|Commander / EDH||Legal|
Printings View all
|Welcome Deck 2017 (W17)||Common|
|Conspiracy: Take the Crown (CN2)||Common|
|Ninth Edition (9ED)||Common|
|Ninth Edition Foreign Black Border (9EDFBB)||Common|
|Eighth Edition (8ED)||Common|
|Seventh Edition (7ED)||Common|
|Starter 1999 (S99)||Common|
|Classic Sixth Edition (6ED)||Common|
|Portal Second Age (P02)||Common|
|Fifth Edition (5ED)||Common|
|Fourth Edition (4ED)||Common|
|4th Edition Foreign Black Border (4EDFBB)||Common|
|Revised Edition (3ED)||Common|
|Unlimited Edition (2ED)||Common|
|Collector's Edition (CED)||Common|
|International Collector's Edition (CEI)||Common|
|Unlimited Foreign Black Border (2EDFBB)||Common|
|Limited Edition Beta (LEB)||Common|
|Limited Edition Alpha (LEA)||Common|
|Revised Foreign Black Border (3EDFBB)||Common|
Combos Browse all
Return target creature card from your graveyard to your hand.
Price & Acquistion Set Price Alerts
Raise Dead Discussion
1 month ago
Hey buddy,Really nice deck ! Unfortunatly you can't have Raise Dead and Dominaria's cars into the same deck am I wrong ?
2 months ago
Curious here: what kind of decks have you played this against?
Because in all the excitement about transmute, you forget that it's not for free. It costs 3 mana each time. At sorcery speed, so you can't keep counterspell mana up and transmute at opponents end of turn. And the cards you can transmute to aren't exactly the kind that turns the game around: Pain Magnification is win-more card, only good when you already are hitting your opponent hard, and the value of Soul Manipulation decreases a lot when you consider that you have to reveal it when you transmute, so now your opponent knows what counterspell you have. Add to this the added mana cost of transmuting, and it's kinda bad (6 mana for countering a creature with a Raise Dead tied to it).
Same goes for the 2 cmc transmute: You transmute from a conditional counterspell to a card that lets you draw one card, and opponent gets to influence what you can get. Even on the best of days the cumulative effect reads: "pay 5 mana to get a card from among the top 5 cards of your library. Opponent chooses one or more cards, that you really can't be allowed to have". Flexible, perhaps, since you use alternate abilities of cards and have options and all that. But not particularly good ("5 mana for 1 card has been the worst cards-for-mana deal in the history of cards-for-mana deals, maybe ever", to paraphrase the oddly orange guy).
I know that a budget deck isn't supposed to match up to tier 1 decks. But you'd do yourself a service by actually having a look at expected opposing decks and planning for it: What do you do against tron (even a cheaper tron build, with budget-level threats), against elves (even at budget, they have you dead at turn 4), or monowhite blink, or maybe against something like my two monored budget decks Daughters first deck/kuldotha 8whack? This is a grixis deck, so there should be plenty of control options - you could have a single Pyroclasm to transmute after, for example (that takes care of tokens and a bunch of go-wide strategies. Especially when you claim that your deck is a control deck, it's smart to have a look at what other decks are doing, and find some strong answers to that.
3 months ago
Dralnu seems really risky to run as a commander. One Blasphemous Act and you're pretty much out of the game.
So let's protect him!
Further, I think the deck could use a greater mass of instants and sorceries. Maybe up it from 25% of the deck to 33%, cutting some creatures and enchantments.
Good luck! +1 for risky commanders!
3 months ago
Gavony Unhallowed seems like the nasty beater this deck wants; extremely high toughness and gets big really quickly.
4 months ago
A couple of card suggestions, if you want to turn your deck more controlling:
Gatekeeper of Malakir: a verdict, with a 2/2 body, for 3 mana. Played with kicker, it's already card neutral. If opponent has to spend a card getting rid of it, you are ahead by 1 card. Obvious weakness is that you don't get to choose what dies. Obvious strength - it gets around hexproof and shroud. Good synergy with Mutilate, where you play mutilate first, gets rid of all the small, scrawly creatures, and follow with this one for taking out a surviving, bigger creature.
Puff the magic dragon (Well, he was forgotten for a LONG time, and he never really got over it). Resilient, and if you play Duress you can often remove the few cards an opponent might have that could kill him. Also - surprise haste.
Tendrils of Corruption. In a deck, that cares about swamps in play, this is the removal/lifegain to go to. Forget about drinking up 2 life here and there in turn 2 - go for a real drink later instead.
And then you need some card draw. A lot of monoblack is 1-for-1 cards, and you need to draw ahead. Perhaps Disciple of Bolas? Ob Nixilis Reignited (now, that's a control-guy - both draw and removal)? Old faithful? Anyway, I imagine this could take the place of your Raise Dead-variants, since they give some card advantage (sheer numbers), and do not rely on already having drawn and lost really good creatures (raise dead is never better than the best creature in your graveyard). Palace Siege in khans-mode is a step in this direction too.
4 months ago
Jet Medallion is not usually legal in modern.
Also, way too many high-cost easily-removed creatures. If what you want is to play control with some high-end finishers, you could try Damnation instead of various kinds of spot removal. If that is too expensive and non-budget, Mutilate is an option (but then you need more swamps, so you are sure to hit land every turn). Liliana of the Dark Realms to ensure a steady stream of swamps, perhaps?
Besides: Just get those 4 Inquisition of Kozilek/Thoughtseize. Boring and often-played, maybe, but that is because it's just THAT good to discard your opponents best card out of his opening hand. Murder is a pretty bad card (you often end up paying 3 mana to remove a 1 or 2 mana creature in modern). Fatal Push is a lot better, or Victim of Night, if you want a budget-option. Same argument in the other direction: Most removal in modern costs 1 mana. Playing 4 mana creatures that die to all the most often played removal is not going to be a winning strategy (Bloodhunter Bat, Deathgaze Cockatrice and so on). Yes, you can get them with Raise Dead. That makes it cost even more mana, and the overpriced creature is just as vulnerable the second time it's in play, as it was the first time. Suggestion: Avoid all the small creatures, and just go for control elements instead: sweepers like Mutilate, spot removal, and low-cost discard. You probably also won't get much out of those expensive enchantments, since they eat up a whole turns mana, but doesnt do anything when you play them.
4 months ago
I love a good Meren list.
Animate Dead, Cauldron of Souls, Innocent Blood, Noxious Revival, Phyrexian Reclamation, Raise Dead, Reclaim, Regrowth, Savra, Queen of the Golgari, Smallpox, Spawning Pit, and Soul Exchange might all be fun budget cards to test here.