Dream Twist

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Common
Innistrad (ISD) Common

Combos Browse all

Dream Twist

Instant

Target player puts the top three cards of his or her library into his or her graveyard.

Flashback 1U

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EMA

ISD

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Recent Decks

Dream Twist Discussion

IWasLeft2Die on Memory Loss

2 months ago

Yeah I agree with Phil a decent bit.

The bident of Thassa and Thassa themselves don't seem to help well enough to make them worth including. Muddle the Mixture could be a good counterspell card honestly. If not that then maybe add counterspell straightup. Mindsculpt is meh as well. Dream Twist could work too. Jace's Erasure could be good since you can draw some. Sanity Grinding Could be good.Judge's Familiar or Drowner Initiate are better than the fairy I think. The fairy doesn't add much really honestly.

DerpDeer on Dimir Modern Mill

2 months ago

kameenook Thanks for telling me about Extract from Darkness, that is definently important. As for Hedron Crab, Mind Funeral, and Drowned Catacomb, I was going to put them in but I decided that they were just too expensive. Breaking / Entering Im not a huge fan of in this deck specifically, because theres only 5 Swamps in the deck, so theres a good chance I wont be able to play that in the early game like I want. Thought Scour I tried to put into the deck, but I couldnt find any cards to replace for them, and Dream Twist I feel just doesnt mill enough. And lastly with the dual lands, other than the lands like Drowned Catacomb (which was too extra expensive) I just dont like them and I feel they are a waste of a land drop for a turn.

kameenook on Dimir Modern Mill

2 months ago

It says in the title that this is a modern deck, and Extract from Darkness is not modern legal firstly. Secondly one of the advantages of a deck like this is to blank removal, although it makes the deck in general worse vs. Leyline of Sanctity but generally I would recommend running as many mill spells as possible while skimping on the creature base.

Cards I would recommend for this strategy (budget wise)Tome ScourHedron Crab is sick, but almost three dollars a popMind Funeral, again almost three dollars but card is a house, costs three mana for what Mind Grind would do for six mana. Breaking / Entering budget version of Glimpse the Unthinkable but still a very good rate as it does two mana for 8 instead of 2 for 7 with Mind Sculpt (I do recommend running both though)Thought Scour, its cheap, cantrips, mills just a little bit but goes very well with Sphinx's TutelageDream Twist is nice its one for three and allows you to flashback as well

For lands you can get some budget duals in the form of Dimir Guildgate, Jwar Isle Refuge, or Dismal Backwater. Also I'm not sure on the price but Drowned Catacomb was just reprinted in Ixalan so I might imagine it's not too pricey right now.

MahBoi100 on Phenax's Deception

3 months ago

Also, cards like Despise, Tome Scour and Dream Twist that are useful in regular 1v1 games, might underperform in Commander. Therefore, I suggest that you consider running cards that are a bit more impactful in a multiplayer format like Commander. You could run something like Lay Bare the Heart, that hits more cards, instead of Despise, for example.

By the way, may I suggest that you run Crypt Ghast? It can produce a lot of extra mana, and Extort is a nice addition. Speaking of extortion, I also want to mention Temporal Extortion. The mana cost is pretty steep, but if you get an extra turn, you can mill with all your creatures on your first turn since they untap on the second turn anyway!

Icbrgr on Oh No! My Deck is Ruin(ator)ed!

3 months ago

well spending on T3 without having the ability to cast Skaab Ruinator at the time still leaves mana open to cast a 1 drop like Hedron Crab or Dream Twist all while working toward the primary win condition (bringing the opponents life total to zero) and drawing a card and most likely discarding a creature card for casting fuel... and gaining another 3/2 body on the field.... as long as your able to get at least one combat damage with him i say its worth it.

Xica on Oh No! My Deck is Ruin(ator)ed!

4 months ago

Hello, from your post i just realized that i am not the only person who is tinkering with a deck built around Skaab Ruinator
So here is what ideas i came up with till now:

1# Build an all in deck with the best cheap mill spells, Hedron Crab, Minister of Inquiries, Shriekhorn (a few - as its sadly an artifact), Dream Twist, Contingency Plan - ad 3 playsets of "real" creatures Narcomoeba, Skaab Ruinator, Eternal Scourge - and a flex slot, that at the moment i fill with Stitchwing Skaab, but it could be Magus of the Bazaar.
The problem is that this version has obvious problems with stuff like Path to Exile, (and grave hate) despite being really fast.

2# Build a deck that abuses Gifts Ungiven with Skaab Ruinator as win condition (since this creature doesn't need slots devoted to Unburial Rites.
In such a shell Mulldrifter, Shriekmaw, Plaxmanta + Pit Keeper as a worse Snapcaster Mage would do well.
For turn one stuff like Siren Stormtamer/Martyr of Frost or stuff like Vampire Cutthroat would be ideal.

P.s.:Laboratory Maniac is a trap - for this deck.
There are alternatives that are a lot better - like Psychic Spiral + Mystic Retrieval which can work out of the graveyard, and mill the opponent out of nowhere.

casmiel on Oh No! My Deck is Ruin(ator)ed!

7 months ago

You could replace Armored Skaab, Screeching Skaab (they do very little for their cost), 2-3 lands (your curve is low) and a couple of Dream Twist (doesn't mill a lot for 2 mana) to make space

wzxc on 5 Colour dredge reanimator control

7 months ago

Thank you for the feedback, it is much appreciated; I really wasn't sure if anyone would take my 5 colour, graveyard-centric, control/reanimation deck seriously :D - due to the fact that it pretty much scoops to most graveyard hate and blood moon; which are both very frequently played in the format.

Anyway... Back to the topic at hand: Sundering Titan seems like a really cool card to reanimate as early as turn 4, and it can do a very good job at handicapping our opponents mana base and it is also somewhat effective at beating down the opponent. However, the main problem with it that I find is that it HAS to hit a land of each basic land type - meaning that if our opponents aren't running 5 colours as well, then we almost certainly are going to have to destroy a bunch of our own lands too; this is especially devastating if we are against mono colour deck (in which case we will be destroying a bunch of our lands and only one of theirs) and it can also be really annoying if they aren't running many lands with the actual basic land types (e.g man lands, tron lands, fast lands and etc). Because of this I feel that sundering titan will just be more trouble than it's worth for this deck, especially since Griselbrand already does a really good job at what it does (by having flying (to give it some very useful evasion), by having lifelink (which can allow us to stay alive and get out of sticky situations) and by having one of the most broken abilities on any creature (as paying life to draw cards can bury your opponents under so much card advantage, that in most cases they won't be able beat you - along with this there is also the nice little combo of drawing a bunch of cards with Griselbrand and then discarding them to a Conflagrate to easily one shot your opponent regardless of the boardstate)). Also, Iona, Shield of Emeria kind of already does what you were trying to do with Sundering Titan, as she locks your opponents of playing any spells with a chosen colour in them - this can auto win the game against mono colour decks if it resolves.

Also, I have thought about adding Thought Scour, but I just prefer Dream Twist in most situations for this deck; as all of the cards in this deck are either able to be used from the graveyard, or there are other cards that can get them from the graveyard into your hand or the battlefield; because of the fact that this deck is very capable of using cards in it's graveyard, and in is very desperate to mill it's self, I think that the added value that the flashback ability that Dream Twist has gives it a nice advantage over Thought Scour, as it can give it an extra use and it can allow it to be used if it is milled (which Thought Scour can't) - along with this, having a card in your graveyard for this deck can quite often be better than being in your hand (e.g the reanimation targets or the dredgers), so the fact that Dream Twist mills 3, rather than mills 2 and drawing 1 can sometimes be quite relevant.

One final thing, sorry this reply is so long (;D), the inclusion of Purify the Grave in the sideboard was kind of a gimmick, as I wanted to carry on the theme of every card being useful in the graveyard and your hand (as in nearly every other self mill deck I have made, it can be very irritating if you accidentally mill a card that you cannot use or get back from the grave and it can really complicate your gameplan when you want to dredge, but you also really want to draw a particular card that you don't want to accidentally mill). Also, quite a few of the other graveyard hate cards are symetrical, so even if I were to include Rest in Peace or the other such cards, it would hurt me just as much as my opponent; but if this deck ever end up being a real, competetively viable thing, I may ends up using some such cards, as I am not 100% sure if Purify the Grave can really cut it in the competetive scene.

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