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Enchantment — Aura
Enchanted artifact is a creature with base power and toughness 5/5 in addition to its other types.
When enchanted artifact is put into a graveyard, return that card to its owner's hand.
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Tezzeret's Touch Discussion
6 days ago
From the looks of it, you have enough lands (Although those X spells and Spine of Ish Sah might be a bit of a pain to cast if you get them early game). Have you thought about Tezzeret's Touch? Although this is a casual deck, it's fun to make an artifact you have a 5/5 that returns to your hand when it dies.
1 week ago
I would drop the artifact aspect and drop the following cardsTezzeret's Touch, Tezzeret the Schemer, Inspiring Statuary, Servo Schematic, Metallic Rebuke, Ornithopter, Hope of Ghirapur, Reverse Engineer
Ive been running Esper control for a while now, and I do think Grixus is better colors to be in, let me know if you have any questions.
2 weeks ago
You could try using the improvise mechanic from Aether Revolt. Cards like Metallic Rebuke, Whir of Invention, and Reverse Engineer are great if you play a lot of low cost artifacts. I see you are already playing a set of Ornithopter, but you also could use Bone Saw and Cathar's Shield. That way you can dump artifacts out of your hand turn one without paying for them, and you can counter your opponent's spells with Metallic Rebuke before they even have the mana to pay the tax. Then I would definitely max out on a set of Tezzeret's Touch, because you can turn the 0 drop bad equipments into 5/5's.
3 weeks ago
Tezzeret's Touch has 0 targets main/side, So i'd remove those entirely.
Nicol Bolas, God-Pharaoh also seems really out of place here....
3 weeks ago
Rilikb, welcome to Tappedout!
Because of your budget and not having access to dual lands I recommend you go with only two colors and if you must a small splash of the third with help from Aether Hub, Spire of Industry and Prophetic Prism. I wouldn't use four colors without having a lot of dual lands. You'll also going for an aggro strategy; the more colors you use the worst it will be. Not being able to play your cards when you want to. Aggro is about filling the battlefield with power in the early game using aggression, you don't want your manabase to slow you down at this stage of the game.
Consider changing your deck into two colors, blue and red possibly including a small black splash for Tezzeret's Touch keeping the artificer strategy with Inventor's Goggles, but also including improvise. I recommend blue and red because these colors give you the most amount of good artificers out of the other colors. Good artificers in these colors are:
The strategy of playing artificers with Inventor's Goggles is nice, but consider expanding on this by also including artificers with improvise. Once you get Goggles on the battlefield being able to use it not only to equip for free to artificers, but also to help improvise is good. Pia Nalaar is a good artificer for the improvise strategy because she makes an artifact. The Servos that Swooper and Chaser can make can be used to improvise. Sweatworks Brawler is a great artificer with Goggles because Goggles can help to cast him ahead of curve as well as give him 4 power with menace and 5 toughness is also nice.
I'm not going to give you a complete list that's for you to decide, but here's the starting core I would use:
- 4x Inventor's Apprentice
- 4x Aether Swooper
- 4x Aether Chaser
- 3x Pia Nalaar
- 4x Sweatworks Brawler
- 4x Inventor's Goggles
- 4x Prophetic Prism
- 4x Highland Lake
- 4x Aether Hub
- 2x Spire of Industry
This core lets you be more aggressive with Goggles and Apprentice. Goggles with Swooper or Chaser into Brawler is a nice curve. I've included Prism because it's a cheap artifact that draws a card and it can fix mana for you. Prism is also pretty good with Tezzeret's Touch if you're choosing to include it. Bastion Inventor is another good artificer with improvise although not as good as Brawler, but hexproof is powerful. You're going to want some kind of cheap main deck removal there are a lot of options, Harnessed Lightning is the best as is Incendiary Flow, it's good and even though Flow is sorcery it's better to cover a wider range of creatures to kill.
Metallic Rebuke is an improvise counterspell it gives you a mid to late game ability to counter your opponent's big creature, Planeswalker or mass removal spell. Pacification Array or Deadlock Trap are artifact options to tap down creatures and other permanents. Array is a one drop artifact which can be used to improvise if you don't need to tap down a creature or artifact.
If you're looking to include some more draw as well as improve energy production Era of Innovation is an option since it works with both artificers and artifacts both are being played.
Good luck with your deck.
3 weeks ago
Hate to break it to ya, but Seat of the Synod and Great Furnace are not modern legal. I play a Grixis list similar to this except I also run Ensoul Artifact and Tezzeret's Touch with it, which I think could improve the deck quite a bit, but I would personally recommend you get rid of the illegal artifact lands if you really want to keep this modern (Darksteel Citadel is still legal, however) and add 4 Spire of Industry and possibly 4 Scalding Tarn if you can afford them, otherwise just go with 4 Spirebluff Canal. Also your Titan's Strengths could be replaced with Serum Visions or Faithless Looting; red pump usually isn't amazing unless you're playing Kiln Fiend to power it up.
4 weeks ago
What about things like Faerie Conclave for a land that can become creatures? Tezzeret the Seeker would let you use your artifacts as creatures too for milling. Tezzeret's Touch could be very useful too.