound: I totally thought about those because I considered them strongly for my dragon deck. Here's my take on them, particularly for this deck: Notice how Semblance Anvil only comes into effect when the thing I'm casting is a spell! When Zur attacks, I throw the enchantment directly onto the field, completely bypassing the spell casting step. This is why, even with cards like Diplomatic Immunity affecting Zur, I can still put enchantments onto him via his ability.

Furthermore, for a card like Cloud Key to be effective in my deck, I would want it to reduce the cost of enchantments across the board, affecting the cards in my deck before they even see play. This is unfortunately not the case because of the keywords "Spells you play" T.T

IAMtheBW on Keranos: It's All Mine!

5 months ago

could I suggest Charisma? If you reveal a nonland card you get to steal a creature, plus it gives 3 devotion :)

Flagellum on Tibor and Lumia Build

6 months ago

So I've decided to build a Tibor and Lumia deck but had a few questions for those who have experience with this deck. I'm attempting to construct a control deck (not necessarily with a ton of counters) using T&L's ability to nuke non-fliers. Basilisk Collar, Gorgon's Head, Charisma, Neko-Te ect can control creatures by destroying, stealing or tapping them. The questions:

  1. Is flier tribal a viable strategy with Wee Dragonauts type creatures? This allows me to forego the Levitation type spells for more cantrips. It also further enables shenanigans with Repercussion.

  2. Should I not exclude non-fliers bc T&L's ability isn't difficult to give your board flying? This allows me to run more utility creatures but they would be at the whim of T&L. Cards like Nivix Cyclops , Goblin Electromancer ect. come to mind

  3. Lastly, should I opt for more evasion based cantrips (1-2 drops) that enable my beefies to punch through rather than other more expensive card draw sorceries or instants? It makes sense bc casting numerous spells a turn can potentially pump up my creatures and control the board all the while refilling my hand.

Any other tidbits of advice would also be appreciated. Including other better strategies than my spellslinger/aggro hybrid. Thanks!

Flagellum on MagicalHacker

6 months ago

Hey MagicalHacker, I need your sage advice once more. I'm having troubles deciding who I should run next: Shu Yun, the Silent Tempest or Tibor and Lumia.

My worries on Yun is that he wants to go Voltron but I've got 2 commanders that already do that. Instead I wanted to focus on the "prowess" type effects and pump several critters as opposed to just Yun.

T&L also wanted to do the prowess type effects with cantrips of various sorts. Was also keeping it more flier tribal par se and is only dual colors not tri. Things like Charisma and Repercussion can control the board. T&L are also not viewed as a threat.

sebastian1994 on

6 months ago

You're 100% right! Blight Sickle would be much better since the goal is to diminish the opponent's creatures rather than go for the infect win! Thank you for pointing that out, as I completely forgot that card existed.

As for the number of red spells, I tried in my build to have a decent number of blue/red spells if for no other reason than that a lot of red spells, particularly the ones that are damage based, aren't the best in commander. Blue spells, generally, are just relatively better in the format. In my opinion, the number of red spells that you have can really be meta dependent and up to your own personal style. I know that for my meta, if I am able to successfully attach Charisma to Tibor and Lumia and cast a red spell, stealing all of my opponent's creatures, its generally enough to do that only a few times, if not only once, before I should be in a position to win. For my build, the damage is not really the important part, but the damage in conjunction with the support cards like Charisma, Gorgon's Head, or Neko-Te. I think that if you wanted to build the deck focusing on the amount of damage that Tibor and Lumia are dealing, then you probably want a lot more red spells than I have here.

I hope this helped! Best of luck with your own version!

jon_hill987 on I'll steal your heart..and everything else!

6 months ago

You could add Charisma along with a pinger or two.

djewell on Animar Budget EDH

6 months ago

I would say that it's definitely worth it to run Cyclonic Rift since it's in your colors. It's a powerful card in EDH and if you're using it, chances are you have bigger problems than taking 6 dmg from Ruric Thar, the Unbowed.

Stingscourger is a good way to get color-shifted effects to make your deck less blue-heavy if you need. (I would just not pay it's echo)

Caldera Hellion, Flametongue Kavu, Balefire Dragon and Crater Hellion are alright..

Cytoplast Manipulator is just evil against that deck..

in fact, you may consider just running some creature steal or copy so you profit off of your opponents' creatures!

things like Faerie Artisans, Gilded Drake, Siren of the Fanged Coast, Sower of Temptation, Beguiler of Wills, Callous Oppressor, Charisma, Empress Galina, Frenzied Fugue, Illusory Gains, Roil Elemental, Rootwater Matriarch, Seasinger, Tolarian Entrancer, and Willbreaker are some great removal! Why kill artaxa or any creature really if you can just take it and make them use their removal on it if they want it back??

Odysseus_97 on I'll hold on to that for you!

7 months ago

Looks fun

Its not a likely scenario, but if people play commander stable Homeward Path it can be tricky for this decks main focus. It might be good to have some land destruction ready, maybe Strip Mine or Tectonic Edge since they are also good staples in commander :) Again, very unlikely.

Seems like a very good setup, differs a bit from my Chaos deck that you want to keep their stuff not trade :) But i could remember some gain control cards under here:

Aura Thief could be nice to get some enchantments :)

For fun Aladdin

Chamber of Manipulation Sadly its a until end of turn effect, but goes nicely by discarding cards since you have alot of card draw :)

Charisma Put it on a strong blocker or wall like Wall of Frost or Hover Barrier.

Commandeer

Confiscation Coup

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