Tezzeret's Touch


Format Legality
Pre-release Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Uncommon

Combos Browse all

Tezzeret's Touch

Enchantment — Aura

Enchant artifact

Enchanted artifact is a creature with base power and toughness 5/5 in addition to its other types.

When enchanted artifact is put into a graveyard, return that card to its owner's hand.

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Recent Decks

Tezzeret's Touch Discussion

GasmanH2S2 on mechanized shards

2 days ago

Update 2: swapped 2 Rona, Disciple of Gix's, 1 Cast Down, and 1 Tezzeret's Touch for 4 Glint-Nest Cranes

w33m4n on Artifact Midrange

2 weeks ago

Mechanized Production is just too slow in this. Tezzeret's Touch was in here but pulled for better go wide late option in Efficient Construction

cerealkyra on Artifact Midrange

3 weeks ago

Hey there, I've been working on a similar list that utilises Herald of Anguish, Karn, Scion of Urza and Antiquities War as payoffs. These are obviously different decks, but I think the same line of thinking can be applied. I don't have a lot of time on my lunch break, so I'll probs doublepost with some more questions.

I think Sparring Construct is pretty medium as far as 1-drops go, its barely a card beyond T1 and T2, its going to get wiped by Chainwhirler, it's bad at blocking, its kinda crummy. Merchant's Dockhand gives you card selection late, especially when you're playing draw-go vs UWx/UB.

Tezzeret's Touch seems pretty medium in the deck with 22 creatures already, maybe out of the side for control? I think cards like Tezz himself are better for this role though.

Unsummon seems pretty useless when we have Push and Cast Down in our mainboard, probably better as Contempt/Deep Freeze, or even Duress.

I'll be back!

w33m4n on Artifact Midrange

3 weeks ago

Pabs4444 Scrapheap has been in and out. my 2 drop slot has Voltaic Servant which synergizes on field better. Also Scrapheap Scrounger's recursive ability isn't a cast so bringing him back wouldn't help with Traxos, Scourge of Kroog triggering to untap, whereas the servant will untap my early guys keep a nice defensive wall out and once traxos is out will keep untapping him at the end of my turn so he's up for blocking even after an attack. It's kinda like giving him fo-vigilance.

Metallurgic Summonings is ok in here but I don't have that many spells for it to be really useful. I've been debating on using a Diff draw spell or maybe something else that can filter or more removal. (Real world I'll likely end up adding Fatal Push just because I have a bunch of em). I've also been toying around with The Scarab God in here cause why not. That would be worth the 5 mana and still hits on historic trigger or even Tezzeret the Schemer or Tezzeret's Touch. Vanquisher's Banner crossed my mind too

Thebiggalactus on Artifacts

1 month ago

Have you seen Tezzeret's Touch? Looks like it could be a good backup to Ensoul Artifact. Also Spire of Industry looks like it could be good.

WriteToLive on Great Gravetide!

1 month ago

You'll want Vessel of Nascency as it fills your graveyard, essentially letting you draw 4. Also, Tezzeret's Touch is ridiculous in this deck as you constantly can cast the artifact and the enchantment each turn, giving you recursion effects for Metalspinner's Puzzleknot or even Implement of Malice

somsoc on Dominaria release notes posted

1 month ago

While we're in magical christmas land:

Tezzeret's Touch+Gonti's Aether Heart_+Helm of the Host+Mechanized Production

Wolfragex on The Fat Blue Weirdo

2 months ago

Still has that restriction I believe but useful for all those instants you have.

With the mirror: keep in mind while it changes for the turn and doesn't keep that ability while it is changed, you can use the stack to use it multiple times a turn. So like if opponent has Wound Reflection out and you have in play an enchantment that gives you an extra draw whenever you draw a card, and 2 draw spells and a direct damage to player spell in hand you could go like I did the other day:

Mirage mirror hits the board. You first Cast the direct damage spell. While it's on stack, Activate mirror to copy opponent's wound reflection. While that's on stack, play first draw spell. While that's on stack play the other draw spell. While that's on the stack make mirror copy your extra draw enchantment.

You get 4 cards instead of 2 and your opponent takes extra damage.

I love the card. It's my absolute favorite because it can be used in so many brilliantly stupid ways it isn't even funny. An extra Mind's Dilation for 2 mana each time? Yes please (especially with Reset ;)). An extra Blightsteel Colossus for 2 mana? Heck yeah. And its not just what's in your deck - use your opponents stuff against them. Sometimes an opponent has the perfect answer you need to stall them, or complete a wincon. Sometimes you can do dumb stuff like copy someone's Mindslaver, turn it into a creature with Tezzeret's Touch, crack it to control that opponents next turn and have it go to your Mimic Vat so you can make more mirrors.

Sorry to go on but I really love the card. So damn janky at times. It's the one card that really taught me how to start playing the stack. Sorta like how the above mimic vat+mindslaver combo did for using type changing to do nifty stuff.

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