Ghoulcaller's Bell

Ghoulcaller's Bell

Artifact

{T}: Each player puts the top card of his or her library into his or her graveyard.

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Set Rarity
Innistrad (ISD) Common

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Legality

Format Legality
Leviathan Legal
Legacy Legal
Pauper EDH Legal
Casual Legal
Commander / EDH Legal
Vintage Legal
Limited Legal
Duel Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Oathbreaker Legal
Modern Legal
Pauper Legal
1v1 Commander Legal
Unformat Legal
2019-10-04 Legal
Tiny Leaders Legal
Highlander Legal

Latest Decks as Commander

Ghoulcaller's Bell Discussion

TriusMalarky on Manaless and Bananaless

1 day ago

Instead of trying to play Dredge, play lifegain Storm. There're a lot of cards that'll help you get cards off the top of your deck.

For instance: Use cards like Ghoulcaller's Bell to get rid of the top of your deck.

Additionally, use cards like Mana Severance, Foresight and Manipulate Fate to remove lands from your deck.

Cards like Dimir Infiltrator and Muddle the Mixture will be a great addition to your Mystical Tutor, Personal Tutor, Vampiric Tutor, Demonic Tutor etc. Use Treasure Mage and Enlightened Tutor to get Citadel.

Basically, all you need to do is resolve Citadel and Mana Severance and you can cast the rest of your deck. To that end, run barely usable lifegain spells like Chaplain's Blessing to basically be rituals.

recell08 on Lantern Control

2 weeks ago

I like the idea of Emry, Lurker of the Loch. I think I'll order 2 copies of it and just give it a try. Maybe I cut Spellskite and 1 copy of Ghoulcaller's Bell (maybe just two of the Bell's) for it.

Does Lurrus work with the Bridge?

Cuagulate on The Inner Machinations Of My Mind Are An Enigma

1 month ago

might recommend top deck manipulation cards like Codex Shredder Lantern of Insight and Ghoulcaller's Bell

SideBae on Derevi, Holder of Lanterns

1 month ago

Yo... I've always loved lantern-control in EDH! I have a few suggestions:

  1. So the easiest ways to increase consistency are either to run tutors or to run redundant pieces. I see you're running a lot of tutors already, which is good; one redundant piece I think you missed is Field of Dreams. It's about $60, which can be a lot if you don't want to invest in EDH. Personally, I think proxies are unfairly treated in EDH, since it's not a paid event (typically), so I recommend them. If your playgroup doesn't allow them, tho... well, $60 is doable.

  2. Another way to increase consistency is to run cantrips. I highly suggest running Ponder and Preordain. If you run fetches, Brainstorm is also a powerhouse. Of course, the zendikar/onslaught fetches are a fortune; consider Evolving Wilds, Terramorphic Expanse, Fabled Passage, Grasslands, Bad River, Flood Plain and/or Mountain Valley. These are perfectly acceptable alternatives.

  3. When games go long, you'll need a way to recoup cards. Consider big-draws like Treasure Cruise and Dig Through Time (which are good when you're filling your yard with Ghoulcaller's Bell), Fact or Fiction or even Concentrate.

  4. I like that you're running Emry, Lurker of the Loch. Have you considered Academy Ruins as another form of recursion? You can also try using Aether Spellbomb as a cheap recurrable.

  5. Speaking of Emry, Lurker of the Loch, have you thought about Mindslaver? I used to play a lantern-control EDH list, and I used Mindslaver with Emry to strong effect. Generally, you can lock out one of your opponents and make him do whatever you want, including win for you. That's generally fun.

  6. You're in green -- USE DORKS! This is easily the most overlooked part of green decks, which is sad because dorks are the best reason to be in green. Turn one ramp is better than artifacts can do most of the time, plus it gives you pokers if you need to use them with Derevi later. I highly recommend running at least four of the following: Birds of Paradise, Avacyn's Pilgrim, Noble Hierarch, Arbor Elf, Llanowar Elves, Fyndhorn Elves, Elvish Mystic... Even Boreal Druid and Joraga Treespeaker are good. You can also consider non-creature options, like Wild Growth and/or Utopia Sprawl.

  7. Winter Orb. You can tap opponents' lands with Derevi. Enough said.

  8. Finally, two walkers to consider are Oko, Thief of Crowns and Teferi, Time Raveler. Oko is great removal for opponents' problem cards (he nerfs all fatties into Trained Armodons) while occasionally producing a clock for you. Teferi nails opposing Counterspells, while producing a small amount of card advantage with his minus and allowing you to recast something if you bounce your own permanent.

  9. Finally, while they're expensive, I think the latest cycle of free spells from Ikoria Commander are bombs. Fierce Guardianship and Flawless Maneuver are great cards which you should run if you can.

Right. That's all I got. Hope this helps!

MrSilk on POST OPAL BAN - Lantern Control

2 months ago

LogurtH

Thanks for commenting!

So this deck archetype is in the prison style. Essentially you lock your opponent out of the game by removing problem cards from their hand early game with Thoughtseize, Inquisition of Kozilek, Surgical Extraction and locking them out of their own deck by tapping "top of deck card remover" artifacts like Codex Shredder, Ghoulcaller's Bell and Pyxis of Pandemonium. Lantern Control decks are essentially a brutal control mill decks.

Karn is mostly in this deck to fetch key parts of the prison/wincon combo.

billium813 on Donate To-Don'tRoastMe Defense Fund

3 months ago

I really like Flickerform, Gift of Immortality, Ephemerate, and Conjurer's Closet with Tolsimir, Friend to Wolves. Great ways of protecting him and getting reuse out of his enter the battlefield (ETB) ability!

I also really like Sword of the Paruns. Tolsimir usually wants you to play lots of wolves so that you can use his ability. You can use Sword of the Paruns to boost your wolves on defense when they ETB and fight!

Suggestions:

I would recommend maybe replacing Gods Willing, Blessed Breath, Realms Uncharted, Unexpectedly Absent, Inspire Awe, & Stand Firm with Make a Stand, Unbreakable Formation, Rootborn Defenses, Brave the Elements, Swords to Plowshares, & Path to Exile

Seek the Horizon could be upgraded to Explosive Vegetation

Heraldic Banner fits the deck really well! Some other good cards in that vein would be Marshal's Anthem, Leonin Sun Standard, Adaptive Automaton, Spear of Heliod, or Vanquisher's Banner. You could replace Shriekhorn, Mindcrank, Conjurer's Bauble, Ghoulcaller's Bell, & Grindclock with the recommendations.

valentin74 on Primer: KCI Teshar (cEDH)

3 months ago

Beautiful deck. I have my own Teshar deck. A lot is similar, but I saw some interesting differences with you. I have the following questions about your deck building:

  1. Why do you play Path to Exile instead of Swords to Plowshares? Do you want to keep the option open to ramp yourself or shuffle your library?

  2. What is your experience with the Shimmer Myr and Emergence Zone cards? Do you really often use the flash effect?

  3. I play Verge Rangers in my Teshardeck. I am fascinated by how this card synergizes with "eggs", Sensei's Divining Top, Millcards, Fetchlands, tutors, etc. The key effect of the card is "You may look at the top card of your library any time". What do you think of the card? Have you already tested the card?

  4. Furthermore I play Heliod, Sun-Crowned in my Teshardeck. The card is a historic spell and Heliod, Sun-Crowned goes infinite with Walking Ballista. Otherwise, the card does little. I'm not sure if Heliod, Sun-Crowned is good enough. What do you think?

  5. What is your experience with the Shriekhorn, Codex Shredder and Ghoulcaller's Bell? Sure, the effects are good. But are the effects really worth filling three card slots? I will try out the three cards myself and am curious to see how they will works.

  6. I have seen the Banisher Priest card in several deck lists, but I have never tried it myself. Is the card that good? And if so why?

I would be happy if you would give me answers to my questions.

TriusMalarky on Modern Lurrus Prison

3 months ago

So, here's what I'm thinking:

Spreading Seas

Pyroclasm(2 copies or so)

Fatal Push(duh)

Lightning Bolt(duh)

Galvanic Blast

Aether Spellbomb

Necrogen Spellbomb and Scroll of Griselbrand

Nihil Spellbomb

Seal of Fire

Seal of Removal

Pyrite Spellbomb

Some Signets

Maybe Duress

Lantern of Insight and the mill friends, specifically Ghoulcaller's Bell

Thought Scour for consistency

Artificer's Intuition is a literal Survival of the Fittest here.

Whir of Invention

Ratchet Bomb because repeatable specified wraths is fun.

Shrine of Burning Rage and Shrine of Loyal Legions might be interested but their value is dubious.

Grave Peril can also control the board.

Locket of Yesterdays can help reduce mana costs of reanimating spellbombs.

I wonder if I can cast Lotus Bloom from my yard or if Lurrus of the Dream-Den doesn't allow that.

Os Mox Tantalite worth running?

Pithing Needle seems great.

Renegade Map for land draw?

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