Tezzeret's Touch

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Uncommon

Combos Browse all

Tezzeret's Touch

Enchantment — Aura

Enchant artifact

Enchanted artifact is a creature with base power and toughness 5/5 in addition to its other types.

When enchanted artifact is put into a graveyard, return that card to its owner's hand.

Price & Acquistion Set Price Alerts

AER

Ebay

Tezzeret's Touch Discussion

cdkime on Artifact Commander

1 hour ago

With your updated deck description, I shall try to provide some useful feedback.

  • Chained to the Rocks is a bad card for your deck. Currently, you have 4 mountains plus Evolving Wilds, giving you a fairly insignificant chance of having a mountain in play. Path to Exile would be a better card. It is instant speed, permanently exiles the creature, and the drawback is somewhat inconsequential.

  • Pia's Revolution is pretty useful with Artifact decks.

  • Tezzeret's Touch provides you a strong body for 3 mana, and provides some protection from removal. This would allow your otherwise passive artifacts, such as Mirrorworks, to have a fairly significant presence. Ensoul Artifact does much the same, though without the graveyard recursion. Animate Artifact is another choice, but most of your artifacts are fairly low costed, so your return will be fairly insignificant.

  • Given how many mana rocks you have, Paradox Engine would be a great card.

  • Wurmcoil Engine is a wonderful artifact card.

  • Tome Scour does nothing useful for you.

  • For the Hexproof/shroud you want: Leonin Abunas, Indomitable Archangel.

  • Darksteel Forge is expensive to cast, but you have a large number of mana rocks. Indestructible is always nice to have. Guardian Beast provides indestructible, as well as pseudo-shroud, but does not protect itself.

  • Mycosynth Golem could be a particularly fun card to run, allowing you to cast your artifacts for free.

FlabbyAbs on Standard Tezzeret aggro

2 weeks ago

I like what you got here. I'm thinking you might be on the budget side but if not:

Bomat Courier instead of Augmenting Automaton. I think Bomat is everything this deck wants as a quick drop.

Whirler Virtuoso instead of Tezzeret's Simulacrum and Weaponcraft Enthusiast. I like the Simulacrum combo with Tezzeret planeswalker but Whirler is just better with Saheeli and Tezzeret's Touch. Plus it opens up Aether Hub.

I would look at Maverick Thopterist with the extra slot.

Finally looking at Walking Ballista. Yeah he's not the greatest here but still a viable option.

Hyperalgialysis on Serv Yo Death

2 weeks ago

3 suggestions, first Pia's Revolution would be amazing in a deck like this. To that end Makeshift Munitions would give your damage some extra reach. 2nd add black and you gain access to Marionette Master and Underhanded Designs both of which add more lifeloss triggers. Finally, Aetherworks Marvel is banned in standard. As a side note, once your opponent sees the infinite combo they will make sure to remove pieces right away in game 2, that might be a good time to sub out the combo and replace it with more aggressive artifacts. Things like Scrapheap Scrounger and Fleetwheel Cruiser. One last thing, if you do splash black Tezzeret's Touch on an Ornithopter is scary to see.

Smart_TJ on Improvise Tezzeret the Schemer

1 month ago

How about Mechanized Production, Tezzeret's Touch, orBaral, Chief of Compliance? Also add a Swamp or two to balance out your mana curve.

Mtgmyth on Phoebe'ing out of control

1 month ago

Tezzeret's Touch would be a good inclusion. It would just give you another card like Ensoul Artifact. Cool deck. I'm working on one like it myself.

Hyperalgialysis on Tezzeret, Master of Metal deck upgrade

1 month ago

Ok, so first buy a 2nd copy of the deck. You will then have 2 copies of Tezzeret, Master of Metal and 4 copies of Tezzeret's Betrayal. This will be a huge step in the right direction. Tezzeret's -3 ability is where you will get most of his value. You want to run as many artifacts and artifact creatures as you can. Scrapheap Scrounger Treasure Keeper Filigree Familiar Fleetwheel Cruiser Skysovereign, Consul Flagship and Merchant's Dockhand are all cheap and solid cards to include. To this end, Tezzeret's Simulacrum is great for his ability. Tezzeret's Touch is decent, but provides real value when attached to one of the vehicles mentioned above. They still keep their abilities when enchanted, so the Fleetwheel Cruiser has trample and becomes a 5/5, even better tho since if it dies you don't need to bother with crewing it since it becomes a creature on entry to the battlefield. Metallic Rebuke is also inexpensive and very good in this type of strategy, if you cant get Fatal Push the lifegain from Tidy Conclusion will make it a little more playable.

soliced on Artifacts of Zion

1 month ago

thanks dude Glimmervoid is on my buy list but at 40 for a play set it's out of budget atm. as for Tezzeret's Touch It was in my 1st build of this deck combining it with Hope of Ghirapur was so OP and I will 100% be keeping it in mind for the future of this deck

lyre4lyra on Artifacts of Zion

1 month ago

So my only real suggestion is Glimmervoid over Mana Confluence. Other than that, I'm overall impressed with the list. I would suggest Tezzeret's Touch somewhere in the main because it grants psuedo indestructible, but otherwise, it's pretty good.

Load more