Tezzeret's Touch

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal

Printings View all

Set Rarity
Aether Revolt Uncommon

Combos Browse all

Tezzeret's Touch

Enchantment — Aura

Enchant artifact

Enchanted artifact is a creature with base power and toughness 5/5 in addition to its other types.

When enchanted artifact is put into a graveyard, return that card to its owner's hand.

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Tezzeret's Touch Discussion

Wino on Grixis Chandra and Tezzeret Improvise

15 hours ago

Hey! Thanks!

I like so much your sideboard ideas! I take the mountains because of the split lands! But your idea is very good probably I will consider it!

You have right that if you don't have turn 1 or 2 drop of an artifact you are dead ahah.. but I have many artifact that cost 2. So I'm not scared about that. Also because I can mulligan my first hand and an artifact always come.. I chose to not put inot too many artifact creatures because if I have improvise I will not use them in defence so I prefer to have only artifact that give me some advantages. For example Implement of Combustion is useful to kill a damaged planeswalker and draw a card and Servo Schematic comes with a servo so at 2 mana I have 2 artifact! Also these 2 cards are very functional with Tezzeret's Touch or the -7 of Tezzeret the Schemer himself.

hardhitta71194 on This is not a Deck

3 days ago

For sure, Heart of Kiran and Walking Ballista are both great. Tezzeret's Touch is cool, if he had 4 he could build a deck around it.

I really like Tezzeret's Simulacrum if he had a way to make sure he gets Tezz out. Again I haven't looked through the cards so he may have something

acedev on Artifact Aggro R/U

4 days ago

Some cards to consider:

Mana: Chief Engineer | Springleaf Drum

Control: Disallow

Aggro: Scuttling Doom Engine | Vault Skirge Temur Battle Rage | Soul of New Phyrexia

Draw: Thoughtcast | Thirst for Knowledge

Combos: Darksteel Relic && Ensoul Artifact

Plainswalker // Sealing Game: Saheeli Rai

Sideboard Show

Notes: Maybe look at the set Aether Revolt since it added value to artifacts.

Jwillette72 on Need Help to create a ...

4 days ago

You could do a could artifact deck built around Tezzeret's Touch.

baalshamem on Scheming

5 days ago

@fear742: I liked that suggestion of Hope of Ghirapur. With Tezzeret's Touch I could have it back and even cast it on the same turn after sacrificing it, to have it ready to attack and sacrifice it again on the next turn, it's sneaky.

I edited the deck, it feels better than with what I started. Tested it a little bit and while I'm pretty sure it can be improved(a lot), I kinda like it, it's something different.

Again, thank you and ConnorThompson for the help and for making me think a little bit more about the synergy between the cards. I did learn a lot from this.

NicholsGT on U/B Improvise

6 days ago

@Bano42, Actually I feel Tezzeret's Touch makes the deck feel more consistent with threats as opposed to pervious versions feeling like I have to wait forever before I would see any kind of win con. But thank you for the input and the upvote it's always appreciated!

Bano42 on U/B Improvise

6 days ago

Nice deck!

Do you feel that the 3 copies of Tezzeret's Touch makes the deck feel clunky to you? I feel like this is a card that I would never want to play bc I would want my mana for a Rebuke or Reverse Engineer or even the Pacification Array.

NicholsGT on U/B Improvise

6 days ago

Deck updated!

Thank you Wino and RumAndCoke your input is greatly appreciated! And as you can see I took some of your recommendations and applied them.

--Dropped the Barricade Breakers and replaced with 2Herald of Anguish and 1 Gearseeker Serpent. I kept the Herald to two due to difficulty in casting but still included for the occasional turn 3 or 4 nasty

--Moved Battle at the Bridge to the side and reduced to 2. Moved to side because I only need it in a case by case bases and reduced to 2 because I also added 3 Fatal Push to the side.

--Added Fatal Push to the side to help out with decks that try to out aggro me

--Dropped Crush of Tentacles from side because getting to five mana with 18 land is pretty unreliable.

--Dropped 1 Reverse Engineer because 3 honestly does a great job and this drop helps make room for 3 Tezzeret's Touch which adds more win cons to the deck

--Lastly I added one more Swamp to bring the land total to 18 and help out black. This I feel was needed considering I added more black requirements to the deck and I now have a solid 3 drop (Tezzeret's Touch) I would like to hit more constantly.

Again thank you guys for the input and I'll be sure to post my next FNM results to see how the deck does.

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