“That is not dead which can eternal lie, And with strange aeons even death may die.”
Grimoire of the Dead - If utilized in the late game, we could unleash the dead and overwhelm and outvalue the rest of the table.
“It was a terrible, indescribable thing vaster than any subway train—a shapeless congeries of protoplasmic bubbles, faintly self-luminous, and with myriads of temporary eyes forming and unforming as pustules of greenish light all over the tunnel-filling front that bore down upon us, crushing the frantic penguins and slithering over the glistening floor that it and its kind had swept so evilly free of all litter.”
Dark Depths + Thespian's Stage - Quickly create a 20/20 Indestructible Flying Avatar creature token called Marit Lage
A Classic combo. Have both lands in play. Normally, you'd need to activate Dark Depths ten times for mana each time to remove all ten Ice Counters to summon Marit Lage. However, we can activate Thespian's Stage's second ability to become a copy of Dark Depths but with no Ice Counters on it. The legend rule will happen due to state-based actions, causing us to sacrifice the original Dark Depths. Then the copy of Dark Depths's trigger will occur, causing us to sacrifice it and create a 20/20 Marit Lage legendary creature token.
Pieces of this combo can be tutored for with Expedition Map, Tolaria West, as well as our other tutors.
“It is absolutely necessary, for the peace and safety of mankind, that some of earth's dark, dead corners and unplumbed depths be let alone; lest sleeping abnormalities wake to resurgent life, and blasphemously surviving nightmares squirm and splash out of their black lairs to newer and wider conquests.”
Cabal Coffers + Urborg, Tomb of Yawgmoth
Another Classic combo. Urborg, Tomb of Yawgmoth turns all of our existing lands into Swamps, then for , , we can generate amount of , where is the number of Swamps we have. A good way to accelerate our mana if we want to cast a big hitter like Emrakul, the Promised End, Mind Flayer, the Shadow, or Toxrill, the Corrosive earlier than we are supposed to.
Pieces of this combo can be tutored for with Expedition Map, Tolaria West, as well as our other tutors.
"Some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality, and of our frightful position therein, that we shall either go mad from the revelation or flee from the light into the peace and safety of a new Dark Age."
Traumatize/Maddening Cacophony(KICKED) + Fraying Sanity - Player enchanted with Fraying Sanity mills their entire library.
Traumatize + Bruvac the Grandiloquent - Target opponent mills their entire library.
Maddening Cacophony(KICKED) + Bruvac the Grandiloquent - Each opponent mills their entire library.
“They worshipped, so they said, the Great Old Ones who lived ages before there were any men, and who came to the young world out of the sky.
Traumatize/KICKED Maddening Cacophony + Duskmantle Guildmage - Activate Duskmantle Guildmage's first ability for , then cast either spell and potentially deal enough damage to knock everyone out.
"Ocean is more ancient than the mountains, and freighted with the memories and the dreams of Time."
Jace, Wielder of Mysteries + Traumatize/Fraying Sanity/Drown in Dreams - Surprise your opponents by Milling yourself out and winning with Jace, Wielder of Mysteries's static ability.
″This was that cult, and the prisoners said it had always existed and always would exist, hidden in distant wastes and dark places all over the world until the time when the great priest Cthulhu, from his dark house in the mighty city of R’lyeh under the waters, should rise and bring the earth again beneath his sway.”
Mindcrank + Duskmantle Guildmage - Activate Duskmantle Guildmage's first ability for , then pay for each opponent you want to mill out (or some other card that can mill multiple people). They will take X damage, X being the number of cards Milled. Mindcrank will see that damage loss, then make them Mill X card, X being the life lost. This will continuously loop until our opponents have decked themselves.
“Who knows the end? What has risen may sink, and what has sunk may rise. Loathsomeness waits and dreams in the deep, and decay spreads over the tottering cities of men.”
Hullbreaker Horror + Sol Ring + Mana Crypt - Our one Infinite Combo, which is in the deck by accident more than a need for Infinite Mana/Combo potential. If Hullbreaker Horror is on the field, and either Sol Ring or Mana Crypt is in your hand and the other is on the field, we can generate Infinite Mana and Infinite ETB/LTB triggers. With Hullbreaker Horror's bounce ability, we can repeatedly tap each mana rock for , bounce the other one back to our hand, then pay or to recast the rock, which will re-trigger Hullbreaker Horror to bounce the other rock, then repeat ad nauseam.
With Altar of the Brood in play, this combo will mill out all our opponents, since each iteration will put permanents into play and make each opponent Mill one over and over again!
Our deck only has one spell, Drown in Dreams, so we can utilize the infinite mana to knock out potentially two players, by making one player Mill their entire deck and the other Draw their entire deck.
Again, this infinite mana combo wasn't initially included in the deck, I just like the fast mana rocks, and Hullbreaker Horror is an awesome Horror Card, especially in this deck.
"It lumbered slobberingly into sight and gropingly squeezed Its gelatinous green immensity through the black doorway into the tainted outside air of that poison city of madness."
Toxrill, the Corrosive + Sludge Monster - Put a Slime counter on each creature we don't control at the end of each turn, then all non-Horror creatures all get a base Power/Toughness of 2/2 and lose all abilities. On the first End step, each non-Horror creature our opponents control effectively becomes a 1/1 creature with no abilities, then they should die on the next end step when Toxrill, the Corrosive puts another Slime counter on their creatures.