|Commander / EDH||Legal|
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|Dragons of Tarkir (DTK)||Mythic Rare|
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Legendary Creature — Elder Dragon
Dragonlord Ojutai has hexproof as long as it's untapped.
Whenever Dragonlord Ojutai deals combat damage to a player, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
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Dragonlord Ojutai Discussion
1 week ago
I've been wondering how to adapt my U/W Control deck, and the whole build more generally, for a metagame that is insanely fast and often closes the game by turn 4. Decks like Affinity, Humans, and Hollow One are hard for me to deal with. I generally do ok against Burn, other Control builds, Death's Shadow, and Jund. I've noticed some builds now foregoing Spreading Seas for 4 copies of Opt to make the deck faster and I've also noticed other decks go more creature heavy with things that that are persistent blockers like Kitchen Finks and Wall of Omens and more threats such as Dragonlord Ojutai and Restoration Angel. I've also noticed some decks mainboarding 4 boardwipes, but that is only helpful if you can get to turn 4. I'd like to know what you all think! Here is my deck, I did modify it slightly for the aforementioned builds.
3 weeks ago
Gahiji's Honour Guard
Creature - Beast Warrior
Legendary creaures you contro have haste.
Whenever Gahiji's Honour Guard attacks, attacking creatures gain either Vigilance, First Strike or Trample.
Create a creature that is in or any 3-colour combination that contains and would be very good if you plan to cast Dragonlord Ojutai next turn.
3 weeks ago
As a matter of fact, after playing around with the deck for a while I have been thinking about taking out the both Jace, Unraveler of Secrets and the two Dovin Baans (they seem to only work as draw engines that die after a few turns, for me at least) and I definitely see how Jace, Architect of Thought would work much better in this deck.
Unfortunately, I usually find Geist of Saint Traft to be a bit fragile and prefer creatures with more evasion (unblockable, flying), larger bodies (at least 5 usually), or ways evade removal (manlands and indestructible). As for Dragonlord Ojutai... it looks like a much better version of Prognostic Sphinx and I'll definitly consider it, but my original plan was to swap in a couple Torrential Gearhulks and maybe some Snapcaster Mages as soon as I got my hands on a few copies of Cryptic Command. And lastly! I've already been thinking of swapping out my current planeswalkers, and all three of the abilities on Gideon of the Trials line up with what I want my deck to do!
3 weeks ago
1 month ago
Pabs4444 The goal is to grind. It's just a midrange deck. To answer the rest of your questions:
You dont need to ramp into instant speed X spells. Making a couple tokens is fine to stall, and making 5-10 tokens on someone's endstep in the lategame can be enough to close games.
The actual plan to win is flexible. Random stuff my opponents let me borrow with Reanimate and Phantasmal Image, Serra Ascendant, the random 4/4 flying zombie in the command zone, stuff like that. Sometimes people concede to Notion Thief + Time Spiral for life ev. I did get to ultimate Jace, Vryn's Prodigy Flip once. That was sweet. Haven't gotten to kill anyone with Vance's Blasting Cannons Flip, but the dream is still alive.
Not a cEDH deck, missing far too many cEDH staples for that. Also no combo finish. 75% deck at best.
Reliquary Tower is playable in decks that can afford colourless lands. I don't think that a 4c control list is a deck that can afford a colourless land. The deck is super colour hungry, wanting multiple double and triple coloured costs all over the curve. I'm also not convinced that it's a staple. For most decks, if you have over 7 cards and you can keep the best 7 and still be just fine. Thought Vessel suffers from similar issues.
Land Tax is not a ramp spell.
Consecrated Sphinx is a good call, not sure how I forgot that one.
Not sure how you think Painful Truths is the slower card draw spell. The immediacy of the draw makes it...not slow.
Azor, the Lawbringer is probably fine, but I think that it fights with Dragonlord Ojutai for a spot. It could be better. My gut tells me that the dragon is better because you don't need to invest more into it, but I'm not positive. Something to test for sure.
I wish that the activated cost for Sphinx's Tutelage was cheaper. If it was 3 or 4 instead of 6, I'd be all over it, but 6 is just so much mana. And without going infinite in some way, it's so slow.
1 month ago
Since almost half your deck is Instants and Sorceries I'd run a full playset of Snapcaster Mage. Torrential Gearhulk is cool but as a flashback he's expensive and as a wincon he's vulnerable. If you wanted another wincon you could go for Gideon Jura, Dragonlord Ojutai, or Geist of Saint Traft, but I think between Celestial Colonnade, Jace, and the burn spells you'll be ok. You should also have some graveyard hate in your sideboard, for this deck I'd recommend Relic of Progenitus over Rest in Peace because you'll be using your own graveyard a lot with Snapcaster Mage.
1 month ago
Jeskai is a weird deck to build on a budget. I've played a lot of jeskai and other / decks so I'm going to simply throw out some cards that I've used in the past or that, in theory, should work. I'll also add a little bit of analysis or information behind the logic of the cards.
Dragonlord Ojutai--> in a world where people are playing less spot removal and more BBE, having a flying card drawing hard to kill beater seems good. If you can protect him, he will run away with games and card advantage. Worst case, he is a pretty strong chump blocker to deal with creatures due to hexproof and decent stat lines.
Jace, Vryn's Prodigy Flip--> He's no Snapcaster Mage since he's awful with counterspells, but, he does fill at least some of the shoes that snappy wears... sometimes you just need that extra lightning bolt but you can't draw it, so loot. Sometimes he flips, and you then play that lightning bolt that you drew at a later time also! He does his job and I quite enjoy him.
Geist of Saint Traft--> Punches things. Hard.
Enigma Drake--> With so many spells in the deck, playing 2 drakes seems amazing. Will almost never be less than a 3-4 with flying for 3, which is already a decent body. Then add that you can grow little dragon buddy at instant speed because you Lightning Bolted you opponent again? I'm in!
Ojutai's Command--> I've heard it been referred to as the "poor man's cryptic and it isn't that far off.... It is NOT a replacement, however, it will serve as a place holder if you wanted a few.
Other than that, what ToolmasterOfBrainerd said looks good. I'm more or less giving you alternatives. Hopefully plenty of them.