Dragonlord Ojutai

Legality

Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Legacy Legal
Frontier Legal
Leviathan Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragons of Tarkir (DTK) Mythic Rare

Combos Browse all

Dragonlord Ojutai

Legendary Creature — Elder Dragon

Flying

Dragonlord Ojutai has hexproof as long as it's untapped.

Whenever Dragonlord Ojutai deals combat damage to a player, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

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Dragonlord Ojutai Discussion

lagotripha on Bant Legends

3 days ago

I'd much rather see a card advantage engine to search for other than Azor, the Lawbringer-his lack of self-peel hurts for 6, especially given how often you will want to tutor for him. Dragonlord Ojutai would sit very neatly in that spot.

Nathanaiel on Azorius control (current build)

6 days ago

Minamo, School at Water's Edge works amazingly with Dragonlord Ojutai, since it can give him back hexproof.

TailoredBacon on Dracarys: The Ur-Dragon Commander

1 month ago

Mirari's Wake is bonkers good in any deck that runs green and white, and in my ur-dragon deck it has done work. For creature-based ramp, I recommend Sylvan Caryatid, Birds of Paradise, Shaman of Forgotten Ways, and Selvala, Heart of the Wilds. Caryatid and Birds are good early-game ramp pieces, Shaman adds two mana in any color and has a potentially game-ending formidable ability, and Selvala is just straight power as an insane mana dork and a draw engine. Deathrite Shaman is good because you have fetch lands, but I wouldn't recommend it unless other people in your meta run them or if you end up getting all 10 of them. Nature's Lore is more just good ramp, and the lands can come in untapped. Teneb, the Harvester is also good graveyard recursion. Carpet of Flowers is a good card for ramp if your meta runs decks with blue.Aura Shards is really good artifact and enchantment hate. Kindred Boon is a good way of protecting your creatures for pretty cheap. I don't know how you personally feel about land destruction, but if you aren't against it Numot, the Devastator is good at denying your opponents resources if you're a no remorse kind of player. Wasitora, Nekoru Queen is a personal favorite of mine because it costs effectively four mana for a 5/4 flying trampler that can force your opponent to sacrifice their good creatures. Dragonlord Ojutai is a personal favorite of mine because it has protection when it's untapped and lets you filter the top of your deck when it does damage. Sunscorch Regent and Dragonlord Atarka are solid beaters because the regent gets bigger as people play spells and atarka can blow up a few smaller creatures or a bigger one when it enters, and it has trample. I would also recommend a Rhystic Study because having more draw power is never a bad thing, and a Reliquary Tower, even though it taps for colorless. This is more of a personal thing and a meta-dependent thing, but I prefer my removal to be able to hit as much as possible, so I run Beast Within, Utter End, Anguished Unmaking, and Return to Dust for targeted removal and Austere Command and Merciless Eviction for board wipe effects. All of these suggestions come from somebody in a pretty competitive meta overall, as well as someone who likes having powerful decks anyway, so all of the aforementioned cards are entirely based on personal preference on how powerful you like to make your decks. If you like having pretty powerful decks but winning isn't super important to you, there's a lot of cards I wouldn't recommend out of this list, but if you like being one of the most powerful decks at the table then have at it. If you want tips for cards to take out, I can recommend that also, but I dont want to seem like I'm trying to completely change your deck for you because it seems like you've also put a lot of time and effort into yours.

Darkshadow327 on Card creation challenge

1 month ago

Arcades, Shield of the People

Legendary Planeswalker - Arcades

+1 Target creature you control gets +0/+2 and gains reach until your next turn.

-2 You draw 2 cards and gain 2 life

-9 You get an emblem with "Creatures you control get +0/+2 and can attack as though they didn't have defender. Creatures you control assign combat damage equal to their toughness rather than their power."

5

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Let's keep this going. Challenge: Turn another elder dragon except for Palladia-Mors, Arcades, or Nicol Bolas into a Planeswalker. Tarkir Dragons can be done as well (Dragonlord Dromoka, Dragonlord Ojutai, Dragonlord Silumgar, Dragonlord Kolaghan, and Dragonlord Atarka).

Riptide9 on Need more power!!

1 month ago

Thanks for the suggestions so far guys. I’m definitely gonna put Dragon Throne of Tarkir, Crescendo of War and Fatal Frenzy in. I’m not really looking to go the standard voltron route because Boardwipes are common in the group I play with (Dragonlord Ojutai is the bane of my existence) and I don’t want to lose any and all my aura’s to one Supreme Verdict. So if you guys could reccomend more permanent based anthem or boosting affects I’d appreciate it

Rusty_Shackleford on A Beginner Take On Control

1 month ago

You need 4-7 win conditions. Sun Titan is fine, but underwhelming. Dragonlord Ojutai is one of my favorites because he's so hard to kill.

Also, I think you have gone overboard with the sweepers. 3-5 is generally fine, depending on how creature heavy the decks you're planning to face are. Cut a couple; you can do a split like 2-2-1 Day of Judgment/Supreme Verdict/Wrath of God to inoculate yourself against cards like Meddling Mage.

Zam_Ogan on No Friends Brago (EDH)

1 month ago

Hello! I like your list, I play a couple variations of Brago myself and absolutely love him. I do have a couple of suggestions that might help.

I'd consider removing these cards:

Tsabo's Web - It's an okay stax card, but it just doesn't do enough to warrant a slot IMO. I would much rather run a tutor or a harder stax/hate piece here.

Voltaic Key - If you were running Grim Monolith and/or Mana Vault I would better understand why this is in here, but as it is it doesn't do much. I ran this in an early version of Brago, I swapped it out for Rings of Brighthearth for infinite mana instead.

Brave the Elements - This is neat and cheap to cast, but is too niche IMO. I would rather run either another counterspell to stop my board from being wiped, or something like Eerie Interlude to bypass it.

Dragonlord Ojutai - This is SUPER slow. I used to run Cloudblazer Which is similar, but I swapped that out recently for Curator's Ward for the same draw + Brago protection, which has worked with decent success.

Inquisitor Exarch - I absolutely love this card, I ordered a foil version as soon as I saw it. Unfortunately, it doesn't do anything unless you're going infinite with Strionic, at which point you should already be winning the game anyway.

I'd consider changing:

Rishadan Brigand - I agree that this is super strong. However, it's very expensive to cast. This card has the strongest version of this effect which is wonderful, however if your plan with this is to go infinite with Strionic Resonator, it's better to run Rishadan Cutpurse instead. (Maybe you could throw in Rishadan Footpad too for backup, why not!)

Authority of the Consuls - Entering tapped effects are wonderful, but this is by far the weakest version. I would reccomend swapping this out for Blind Obedience so it hits artifacts too, plus you can tutor for this from Muddle the Mixture, OR for the ultimate lock with Stasis, swap it for Frozen AEther/Kismet.

Detention Sphere - Fantastic effect, but for the same cost you could swap this for Grasp of Fate which is strictly better.

Oath of Jace - Another fantastic effect, but personally I would rather pay 1 more mana to play Trial of Knowledge and keep 2 cards in hand per ETB.

Take a look at my deck lists when you get a chance, I'm happy to discuss!

Casual List

Light Stax List

skoobysnackz on Esper "Turtle" Control

1 month ago

Having experience playing an esper dragons list, I don't think Silumgar's Scorn would be worth it here even with Mutavault, which just turns it into a Cancel which is super underwhelming. That being said I think any deck that runs Dragonlord Ojutai should also have a copy of Minamo, School at Water's Edge. It can replace an Island because it enters untapped and can be a virtual Counterspell against removal.

Regarding Esper Charm and Lingering Souls, I think they are both amazing but they're not meant for the same strategies. If your goal is to use hand disruption and removal to keep up, then I would go with Esper Charm. If you're more interested in tempo plays, and lots of synergies with the graveyard then Lingering Souls is your card. This looks like a fun list, keep it up!

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