Lazav, Dimir Mastermind

Legality

Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Gatecrash (GTC) Mythic Rare

Combos Browse all

Lazav, Dimir Mastermind

Legendary Creature — Shapeshifter

Hexproof

Whenever a creature card is put into an opponent's graveyard from anywhere, you may have Lazav, Dimir Mastermind become a copy of that card except its name is still Lazav, Dimir Mastermind, it's legendary in addition to its other types, and it gains hexproof and this ability.

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Lazav, Dimir Mastermind Discussion

Lord_Olga on Mill Deck/Control

3 weeks ago

Phenax, God of Deception or even Mirko Vosk, Mind Drinker would make for better commanders. Lazav, Dimir Mastermind. He has a cool ability and all, but it’s not good enough to warrant being a mill deck’s commander.

ThallionDarkshine on Merieke

4 weeks ago

You have access to the best wraths in the format, so I would try to use them. Wrath of God and Damnation may be 4-cmc, but Austere Command and Merciless Eviction are great for their ability to selectively target what you need to kill at the moment. You've got quite a bit of mana, so you should be able to afford the extra 2 most of the time. I'm not sure how well your mana base will support it, but Lazav, Dimir Mastermind seems great to go along with your small clone package. Killing off your opponent's best creature and copying it with Lazav seems like a sweet play.

Achuta on Phenax Symmetrical Mill

1 month ago

hey infernogaming, yeah, the deck is definitely on the gimmicky side and can be made a lot more competetive. (adding some tutoring for example) i would not cut any of the mana rocks since dimir has a hard time ramping efficiently. you don't need any expensive lands at all for a deck to perform well, especially in multiplayer, so no harm in replacing those. generally in multiplayer i would stick with 10 cards ramp 10 cards draw. if you want to cut go for the synergy cards: King Macar, the Gold-Cursed, Lazav, Dimir Mastermind, Tree of Perdition and replace them with some removal or counterspell cards of your choice. hope that helps.

Amyas on Muldrotha Runs the Mill

1 month ago

I like it! Perhaps Lazav, Dimir Mastermind in the 99?

Also since you are already running Progenitor Mimic consider Gray Merchant of Asphodel / Kokusho, the Evening Star. I have won a few games via pairing them and protecting them with counter magic. The AoE drain pads your life total while it slowly melts the table away,

S1ydevi1 on Phenax- Tell Me Again Why Mill is Bad

1 month ago

Most recent win involved putting Pemmin's Aura on Lazav, Dimir Mastermind and having Phenax in play. One opponent had Induced Amnesia on them, so I focused on milling the other out with Lazav, who quickly turned into a Carnifex Demon and they were both milled out swiftly after that.

TypicalTimmy on Blue Creature Cloner?

2 months ago

Here's a list of what I could find.

Gleeock on Does anyone else get targeted ...

2 months ago

Hmm. People don't usually do things without reason, although I find the reasoning is often flawed. Sometimes people just like a reaction too much, are you reacting to the targeting? or questioning those people on why? If so, don't give any reaction because it is what they want... See comment above where they will seemingly find a reason no matter what.

You could do what I do, I have one MEGA spite-winner Sisay deck which I play when I really need a win. Otherwise I have adopted some clear set policies that normally does not lead to winning games, but those decks + policies are simply great at messing up a few people to make a statement. For example I have a couple of commanders who are targeted for flawed reasons, if I am playing a MEtarget heavy game I will declair vendetta on the player who triggers me and CONSISTENTLY go for their throat until we are both basically dead.... Do that CONSISTENTLY and the message becomes clear: "trigger me and you will not stay in this game". Play to make a statement, not to win. You find that decisions come to you so much easier, your stress level goes down (you aren't straining for the win) - because the Win is putting the hurt on player x & the FFA win is an added bonus if you get it. Also, I have become VERY fond of redirect effects like Shunt That leads me to the next point: deckbuilding. Skullbriar, the Walking Grave.. he's coming out turn 2, 2 cmc, minimal benefit to targeting him. Or just get a hexproof commander. I have a hilarious Lazav, Dimir Mastermind deck that just kindof does its' own thing

harbingerofduh on Damia Hand Disruption

2 months ago

Read the second half of Wheel and Deal's text. Your opponents discard their hands, true - but then they get to draw back up to seven. You're getting marginal benefit and very likely giving your opponents free card advantage. If I'm your opponent and you've been making me discard all game, I will be very happy when you play a card that lets me discard the few remaining cards in my hand and draw back up to seven.

I have similar problems with Windfall and Whispering Madness, but at least they both let you get in on the card-drawing action.

Now, it's true that Wheel effects are very good with Liliana's Caress, Geth's Grimoire, and Waste Not, but if you never draw one of those three cards (or if an opponent destroys them), the Wheel effects become marginal to outright bad. (That said, if you want to double down on such things, Megrim should probably be in this deck too.)

And if all you want to do is fill their graveyard so that you can exploit what's in there with Reanimate and Lazav, Dimir Mastermind and the like, you're better off running mill cards (e.g., Keening Stone) over Wheel effects.

As for your second question, Damia herself is the main reason to discard your own cards. Necrogen Mists and Bottomless Pit empty your hand faster so that you draw more cards with Damia's ability. These cards hurt everyone equally, but only you are playing a creature who can jump out of the command zone and let you refuel in one fell swoop. Part of the benefit of the discard theme is limiting your opponents' options. If you're refilling up to seven cards with Damia every round while your opponents are trying to make things work with only one or two cards in hand, then Mists and Pit aren't really hurting you. Plus, you have Archfiend of Ifnir, which I assume that you added because you wanted to benefit from self-discarding.

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