Dragonlord Ojutai


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Frontier Legal

Printings View all

Set Rarity
Dragons of Tarkir Mythic Rare

Combos Browse all

Dragonlord Ojutai

Legendary Creature — Elder Dragon


Dragonlord Ojutai has hexproof as long as it's untapped.

Whenever Dragonlord Ojutai deals combat damage to a player, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

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Dragonlord Ojutai Discussion

skoobysnackz on Seas of Ojutai Control

19 hours ago

Have you considered Tolaria West to help search for Minamo, School at Water's Edge or Eiganjo Castle. Love the deck, love Ojutai! Got to say I didn't think of using Blessed Alliance to save Dragonlord Ojutai, I'll have to add a couple in my Esper dragon deck.

btreuther on Seas of Ojutai Control

2 days ago

PeaceIsBetter - thanks for the comment. Haven of the Spirit Dragon seems like an interesting inclusion. Good for recursion; not sure what land I'd swap it out for, as I'm pretty happy with the mana base.

Dragonlord Ojutai, admittedly, is a pet card of mine. However, I think he's really solid in the right list.

PeaceIsBetter on Seas of Ojutai Control

3 days ago

Haven of the Spirit Dragon seems like an auto include here, for it's ability to recur your primary wincon, and allow you to cast your Ojutai (although this reason is less relevant).

I love Dragonlord Ojutai, and actually have an Esper deck running 2 copies of him right now.

DawnsRayofLight on Blink and Sink

6 days ago

So, my thoughts. If I am playing UW I would be either playing control or if you want to stick to tempo I might do something like VOLTRON. So either you are just playing for the long game (which is easy to do in EDH) or you can play the tempo and rely on throwing enchantments on creatures and some equipment. Look at voltron lists on here and see what they are doing.--okay, I forgot what Brago did, the aforementioned stuff is relevant, but stick to blink and utility creatures-- I will give you suggestions for cards in what you are doing. the next message is what to remove

Some Planeswalkers I might Suggest:

Elspeth, Sun's Champion


Angelic Destiny

Rhystic Study


Entreat the Angels



Cataclysmic Gearhulk

Spell Queller

Reflector Mage

Fiend Hunter

Karmic Guide

Consecrated Sphinx


Venser, Shaper Savant


Angel of Finality




Dragonlord Ojutai


Celestial Colonnade

Reliquary Tower

Temple of Enlightenment

Azorius Chancery

Nimbus Maze

Rogue's Passage

Calciform Pools

Prairie Stream

Halimar Depths

Mystic Gate


Sensei's Divining Top

Sol Ring

Chromatic Lantern

Gilded Lotus

Talisman of Progress

This is all I can think of for now.

Panas on The Prowess of Sages

1 week ago

In the same train of thought, which I was mentioning to another Shu Yun player:

These are beautiful additions for creature slots. Then you have a couple of cards with cipher: Hidden Strings, Stolen Identity :)

And if budget is not a problem, the sword cycle (e.g. Sword of Fire and Ice) are good aditions.

Then add cheap cantrips (e.g. Ponder) and you are relatively set.

Panas on Shu Yun, punch.

2 weeks ago

I completely understand that. Even I don't feel like getting the swords although the way power level increases in my meta, I may be forced to getting them soon.

I have already mentioned some interesting creatures but I'll suggest a couple more here:

I would of course include creatures that buff the home team on spell cast like Soulblade Djinn and Strongarm Monk, but I'd try to find a place for at least a couple of these by replacing other vanilla creatures like Mantis Rider and Lotus Path Djinn... These, albeit filled with flavor, have little to do in a commander game where you are facing more than one opponent. In multiplayer, getting ahead in resources, whether in cards drawn or tempo, is king! Go for the value ;)

ps: i have marked with a star some inclusions that are budget friendly that can over-perform in my opinion.

ej133 on Bant Titan

2 weeks ago

Hey, man! Thanks for commenting.

Well, actually I played the classical UW Emeria Control for quite a while. It was a bit more reactive, so when I decide to build this, I was more into playing creatures and stuff, and not really into countering spells (I have a hard control Esper. That's such a pain in the ass.).

Basically, I wanted to play Magic the way it's meant to be: with creatures.

So I left off pretty much everything that sounded anything like control.

About your sugestions: Yes! I really miss having Detention Sphere here. It handles Lilianas like nothing else. About Verdict, well, it's a very consistent card. I might test it sometime.

The Chasm Skulker is one of my favorite blue parts of this deck. Even though she looks a bit weak at first, this card can generate an insane ammount of value. Same goes for Court Hussar. It's an extremely useful ETB trigger.

Dragonlord Ojutai gets a lot of questions by other players normally, but he's what I have to win after I get a Surgical Extraction on Titan.

The lack of Flickerwisp is due the fact the I only had one, and as a one of he isn't soooo good. But now that it has been reprinted, I might as well get some in. I have literally zero defenses against flying creatures, so he would come in hand.

Anyway, thanks for the kind commenting. Your bant titan is totally amazing too.

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