Hellcarver Demon

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rise of the Eldrazi (ROE) Mythic Rare

Combos Browse all

Hellcarver Demon

Creature — Demon

Flying

Whenever Hellcarver Demon deals combat damage to a player, sacrifice all other permanents you control and discard your hand. Exile the top six cards of your library. You may cast any number of nonland cards exiled this way without paying their mana costs.

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Hellcarver Demon Discussion

enpc on First commander deck. B/R/W

6 months ago

Use Doomsday to put Grand Abolisher, Kiki-Jiki, Mirror Breaker, Restoration Angel, Final Fortune and Necropotence on top of your library. Then attack with Kaalia, putting Hellcarver Demon into play and connect with it. Cast all the spells and take your extra turn, winning the game.

TheGeneralAdvisor on This deck plays all the EPIC spells.

6 months ago

Thank you for finding an excellent use for Hellcarver Demon. I was hoping someone would do crazy things with him!

+1

Carmasem on This deck plays all the EPIC spells.

7 months ago

ctenochaetus - So here's the story: I started building the deck without toothlessthedragon, and my plan was to use Epic Experiment to cast the epics. Once toothless got back to me with some ideas, he suggested Hellcarver Demon as a backup plan. Since the Proteus Staff combo was a key (and fun) part of the deck, the demon worked out perfectly.

As we playtested however, it became clear that the demon was actually a far quicker way to cast the epics, and we began to shift to a more demon central plan. The main cost is that we have to make sure we don't have any important cards in the hand when we plan to go off, so we added cards to put our hand back into our library (eg. Scroll Rack, etc.).

SOOOOO you might be right. I don't really know. It could be possible that an Epic Experiment cental deck might be faster. I think that kind of deck (with no creatures) would be more fragile. I don't currently know a good back-up plan for this deck if it can't have creatures. It would also require more pieces to get the mana. Hellcarver Demon does most of it by itself so thats what we went with. These are two different paths to the same goal, with advantages to each.

I might experiment with toothless to see if there's a faster way to do it. In the meantime I thank you for your thoughtful comment. If you have a deck you'd like me to take a look at I'd be happy to give you my input! Best of luck in your brewing and don't forget to have fun!

RazortoothMtg on This deck plays all the EPIC spells.

7 months ago

Pretty sure they just wanted a creature in the deck so they could organize the deck with Proteus Staff, and Hellcarver Demon was the best choice bc it gives the combo a little more redundancy.

ctenochaetus on This deck plays all the EPIC spells.

7 months ago

So help me understand, if you will, what's the advantage of using Hellcarver Demon over Epic Experiment? It adds a few extra steps (one more round with Staff and a combat step) and doesn't let you preserve your board state and hand as Epic Experiment does (two of those Epic spells can't feel great with an empty hand), plus Epic Experiment will allow four more instant/sorcery casts. I know you need to have at least 12 mana open for the Epic Experiment, but it feels like that could be done faster than the Demon's routine.

You guys are the experts, though. I'm interested in your thoughts.

SirFowler on This deck plays all the EPIC spells.

8 months ago

Am I missing something? If you cast one epic card, you won't be able to cast any of the other epic spells with either Epic Experiment or Hellcarver Demon. Or are you just looking to cast just one of the epic cards?

SkulduggeryP on Mary and the Killbots: A Jazz Band

9 months ago

Update

Notable expulsions:

  • Master of Cruelties: I've logic-ed this out, and unfortunately, he doesn't trigger if you switch him out, because it has to not be blocked during the blocking step. If you switched him out at the last second, your opponent could still add a blocker... I think. It still might have some use as a bluff, so add it if you want.

  • Pathrazer of Ulamog: What's the point? You have creatures that are larger and do more damage. It's useless here.

  • Hellcarver Demon: I've had time to think, and I believe that this guy is overall, not worth it, as our large creature density isn't the highest.

  • Raving Dead: After some playtesting, this guy is useless 90% of the time.

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