Tezzeret's Touch

Legality

Format Legality
Standard Legal
Modern Legal
Frontier Legal
Commander / EDH Legal
Vintage Legal
Legacy Legal
Tiny Leaders Legal

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Set Rarity
Aether Revolt Uncommon

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Tezzeret's Touch

Enchantment — Aura

Enchant artifact

Enchanted artifact is a creature with base power and toughness 5/5 in addition to its other types.

When enchanted artifact is put into a graveyard, return that card to its owner's hand.

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Tezzeret's Touch Discussion

CaptSillva on Sydri's Google Cars! (Vehicle Tribal)

1 week ago

Interesting deck, here are a few suggestions. Lupine Prototype, Bontu the Glorified, Kefnet the Mindful, and Oketra the True all polite vehicles very well.

Also Ensoul Artifact and Tezzeret's Touch should do fairly well since they can permanently turn on a vehicle. Worth noting that while their enchanted with these, they keep all abilities.

oMass_Assassin on Improvisational Artificers and a Demon

2 weeks ago

The primary purpose of Servo Schematic is the same as Cogworker's Puzzleknot and that is to get 2 artifacts down on turn 2 for improvising out creatures. Schematic is our primary target for Tezzeret's Touch since the schematic will return to our hand after giving us another servo. Also, Herald of Anguish can let us sacrifice artifacts.

landofMordor on Inventory

3 weeks ago

So, if I were you, I might remove all commons from this list to make it a bunch cleaner to view. Then I'd also remove all uncommons, unless it's a favorite card or a staple to a certain format. That'll remove enough static that we can find a deck in there.

As it is, I see the beginnings of a UGx Energy deck (Aetherwind Basker, etc), a UBx artifact deck (Mechanized Production, Tezzeret's Touch, Heart of Kiran), and/or a WGR midrange (Woolly Thoctar). I'd personally start with the artifact deck, since you've got some crazy powerful cards for that list. Walking Ballista, Trophy Mage, etc. But let me know what you're thinking -- are you just trying to make a cheap deck, or are you just wanting to brew decks?

@tshulian on Tezzeret's etheritized thopter madness

1 month ago

emrakulinsmugglers, Ensoul Artifact is good, but I choose to use the four copies of Tezzeret's Touch, which is a swamp more to cast but also my enchanted creatures will be pulled back to hand before they end up on the graveyard. Darksteel Citadel is something I seriously consider taking up my library. My favorite is Steel Overseer, but it cost's a bit... cheers for the input

Master_Of_Obscure_Blue_Spells on

1 month ago

Considering Tezzeret's Touch because my LGS's meta is heavy with Cabal Therapy.

@tshulian on Budget Tezzeret's Fun

1 month ago

interesting Deck! but why wouldn't you wanna swop the two Negate in favour for two more copies of Metallic Rebuke? same with Unlicensed Disintegration, I'd keep four copies of that one and instead renounce Geistblast and Deny Existence. Also, you only got 10 creatures which is very few in my opinion. I'd suggest you get some servo or thopter spawners. e.g exchange the two copies of Renegade Map for two copies of Servo Schematic, so you can double the amount of artifacts you control. With creatures like Maverick Thopterist you'll get two thopters with flying on the field, idealy on turn 3!So I just don't see you hammer, if you plan to assemble a ton of artifacts to ramp them, I'd use more artifact creatures and thopter tokens to push with Tezzeret's Touch. or you add some heavy swingers, like Herald of Anguish with improvise. maybe you're focusing on fewer mechanics instead of spreading your deck spectre. Anyhow, seems interesting! I am also currently trying on assembling a Tezz deck, blue with black/red splash, check it out and tell me what ya think of it :) --> Tezzeret's etherium improved minions

cheers

karmassassin on The Thing! Board Control- Blue/Black

1 month ago

First of all, welcome back to the game! Thing In The Ice control has been one of my favorite archetypes lately, so I'm glad to see someone else playing it.

  • My first concern is your mana base. Have you had any issues with mana screw? Twenty one lands would be light for even an aggro deck, and you are playing control (an archetype that traditionally prefers to be mana heavy - my UB Thing deck had twenty six lands, for example). Considering that one of your primary win conditions (Crush of Tentacles) has a pretty high CMC (even with its surge cost, it will take six mana at the least), I would recommend increasing your land count to at least twenty five so that you consistently hit your land drops.
  • You could stand to streamline your mana base. Mirrorpool is a really cool card, but is rather slow and clunky (in my experience), and considering that at present you only play twenty one lands, it causes two issues: 1) I imagine you often won't have the mana to copy a spell (let alone a creature) unless you're going for your 1 CMC spells, which really don't have the power level to merit sacrificing a land; 2) It only provides colorless mana, and you have a substantial number of lands with double color requirement (UU, BB, UB). There are two more dual lands in the format that you should take advantage of: Sunken Hollow and Choked Estuary. I don't think it would hurt to replace the Evolving Wilds with either duals or basic lands - in a three color deck, Wilds is appropriate, but since you're in two colors with duals, you have superior choices.

  • There are a few cards that seem out of place in the deck that you could replace with others for a more consistent performance. Pyramid of the Pantheon is horribly inefficient, and if you work on your mana base, you won't need it. Hope of Ghirapur also seems out of place, and isn't too effective in my opinion, unless you're playing a control mirror. If you cut those four, then you can also cut Tezzeret's Touch (since you won't have decent targets anymore), leaving you six slots, which you can use for what I think is one of the most vital components of a control deck: card draw. You only have one draw spell in your mainboard, and two in your sideboard (I count the clues from Confirm Suspicions as passable draw). The core principle of control decks is always having the right answer to your opponent's deck, and draw/filter effects are what let you dig through your deck and find those answers. Pull from Tomorrow is great, and you have another fantastic card at your disposal: Glimmer of Genius. For cheaper filter, you can also turn to Anticipate. The upside to having Instant draw is not only to find the spells you need, but to flip your Thing in the Ice  Flip in response to an opponent attacking. Filling your six slots with more draw will vastly improve the performance of the deck, in my opinion.

There are other directions you could go with the deck, but it seems like a fun list and I don't want my card preferences to influence your deckbuilding style. I think the suggestions that I offered will improve the consistency of the deck without affecting the original vision too much. Cheers!

strick9r on

1 month ago

@ Entomo, Benefaction of Rhonas looks like a must for this deck. The tokens only double if we can find Anointed Procession , and if we already have one we can fish for Angel of Invention, while dumping all the Embalmers in the graveyard.

Tezzeret's Touch now means we splash black and green, unless your hoping to cast it with Sram's Expertise. I might not go down that road but I'm going to take a hard look at black.

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