Corpse Hauler

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Magic 2014 (M14) Common

Combos Browse all

Corpse Hauler

Creature — Human Rogue

2B, Sacrifice Corpse Hauler: Return another target creature card from your graveyard to your hand.

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Corpse Hauler Discussion

xyr0s on Black + Red Low Mana Cost

4 weeks ago

Modern is a format where...

...Your burn spells cost 1 mana for 3 damage (Lava Spike, Lightning Bolt)

...Fast creatures cost 0 or 1 mana (occasionally 2, but not very often).

This deck fails at being fast, because the creatures actually are expensive. 3 mana in a deck with no real acceleration is expensive. 4 and 5 mana is just wrong, unless it's cards that completely turns the game around on the spot - a criterium Pitchburn Devils (or the 4 cmc creatures) doesn't really meet.

So, why is there 1 Blur Sliver? No other slivers to benefit from its ability. It is a 2/2 haste creature for 3 mana. That's not really comparable to Goblin Guide, a 2/2 haste creature for 1 mana. Corpse Hauler... very unimpressive creature for the mana, and an ability that costs another 3 mana, and your creature, and which also leaves you a card short on the table (it returns the creature to hand). Is that really something for a fast deck?

franjimen421 on Jund Sacrifice

1 month ago

first of all:

modern is a fast format. 5 and 4 mana spells or abilities that are 3 colored, like you have, are not likely to even hit the battlefield because you'll die before it even happens (in most cases). if those 5 & 4 drops are not important to you, i suggest removing them from the deck, and putting creatures like Bile Urchin, Bloodbriar, Bloodflow Connoisseur, Bontu the Glorified, Child of Thorns , Corpse Hauler, Doomed Necromancer, Frostling, Mortician Beetle

spells like Altar's Reap, Bone Splinters, Collateral Damage, Crack the Earth, Eldritch Evolution, Fling, Footsteps of the Goryo, Infernal Plunge, Plunge into Darkness

noncreature permanents like Demonic Appetite, Evolutionary Leap, Quest for the Gravelord

and sideboarding Boggart Forager

i'll keep searching for you tomorrow, hope this helps for now

ghoul_Legion on fleshbag funbag

7 months ago

First of all, with this high CMC you need 24 lands.

While I understand you are trying to sacrifice your creatures for beneficial effects, the high converted mana cost of your deck makes it kind of hard to work with.

Here are some lower cost creatures that could be good:

Augur of SkullsBasal Sliver (mana accelerator to cast Ruthless Deathfang faster)Bile UrchinBlind ZealotBlood BairnBloodthrone VampireCarrier Thrall (mana accelerator, 2x creature)Corpse HaulerDeath CultistDemonic Taskmaster (need tokens spawn everyturn)Devouring SwarmWestvale Abbey  Flip This is a must have.Disciple of Griselbrand Save yourself.Doomed Necromancer Worth it.Eldrazi Skyspawner Mana acceleratorFont of ReturnFume SpitterGnawing ZombieGutless GhoulMerciless ExecutionerMortician Beetle -------> Cause why not.Nezumi Bone-Reader ControlPawn of Ulamog mana acceleratorQarsi SadistQuest for the GravelordThoughtpicker Witch controlThrull Surgeon controlVampiric RitesVoracious Null

Skirsdag High Priest Isn't this amazing?

Snap157 on Zombie token

9 months ago

Okay, let's get you a kick ass deck

So because it's a zombie deck, I would make it tribal and take out Thraben Foulbloods, Sanitarium Skeleton, Dukhara Scavenger, Mindwrack Demon and Corpse Hauler. They don't get benefits of zombie lords and can be replaced to make your deck run smoother.

Lucky for Zombies, there are some boss zombie lords that will make your walkers into a nightmare to deal with. Diregraf Captain, Undead Warchief, Mikaeus, the Unhallowed, Cemetery Reaper, Gravecrawler, Liliana, the Last Hope, Lord of the Undead, and maybe Relentless Dead are all thorns in your opponent's side.

You've got a lot of commons/uncommon creatures that cost 5+ mana that aren't really doing you too much good. Lamplighter of Selhoff, Ghoulsteed, and Gravedigger can all be replaced with a cheaper Ghoulcaller's Chant, Raise Dead or Disentomb.

For your lands, things are looking pretty good. Dual lands can be insainly expensive, and that's your choice to spend what you want, but I would replace Submerged Boneyard with Jwar Isle Refuge because who doesn't like gaining life? Also, I would get rid of Blighted Cataract, because 6 mana for 2 cards is probably better off being replaced with something that doesn't use your entire turn.

For enchantments, I think Aspect of Gorgon is better replaced with Ring of Xathrid. Grave Betrayal would work great with some more removal, and Call to the Grave has become super. I would replace Lunar Force with Counterspell or Dissolve- Better to choose what you want to go through rather than have it be random.

For sorceries- lookin' good. From Under the Floorboards is great and also my personal favorite of Army of the Damned is funny to watch.

Artifacts- In commander, there are some artifacts that are staples, such as Sol Ring, Crawlspace, and Jet Medallion.

I would also add a Tome Scour in so you can mill yourself and work with your commander.

I know if feels like I'm building a deck for you and completely remodeling but I think that with these changes, you can really pull off some great gameplay at the EDH table. Good luck!

birkemand on Meren Necro-Re-genesis

1 year ago

Your 5 and 6 spots are somewhat packed, and there are a lot of great 4-drops out there, for instance: Birthing Pod, Solemn Simulacrum Disciple of Bolas Dread Return. Which also ties in with you needing more ramp and card draw, consider Phyrexian Arena and something like Grim Haruspex for draw and I would also get rid of bad ramp like Diligent Farmhand and add either Wood Elves or Farhaven Elf depending on your pref. and needs. You really need to 'kill some darlings' to add 5 more land. And for Meren to work well, you need some more consistent and cheap sac outlets like: Altar of Dementia, Ashnod's Altar, Carrion Feeder, High Market, Viscera Seer. Remove Corpse Hauler, Flesh Carver and substitute Ogre Slumlord with Awakening Zone or From Beyond. You really need some independent (unlike Slumlord) token-makers. These are cheeper, can be utilized as ramp as well and aren't vulnerable to creature removal.GL

NSane035 on Meren Necro-Re-genesis

1 year ago

Thank you for the suggestions. Doomed Necromancer does look like a better alternative to Corpse Hauler, I just happened to have one lying around when I was building the deck. Corpse Connoisseur functions as basically a Buried Alive alt that lets me tutor for something that I plan on regenerating when Meren is out. I'm also looking at Fauna Shaman as an alternative to Survival of the Fittest based simply on budget reasons. I feel a little bad about the extraordinary creatures comment you made because I'm waiting on a Sheoldred, the Whispering One and she'll be replacing one of the removal spells you mentioned as soon as she's in. So the main win-con for me is just reducing the opponent's board state to basically nil and taking them out piece by piece. Also have the Mikaeus, the Unhallowed + Triskelion inf combo to play around with. I'm still trying to tune it up to where I'd like it and suggestions like these really help, so thank you again.

franknot.19 on Meren Necro-Re-genesis

1 year ago

I would suggest to replace Corpse Hauler by Doomed Necromancer. I think Corpse Connoisseur is a interesting card and i've seen it in a lot of deck but still can't visualize how good it could be. I love the token flavor of your deck and the way that you don't depend on extraordinay crature card to win. I use Birthing Pod, Survival of the Fittest, Evolutionary Leap in my build but i depend much more on come into play ability and you have enough tutoring to get the right card. i finish with two other suggestion ; Beast Within and Maelstrom Pulse I dont think that they are necessary but it could easily replace Asphyxiate and Death Stroke