|Commander / EDH||Legal|
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|Dragons of Tarkir||Mythic Rare|
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Legendary Creature — Elder Dragon
Dragonlord Ojutai has hexproof as long as it's untapped.
Whenever Dragonlord Ojutai deals combat damage to a player, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
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|Want (3)||Tommuz , xpsychovampx , fireborne1986|
Dragonlord Ojutai Discussion
2 weeks ago
Thank you for the suggestions. Here are my thoughts on them.
Prognostic Sphinx is a decent card, but doesn't really offer much to the deck. The scry 3 is nice, but for the same amount of mana I could be running Dragonlord Ojutai, Sunscorch Regent or Thundermaw Hellkite.
As for Serra Aviary, it's symmetrical, so it benefits my opponents' creatures too. While I like that it's on theme, there are plenty of anthems in white that are strictly better.
2 weeks ago
3 weeks ago
Good start so far. Dragonlord Ojutai was my first commander, so I hold him very close to my heart!
You have a good build so far. Some cards you might be interested in for the voltron theme are Brave the Sands (gives Ojutai vigilance so he can't be targeted), Steel of the Godhead (lifelink and unblockable is a fun time) and Sword of the Animist (good for ramp, as you said the deck tends to be slow). Depending on how tight of a budget you have, Land Tax is also a phenomenal card.
To protect yourself, I'd suggest putting in Detention Sphere, Crawlspace, Ghostly Prison, and Propaganda. All of which are pretty affordable, especially since Ghostly Prison got reprinted. Condemn is a super helpful 1 drop. I always have a great time with Wing Shards, I highly recommend it. Board wipes are good to have too, as I see you have Planar Cleansing. I would suggest finding a spot for Wrath of God as well, as I've always had great success with that.
Another helpful card is Narset Transcendent. I found her to be amazing in my Ojutai deck, as most of my cards were noncreature or nonland. In addition, Sphinx's Revelation is phenomenal. If you have the money, I'd also recommend putting in Enlightened Tutor, but Steelshaper's Gift or Open the Armory is good for now.
I hope that helps! If you have any questions let me know. Great build so far!
1 month ago
Hey @Adam_Dills, thanks for the upvote and comment!
Thanks for looking at my list and for the suggestions. I should elaborate my meta: it is rampant with fast combo, stax, and all tier 1/2 cedh builds. While Trinket Mage is a fine card (and even better so in my paper list where I run Sensei's Divining Top+Counterbalance combo), tapping out for a 3 mana creature that doesnt tutor a combo piece doesn't cut it. It would be stronger if i were running Pithing Needle, Relic of Progenitus, Skullclamp and top.
Lightning Greaves is a great addition to the list that is always on the fence. It comes in and out. The list currently doesnt use voltron to win very often so it's power level is decreased. If i had more combat oriented duedes such as Cephalid Constable, Medomai the Ageless, Serra Ascendant and/or Dragonlord Ojutai it would be a more worthy inclusion.
As far as Mirari's Wake goes, i love that card and i play it in my naya tokens list, which is more casual than this one. Unfortunately my meta is too fast to play a 5 mana enchantment that doesnt do anything the first turn it comes down. You mentioned speed being a factor for trinket mage, however this deck plays the exact opposite: because it is much slower than the fast combo decks I play against, I need to outlast the game and put them on my pace via proactive control elements such as Rest in Peace, Kataki, War's Wage, and Containment Priest. This deck wins around turns 6-8 in a 4 mana pod.
Glad to hear there are still other people still interested in rafiq in a more competitive setting. Thanks for stopping by and commenting! I'm glad to hear my list has helped, I should have a primer up in the near future :)
1 month ago
Wonderfull deck! can it be used (with some upgrades) in a 1 vs 1 ? also there is some cards i wish to recomend Shu Yun, the Silent Tempest Monastery Siege Silent Sentinel Monastery Mentor Lotus-Eye Mystics Icefall Regent Hero of Iroas Diplomatic Immunity Ojutai Exemplars Dragonlord Ojutai Lifelink Hypnotic Siren
1 month ago
So you're at 66 cards. You can honestly drop down to 20-22 or so lands if you wanted to. A lot of ramp decks don't run more than 22-24. So that would really help.
Dragonmaster Outcast should be put in the mainboard, hands down. Drop both Icefall Regents and the second Dragonlord Ojutai. The second Ojutai will likely get stuck sitting in your hand while you wait for the other one to die. The card advantage you get from it doing damage is nice but I don't think it's worth running two.
I'd drop both Dawn's Reflections because it's too expensive. Either include more creatures such as Elvish Mystic or the other elf that does the same thing for the same cost or Rattleclaw Mystic OR you can just put one more Abundant Growth in and another Verdant Haven. I would probably only do the one Abundant Growth and put in elvish mystic or whatever, you'll see why I suggest this soon.
I don't personally like Stormbreath Dragon because your creatures already have flying. This already makes your cards really hard to block so the effect you get from making it monstrous is kind of poor. I think something like Thundermaw Hellkite would be a fine substitution because you can tap flying creatures your opponents control and it has haste soooo this could be a finisher.
I also think that unless you can specifically search for creatures in your deck, you shouldn't be running so many one ofs. This ruins your consistency because you have very little card draw. In a deck like mine, I can safely run one of a few different cards because I'll likely see everything in my deck if the game runs long enough. With ramp, you're trying to end the game early with huge creatures. Typically you want them to interact well with one another. I think something like Mirrorwing Dragon AND Temur Battle Rage could help. You could also run something like Vines of Vastwood if you do Mirrorwing Dragon. I can't help but shiver at the thought of playing against that. With your current creature pool + interaction you can't really rely on any one effect from your dragonlords unless you can search for them. I know that's why you're running Sarkhan Unbroken but dropping all your creatures on the field at once will make your entire strategy vulnerable to board wipe unless they all have haste. Again, something that could be fixed with Mirrorwing Dragon or Zada, Hedron Grinder if you run Expedite or some other card that gives haste.
If you REALLY want to keep all your dragonlords as one ofs, you could always run Gifts Ungiven and Unburial Rites. These will let you get stuff from your deck and then back from your graveyard. I don't know where you'd fit those in but that's what I suggest doing if you want to keep all your individual Dragonlords. Otherwise, just side them in to deal with what cards your opponent is playing. For exmaple Dragonlord Silumgar is pretty useless against draw-go decks like mine.
I think Mana Leak Is out of place. If you're going to interact with your opponent, you should either be using burn to chip away that last chunk of health or some kind of permanent removal. I suggest Abrupt Decay, Terminate, Path to Exile, Detention Sphere, Lightning Bolt, Lightning Helix, or Electrolyze. Otherwise, if you really want to run counters, you should run something heavier like Cryptic Command, Rune Snag, Dispel, or Negate. Mana Leak can be worked around by paying extra mana and you will likely have enough mana to cast whatever you want if you're given enough time.
If you want me o actually suggest additions and subtractions in terms of creatures and spells and stuff other than what I've already done, let me know and I'll give it a shot.
1 month ago
Oh and i entirely forgot to ask why you are running a slow land? I know you won't be casting much in the early turns as a dragon deck, but is still kind of iffy. Maybe consider running some sort of AOE, like Anger of the Gods. Some ways to cheat out big creatures would work wonders, there is this card from eldritch moon (i can't remember the name) but you sac a creature to tutor for another one that costs up to two more than the one you sac, then you play it. You could sac an egg, then tutor for Thunderbreak Regent or, if you choose to include one, Dragonlord Ojutai, Glorybringer, Hoarding Dragon(if you run an artifact), Hunted Dragon (probably with some aoe), Icefall Regent, Kolaghan, the Storm's Fury, Mirrorwing Dragon (I can think of some pretty devastating combos you can pull with that), Scourge of Valkas, Skithiryx, the Blight Dragon, Stormbreath Dragon, or Utvara Hellkite (assuming you sacrifice a weeny dragon). These are just some of the dragons that have haste and can close the game/burst. If you sacrifice bigger creatures, you can pull that dragon that does aoe dmg.
1 month ago
Thanks for the comment. I like it a lot, Torrential Gearhulk is incredibly strong in this deck. You can tutor him up with Mystical Teachings and it can do some neat stuff like block, kill a couple of creatures (flashbacking a Path to Exile or a Fatal Push) and still survive, while acting as a win condition. It's pretty fragile but i tend to use him when my opponent is in top-deck mode. Usually in that scenario you should have a hand full of counters to protect him, or even a semi-lock with Spell Burst, which is pretty strong. Of course Snapcaster Mage is cheaper and overall better, but i like the way the Gearhulk can help you "turn the corner" in this deck. Dragonlord Ojutai is a very strong win-con too, but i dont like to tap out, i love the idea of playing a deck with mostly istant speed spells.