Enchantment — Aura
Enchanted artifact is a creature with base power and toughness 5/5 in addition to its other types.
When enchanted artifact is put into a graveyard, return that card to its owner's hand.
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Tezzeret's Touch Discussion
15 hours ago
I like so much your sideboard ideas! I take the mountains because of the split lands! But your idea is very good probably I will consider it!
You have right that if you don't have turn 1 or 2 drop of an artifact you are dead ahah.. but I have many artifact that cost 2. So I'm not scared about that. Also because I can mulligan my first hand and an artifact always come.. I chose to not put inot too many artifact creatures because if I have improvise I will not use them in defence so I prefer to have only artifact that give me some advantages. For example Implement of Combustion is useful to kill a damaged planeswalker and draw a card and Servo Schematic comes with a servo so at 2 mana I have 2 artifact! Also these 2 cards are very functional with Tezzeret's Touch or the -7 of Tezzeret the Schemer himself.
3 days ago
I really like Tezzeret's Simulacrum if he had a way to make sure he gets Tezz out. Again I haven't looked through the cards so he may have something
4 days ago
Some cards to consider:
Plainswalker // Sealing Game: Saheeli Rai
Notes: Maybe look at the set Aether Revolt since it added value to artifacts.
4 days ago
You could do a could artifact deck built around Tezzeret's Touch.
5 days ago
@fear742: I liked that suggestion of Hope of Ghirapur. With Tezzeret's Touch I could have it back and even cast it on the same turn after sacrificing it, to have it ready to attack and sacrifice it again on the next turn, it's sneaky.
I edited the deck, it feels better than with what I started. Tested it a little bit and while I'm pretty sure it can be improved(a lot), I kinda like it, it's something different.
Again, thank you and ConnorThompson for the help and for making me think a little bit more about the synergy between the cards. I did learn a lot from this.
6 days ago
@Bano42, Actually I feel Tezzeret's Touch makes the deck feel more consistent with threats as opposed to pervious versions feeling like I have to wait forever before I would see any kind of win con. But thank you for the input and the upvote it's always appreciated!
6 days ago
Do you feel that the 3 copies of Tezzeret's Touch makes the deck feel clunky to you? I feel like this is a card that I would never want to play bc I would want my mana for a Rebuke or Reverse Engineer or even the Pacification Array.
6 days ago
--Dropped the Barricade Breakers and replaced with 2Herald of Anguish and 1 Gearseeker Serpent. I kept the Herald to two due to difficulty in casting but still included for the occasional turn 3 or 4 nasty
--Added Fatal Push to the side to help out with decks that try to out aggro me
--Dropped Crush of Tentacles from side because getting to five mana with 18 land is pretty unreliable.
--Lastly I added one more Swamp to bring the land total to 18 and help out black. This I feel was needed considering I added more black requirements to the deck and I now have a solid 3 drop (Tezzeret's Touch) I would like to hit more constantly.
Again thank you guys for the input and I'll be sure to post my next FNM results to see how the deck does.