Ghoulcaller's Bell

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Ghoulcaller's Bell

Artifact

{T}: Each player puts the top card of his or her library into his or her graveyard.

thijmnesoy on Jimmy's Pako & Haldan | Extra Turns #06

1 year ago

I have this list and I noticed, where is Lantern of Insight? Jimmy talked about it in the "deck tech" video on this deck. But it's nowhere to be seen in this list, only Precognition Field, so Ghoulcaller's Bell, Codex Shredder and Dakra Mystic do kind of nothing in this. Maybe add even Lens of Clarity or Explorer's Scope as a kind of budget alternative to Lantern of Insight

Icbrgr on Lantern Control with Land Destruction

1 year ago

@legendofa I think it would still use shredder and friends... this is my regular skred red list that I run for reference for my thought process... it coincidentally has an artifact sub-theme because skred red is a very small shell to begin with....I imagine taking out some of the current cards and implementing 4x Lantern of Insight, 4x Codex Shredder and 4x Mishra's Bauble with maybe 1-2x Ghoulcaller's Bell/Pyxis of Pandemonium if there was room.... have some neat synergies with Galvanic Blast and such... id need to actually playtest it but from the hip is seems plausible.

AcidicArisato on Principle of Control

2 years ago

For stealing your opponents' cards, I'd recommend Xanathar, Guild Kingpin as a back-up Sen. Celestial Dawn is also an auto-include in Sen decks.

If you want stax pieces, Drannith Magistrate, Nevermore, and Wash Away are great ways to stop your opponent from casting their commanders.

Aura of Silence is handy for taking care of pesky enchantments and can slow down their plans. Ashiok, Nightmare Weaver and Bojuka Bog are handy pieces of graveyard hate, with the latter being a free-roll in your deck.

Scheming Symmetry is HILARIOUS with Aven Mindcensor and Opposition Agent. Leonin Arbiter also goes nicely with it.

Fatespinner is nasty and can functionally lock opponents out of combat. Rhystic Study is an auto-include in these types of decks.

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In terms of win-cons, you could go with the Mindcrank combo: Mindcrack + Duskmantle Guildmage. Use Ghoulcaller's Bell to start the process without damage. Syr Konrad, the Grim is also good for redundancy.

There's also any number of combos involving Laboratory Maniac, Thassa's Oracle, and Jace, Wielder of Mysteries. Use Demonic Consultation on your upkeep and name a card not in your deck to win on your draw step.

If you have a high enough density of creatures, Mortal Combat is a very simple way to win. With enough artifacts, Mechanized Production can be a free-roll. Revel in Riches is a very simple way of creating mana, with the upside of occasionally winning you the game (also pairs well with Spell Swindle.) Felidar Sovereign is also a hilarious.

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If you're looking to make opponents struggle by dismantling their pieces, you should absolutely have pieces like Swords to Plowshares, Path to Exile, Vanishing Verse, and maybe even Generous Gift in addition to boardwipes like Farewell, Tragic Arrogance, Cataclysm, and Wrath of God.

griffstick on Advice For Olivia CMDR

2 years ago

Well that's true but it says if you discard. That doesn't include mill, so if you do go the mill route with cards like Stitcher's Supplier, Mesmeric Orb, and Ghoulcaller's Bell. You can still play Necropotence. Alltough wheels will likely work better I truly don't know because I have not built this deck or played against it. Either strategy is good. You need to consider your opponents decks too

Lanzo493 on Black & Blue Graveyard Mill

3 years ago

Since you're new, I'll give some more general feedback first.

Mill was one of the first decks I ever made myself, as well. Your deck, however, appears to be going in too many different directions. Cards like Consuming Aberration and Mind Funeral care about milling the opponent to death, whereas cards like Gravepurge, Gravedigger, and Grimoire of the Dead care about self-milling. The most effective decks always capitalize on one main strategy. Your deck, however, is trying to do 2 very different things at once: milling the opponent and milling yourself. It's hard enough to mill an opponent's library out completely in the first place, so unless your entire deck focuses on just doing that, you may be killed before you get the job done. By doing multiple things at once, you'll do none of them well.

So my feedback at this point is to decide what direction your deck wants to go. Then it can be improved and fine tuned. At the very least, no matter what you decide to do with your deck, Ghoulcaller's Bell and Elixir of Immortality are just not that good.

RNR_Gaming on

3 years ago

So, a more fun/interactive way to play is adding in lantern control elements. Lantern of Insight, Codex Shredder and Ghoulcaller's Bell are excellent for sculpting hands you're gunna want to steal. Additionally, Snap and Hurkyl's Recall are such salt inducing cards when coupled with this commander:)

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