|Commander / EDH||Legal|
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|Rise of the Eldrazi (ROE)||Rare|
Combos Browse all
Repay in Kind
Each player's life total becomes the lowest life total among all players.
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|Have (7)||Caldazar , GoldGhost012 , Shiromakuro , Fineontheoutside , techneil , Mortiferus_Rosa , Bad_Dog|
|Want (4)||lordhakera , Zekeas , lmsmq , rayzoredge|
Repay in Kind Discussion
1 week ago
Thanks for the comment WhichKing. Repay in Kind is an interesting suggestion. I'll have to give it some thought. I ran Thada Adel in my original Sygg, River Cutthroat list, but it is a little too slow for this deck. I want all of my evasive enablers at 1 or 2 cmc. Rootwater Thief is interesting, but I prefer my enablers to have natural evasion or some very relevant late game effects (i.e. Viscera Seer and Deadeye Tracker). It is close to the same reason why I don't run Thassa, God of the Sea in this deck. On paper it sounds good, but in practice the mana investment is too steep for minor benefit.
1 week ago
1 month ago
This looks like a ball to play! It seems you're to the fine-tuning stage with all these awesome suggestions.
With as much card advantage as you have here, I agree that mass recursion could help you out. Something like Patriarch's Bidding is high CMC, but it also gets all your zombies back. Just watch it against other tribals.
2 months ago
Mana Fixing - Hard to go wrong with Chromatic Lantern! Since your commander costs 4, Coldsteel Heart or Fellwar Stone might not be bad ideas to go along with your signets so that you can ramp it out on turn 3. As far as lands go, I think they're gonna be your best bet for filtering since you have so many options available to you! Aside from the obvious dual lands and fetch lands; there are the rest of the filter lands cycle with Mystic Gate and Sunken Ruins; there's the old Odyssey filters Skycloud Expanse and Darkwater Catacombs; River of Tears and Nimbus Maze are criminally underplayed but fantastic cards; there are the new battlebond lands Morphic Pool and Sea of Clouds; and lastly there are the lands that tap for any color like Mana Confluence, City of Brass, Forbidden Orchard.
As far as staying alive goes, I notice you already have Solemnity in your maybeboard to combo with Glacial Chasm and Delaying Shield but another card that works well with Delaying Shield is Soul Echo. As long as Soul Echo has one counter on it, you're pretty much immune from damage. Also it's another card that lets you drop below 0 life. Obviously not a great combo with Solemnity but I think running one of the two wouldn't be a bad idea!
On the other side of that coin, if you happen to have Repay in Kind in hand and need to be at 0 life, Wall of Blood or Hex Parasite can help with that. Hex Parasite can only drain in increments of 2 but is a bit more versatile of a card whereas Wall of Blood can drain one life at a time, but is pretty much there only for that.
Hope some of this helped at all!
4 months ago
Nice deck list. I've been looking at making a Kaervek punish deck since I've turned my old Rakdos suicide deck into a tribal demon deck. Some of my favorite cards form that deck were Manabarbs, Citadel of Pain, Havoc Festival, Sulfuric Vortex, Spellshock, Planar Chaos, Storm Cauldron, Zo-Zu the Punisher, Ankh of Mishra, Angel's Trumpet, Mass Hysteria, Grand Melee, Avatar of Slaughter, Avarice Amulet, Spiteful Visions, Seizan, Perverter of Truth, Temple Bell, Mikokoro, Center of the Sea, Geier Reach Sanitarium. I love Toxic Deluge in my suicide deck as a board wipe. If you're looking for more pay life to kill creatures there's also Phyrexian Purge, Fire Covenant, Slaughter, Hellfire, and Ashes to Ashes as well as Repay in Kind which helps brings opponent down to your level after hurting yourself. Possibility Storm could be a nice inclusion as well if it works the way I think it does with Kaervek. Opponent casts a spell and both Kaervek and Possibility Storm trigger, the spell gets exiled and if your opponent plays the other card with Possibility Storm then Kaervek will trigger again.
4 months ago
8 months ago
Just a quick comment based on your deck description: None of your creatures can actually be pumped using a negative life total. On July 14, 2017, Wizards changed their ruling on Death's Shadow, removing its ability to be pumped by negative life totals. Since this ruling is fairly new, I wanted to make sure you were aware of the change. Immolating Souleater cannot be pumped as you cannot pay more life than your current life total.
Regarding what you are looking for, I would recommend adding some one mana removal spells. Fatal Push, Path to Exile, and Swords to Plowshares all immediately spring to mind. Thoughtseize and Inquisition of Kozilek are also very powerful, removing threats before they ever enter the battlefield.
I think you should also cut 2 copies of Repay in Kind. This card costs a bunch of mana, and often is a dead draw--you have enough post-combo card draw to justify running fewer copies.
Orzhov Charm provides removal and graveyard recursion for your Death's Shadow. Great card for this deck. Claim / Fame is another great graveyard recursion spell, resurrecting your Death's Shadow for the paltry price of 1 mana. The other half of the card is fairly insignificant--no need to splash red to run it.
Your deck might have some problems with tokens (as you rely on a few large creatures lacking trample) or combo decks. A wrath effect, such as Damnation, and unrestricted permanent removal (such as Anguished Unmaking or Vindicate) would be pretty useful.
9 months ago
@VelvetVendetta The two combos I run, while they look slow, are actually terrific. I just added a section on "win conditions" to address this.
Basically, the two win conditions I have really overperformed. I thought they'd be weak, and I spent time looking for other wincons, but I now think you don't need them. Having less dead cards (like redundant or tertiary wincons) also makes the whole deck better, by increasing the amount of interaction and business the deck packs. I mean, what are we at here, 3 total dead cards? That's insane.
But, I think the fastest wincons I've seen are Demonic Consultation + Laboratory Maniac, at 2 cards and 4 total mana is pretty good, and it's pretty hard to disrupt. That also has overlap and synergy with Doomsday. I also like Ad Nauseam + Phyrexian Unlife / Angel's Grace, although there again you probably want to use Lab Man for the actual win (although people have suggested Sickening Dreams and even Repay in Kind, but that seems horrible.) I don't think you want to go with infinite mana combos like Dramatic Reversal and Isochron Scepter or Lion's Eye Diamond and Auriok Salvagers. I'm not sure. The other interesting wincon in Zur is the artifact-storm one with Hurkyl's Recall, Helm of Awakening, and Aetherflux Reservoir. But, that's pretty hard to assemble.
Not sure what's best.