|Commander / EDH||Legal|
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Creature — Bird Spirit
Flying2: Target player puts the top card of his or her library into his or her graveyard. Mindshrieker gets +X/+X until end of turn, where X is that card's converted mana cost.
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1 month ago
It looks like this deck was built from a limited collection of cards. While not an invalid strategy, you'll probably have more success by brewing a prototype here and purchasing the singles. If your expectations aren't too high, it's pretty easy to make a solid deck on a budget. To start with, I'd identify what cards, abilities, or strategies you like in green/blue and focus in one 1 or 2. Then, search around to see if anyone else has built decks with similar ideas. This may give you some inspiration for what cards and combos you want to build around. Just from what you have here, I see some paths you could take. Satyr Wayfinder and Tome Scour could be in a graveyard focused deck with cards like Splinterfright and Mindshrieker. Axebane Guardian and Crush of Tentacles could be in a ramp control deck with cards like Kruphix, God of Horizons and Plasm Capture. Setessan Oathsworn and Stratus Walk could be in U/G heroic with cards like Battlefield Thaumaturge and Solidarity of Heroes. All of that is just scratching the surface though. With some exploration, you should be able to find an archetype that fits your style. Then, you can get to adding the meat of the deck.
1 month ago
1 month ago
2 months ago
Themes Blue/White Good Stuff UWgud Stax Your things cost less, theirs cost more. ETB Mill Pillowfort
Cards to cut or just don't do enough Slow Motion, Stormscape Familiar, Select for Inspection (too Specific), Etherium Sculptor (Not justifiable), Mindshrieker, Burnished Hart (Look, we all love this stupid Elk, but he sits at a slot where you need to have around that much mana up for counter spells. You really only want to be spending that type of mana to reduce your costs or increase opponents costs or stop them from attacking you. Else, counterspells. Two mana ramp is what you are looking for, ideally, not six spread over two turns), Jace's Archivist(I like this card a lot, and I think it's great with things like Thousand-Year Elixir, but realistically you want to be sculpting the perfect control hand all game rather than tossing it away.), Rhystic Study(Great card, but not $8 great. Mostly priced based on popularity. Budget choice for you, you don't need it). Temple Bell (Fun card, but too beneficial for your opponents. Don't spend mana to speed other's race, that's the opposite goal of the deck.), Cataclysm (I don't see why you have this other than as a combo with As Foretold.), Entrapment Maneuver, Hindering Touch, Leave in the Dust, Sleep(Only beneficial against creature decks), Psychic Spiral(You have to devote yourself to wheel for this card to work well, and wheel arguably doesn't help your deck.), Sunder(This combos only with As Foretold), Isperia, Supreme Judge (Costs six, his only creature decks, they don't have to attack you, there is better card draw.), Sphinx of Magosi, Silent Sentinel (Requires attack and arguably not enough enchantments).
You have a pretty decent Stax and 'Don't touch me there' package going on here, but not a whole lot of direction other than that. Some mill, some land destruction, but no real win-cons. If you want to have a serious mill win con, you can take out a little of your protection package and focus it on ETB effects and pair with a card like Altar of the Brood. Is that enough justification? I don't know, but ETB effects can be very strong and already seem like a small sub-theme. You would have to make more serious cuts for it. You definitely need to upgrade your mill-win con to be more flexible if you intend on winning that way. Sitting down at the average CMDR table of at least sum(4) means that you have hundreds of cards to whittle away. Some suggestions:Aforementioned Altar of the Brood, only for considerationSands of Delirium, Memory Erosion, Jace's Erasure, Sphinx's Tutelage, Increasing Confusion, Hinder/Spell Crumple + Tunnel Vision is a particular jank combo favorite of mine. Really you want stuff that hits early and doesn't require any further effort so you can pillowfort yourself, or are huge sinks for the late game push.
If you are looking to remove some pillowfort and upgrade your stax package, check out Brago, King Eternal, Paradox Engine, Static Orb, Tangle Wire, Torpor Orb, Smokestack, Trinisphere, Thorn of Amethyst, Meekstone, Clock of Omens (This is especially useful), Dovin Baan, Inspiring Statuary.
Also, you should take out all land destruction since you don't have a real way to take advantage of it. Even with a couple of your reductions, the green player/ Mizzix player will get on board faster and annihilate you out of spite.
Also, the deck only has mill as its win-con thus far, which is tenuous at best even in the most refined EDH decks. I suggest you put some of the not-so-flashy-feels-bad-win-cons in this deck such as Approach of the Second Sun, Azor's Elocutors, Laboratory Maniac, etc.
Also, after above edits, you only have three board clears by my count. Even if I'm off, you want around 7-10 for a deck of this style that covers a multitude of fronts. Most board-wipes are just creature based, but you should include ones like Akroma's Vengeance, Consulate Crackdown, Planar Cleansing, Nevinyrral's Disk. Things that can be instant speed are also great like Rout and Evacuation.
Your land base needs a pretty big update as well. You should really only be running 10 or less of each basic for a dual colored deck, though not as important for three and up decks. But, you have quite a few double-symbol costs that your cost reduction can't affect.Fixing lands Coastal Tower, Meandering River, Evolving Wilds, Terramorphic Expanse, Azorius Guildgate, Sejiri Refuge, Tranquil Cove, Prairie Stream, Exotic Orchard.
Hope this helps! :)
2 months ago
I think I would take out Mirko Vosk, Mind Drinker and Mindshrieker then add the other Consuming Aberrations and Jace's Phantasms. In my experience, Mirko Vosk, Mind Drinker almost never does anything or I just never want to play him, and Mindshrieker only mills 1 card while consuming aberration mills until they hit a land every time you cast a spell. I would probably take out the Memory Sluices and add more Tome Scours. Tome Scour mills 1 more and it is less likely for you to have 2 untapped creatures out. not sure how I feel about Psychic Strike... I'm just not sure about it being the only counter spell. Maybe instead you could you Archive Trap for some free mill. Hope this little spiel helps.
3 months ago
4 months ago
4 Hedron Crabs is reasonable. Great card for milling. In a deck with 20 lands, and none of them fetches? Not really worth it. And now we are at it with the lands: For this deck, you have way too few. You have quite a lot of spells at 4+ cmc, and no way of reducing cost. Without mana, you can't play them.
Overall, I'm not really sold on this version of mill. You can't mill with mana you hold back for counterspells, and counterspells that cost 3 (like Dissolve are not good enough in modern (except for Cryptic Command, but that is also more than just counter).
Cards, and good reasons to remove them.
Blood Clock: You don't threaten to kill anyone on life. so they'll take their two damage (or recast their snapcaster mage) and you'll have to find something on your board, that doesn't hurt too much to take back in hand. Reality Acid is good here, but you only have 1 of each.
Darth_Savage suggested to splash white for Narset Transcendent. I think it would be a great idea also for a full set of Supreme Verdict. but more likely, black is a better splash, as the good mill cards are UB.
5 months ago
BlaineTog That's and interesting idea. I think getting the extra blocker to help us get into the late game is definitely something this deck needs.