|Commander / EDH||Legal|
Printings View all
|Conspiracy: Take the Crown||Common|
|Classic Sixth Edition||Common|
|Portal Second Age||Common|
|International Collector's Edition||Common|
|Limited Edition Beta||Common|
|Limited Edition Alpha||Common|
Combos Browse all
Return target creature card from your graveyard to your hand.
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Raise Dead Discussion
2 months ago
looks like a solid deck! I have a couple ideas that i hope will improve your deck!
Fleshbag Marauder is super good!
Grimgrin, Corpse-Born is great!
Skithiryx, the Blight Dragon seems out of place
Rise from the Tides seems out of place as well
Call to the Grave is very good
Kalitas, Traitor of Ghet isn't a zombie but makes them and provides a good effect for commander!
Maybe add a some sources of life gain as well, Whip of Erebos is a good one
2 months ago
Unless you are actually just trying to deck people without worrying about damaging them I would cut all the mill effects and all the Raise Dead effects in favor of more zombie lords, better card draw, and some more actual zombie cards. Milling yourself to have cards to return to your hand to recast into play is not very efficient.
Here is a link to my G & G deck for you to look at. I have made my deck more and more aggressive over time and it works pretty well now. Cheers :)
Commander / EDH*
SCORE: 5 | 5 COMMENTS | 603 VIEWS
2 months ago
39 SwampsShadow Alley DenizenMalakir CullbladeRuinous PathDeadly GrubOath of LilianaNightmareDriver of the DeadBaron SengirSengir VampireUnholy StrengthSightless GhoulChild of NightRadiant FountainEvolving WildsScour from ExistenceEndless ObedienceUltimate PriceComplete DisregardTamiyo's JournalDespiseMurderDark RitualCommander's SphereTainted StrikeTo the SlaughterCruel FeedingRuthless DisposalDisentombHarsh ScrutinyFestergloomDuressBrawler's PlateMardu Strike LeaderElixir of ImmortalityBlighted FenHideous VisageLeaden MyrBrain in a JarDeath WindRoyal AssassinProwler's HelmKindly StrangerWild Field ScarecrowMidnight RecoveryBalustrade SpyArmillary SphereSorin's VengeanceDance Of ShadowsUnhallowed PactGavony UnhallowedKheru BloodsuckerOpaline UnicornRaise DeadBlacker LotusHero's BladeBloodcrazed HopliteHaunted FengrafPhyresisBriber's PurseShadows of the PastMortuary MireTortureCrumbling VestigeTorch GauntletSquelching LeechesEssence HarvestSeer's LanternCultivator's CaravanSangromancerKeep in mind I'm on a low budget, i'll be seeing some friends tomorrow and trading for hopefully better parts, i know i don't have sol ring, once more, low budget but i'll be trying to get myself one
2 months ago
Well, I think about metallurgic summonings as a card and see 2 different cards in it.
5 mana, all your spells come with a free dude - this leads to a lot heavier concentration of instants and sorceries and less artifacts, maybe throw in Inspiring Statuary for making stuff cheaper.
It is very hard to make a deck that can play a 5 mana do-nothing enchantment, while playing to both halves of the card well. It is one of the hardest build-around mythics in Standard.
Another decklist would start with 4 Inspiring Statuary, 4 Metallurgic Summonings, 2-3 Tezzeret the Schemer, 4 Torrential Gearhulk and only instants and sorceries for the rest, eschuwing any improvise cards in the above list.
3 months ago
Okay, let's get you a kick ass deck
So because it's a zombie deck, I would make it tribal and take out Thraben Foulbloods, Sanitarium Skeleton, Dukhara Scavenger, Mindwrack Demon and Corpse Hauler. They don't get benefits of zombie lords and can be replaced to make your deck run smoother.
Lucky for Zombies, there are some boss zombie lords that will make your walkers into a nightmare to deal with. Diregraf Captain, Undead Warchief, Mikaeus, the Unhallowed, Cemetery Reaper, Gravecrawler, Liliana, the Last Hope, Lord of the Undead, and maybe Relentless Dead are all thorns in your opponent's side.
You've got a lot of commons/uncommon creatures that cost 5+ mana that aren't really doing you too much good. Lamplighter of Selhoff, Ghoulsteed, and Gravedigger can all be replaced with a cheaper Ghoulcaller's Chant, Raise Dead or Disentomb.
For your lands, things are looking pretty good. Dual lands can be insainly expensive, and that's your choice to spend what you want, but I would replace Submerged Boneyard with Jwar Isle Refuge because who doesn't like gaining life? Also, I would get rid of Blighted Cataract, because 6 mana for 2 cards is probably better off being replaced with something that doesn't use your entire turn.
For enchantments, I think Aspect of Gorgon is better replaced with Ring of Xathrid. Grave Betrayal would work great with some more removal, and Call to the Grave has become super. I would replace Lunar Force with Counterspell or Dissolve- Better to choose what you want to go through rather than have it be random.
I would also add a Tome Scour in so you can mill yourself and work with your commander.
I know if feels like I'm building a deck for you and completely remodeling but I think that with these changes, you can really pull off some great gameplay at the EDH table. Good luck!
4 months ago
Hello! I found your deck on the "Advertise your Deck!" forum post today when I posted mine.
A few things here:
In my opinion, Pillory of the Sleepless is not only more flavorful but an improvement over Paralyze, as it keeps the creature from attacking or blocking and taxes some more. You won't need Kambal, Consul of Allocation, and I would suggest Dimir Machinations as a replacement, seeing as it can remove up to 3 of your opponent's threats AND tutor for any of your 3-drops (It'll be like running 2 copies of Ashnod's Altar, except one of them is attached to a disruption spell) . While I'm a fan of the flavor of Stab Wound, Banishing Light/Oblivion Ring would be better fits in this slot, as they dont influence the curve, and can also eliminate any non-land threat while still leaving you with enchantments to make Underworld Coinsmith happy. Reanimate could be a better fit than Raise Dead in that slot, the most life you'll lose is 3. Soul Tithe could be replaced by Banishing Light/Oblivion Ring, or by a simple Mortify. Other suggestions I have include Shred Memory, Mimic Vat, Thalia, Heretic Cathar, Thalia, Guardian of Thraben, and Fate Forgotten.
I can totally see an Ornithopter or Memnite appearing in this deck, to repeatedly sacrifice to Ashnod's Altar, have an Athreos Trigger, then repeat until you force the opponent to take the 3 life while generating a ton of mana. Use some reanimation spells to do it again!
If you're having trouble cutting a card for an extra removal or taxing spell, Underworld Coinsmith is a good cut, he doesn't have enough potential to be necessary to the deck.
Hope this helps!
5 months ago
HYDR4HUNT3RI would consider Return to the Ranks,but requires some tricks, so I tend to stay away from these types of cards. I would not use Rally the Ancestors since it exiles at end step means no death(since I want my opponents to pay for my stuff dying). I think there are better return-to-hand/battlefield options in modern, something I am working on for this deck, for now I am using Raise Dead and Faith's Reward.
1 year ago
Thanks for the advice. I tend to go for more than one win condition. While Teysa, Envoy of Ghosts is one of the stronger cards in this deck, I have been able to win without her before. I did take some of your advice and I switched out some cards for a couple Raise Dead. And yes, Brimaz is fun :)