Sifter of Skulls

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Oath of the Gatewatch (OGW) Rare
Promo Set (000) None

Combos Browse all

Tokens

Sifter of Skulls

Creature — Eldrazi

Devoid (This card has no color.)

Whenever another nontoken creature you control dies, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add to your mana pool." ( represents colorless mana.)

Sifter of Skulls Discussion

DrukenReaps on Creatures that give mana on ...

1 week ago

Myr Moonvessel and Su-Chi , scry fall didn't show any others.

Depending on what exactly you are doing you might really like Sifter of Skulls and Pawn of Ulamog too.

Raikas on Necronomicon | Teysa Karlov | Primer

1 week ago

Demon of Dark Schemes Is insane. After playing with it in my brew for a few days, it has shown itself to be a huge combo piece. Sacrificing any 2 of our creatures gives us the energy to activate, and if we have Pitiless Plunderer Phyrexian Altar Ashnod's Altar Pawn of Ulamog or Sifter of Skulls out, we can pretty much go infinite or abuse resurection for 1black until we run out of mana. Most of the time we won't though. If Treasure Keeper is the creature we are sac cycling, things get degenerate. He's also a decent board clear.

Also I don't see Shadows of the Past in the maybe board or main. Any creature, scry twice, 2 mana.

ForsakenxEDHx on Teysa, Queen of Death

2 weeks ago

Ok, I'm off work now.

Let's talk draw options. It appears you have some decent draw engines, I would mention Tymna the Weaver and Grim Haruspex as more options if needed. Tymna because you can potentially draw 2-4 cards easily with her and Haruspex as a better Midnight Reaper same stats/cost and none of the lifeloss.

Tutors

Your missing Vampiric Tutor , if within your budget I would strongly consider it for a future upgrade, also don't overlook Shred Memory and Dimir Machinations to get some of those combo pieces. I personally like Open the Armory and Steelshaper's Gift as well to give better odds of hitting Skullclamp and Nim Death-Mantle while not having to waste more versatile tutors on them.

Infinite Mana,

You appear to only be running two sinks in Twilight Drover and Death Grasp. I would suggest cutting some big mana producers or add cards like Exsanguinate , Torment of Hailfire , or Walking Ballista over both your current sinks as Death Grasp is single target and Drover is slow outside of combo. Also Torment and Exsanguate can be tutored by Shred Memory.

Win-Con's....the Blood/Bond combo seems alright but at 10 cmc I'm not a fan as I feel they are not strong enough pieces on their own and harder to tutor for. I opted for Teysa, Orzhov Scion and Darkest Hour as the primary loop as it is well established and that low cmc package allows you to drop it and win pretty quickly with little set-up vs trying to land both Blood/Bond plus lifegain to win. I'd say that's a meta call for you. The Titan loop is great I would however strongly consider Altar of Dementia as another sac outlet and Altar of the Brood as another finisher once a loop is established. Also Karmic Guide and Reveillark just outvalue Blood/Bond in that the can recur pieces outside of combo as well as combo themselves.

Individual Goodies,

Athreos, God of Passage is just insane value as with Teysa out it reads gimmie back my dude or take 6.

gravepact why have only 1 Dicate of Erebos when you can have 2.

Sifter of Skulls both ramp and token generation. Chose this over Pitiless Plunderer due to the tokens.

Nether Traitor like Reassembling Skeleton.

Afterlife Mechanic in general..get double them tokens, also great for Deathmanle shenanigans, or really anything that dies to create a token.

Cuts.......always the hard part, everything over or at 5cmc needs to be questioned. Demon of Dark Schemes is super lackluster and slow, Kokoshu paints a big target, Black Market is slow, Debtor's Knell is too mana intensive, Solemn Simulacrum is a bad fit at 4cmc. Revel in Riches is a worse win condition I feel than Approach of the Second Sun in this deck.

With this wall of text I will stop and let you reflect, can chat more once you take a look.

[email protected]_only on Erebos, Discard and Value

1 month ago

have you considered Zulaport Cutthroat as a 2nd blood artist effect? only works for your creatures, but with sac outlets it works wonders.

Sifter of Skulls is another token generator for sac bait, and the tokens themselves can sac for mana.

if you're already mono black, and generating sac fodder, Hecatomb might be up your alley for removal effects

[email protected]_only on Gisa Sacrifice EDH

2 months ago

I'd toss some of the sorcery speed draw for sac-drawers, like Vampiric Rites and Thallid Soothsayer. if you had more self reanimators I'd run Grim Haruspex also, but since you're focusing on the token theme it's less useful.

Sifter of Skulls provides another token on sac effects for non-token sac, which is useful, and it doubles as a potential mana source, as does Pawn of Ulamog

if you were running more cheap creatures I'd say Sword of the Animist, but you seem to have gravecrawler as a 1 drop, and then no other bodies until 4-5 range

Saljen on Muldrotha 2.0

2 months ago

Ramp is super important in EDH, but Muldrotha opens up less traditional options that end out being far superior when Muldrotha is in play. Cards like Font of Fertility and Wayfarer's Bauble may be sub-optimal in most decks, but in Muldrotha decks their value increases ten fold. You can use them in the early game for ramp, then use them over and over in the late game for ramp, as they are permanent cards that Muldrotha can cast from your graveyard. Here's a few more that I use in my budget Muldrotha deck: I already mentioned Font of Fertility and Wayfarer's Bauble; Coiling Oracle, Dawntreader Elk, Diligent Farmhand, Sakura-Tribe Elder, Silverglade Pathfinder (most discarded cards can be played from the yard with Muldrotha), and most importantly Hermit Druid and Song of Freyalise. Let me explain why those are the two most important pieces of ramp for Muldrotha. Hermit Druid doesn't ramp per-say, as the basic land only goes to your hand. What it does do for you though is mill the hell out of your library if you keep your basic land count down. This means that when Muldrotha hits the battlefield, you'll essentially have a 20+ card "hand" in your graveyard. Song of Freyalise turns all your little x/1 dudes into mana rampers for two turns, then allows you to attack all out. This means every third turn all your creatures are Indestructable, Vigilance, and Trample; letting you plan around it for some crazy turns.

The same thing can be said for most aspects of the deck. Here are some great removal pieces tied to either creatures, artifacts, or enchantments: Seal of Doom, Seal of Removal, Executioner's Capsule, Bone Shredder, Merciless Executioner, Fleshbag Marauder, and sort of Baleful Strix (it has deathtouch). Here's some good artifact and enchantment removal: Seal of Primordium, Acidic Slime, Caustic Caterpillar. Here's other various good things that are re-usable from your graveyard: Diplomatic Immunity for keeping your commander safe, Swiftfoot Boots for the same reason. Elephant Grass means you can pay 1 mana per turn to have this effect in play by sac'ing it and playing it again, rather than the escalating cumulative upkeep, Mystic Remora is also great for the same reason. Lotus Petal provides re-usable free ramp. Dawnstrider gives you repeatable fogs. Siren Stormtamer is a repeatable counter to keep your team safe. Spore Frog is one of the core pieces of the deck, letting you fog every turn for 1 mana.

One thing you'll want to do with Muldrotha is make sure your creatures, artifacts, enchantments have somewhat even distribution, so you can play many cards from your graveyard per turn. A lot of these effects are tied to creatures though, so in my Muldrotha deck I like to gain additional benefit from sacrificing these creatures or permanents. Cards like Dictate of Erebos/Butcher of Malakir force all your opponents to sac a creature whenever you lose one. Since you're sac'ing for the creatures effect anyways, you get to double dip a bit. Other cards that help here are: Catacomb Sifter for scrying, Grim Haruspex for draw, It That Betrays for some fun shenanigans, Sifter of Skulls for ramp + more things to sac, Smothering Abomination for more draw and a sac outlet.

If the sacrifice route tickles your fancy, then you probably want to run some sacrifice engines. Here's some good ones for Muldrotha: Altar of Dementia is a free sac engine that fills your yard, perfect here. Skullclamp is both a sacrifice and a draw engine. Lots of creatures that are good with Muldrotha are x/1, so Skullclamp becomes crazy efficient, especially since you can replay the lost creature.Grimgrin, Corpse-Born is another free sac engine that powers himself up and lets you use his removal ability. Hell's Caretaker can sac a tiny creature to return something awesome from your yard when the commander isn't around, or if you dont have the mana to play it from the yard. Izoni, Thousand-Eyed comes into play with lots of sacrifice fodder, and for [b][g] you can sac a creature and draw a card. Jarad, Golgari Lich Lord can use his ability as a win-con, especially when paired with Grimgrin, Corpse-Born.

My absolute favorite card with sacrifice focused Muldrotha decks hands down is Mazirek, Kraul Death Priest. All your x/1 sacrifice fodder turns into a terrifying army with this guy. The best thing about him, is his ability triggers whenever you sacrifice a perminant. That means things like Executioner's Capsule and Seal of Primordium will trigger his ability, and more importantly cards like Terramorphic Expanse, Evolving Wilds, Blighted Woodland and Myriad Landscape. Everything you sac increases the power of your army, and every time you sac something you're getting a ton of value. The Gitrog Monster pairs really well with Mazirek. Sac a land every turn, draw more cards, play more lands, trigger the +1/+1 counters on all your creatures every turn. Tons of synergy.

Anyways, sorry for the wall of text. I just finished doing a ton of research for my Muldrotha deck to make it as good as I could for around $100. Hopefully some of my research will help you in your efforts :)

ShaharRyu on Help cutting down Lyzolda

3 months ago

I run the Obelisk to have sth that deals with Enchantments. Scour from Existence was my other option and Chaos Warp the last resort.

Bloodghast is the gift from a friend so it is cool. Kathari Bomber has given me some doubts and thr goblin player in my group seems a but biased insisting in me playing it so I appreciate the opinion.

Fleshbag Marauder was my choice because if I sac it with no other creatures on board I have no penalty, but it might be too conditional and will think of replacing it instead.

Finally, Pitiless Plunderer is indeed good for ramp and along Pawn of Ulamog, Sifter of Skulls or Endrek Sahr, Master Breeder can give me huge amounts of mana or even an infinite loop with Reassembling Skeleton. Ogre Slumlord gives me the black tokens but there aren't many red token generators in the Aristocrats department. Goblin Assault or Krenko perhaps

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Sifter of Skulls occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Black: 0.11%

Rakdos: 0.03%

Golgari: 0.05%